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One thing we can probably do with the flying ship is basically charter it out to the Elector Counts or other allies in exchange for more favor (and some loot).

Like I can imagine that Heidi would love to borrow it for a royal visit, as it would be both safer than most other options and be a massive power play for whatever political game that she is playing at the time.
This feels like it rubs up against the "boney thinking up opportunities for this and writing about them takes writing-time-and-energy away from the main focus of the quest" issue...
 
I already brought that issue up. Paraphrased, if we arent using the boat for a turn, it's going to be offscreen paying for itself and nothing more.
 
I do like the idea of Mathilde becoming one of the "let's show off to foreign dignitaries" button to press.
"Oh traveling per cart? That's so last decade, flying ships! That's where it's at madam fey lady."
 
Also fun fact, the ship would bypass any issue that the Bretonnians might have with cannons. Because they explicitly make an exception to the Chivalric code when it comes to cannons on ships, which is why the Bretonnian navy is actually pretty impressive with a fair number of guns.

What this means is that, in the off chance that we somehow manage to get a few Hippogryph Knights from them (no idea how we'd manage that) then it wouldn't violate their oaths to be on our flying ship.
 
Lending it to the Colleges is possibly also an option. Every so often they need some cavalry to put out some fires. We did get told that the Greys still have some connection to the Knights of Judgment, and we know the Brights frequently go on campaigns. It's not out the question, I think.

... Now that I'm thinking about it. If we show up at laurelorn with a flying ship I bet we will plant seeds of thought in their head too. A flying ship would be perfect for their needs of projecting power without always gathering a host and riding out.
I wonder if there's just been a lack of desire for ships because they've been so isolationist for so long, or if there's some political obstacles in the way of that. Like, the magical expertise of the nation is mostly centralized on Tor Lithanel. If one of the magical houses made a flying ship... are the other Great Houses going to quietly protest that the house that made it is tilting the balance of power in the maker's direction? Is perhaps the more reasonable political move to present the ship to the Queen so she may make use of it for the whole nation?

Or perhaps they do have some equivalent to that, and we've just not seen them yet? We've not really explored the non-Tor Lithanel Wards yet, after all.
 
Also fun fact, the ship would bypass any issue that the Bretonnians might have with cannons. Because they explicitly make an exception to the Chivalric code when it comes to cannons on ships, which is why the Bretonnian navy is actually pretty impressive with a fair number of guns.

What this means is that, in the off chance that we somehow manage to get a few Hippogryph Knights from them (no idea how we'd manage that) then it wouldn't violate their oaths to be on our flying ship.
Iirc that snippet of lore is only found in the manowar game but I could be wrong on that.
 
Yeah, I just remembered because boney ranted about once because of the lack of lore. It still makes sense I just like adding my two cents unnecessarily.
Entirely fair. Honestly when it comes to the Bretonian navy, the way I'd probably handle things is that the cannon exception is something that popped up so that their vessels aren't completely outclassed in terms of ranged combat.

However I'd imagine that even if the exception exists, it isn't something that most naval Knights enjoy. As such most Bretonian ships are more geared towards boarding actions. Possibly with a lance-like prow that is designed for ramming.
 
It's too late for a turnaround, but I've found a historical Empire magic item that would've been very good for Mathilde from The Empire 8e: the Ring of Volans.
Once per battle, the wearer can cast any battle magic spell from any of the eight Colour lores. That's an insane amount of versatility.

It's symmetrical rather than being the armoured nondominant side favoured by many Greatsword companies. It bears a very stylized depiction of the Key of Secrets, the Bright Order take on the Rune of Aqshy, which symbolizes unlocking power through knowledge.
Is the armour that Thyrus wears a different set of armour or is that bit of the art not used in the quest?

Immaculate vibes.

The Age of the Silver Savage. The Silver Age if you will.

The Empire 7e, the Grey Wand
This item would be quite good as something to purchase with CF, but unfortunately it's not available to us. The only Battle of Blood Keep I know of is in White Dwarf 148, and that had Karl-Franz fighting a combined force of dwarves and Wood Elves. (The Empire side had a grey wizard, which makes me further think that this is the Battle of Blood Keep mentioned in the item description.)
 
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It's too late for a turnaround, but I've found a historical Empire magic item that would've been very good for Mathilde from The Empire 8e: the Ring of Volans.
Once per battle, the wearer can cast any battle magic spell from any of the eight Colour lores. That's an insane amount of versatility.


Is the armour that Thyrus wears a different set of armour or is that art not used in the quest?


Immaculate vibes.


The Age of the Silver Savage. The Silver Age if you will.

The Empire 7e, the Grey Wand
This item would be quite good as something to purchase with CF, but unfortunately it's not available to us. The only Battle of Blood Keep I know of is in White Dwarf 148, and that had Karl-Franz fighting a combined force of dwarves and Wood Elves. (The Empire side had a grey wizard, which makes me further think that this is the Battle of Blood Keep mentioned in the item description.)
... I'm more interested why Karl Franz was fighting a combined force of dwarfs and wood elfs... How the hell does that happen?
 
[X] Plan: The Prismatic Wanderer with Griffon
-[X] A flying warship, suited for both exploration and warfare
-[X] Comfortable for small groups of people to live in for extended periods of time, and capable in an emergency of transporting a medium-sized groups of elite forces from one place to another (e.g. Empire Knights, Dwarf Ironbreakers, Eonir Ghost Striders, KAU scribes)
-[X] Wizardy aesthetic - dragon figurehead on the prow, living tree serving as central mast, bottom possibly wreathed in fog, etc.
-[X] Has magical weaponry and/or defenses (e.g. Dragon figurehead on the prow might fill enemy forces with the fear of death, ballistas on the sides might shoot out fireballs, a Flock of Doom might emerge from a literal crow's nest, etc)
-[X] Possibly needs to be crewed by Perpetuals
-[X] Possibly flat-bottomed to allow for landing on firm ground, if that makes sense vibes-wise
-[X] Queekish Great Deed: Mostly Trained Griffon


[X] Plan: The Prismatic Wanderer with Blinged out Griffon
-[X] A flying warship, suited for both exploration and warfare
-[X] Comfortable for small groups of people to live in for extended periods of time, and capable in an emergency of transporting a medium-sized groups of elite forces from one place to another (e.g. Empire Knights, Dwarf Ironbreakers, Eonir Ghost Striders, KAU scribes)
-[X] Wizardy aesthetic - dragon figurehead on the prow, living tree serving as central mast, bottom possibly wreathed in fog, etc.
-[X] Has magical weaponry and/or defenses (e.g. Dragon figurehead on the prow might fill enemy forces with the fear of death, ballistas on the sides might shoot out fireballs, a Flock of Doom might emerge from a literal crow's nest, etc)
-[X] Possibly needs to be crewed by Perpetuals
-[X] Possibly flat-bottomed to allow for landing on firm ground, if that makes sense vibes-wise
-[X] Queekish Great Deed: Mostly Trained Griffon
-[X] Runesmith Boon: Enhance Griffon killiness and survivability
--[X] Use AV as needed to smooth ruffled feathers

[X] Plan Tower of Doom! and Research! And Griffon!
-[X] Construct a flying Wizard's tower large enough to house one to two dozen people for an extended period of time
-[X] Ensure it is capable of essentially indefinite flight, to the point of being capable of crossing oceans
-[X] Equip it with the finest research amenities the colleges can provide
-[X] Equip it with powerful enchantments suitable for offensive and defensive purposes.
-[X] Equip it with a bunch of cannons as well.
-[X] Queekish Great Deed: Mostly Trained Griffon

[X] Plan Tower of Doom! and Research! And Bling Griffon!
-[X] Construct a flying Wizard's tower large enough to house one to two dozen people for an extended period of time
-[X] Ensure it is capable of essentially indefinite flight, to the point of being capable of crossing oceans
-[X] Equip it with the finest research amenities the colleges can provide
-[X] Equip it with powerful enchantments suitable for offensive and defensive purposes.
-[X] Equip it with a bunch of cannons as well.
-[X] Queekish Great Deed: Mostly Trained Griffon
-[X] Runesmith Boon: Enhance Griffon killiness and survivability
--[X] Use AV as needed to smooth ruffled feathers

[X] Elector-Countess and Griffon
-[X] Queekish Great Deed: Mostly Trained Griffon

[X]Elector Countess and Bling Griffon
-[X] Queekish Great Deed: Mostly Trained Griffon
-[X] Runesmith Boon: Enhance Griffon killiness and survivability
--[X] Use AV as needed to smooth ruffled feathers


[X] Break College Favor/ Tenure with Griffon
-[X] Queekish Great Deed: Mostly Trained Griffon

[X] Break College Favor/ Tenure with Bling Griffon
-[X] Queekish Great Deed: Mostly Trained Griffon
-[X] Runesmith Boon: Enhance Griffon killiness and survivability
--[X] Use AV as needed to smooth ruffled feathers

[X] Plan: Mammoth Battle Altar Cavalry/Mammothry with Griffon
-[X] Getting a mammoth trained for war, along with support for creating a kick ass battle altar on top of it. In the future, if this goes well, support for making Mammoths the standard (not only) mount for Battle Altars.
-[X] Queekish Great Deed: Mostly Trained Griffon


[X] Plan: Mammoth Battle Altar Cavalry/Mammothry with Bling Griffon
-[X] Getting a mammoth trained for war, along with support for creating a kick ass battle altar on top of it. In the future, if this goes well, support for making Mammoths the standard (not only) mount for Battle Altars.
-[X] Queekish Great Deed: Mostly Trained Griffon
-[X] Runesmith Boon: Enhance Griffon killiness and survivability
--[X] Use AV as needed to smooth ruffled feathers

No expectation of gaining traction, but I gotta be me.

[x] Plan Tower of Doom! and Research!
[x] Break College Favor/ Tenure
[x] Mathilde's Flying Circus Knightship MK 2
[x] Elector-Countess
[x] Plan : Sky Citadel
[x] Plan Mammoth Battle Altar Cavalry/Mammothry

[X] Plan: The Prismatic Wanderer
 
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I dont think the empire is suddenly going to start mass producing flying ships for trade since they havent been doing that before, and one ship wont make that big an impact even if we did nothing else but max speed cargo around marienburg.
 
... I'm more interested why Karl Franz was fighting a combined force of dwarfs and wood elfs... How the hell does that happen?
Dunno. Unfortunately, it seems that Heinmann's Debt is an exception (and a damn good exception it was) - most battle reports aren't narrativised, they're just play-by-plays of the gamplay, and the Battle of Blood Keep is no exception. The only hint is the sentences "Even though tradition dictates that Elves and Dwarfs don't usually see eye to eye, in times of dire need they may band together to fight a common threat. This is the case in the games that Wayne and myself have been fighting against Michael and Alan's new Empire force", so they're not being mind-controlled by Chaos or anything, and it seems to be a full on war, not just a battle.

Interesting things about the battle:
-Stirland archers were there.
-There was a dwarf wizard.
-After the grey wizard (Ptolos) ran out of magic, he charged in with his sword.
-The battle ended with Karl-Franz falling from the sky with a mortal wound, and the dwarves and Wood Elves won the battle.
 
I dont think the empire is suddenly going to start mass producing flying ships for trade since they havent been doing that before, and one ship wont make that big an impact even if we did nothing else but max speed cargo around marienburg.
It might not make an actual economic impact, but it annoys them and that's enough for me.
The knowledge that the lady who started projects to build 2 different channels to go around their monopoly now has a flying ship to avoid it even more is annoying them and that brings me satisfaction.
 
He nods. "May the Ancestor Gods watch over your path. And my advice to you: enjoy your youth. A time will come when the burden of responsibility will outweigh the pull of adventure."
I think the airship is a great thing to vote for. It's imaginative, it's useful, it facilitates adventures to far-off lands... but I'm in the awkward spot of seriously not liking it. Because despite knowing that, objectively, it's a fine choice indeed, I have a gut feeling of do not want. And the reason for that gut feeling, I believe, is that the airship is going to be yet another project for Mathilde to manage. We'll have to recruit crew members, invest in upgrades, plan out reasons to use it... It'll cost a significant amount of AP and wordcount, but more importantly, it shifts the focus of the quest into yet more management. Mathilde has spent two years IC and OOC managing the Waystone project. (This quest started six years ago, so that's 1/3rd of that time.) She put on the biggest pair of Responsibility Pants she could find and did the right thing. And it's worked out brilliantly! But I miss not doing that. I miss Mathilde the adventurer, who goes where others can't and does the seemingly impossible. And as much as Mathilde the leader is great, I've had more than my fill of it. Sometimes, you just want to read about a magical woman slaying her enemies.

The airship is great, but everything that comes with taking care of your pet airship is just a lot of stuff I want this quest to not focus on for a while. I'd far rather get a very super cool and indulgent personal reward for Mathilde, and not a reward that will be yet another thing that she'll have to manage every turn going forward.

P.S. I've added in an approval vote for Pickle's excellent plan.
 
Let us not forget yet another consideration - with a flying ship we can fly directly over Marienburg, bypassing their blockades and tolls and stunting upon them.

Fly over them? Even better, sail to Marienburg on the ship (IDK if it'll be able to actually sail, but we could just fly it slightly above the water) and only just when we reach the tolls, start the magical engines and fly. It'd be the ultimate Marienburg-trolling move.
 
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We'll have to recruit crew members, invest in upgrades, plan out reasons to use it... It'll cost a significant amount of AP and wordcount, but more importantly, it shifts the focus of the quest into yet more management.
As I understand there won't be much to upgrade aside from superweapons and similar personal projects. Boney repeatedly said that the colleges will throw their all into it and make something that Mathilde can't really "upgrade" in an easy way. The crew im not certain about but I could believe that they also get initially handled by the colleges because this is a great deed being fulfilled.
As for management boney probably will handle it like he handles battle magic, if Mathilde thinks it's the best course for the situation it will be used.

I really wouldn't worry too much about it.
 
@Boney : would the flying ship be capable of flying to Lustria and/or back in a short-enough time span to make the prospect of trying to study/diplomacy with the Lizardmen something that we could do without staying in Lustria year-round?
 
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