The Long Founding (Warhammer 40k)

Voting is open
Yes?! Did you read anything in this quest at all?! Gene-seed are unlocks, after we buy one, it stays and can be used without paying again, because they unlocks. We have only four more Legions to unlock, we can easily buy them all next turn and not have to spend resources on any Gene-seed again. It makes more sense and would allow greater experimentation with potential, future Chapters.

We have limited points, and only two things to spend them on: 1. Permanent options, these are things like extras of a general vehicle type, or traitor legions. These let us have more flexibility in what a chapter is built to do. 2. One off boosts, Geneseed enhancers, specific enhanced gear, etc. This can do a lot more as far as a direct boost goes, but at the cost of being consumed when used.

So ideally we'd want to grab something, maybe two somethings, from group 1 to keep expanding our options and staying ahead of that, and also having enough budget each turn to give each chapter a little something extra from the consumables. Going whole hog on group one doesn't benefit us since we can at most make use of 3 of them at once (assuming a traitor legion chimera with a new vehicle option).
 
A Chapter that cures plagues extraordinarily well would be great as an anti-Nurgle Chapter.
If we're going to do an anti-Nurgul chapter then we should use the planet Paerara for the home world. Demons of nurgul outright refuse to manifest there, reportable. Meaning it's going to be incredibly hard for nurgul to strick back at this chapter. Also the recruiting population is already incredibly resistant to disease so that might make the chapter even for resistant to disease than the normal space marine. But nurgul can hit back there.

Another world we could use is Ramz. It population is even more resistant to disease than the other planet. So I guess do we want a chapter that can resist the diseases of nurgul really well, but nurgul can strick back, or do we want a chapter that can still resist disease decently but their home world is essentially a death zone for nurgul demons.
 
If we're going to do an anti-Nurgul chapter then we should use the planet Paerara for the home world. Demons of nurgul outright refuse to manifest there, reportable. Meaning it's going to be incredibly hard for nurgul to strick back at this chapter. Also the recruiting population is already incredibly resistant to disease so that might make the chapter even for resistant to disease than the normal space marine. But nurgul can hit back there.

Another world we could use is Ramz. It population is even more resistant to disease than the other planet. So I guess do we want a chapter that can resist the diseases of nurgul really well, but nurgul can strick back, or do we want a chapter that can still resist disease decently but their home world is essentially a death zone for nurgul demons.
We can do that after the 20th chapter is made. Personally I would love death guard for the chapter
 
Right now. Important thing is ensuring the impact of the 3rd Black Crusade is limited as possible. Firstly by ensuring one of the agri-world is protected. @Dlan the Wizard say we should do Thousand Sons/Iron Warriors chapter for that request but I think just Imperial Fist will do, mostly fine since I think that combination should be reserved for something else
 
Right now. Important thing is ensuring the impact of the 3rd Black Crusade is limited as possible. Firstly by ensuring one of the agri-world is protected. @Dlan the Wizard say we should do Thousand Sons/Iron Warriors chapter for that request but I think just Imperial Fist will do, mostly fine since I think that combination should be reserved for something else
Yeah if we're going to protect agri-worlds then it doesn't need to be complicated. We just need a defensive chapter that can protect the food supply. Imperial fist with entrenchment training and more dreadnoughts, because of the casualties that type of fighting would entail. We can add more things if we have the points but that's going to be a minimum for me.
 
Yeah if we're going to protect agri-worlds then it doesn't need to be complicated. We just need a defensive chapter that can protect the food supply. Imperial fist with entrenchment training and more dreadnoughts, because of the casualties that type of fighting would entail. We can add more things if we have the points but that's going to be a minimum for me.
Actually, I was thinking extra Librarians and Scout Training, since we know that either Nurgle or Alpha Legion (traitors) goons will tries and poison the foods.
 
Actually, I was thinking extra Librarians and Scout Training, since we know that either Nurgle or Alpha Legion (traitors) goons will tries and poison the foods.
if we have enough points we can combine the two ideas. spend the points to get extra librarians and scout training on top of what I said. this would let the chapter do both of these things protect the food supply from being poisoned through subterfuge and keep the food protected from massive armies seeking to destroy it the hard way.
 
Depends on your preferred solution to the defense problem. There's a lot of stuff that could help, but needs a coherent plan behind it to work.
 
Hey! So, Frog just mentioned Omakes. I'm a bit busy about to head out to work, so can I ask how that works here? Do the Omakes follow the style of the Main Story, or follow specific members of individual chapters…? I'm aching to write something…
 
Hey! So, Frog just mentioned Omakes. I'm a bit busy about to head out to work, so can I ask how that works here? Do the Omakes follow the style of the Main Story, or follow specific members of individual chapters…? I'm aching to write something…
Well, it can just about anything about the chapters or their shenanigans with the other factions be it xeno or human, it can also be about Grimm considering he's a genetor which puts him at odds with most of the mechanicus theres a lot one could write about.
 
it can be anything? so long as it is related to the chapters, whathever it is a xeno encounter and/or opinion of them to Emperor and sons react.
yes it can. We have crack Omake, TTS reactions, serious Omakes, there's one about an eldar Craftworld allying up with the verdant eyes. I'm pretty sure that as long as it relates to the chapter and doesn't break the already established lore of the chapter, then sure to for it.
 
yes it can. We have crack Omake, TTS reactions, serious Omakes, there's one about an eldar Craftworld allying up with the verdant eyes. I'm pretty sure that as long as it relates to the chapter and doesn't break the already established lore of the chapter, then sure to for it.
Heck there's even an Isekai with someone becoming Grimm's apprentice sky's the limit.
 
Last edited:
13th Chapter Prologue
Over the next few years, you find yourself busier than ever. The arrival of the 3rd Black Crusade means that the Imperium's need for Space Marines is at its highest since the Crusade, and you are called upon more and more often to lend your talents to damaged Chapters so they may replenish their numbers.

And of course... you also have to continue the role appointed to you by Guilliman himself, regardless of the number of challenges you face.

Such is life. By the Omnissiah, are you glad for your ability to manage multiple of your bodies at once. You would never get anything done.

Choose 1
[ ] Do as you will: You will not be taking any requests at this time.

[ ] Ork Hunters: As one may expect, the increased awareness of the Ork threat after the War of the Beast has led to quite a few new proposals crossing your desk recently.
Conditions: Create a Chapter specialized for fighting Orks.

[ ] Spiting the Blood God: Some of the 'Inquisitors' created by the Sigilite before his death have been toying with the idea of creating a Space Marine Chapter specifically built to be as unfulfilling a foe for the forces of Khorne to fight as possible. You may as well take them up on it - it's certainly one of their less horrific ideas.
Goals: Create a Chapter specialized towards fighting Khorne.

[ ] Secure and Capture: Another request from the so-called 'Inquisition'. It appears they want a Chapter specialized in tracking down and capturing select targets... 'alive'... you would rather not try and comprehend the reasoning. You truly do wonder what Malcador was thinking some days. An update on this request has revealed that the primary target is actually other Inquisitors of all things. You still don't comprehend Malcador's logic.
Goals: Create a Chapter skilled in not killing specified targets.

[ ] Inedibility: A recent battle against a hive minded species, with a rapid adaptation rate and capable of devouring other living things in order to rapidly add their biomass to a growing horde, has led to some... concern about what would occur if a similar event happened and wasn't caught as early. Thus, you have been tasked with creating a Chapter based on a homeworld that such a species would find supremely unpleasant to try and actually take, as a precautionary measure.
Goals: Base a Chapter on a homeworld with the (Indebile) tag.

[ ] Testing, Testing 1,2: The Forge World of Murphius has returned, and they're just as utterly insane as they were with the last request you were handed. This time, those lunatics have been experimenting with 'rediscovered' chainswords. You really wish you could disavow all involvement with whatever idiocy is about to ensue.
Condition: The next Chapter gets the Randomized Chainsword Quality trait.

[ ] OP-4: The Assassinorum wants a chapter of Space Marines to practice against… Including combat trials. They have vowed to not actually kill them all and render ALL OF YOUR WORK POINTLESS. How... kind of them.
Goal: Create an anti-stealth Chapter.

[ ] Codex Experiments: "Hmmmmmmmmmm..."
Goal: Create a Chapter with Alpha Legion Gene-Seed and place it in a homeworld with the (Ultramar) tag. Troll Guilliman.

[ ] Purge the Unclean: Apparently, other Inquisitors have noticed the anti-Khorne request. Now, they have decided that they want you to make a Chapter built around fighting Nurgle instead. This better not become a trend.
Goals: Create a Chapter specialized towards fighting Nurgle.

[ ] Bird Hunting: Too late, apparently - now a third group of Inquisitors want a Chapter specialized in fighting the Changer of Ways….. Which is going to be utterly infuriating given the very nature of that particular pain in your backside. Bah.
Goals: Create a Chapter specialized for fighting Tzeentch.

[ ] Cold Shower:.... Fine, you'll admit it - as annoyed as this barrage of near identical requests from an organisation that increasingly comes across more as squabbling children than the elite protectors against the darkness Malcador tried to build has made you, that actually is a good project name for a suggestion about a Chapter for fighting Slaanesh.
Goals: Create a Chapter specialized for fighting Slaanesh.

[ ] Breadbasket: Word has reached the High Lords of a plot to invade one of the Imperium's major food producing regions. Should such a domain fall, entire planets could face lethal famines. Understandably, they want to make sure that a full Chapter of Space Marine is around to protect at least one of these vital regions, as proof against further such attacks.
Goals: Create a chapter world with a (Agri-World Dense Region) Tag.

[ ] Escorts: While not ordinarily of such import, occasionally the merchant vessels of the Imperium are employed for official matters. A Space Marine Chapter built to protect these humble yet vital ships could go a long way.
Goals: Create a Chapter specialized in ship escort.

[ ] ???: A group of Inquisitors have given you an… extremely eclectic list of planets they'd like you to put Chapters on. You don't know what they're up to, and given the Inquisition is involved you quite frankly don't want to know.
Goals: Create a Chapter on a planet with the (Hybridis Approved) tag.

[ ] Cover up: The Inquisition has found that their handful of 'reliable' Space Marine Chapters, while excellent for most needs, are wasted on helping to enforce coverups regarding memetic hazards. They want one specialized towards such goals instead. You can see some logic there - bloody Chaos - but whether it's worth it is up to you.
Goals: The next Space Marine Chapter will be called upon by Inquisitors with a knack towards covering up the truth.

[ ] Investigation: Some among the Inquisition, who have dedicated themselves to seeking out long forgotten truths, have found themselves stymied in their search by powerful military forces - the kind you'd need Space Marines to overcome. With how much humanity has lost over these dark millenia, the potential advantages are obvious. It's merely a question of if they need Space Marines more than any of the other matters brought before you... Wait a minute, didn't you just get a request about-
.... You have concerns.
Goals: The next Space Marine Chapter will be called upon by Inquisitors with a knack towards seeking out the truth.

[ ] Expeditions: Some parties within the wider Adeptus Mechanicus have asked about a Chapter that would be willing to provide assistance to the Explorators as they seek out STC's in some of the most dangerous parts of the galaxy. You don't work with the Explorators much, but considering they're the ones doing the heavy lifting when it comes to the Quest for Knowledge you're inclined to lend a hand.
Goals: The next chapter will often fight alongside the admech.

[ ] The Great Library: The Inquisition has recently come across a vast archive of ancient knowledge. They obviously want it preserved and guarded as thoroughly as possible, but they do not wish to store it near important planets such as Terra just in case (you shudder at the memory of the utter disaster the Hereteks unleashed when they let out all of the horrors stored under the surface of Mars, you STILL haven't got all of the things they let out). Hence, you.
Goals: The next chapter will gain the 'Ancient Knowledge' perk for free.

Reputation: 625
Points: 40

Unlocks
[ ] Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the Traitor Legions. Each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.

[ ] Extra Land Speeders: The Chapter has access to extra Land Speeders of various Patterns, granting them a more capable fast attack force. 10 Points.

[ ] More Hunters: This chapter has additional examples of the Hunter heavy anti-aircraft vehicle. 5 Points

[ ] Extra Predators: The Chapter has access to more Predator Tanks, allowing them to engage in armored warfare with better facility. 5 Points.

1 Time modifiers (Can be purchased multiple times and stored for later.)
[ ] Potent Gene-Seed Charge: Some samples of a Legion's Gene-Seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.

[ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.

[ ] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given Legion. 15 Points per charge, Burn a Charge to add a Legion's legendary traits to the roll list for that round.

[ ] Extra Land Raiders: The Chapter is able to acquire more Land Raiders than normal, allowing them to more freely deploy the mighty IFV against their enemies. 10 Points per charge.

[ ] More Terminators: This Chapter has more sets of Terminator Armor than normal, meaning more of their veterans can use the famed heavy assault suits. 10 Points per charge.

[ ] More Equipment: You've managed to secure extra equipment for a Chapter. 10 Points. Burn 1 charge to add an extra equipment slot for the Chapter.

[ ] Secondary Gene-Seed (Insert Legion Name): The key component for creating Chimeric Gene-Seed. You're honestly surprised Guilliman approved of this one - then again, you did hear him grumbling about some idiots who were suggesting mixing Night Lord and World Eater templates, so maybe he just wanted to make the concept your problem before somebody did something completely moronic. 25 Points for one charge, choose 1 legion to be the donor for the secondary Gene-Seed. Burn 1 charge and traits from the donor chapter are added for a roll, or a separate charge of potent gene-seed can be spent for a separate roll on the donor legion's trait list as well as an acquisition of the secondary legions 'base' traits.

[ ] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialized training before proper deployment. 15 Points. Burn 1 charge to get an extra training option.

Unique STC's
Sometimes you can use your connections to get a Chapter access to some… harder to acquire pieces of equipment. Unfortunately, the Forge Worlds you managed to get in touch with all made it quite clear they were only willing to do this once - each Chapter gets only one of these specialised tools, and they won't let you give it to a second Chapter afterwards. They simply can't afford the loss of prestige from their secrets becoming so widespread. Blasted politics, encouraging everyone to keep all their knowledge to themselves and making it so you have to rediscover it all from scratch when they inevitably perish...

[ ] Latch Boots: A superior counterpart to the regular mag-boots in Power Armour, these fascinating devices gives the Chapter's armor the ability to 'stick' itself onto any surface at will - letting the Astartes of the chapter fight on vertical surfaces, or even while upside down. 10 Points.

[ ] Cerberus Pattern Dreadnaught: A dreadnought intended to replicate and replace the power of the now unused Leviathan Siege Dreadnought. The design gets around the risk of killing its occupants by spreading the load out among three Astartes instead of one - thereby keeping the strain from overwhelming any one of them. Of course, that does come at the risk of the blasted thing needing three critically injured Space Marines to work together to get it moving, but that's still far superior to them occasionally dropping dead mid battle. 15 Points.

[ ] Power Chakram: An odd example of weapon design, the Power Chakram is nonetheless a lethal weapon, both in close range and to anyone foolish enough to be hit by its thrown form.

[ ] Cauter Blade: A specialized vibro blade of intense cutting power, which the Techpriest showing it to you theorizes was probably made for usage against regenerating creatures by the Ancients. When the Cauter Blade is active, the middle of the blade becomes superheated to the point that both sides of the wounds it creates are separately cauterized, keeping the wound from healing properly and making it far more difficult to reattach or regenerate lost limbs. It does, of course, come with the caveat that enemies struck with it face no fear of bleeding out whatsoever.

[ ] Crusher Pattern Dreadnought: A strange take on the traditional Dreadnought concept, where the lower half of the body has been replaced with treads. This makes the chassis incapable of fighting indoors (for one thing, it can be defeated by a single set of stairs), but in turn the upper half is even more heavily armored, possess greatly enhanced weapons packages for its limbs, and even has a pair of massive heavy weapons mounted on each shoulder.

[ ] Rover Pattern Dreadnaught: A Dreadnought model on wheels, the Rover Pattern is far faster than just about any other dreadnaught type, without being much more expensive than the standard Castraferrum Pattern dreadnought chassis. It does suffer in difficult terrain in comparison to the basic or Crusher dreadnaughts, however.

[ ] Excelsior Pattern Dreadnaughts: One of the most advanced dreadnought Patterns you've ever seen, though it is only about as strong as the Contemptor Dreadnought the Excelsior is equipped with powerful jets that allow it to rapidly propel itself forward, and a nerve intertwinement mechanic that actually lets the occupant feel physical touch through the dreadnought itself - something usually impossible, even for you. All without putting any additional strain on the pilot. 15 Points.

[ ] Richter Pattern Dreadnought: A humanoid upper half mounted on a quadrupedal set of legs the Richter Pattern relies on a machine spirit to handle it's basic locomotion while the pilot controls the upper body, which is far more humanoid and articulate compared to the average Dreadnaught pattern.

[ ] Lightning Pattern Power Armor: A very powerful piece of technology from Forge World Vhalkem, the Lightning Pattern is extremely powerful, though it can only be produced in enough numbers for deployment by a single Chapter . You will still need to handle smoothing things out between Vhalkem and the Forge World providing the rest of the Chapter's equipment, however - they don't get the free pass Murphius does. 10 Points.
 
[ ] The Great Library: The Inquisition has recently come across a vast archive of ancient knowledge. They obviously want it preserved and guarded as thoroughly as possible, but they do not wish to store it near important planets such as Terra just in case (you shudder at the memory of the utter disaster the Hereteks unleashed when they let out all of the horrors stored under the surface of Mars, you STILL haven't got all of the things they let out). Hence, you.
Knight planet is delayed again
 
[] Plan: Guardian of Harvest
- [] Breadbasket
- [] Potent Gene-Seed Charge
- [] Adaptive Gene-Seed x2
- [] Extra Trainers

Here's my idea: Imperial Fist guarding a specific Agri-world. Question @undead frog will the chapter get a free training of entrenchment, considering that said chapter will be defending an important agri-world?
 
[] Plan: Poets of the Great Library
-[ ] The Great Library: The Inquisition has recently come across a vast archive of ancient knowledge. They obviously want it preserved and guarded as thoroughly as possible, but they do not wish to store it near important planets such as Terra just in case (you shudder at the memory of the utter disaster the Hereteks unleashed when they let out all of the horrors stored under the surface of Mars, you STILL haven't got all of the things they let out). Hence, you.
Goals: The next chapter will gain the 'Ancient Knowledge' perk for free.
-[ ] Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the Traitor Legions. Each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
--[] Emperor's children
-[ ] More Hunters:
This chapter has additional examples of the Hunter heavy anti-aircraft vehicle. 5 Points
-[ ] Potent Gene-Seed Charge: Some samples of a Legion's Gene-Seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[ ] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given Legion. 15 Points per charge, Burn a Charge to add a Legion's legendary traits to the roll list for that round.

[] Plan: Guardians of the Great Library
-[ ] The Great Library: The Inquisition has recently come across a vast archive of ancient knowledge. They obviously want it preserved and guarded as thoroughly as possible, but they do not wish to store it near important planets such as Terra just in case (you shudder at the memory of the utter disaster the Hereteks unleashed when they let out all of the horrors stored under the surface of Mars, you STILL haven't got all of the things they let out). Hence, you.
Goals: The next chapter will gain the 'Ancient Knowledge' perk for free.
-[ ] Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the Traitor Legions. Each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
--[] Death Guard
-[ ] More Hunters: This chapter has additional examples of the Hunter heavy anti-aircraft vehicle. 5 Points
-[ ] Potent Gene-Seed Charge: Some samples of a Legion's Gene-Seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[ ] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given Legion. 15 Points per charge, Burn a Charge to add a Legion's legendary traits to the roll list for that round.
...I guess something for Thousand Sons chapter...or Death Guard.
Or Emperor's children they are masters of all and were quite cultured, but yes death guard could be interesting with this I am seeing Excelsior Pattern Dreadnaughts and want it for fuck fulgrim chapter
 
Voting is open
Back
Top