Wait a minute Morgrim? Isn't he the Ancestor-God of Engineering while the Ancestor-God of Runesmithing is Thungni, a completely different individual? Is this some one off typo where the rest of the text makes sense or is the "Clan of Morgrim" thing and association with Morgrim mentioned multiple times throughout the text on different pages? Because if so what the hell, what is going on here, I genuinely don't understand why they would associate the Runesmith Clans with anyone other than Thungni, let alone Morgrim of all people, that should be an Engineering Guilds thing. It's just, just, just… I think my brain is broken now.Dwarfs 7e page 30
Dwarfs 8e page 36The Runesmiths Guild claims descent from Grungni's son Morgrim. For this reason, the Runesmiths cometimes refer to themselves as the Clan of Morgrim, although they are not the only clan to claim descent from Grungni or his sons.
This is so god damn weird.The ancient Guild of Runesmiths is one of the oldest and most respected institutions in all the Karaz Ankor. According to legend, its origins stretch back to the days of Grungni, the great Ancestor God of Mining, Master of the Forge and Lord of the Runes. The Runesmiths Guild claims descent from Grungni's son. For this reason, the Runesmiths sometimes refer to themselves as the Clan of Morgrim, although they are not the only clan to claim descent from Grungni or his many sons.
The wording implies that the staff is the entire mechanism for this and I don't know canon well enough to know if that tracks. Considering the amount of power involved in that and that Dragomas isn't in the city 24/7 it seems like something else would have to be involved. Altdorf nexus would be near the top of the list of culprits. Teclis made the obsidian hall so it seems plausible he gave it a function that by winning the contest it triggers this but that's total speculation
@Boney does Mathilde know how the city's wind alignment works or have any reason to suspect the nexus might be involved and worth studying?
Runesmiths are medium-key wizards. Like, I've looked at a bunch of dwarf stuff this past few weeks and runesmiths don't just make magic items, they themselves seem to have magic powers, at least to some extent. By far the most obvious expression of that is the fact that they can make magic items, but there's other stuff too.
First is the literary quotes which @Blackout collected here.
Second is this artwork from Dwarfs 8e and the Dwarf Player's Guide:
Third is the lore and game mechanics of army books, such as Dwarfs 8e and Forces of Fantasy.
To break down this quote, it isn't saying that runesmiths use runes to dispel spells, it's saying runesmiths use their runesmithing gifts to dispel spells, and that they sometimes use talismans to make that dispelling stronger. And then after that, it says that a runesmith makes their unit's weapons light up on fire and make them armour-piercing, not as a result of runes or anything, but because of an inherent ability of theirs. DPG's Forgefire talent calls you a "living battery of runic power".
Runesmiths have inherent magical ability. It's not in the same way as wizards of other species, but they have it. It makes their eyes glow, they activate magical effects with incantations, they splinter rock with trails of light and cause runic grimoires to glow, they have weapon-fire magic auras, and they can dispel spells the same way they can grab a fistful of Winds of Magic and shove it into an object.
@Boney how wizardy are runesmiths in Divided Loyalties?
Wait a minute Morgrim? Isn't he the Ancestor-God of Engineering while the Ancestor-God of Runesmithing is Thungni, a completely different individual? Is this some one off typo where the rest of the text makes sense or is the "Clan of Morgrim" thing and association with Morgrim mentioned multiple times throughout the text on different pages? Because if so what the hell, what is going on here, I genuinely don't understand why they would associate the Runesmith Clans with anyone other than Thungni, let alone Morgrim of all people, that should be an Engineering Guilds thing. It's just, just, just… I think my brain is broken now.
I can kinda see crediting someone else with the invention of smelting and to a lesser extent the invention of siege weapons, Dwarves might have had smelting before Smednir and Smednir merely dramatically advanced the technological level of it and made Dwarves the master of smelting they are today, basic smelting isn't something you need an Ancestor-God to invent, the Empire might have had it gifted to them by the Dwarves but there were plenty of other older human civilizations with metals and smelting which presumably didn't get it from the Dwarves and presumably invented it themselves or inherited the technology from their predecessors, they just weren't nearly as high quality as Dwarven work. And basic siege weapons like a battering ram doesn't take much ingenuity, you could maybe say someone else like Grimnir invented the first of those and Morgrim later came along and built all the advanced stuff like grudge-throwers and bolt-throwers. But substituting Morgrim for Thungni? If you're going to cull Thungni and credit someone else for inventing Runes credit Grungni, he canonically can do Runesmithing too and he crafted the greatest Rune of all time, the Rune of Eternity. It doesn't make any sense but I guess that's GW for you, making utterly illogical story, gameplay, and business decisions since 1975, how they haven't managed to bankrupt themselves with their nonsense is a genuine mystery to me.There seem to have been various effort over the years to cull the ranks of the Ancestor Gods. Gazul spending a lot of time trapped in the 1e Dimension is the most obvious manifestation, but there's also a lot of points you can find where things like smelting got credited to Grungni or siege weapons to Grimnir, or people trying to conflate Morgrim with Smednir or Thungni. That's my guess for what's happening here.
I'm sorry, I'm afraid I may have monkey pawed Dwarf players
If you're working off AUD and have the practically mandatory 20% discount all third party retailers here have, then it's actually pretty close. It was like $15 cheaper when it was sold under the AoS label a year earlier though so they still get no points from me, grumble grumble.
Now I want to see some really fancy bottle in the shape of a rune.Dwarves do magic by carving Runes onto solid objects and you can't carve Runes onto a liquid.
*grumble*That's umgi talk. A real dawi would spend 200 years practicing a single brewing recipe until he never gets it wrong.*grumble*Plus have you looked at the rules for potions in WHFRP 2nd edition which this quest is based off of? One of the possible effects of a badly brewed potion is straight up "you die" and every one of them have side effects of varying nastiness if brewed improperly even if it doesn't kill you, many of them permanent. The probability of screwing up making a potion isn't small either. Potions in Warhammer are very very dangerous things.
If you're working off AUD and have the practically mandatory 20% discount all third party retailers here have, then it's actually pretty close. It was like $15 cheaper when it was sold under the AoS label a year earlier though so they still get no points from me, grumble grumble.
The sentence as it is now contains a grammatical error, it presumably should be either'Bog iron' originates as nodules of iron-bearing minerals that can be found in certain kind of wetland.
or'Bog iron' originates as nodules of iron-bearing minerals that can be found in a certain kind of wetland.
Probably the latter, Wikipedia tells me bog iron can be found in both bogs and swamps despite its name and they're different types of wetland so "wetlands" is probably the proper correction.'Bog iron' originates as nodules of iron-bearing minerals that can be found in certain kinds of wetlands.
It probably wouldn't change a huge amount in the big picture. We probably wouldn't have a giant tree in eight peaks. We probably would have gone on more adventures with Johann. The relationship would have a different vibe though. It probably would be a bit less comfy and a bit more adventurous. Imo at least. Maybe they'd have tried out the carstein's hidden room with the silk sheetsI am still trying to decide what, exactly, would actually change if we substituted Johann for Pan. I am not sure anything would.
High king Matheld?
It probably wouldn't change a huge amount in the big picture. We probably wouldn't have a giant tree in eight peaks. We probably would have gone on more adventures with Johann. The relationship would have a different vibe though. It probably would be a bit less comfy and a bit more adventurous. Imo at least. Maybe they'd have tried out the carstein's hidden room with the silk sheets
Its pretty funny when you think about it because Algard's put this bug in our brain that's been resonating in the quest about (not just elves, Mathilde passed this bug onto Belegar after all) Elves not telling Colleges everything because they hoard magic for themselves, but at least one somewhat plausible explanation for that is Teclis just not having the time/too much redtape/being given the big boy chair so that he would not implement magical infrastructure mucking about with waystone network the way he very well may have in Altdorf. (And it is probably the nexuses because iirc you said there is a lot of them and the city is inherently magical. The effect Supreme Patriarch has on a city could be explainable by tradition wearing grooves, but its too soon for that so yeah).Teclis did it. Presumably to empower the currently reigning Supreme Patriarch, both against internal challengers to his authority and external challengers to the right of Wizards to continue existing, and to make it necessary for them to stick to the power structure he laid down since deviating from it would cost them that significant benefit.
Speaking of Belegar, I wonder how Dawi reconcile the fact that some Dawi are greater than some of their ancestors in achievement.
It works because you can do the same! Just make sure to make a kid or two or else even if you do succeed you doom your line and your clan!That is easy, they do not. Such and Such ancestor lived though hard times and if they had not persevered in the face of them you would not be alive to have your achievements you whippersnapper. Ancestors get to claim all the achievements of their descendants and leave them all the shame.
But who made Matheld?Greatness honours your ancestors. None of Belegar's ancestors retook Karak Eight Peaks, but they did create Belegar.