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The thing is that we have an immediate use for the armour - elf adventure - but we don't actually have an immediate use for an airship. Like, it is cool, but armour is more straightforward in how it will impact us compared to a flying ship.
That makes me want the armor far less, it'll become the next excuse to not go to Ulthuan since we need to train to use it.

I'm done having one more thing we need to do before we go, every single turn.
 
neither of the top options excite me tbh

[X] Break College Favor/ Tenure
At first i was dubious on breaking another game mechanic, but upon further discussion i think i quite like it. Meeting and collaborating with fellow wizards has always been a part of the quest I enjoyed a lot, so it getting to happen on most turns, possibly multiple time per turn, is a reward I actually like.

and approval votes:
[X] Plan Pickle Requests mk IV
[X] Support in dispatching Battle Wizards to one major conflict of Mathilde's choice
[X] Plan Not Pickle Requests Variant with Apparitions
[X] Outsourcing Apparition hunting and storage to provide us with captured Apparitions for spell creation on request
[X] Plan: Mammoth Battle Altar Cavalry/Mammothry
[x] the secrets of what the Colleges know about what the Gods are
[x] Posthumous Pardon
[X] Save the boon until we choose our next project
[X]Enchant We-Silk Robes as best as Collegiate is able
 
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By Morr, how many alternate accounts does Omegahugger have?
Tobtorp's real, he just owes Omegahugger a few favors due to dying a while back.

I am suddenly reminded of the time when we took out Castle Drakenhof.

Imagine if, on top of everything else, we had flying artillery platform.
Castle Drakenhof is probably the most extreme example of what an airship can contribute towards. With the army we had at the time, an airship would have been excellent back-up to Asarnil and Deathfang fending off wraiths, vargheists and the Drakenhof Guard, and yeah, it possibly could have been a platform for artillery to attack unexpected angles. It would have given us more breathing room in case we happened to have rolled more poorly.

The thing is that we have an immediate use for the armour - elf adventure - but we don't actually have an immediate use for an airship. Like, it is cool, but armour is more straightforward in how it will impact us compared to a flying ship.
Consider: there's three nexuses in the Forest of Shadows. The Forest of Shadows, which is really cursed and through which it would be very hard to get any conventional army. Depending on how the Brass Keep or the Tower of Melchior are set up, we could possibly land any troops past their defenses. That would provide an alternative way to more easily take those back - maybe the Blood Fane too, depending on what its deal in-quest is like.

Also, I feel like even if they'd act all unimpressed about it, the Nagarythians would absolutely appreciate us showing up in a flying airship to help them kill Druchii with. (Though, I'm fine going without it, or without the Armor. We are more than ready to go as-is. We have been ready for a few turns.)
 
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In fairness, if we want enchanted We-Silk robes then that'd also take at least an AP to make.
That's something I've been considering, and I do wonder whether it might be worth waiting to make new robes after going to Nagarythe. After all, I wouldn't be at all surprised if they have enchanters experienced in weaving Ulgu into cloth - perhaps even spider silk - whose practices and product we could observe and learn from.
 
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That's something I've been considering, and I do wonder whether it might be worth waiting to make new robes after going to Nagarythe. After all, I wouldn't be at all surprised if they have enchanters experienced in weaving Ulgu into cloth - perhaps even spider silk - whose practices and work we could observe.
And at the very least we might get a chance to loot some Dark Elven armor for study. Maybe even one of their magic users.
 
If "no boon" had a realistic chance of winning, I'd probably vote for that.
I mean, you can. I'm approval-voting it. I'm approval-voting a lot of things. Me and my namevoter are 2/3 of the Mammothry contingent. There is no reason not to approval-vote multiple things unless literally your ideal thing is in first place.
I think we have gotten to the negative vote portion of things, people who were going to choose one of the leading options on merits have mostly done so, which leaves those voting against their least favorite.
Remember that the vote's been open for only like 13 hours. Lots of folks are just getting to the thread. Saying that now are the Negative Times and the only path open is the Path Of Being A Hater is a self-fulfilling prophecy.
Can I ask you to also vote for the Prismatic Wanderer option. I would personally prefer the tower myself, but the ship is a decent compromise over the armor option.
Boney's threadrule is specifically against mass-pinging people, but I think in general @ing or quoting specific people and asking them to change their vote is something that we'd all prefer the thread not devolve into? Folks are allowed to cast a singleton vote for something even if it isn't doing hot, and the world where it's game on for the supporters for the leading votes to pressure those people into Picking A Side is a worse world, IMO.
Armor won't be as half powerful as flaying ship or tower/ Sky pirate aestetic is just too good/ Von tarnus armor need an AP to teach Mathilde how to fight in the armor/ and oh yea flying ship/tower both will be legendery artifacts even if they don't go back in time.

Also I would like to empathise the Bolded and underlined part.
And if we want to make the We-silk robe that would be the alternative, that would also be an AP. It works out to the same thing unless your position is that Mathilde's current robe is fine and shouldn't be upgraded.
Can we switch that to:
How do you pull ghyran out of waystones (in order to figure out how to do this with Ulgu)
A new variant is fine, but changing something that a bunch of people have already voted for (especially when it's not AsuraAtlas's plan, it's mine) seems bad.
That makes me want the armor far less, it'll become the next excuse to not go to Ulthuan since we need to train to use it.

I'm done having one more thing we need to do before we go, every single turn.
I mean, speaking as the guy whose plan the Ulthuan plan was this past turn, if we get the armor I am definitely going to propose a plan that involves training to use it and then going to Ulthuan. No reason we can't do both on the same turn.

(As a general note, I will say that the tenor of the thread has gotten kind of negative, and I think it would be better if we all just chilled out a bit. Parabola just posted something about cool stuff she thinks we could do with an airship, which is great. More of that, please, even if it's for things I'm not currently voting for!)
 
And if we want to make the We-silk robe that would be the alternative, that would also be an AP. It works out to the same thing unless your position is that Mathilde's current robe is fine and shouldn't be upgraded.
You seem to miss that the guy I quoted does point We-silk needing an AP as a con for that option. I was arguing that von tarnus armor need an AP as well so that is not a con for either/both.
 
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[x] Plan Pickle Requests mk IV
[x] Support in dispatching Battle Wizards to one major conflict of Mathilde's choice
[x] Break College Favor/ Tenure
 
I feel like people who are saying that the armor is a numerical increase are underestimating what it could do.

With the armor, we can become the terminator. We already don't tire in combat, have healing and the cannon sword. Our current biggest weakness is that we still are able to be stabbed and shot to death, a thing which the armor basically mitigates unless we're fighting a legendary lord.

Basically, with the armor we can throw ourselves directly at a waagh, and so long as we kill the warboss, we can basically kill the entire warband. It takes us from a targeted hero-killer, into a potential army killer. We turn into the stone which all the waves of our enemies break upon, we can become the one first into the breach, the immovable object which requires an enemy hero to stop us, a hero whom we'll still be well trained to kill. It gives us the option to go in stealthy, and then become the foothold of any attack, on our own. Its the distinction between a Wizard Lord, and a Legendary Wizard Lord.

Also, it will make us as enduring as stone which jives incredibly well with our very very dwarfy soul. :V
 
[X] Plan: The Prismatic Wanderer

Ancient artifacts from the founding are for suckers, make new artifacts for other people to be jealous of instead.
 
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I can't help but feel like the air ship is just going to be one of those "use it to make a flashy entrance to a city" trophies and of little practical use, considering we already have an enchantable Gyrocarriage and top-quality research towers at Karak Eight Peaks.

We're a stealth magical assassin swordsmaster. A flying airship that fires cannons at targets below is...not really our style.

An airship that can go invisible and silent would be a much more logical choice if we wanted to go the airship route, as a tool for infiltration and exfiltration. Bonus points if it has the ability to teleport us to and from the ship at a distance.

The Armor of von Tarnus at least helps us out a lot when we are most at risk of extremely bad outcomes, in every such situation where the threat is physical (or magical, I don't know if the armor gives such protection). It also doesn't leave us with trying to figure out situations where we can actually use our big airship to actually do something other than serve as a fancier means of aerial transport than we already have.
 
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So an argument in favor of the Ship or Tower is something we want, I'd like to bring everyone's attention back to when we fought that Vampire who was running the Necromancy Academy.

At the end of that we had a choice of items that we could loot, as we didn't have space on the extraction Gyrocopters to take it all. it is only thanks to Boney's whim that we got that skull for our awesome skull chair (even if we didn't get the mechanical benefit of the dragon bones).

If we had the airship then it would have been possible to more thoroughly loot and get out of there before too many enemy forces could descend upon us. I can see a scenario where having the ship will be the only reason we can loot something before an enemy army reaches our location.
 
So an argument in favor of the Ship or Tower is something we want, I'd like to bring everyone's attention back to when we fought that Vampire who was running the Necromancy Academy.

At the end of that we had a choice of items that we could loot, as we didn't have space on the extraction Gyrocopters to take it all. it is only thanks to Boney's whim that we got that skull for our awesome skull chair (even if we didn't get the mechanical benefit of the dragon bones).

If we had the airship then it would have been possible to more thoroughly loot and get out of there before too many enemy forces could descend upon us. I can see a scenario where having the ship will be the only reason we can loot something before an enemy army reaches our location.

It wouldn't be possible to do stealth killing of necromancers though, because a huge flying warship is not really stealthy.

And in, say, Skaven fighting, where we looted a lot of goodies, this ship would have been totally useless as well.
 
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