The Long Founding (Warhammer 40k)

Voting is open
And in today's preview: THEY'RE BAAAAAAAAAAACK!
[ ] Testing, Testing 1,2: The Forge World of Murphius has returned, and they're just as utterly insane as it was with the last request you were handed. This time, those lunatics have been experimenting with 'rediscovered' chainswords. You really wish you could disavow all involvement with whatever idiocy is about to ensue.
 
11th Chapter Prologue
You narrow your eyes in rage as you look over the report.

A Third Black Crusade.

Of course,after everything that's struck the Imperium these past centuries, the Despoiler would already be plotting YET ANOTHER BLACK CRUSADE.

Hmmmphh… at the very least, you should be able to finish another two or so Chapters before it hits, at least with how unusually efficiently things are working recently (Which is likely a bad sign in its own right).

Still worrying though, especially with the current decline of the Imperium.


Choose 1
[ ] Do as you will: You will not be taking any requests at this time.

[ ] The Shamed: As things stands there is nothing to do with Marines who have fallen out of favor with their Chapter, nor those who have committed crimes steep enough to bring dishonor, yet not severe enough to warrant death…. Of course, the only thing even remotely fitting to monitor these wayward Marines would be other Marines.
Conditions: Chapter gains politics training for free, extra Chaplains, and will be of an unusual size.

[ ] Ork Hunters: As one may expect, the increased awareness of the Ork threat after the War of the Beast has led to quite a few new proposals crossing your desk recently.
Conditions: Create a Chapter specialized for fighting Orks.

[ ] Spiting the Blood God: Some of the 'Inquisitors' created by the Sigilite before his death have been toying with the idea of creating a Space Marine Chapter specifically built to be as unfulfilling a foe for the forces of Khorne to fight as possible. You may as well take them up on it - it's certainly one of their less horrific ideas.
Goals: Create a Chapter specialized towards fighting Khorne.

[ ] Secure and Capture: Another request from the so-called 'Inquisition'. It appears they want a Chapter specialized in tracking down and capturing select targets... 'alive'... you would rather not try and comprehend the reasoning. You truly do wonder what Malcador was thinking some days. An update on this request has revealed that the primary target is actually other Inquisitors of all things. You still don't comprehend Malcador's logic.
Goals: Create a Chapter skilled in not killing specified targets.

[ ] Inedibility: A recent battle against a hive minded species, with a rapid adaptation rate and capable of devouring other living things in order to rapidly add their biomass to a growing horde, has led to some... concern about what would occur if a similar event happened and wasn't caught as early. Thus, you have been tasked with creating a Chapter based on a homeworld that such a species would find supremely unpleasant to try and actually take, as a precautionary measure.
Goals: Base a Chapter on a homeworld with the (Indebile) tag.

[ ] Testing, Testing 1,2: The Forge World of Murphius has returned, and they're just as utterly insane as it was with the last request you were handed. This time, those lunatics have been experimenting with 'rediscovered' chainswords. You really wish you could disavow all involvement with whatever idiocy is about to ensue.
Condition: The next Chapter gets the Randomized Chainsword Quality trait.

[ ] OP-4: The Assassinorum wants a chapter of Space Marines to practice against… Including combat trials. They have vowed to not actually kill them all and render ALL OF YOUR WORK POINTLESS. How... kind of them.
Goal: Create an anti-stealth Chapter.

[ ] Codex Experiments: "Hmmmmmmmmmm..."
Goal: Create a Chapter with Alpha Legion Gene-Seed and place it in a homeworld with the (Ultramar) tag. Troll Guiliman.

[ ] Purge the Unclean: Apparently, other Inquisitors have noticed the anti-Khorne request. Now, they have decided that they want you to make a Chapter built around fighting Nurgle instead. This better not become a trend.
Goals: Create a Chapter specialized towards fighting Nurgle.

[ ] Bird Hunting: Too late, apparently - now a third group of Inquisitors want a Chapter specialized in fighting the Changer of Ways….. Which is going to be utterly infuriating given the very nature of that particular pain in your backside. Bah.
Goals: Create a Chapter specialized for fighting Tzeentch.

[ ] Cold Shower:.... Fine, you'll admit it - as annoyed as this barrage of near identical requests from an organisation that increasingly comes across more as squabbling children than the elite protectors against the darkness Malcador tried to build has made you, that actually is a good project name for a suggestion about a Chapter for fighting Slaanesh.
Goals: Create a Chapter specialized for fighting Slaanesh.

[ ] Breadbasket: Word has reached the High Lords of a plot to invade one of the Imperium's major food producing regions. Should such a domain fall, entire planets could face lethal famines. Understandably, they want to make sure that a full Chapter of Space Marine is around to protect at least one of these vital regions, as proof against further such attacks.
Goals: Create a chapter world with a (Agri-World Dense Region) Tag.

[ ] Reinforcing Obscurus: An increase in threats in Segmentum Obscurus has led to many within the Imperium pushing for additional Space Marines within the region. A contribution by you would go a long way towards assuaging their fears.
Goals: Create a chapter on a world with the (Segmentum Obscurus) tag.

[ ] Escorts: While not ordinarily of such import, occasionally the merchant vessels of the Imperium are employed for official matters. A Space Marine Chapter built to protect these humble yet vital ships could go a long way.
Goals: Create a Chapter specialized in ship escort.

[ ] ???: A group of Inquisitors have given you an… extremely eclectic list of planets they'd like you to put Chapters on. You don't know what they're up to, and given the Inquisition is involved you quite frankly don't want to know.
Goals: Create a Chapter on a planet with the (Hybridis Approved) tag.

[ ] Cover up: The Inquisition has found that their handful of 'reliable' Space Marine Chapters, while excellent for most needs, are wasted on helping to enforce coverups regarding memetic hazards. They want one specialized towards such goals instead. You can see some logic there - bloody Chaos - but whether it's worth it is up to you.
Goals: The next Space Marine Chapter will be called upon by Inquisitors with a knack towards covering up the truth.

[ ] Investigation: Some among the Inquisition, who have dedicated themselves to seeking out long forgotten truths, have found themselves stymied in their search by powerful military forces - the kind you'd need Space Marines to overcome. With how much humanity has lost over these dark millenia, the potential advantages are obvious. It's merely a question of if they need Space Marines more than any of the other matters brought before you... Wait a minute, didn't you just get a request about-
.... You have concerns.
Goals: The next Space Marine Chapter will be called upon by Inquisitors with a knack towards seeking out the truth.

Reputation: 445
Points: 80

Unlocks
[ ] Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the Traitor Legions. Each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.

[ ] Extra Land Speeders: The Chapter has access to extra Land Speeders of various Patterns, granting them a more capable fast attack force. 10 Points.

[ ] Extra Assault Bikes: The Chapter has access to more Assault Bikes than average, expanding their capability in hit and run tactics. 5 Points.

[ ] Extra Whirlwinds: This chapter has access to more Whirlwind artillery pieces than is average. 5 Points

[ ] Extra Vindicators: This chapter has greater access to the Vindicator piece than most. 5 Points

[ ] More Stalkers: The Chapter has additional platforms of the Stalker anti-aircraft vehicle. 5 Points

[ ] More Hunters: This chapter has additional examples of the Hunter heavy anti-aircraft vehicle. 5 Points

[ ] Extra Predators: The Chapter has access to more Predator Tanks, allowing them to engage in armored warfare with better facility. 5 Points.

1 Time modifiers (Can be purchased multiple times and stored for later.)
[ ] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.

[ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.

[ ] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given Legion. 15 Points per charge, Burn a Charge to add a Legion's legendary traits to the roll list for that round.

[ ] Extra Land Raiders: The Chapter is able to acquire more Land Raiders than normal, allowing them to more freely deploy the mighty IFV against their enemies. 10 Points per charge.

[ ] More Terminators: This Chapter has more sets of Terminator Armor than normal, meaning more of their veterans can use the famed heavy assault suits. 10 Points per charge.

[ ] More Equipment: You've managed to secure extra equipment for a Chapter. 10 Points. Burn 1 charge to add an extra equipment slot for the Chapter.

[ ] Secondary Gene-Seed (Insert Legion Name): The key component for creating Chimeric Gene-Seed. You're honestly surprised Guiliman approved of this one - then again, you did hear him grumbling about some idiots who were suggesting mixing Night Lord and World Eater templates, so maybe he just wanted to make the concept your problem before somebody did something completely moronic. 25 Points for one charge, choose 1 legion to be the donor for the secondary Gene-Seed. Burn 1 charge and traits from the donor chapter are added for a roll, or a separate charge of potent gene-seed can be spent for a separate roll on the donor legion's trait list as well as an acquisition of the secondary legions 'base' traits.

[ ] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialized training before proper deployment. 15 Points. Burn 1 charge to get an extra training option.

Unique STC's
Sometimes you can use your connections to get a Chapter access to some… harder to acquire pieces of equipment. Unfortunately, the Forge Worlds you managed to get in touch with all made it quite clear they were only willing to do this once - each Chapter gets only one of these specialised tools, and they won't let you give it to a second Chapter afterwards. They simply can't afford the loss of prestige from their secrets becoming so widespread. Blasted politics, encouraging everyone to keep all their knowledge to themselves and making it so you have to rediscover it all from scratch when they inevitably perish...

[ ] Latch Boots: A superior counterpart to the regular mag-boots in Power Armour, these fascinating devices gives the Chapter's armor the ability to 'stick' itself onto any surface at will - letting the Astartes of the chapter fight on vertical surfaces, or even while upside down. 10 Points.

[ ] Cerberus Pattern Dreadnaught: A dreadnought intended to replicate and replace the power of the now unused Leviathan Siege Dreadnought. The design gets around the risk of killing its occupants by spreading the load out among three Astartes instead of one - thereby keeping the strain from overwhelming any one of them. Of course, that does come at the risk of the blasted thing needing three critically injured Space Marines to work together to get it moving, but that's still far superior to them occasionally dropping dead mid battle. 15 Points.

[ ] Power Chakram: An odd example of weapon design, the Power Chakram is nonetheless a lethal weapon, both in close range and to anyone foolish enough to be hit by its thrown form.

[ ] Cauter Blade: A specialized vibro blade of intense cutting power, which the Techpriest showing it to you theorizes was probably made for usage against regenerating creatures by the Ancients. When the Cauter Blade is active, the middle of the blade becomes superheated to the point that both sides of the wounds it creates are separately cauterized, keeping the wound from healing properly and making it far more difficult to reattach or regenerate lost limbs. It does, of course, come with the caveat that enemies struck with it face no fear of bleeding out whatsoever.

[ ] Crusher Pattern Dreadnought: A strange take on the traditional Dreadnought concept, where the lower half of the body has been replaced with treads. This makes the chassis incapable of fighting indoors (for one thing, it can be defeated by a single set of stairs), but in turn the upper half is even more heavily armored, possess greatly enhanced weapons packages for its limbs, and even has a pair of massive heavy weapons mounted on each shoulder.

[ ] Rover Pattern Dreadnaught: A Dreadnought model on wheels, the Rover Class is far faster than just about any other dreadnaught type, without being much more expensive than the standard Castraferrum Pattern dreadnought chassis. It does suffer in difficult terrain in comparison to the basic or Crusher dreadnaughts, however.

[ ] Excelsior Pattern Dreadnaughts: One of the most advanced dreadnought Patterns you've ever seen, though it is only about as strong as the Contemptor Dreadnought the Excelsior is equipped with powerful jets that allow it to rapidly propel itself forward, and a nerve intertwinement mechanic that actually lets the occupant feel physical touch through the dreadnought itself - something usually impossible, even for you. All without putting any additional strain on the pilot. 15 Points.'

OOC: Thanks to the beta.
 
at the very least, you should be able to finish another two or so Chapters before it hits
Well this changes things. Or does it since we have the seraph brotherhood and the golden sons. They seem pretty specked out against chaos.

I think we should do the shamed though. I think the seraph brotherhood and golden sons have this in hand. And the rebellions can be covered by the Silver Owls.
 
[ ] Latch Boots: A superior counterpart to the regular mag-boots in Power Armour, these fascinating devices gives the Chapter's armor the ability to 'stick' itself onto any surface at will - letting the Astartes of the chapter fight on vertical surfaces, or even while upside down. 10 Points.
I think it will be useful for Ninja and other stuff.

But yeah, let's go with Shamed and create Imperial Version of Black Legion. I will especially vote for worlds that are on Fenris Sector.
 
[] Plan: Cyclopes of Fenris.
-[] Bird Hunting: Too late, apparently - now a third group of Inquisitors want a Chapter specialized in fighting the Changer of Ways….. Which is going to be utterly infuriating given the very nature of that particular pain in your backside. Bah.
Goals: Create a Chapter specialized for fighting Tzeentch.
-[] Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the Traitor Legions. Each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
--[] Thousand Sons.
-[] Secondary Gene-Seed The key component for creating Chimeric Gene-Seed. You're honestly surprised Guiliman approved of this one - then again, you did hear him grumbling about some idiots who were suggesting mixing Night Lord and World Eater templates, so maybe he just wanted to make the concept your problem before somebody did something completely moronic. 25 Points for one charge, choose 1 legion to be the donor for the secondary Gene-Seed. Burn 1 charge and traits from the donor chapter are added for a roll, or a separate charge of potent gene-seed can be spent for a separate roll on the donor legion's trait list as well as an acquisition of the secondary legions 'base' traits.
--[] Salamanders.
-[] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion. 3x.
-[] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given Legion. 15 Points per charge, Burn a Charge to add a Legion's legendary traits to the roll list for that round. 2x.

[] Plan: Muscle Wizard.
-[] Bird Hunting: Too late, apparently - now a third group of Inquisitors want a Chapter specialized in fighting the Changer of Ways….. Which is going to be utterly infuriating given the very nature of that particular pain in your backside. Bah.
Goals: Create a Chapter specialized for fighting Tzeentch.
-[] Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the Traitor Legions. Each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
--[] Thousand Sons.
--[] World Eaters.
-[] Secondary Gene-Seed: The key component for creating Chimeric Gene-Seed. You're honestly surprised Guiliman approved of this one - then again, you did hear him grumbling about some idiots who were suggesting mixing Night Lord and World Eater templates, so maybe he just wanted to make the concept your problem before somebody did something completely moronic. 25 Points for one charge, choose 1 legion to be the donor for the secondary Gene-Seed. Burn 1 charge and traits from the donor chapter are added for a roll, or a separate charge of potent gene-seed can be spent for a separate roll on the donor legion's trait list as well as an acquisition of the secondary legions 'base' traits.
--[] World Eaters.
-[] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion. 4x.
-[] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given Legion. 15 Points per charge, Burn a Charge to add a Legion's legendary traits to the roll list for that round.

[] Plan: Emperor Redeemers.
-[] The Shamed: As things stands there is nothing to do with Marines who have fallen out of favor with their Chapter, nor those who have committed crimes steep enough to bring dishonor, yet not severe enough to warrant death…. Of course, the only thing even remotely fitting to monitor these wayward Marines would be other Marines.
Conditions: Chapter gains politics training for free, extra Chaplains, and will be of an unusual size.
-[] Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the Traitor Legions. Each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
--[] Luna Wolves.
-[] Secondary Gene-Seed The key component for creating Chimeric Gene-Seed. You're honestly surprised Guiliman approved of this one - then again, you did hear him grumbling about some idiots who were suggesting mixing Night Lord and World Eater templates, so maybe he just wanted to make the concept your problem before somebody did something completely moronic. 25 Points for one charge, choose 1 legion to be the donor for the secondary Gene-Seed. Burn 1 charge and traits from the donor chapter are added for a roll, or a separate charge of potent gene-seed can be spent for a separate roll on the donor legion's trait list as well as an acquisition of the secondary legions 'base' traits.
--[] Luna Wolves.
-[] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion. 3x.
-[] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given Legion. 15 Points per charge, Burn a Charge to add a Legion's legendary traits to the roll list for that round. 2x.


[] Plan: Emperor Redeemers-Brotherhood edition.
-[] The Shamed: As things stands there is nothing to do with Marines who have fallen out of favor with their Chapter, nor those who have committed crimes steep enough to bring dishonor, yet not severe enough to warrant death…. Of course, the only thing even remotely fitting to monitor these wayward Marines would be other Marines.
Conditions: Chapter gains politics training for free, extra Chaplains, and will be of an unusual size.
-[ ] Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the Traitor Legions. Each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
--[] World Eaters.
-[] Secondary Gene-Seed The key component for creating Chimeric Gene-Seed. You're honestly surprised Guiliman approved of this one - then again, you did hear him grumbling about some idiots who were suggesting mixing Night Lord and World Eater templates, so maybe he just wanted to make the concept your problem before somebody did something completely moronic. 25 Points for one charge, choose 1 legion to be the donor for the secondary Gene-Seed. Burn 1 charge and traits from the donor chapter are added for a roll, or a separate charge of potent gene-seed can be spent for a separate roll on the donor legion's trait list as well as an acquisition of the secondary legions 'base' traits.
--[] World Eaters.
-[] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion. 3x.
-[] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given Legion. 15 Points per charge, Burn a Charge to add a Legion's legendary traits to the roll list for that round. 2x.

Here's my plans.
 
[] Plan: Perfectionists "leading by example" v3
-[] The Shamed: As things stands there is nothing to do with Marines who have fallen out of favor with their Chapter, nor those who have committed crimes steep enough to bring dishonor, yet not severe enough to warrant death…. Of course, the only thing even remotely fitting to monitor these wayward Marines would be other Marines.
Conditions: Chapter gains politics training for free, extra Chaplains, and will be of an unusual size
-[] Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the Traitor Legions. Each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
--[] Emperor's Children
-[] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion. 2x
-[] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given Legion. 15 Points per charge, Burn a Charge to add a Legion's legendary traits to the roll list for that round. 2x
-[] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialized training before proper deployment. 15 Points. Burn 1 charge to get an extra train
-[ ] More Terminators: This Chapter has more sets of Terminator Armor than normal, meaning more of their veterans can use the famed heavy assault suits. 10 Points per charge.

Here is my "proposition"

Edit: I added several things, so it uses 80 points
 
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Honestly, I just want a Space Wolf Chapter with an Extra Apothecary and with a Scottish accent to insult the Space Wolf for not asking for help from Grimm regarding their little issue with implementation on non-Fenris-born candidates.

And honestly imagine a Scottish space marine hurling insult to them for the rest of their existence with all the variations of Stupid Wolf insult you can imagine.
 
[X] Plan: The shamans of the North
-[X] Bird Hunting: Too late, apparently - now a third group of Inquisitors want a Chapter specialized in fighting the Changer of Ways….. Which is going to be utterly infuriating given the very nature of that particular pain in your backside. Bah.
Goals: Create a Chapter specialized for fighting Tzeentch.
-[X] Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the Traitor Legions. Each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
--[X] Thousand Sons.
-[X] Extra Whirlwinds: This chapter has access to more Whirlwind artillery pieces than is average. 5 Points
-[X] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion. [x3]
-[X] Adaptive Gene-Seed:
Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[X] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given Legion. 15 Points per charge, Burn a Charge to add a Legion's legendary traits to the roll list for that round.
-[X] More Equipment: You've managed to secure extra equipment for a Chapter. 10 Points. Burn 1 charge to add an extra equipment slot for the Chapter.
-[X] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialized training before proper deployment. 15 Points. Burn 1 charge to get an extra training option.

I like the idea of Tzeentch opposing 1k sons, but I disagree with risking 2 bad mutation traits, seeing how it worked with golden suns, i.e. we roll twice for the mutations, which, given that we will fight Tzeentch, the Changer of Ways, is bad. Also Legendary gene-seed only works once, it just adds those traits to the rolling list.
 
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Before people start voting I would just like to remind everyone @undead frog said that this will be the last time we will have 80 points available and there is a cap of 60 points in the future so make sure to spend.

[] Plan: Redemption V2
-[] The Shamed: As things stands there is nothing to do with Marines who have fallen out of favor with their Chapter, nor those who have committed crimes steep enough to bring dishonor, yet not severe enough to warrant death…. Of course, the only thing even remotely fitting to monitor these wayward Marines would be other Marines.
Conditions: Chapter gains politics training for free, extra Chaplains, and will be of an unusual size
-[] Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the Traitor Legions. Each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
--[] Luna Wolves
-[ ] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion. 2x
-[ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait. 2x
-[ ] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given Legion. 15 Points per charge, Burn a Charge to add a Legion's legendary traits to the roll list for that round. 2x
-[ ] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialized training before proper deployment. 15 Points. Burn 1 charge to get an extra training option. 2x

Pretty doubtful that we're going to need extra equipment to equip the shamed so I just did extra trainers and did 2 legendary geneseed.

[] Plan: Ninja GO!
-[ ] Do as you will: You will not be taking any requests at this time.
-[ ] Latch Boots: A superior counterpart to the regular mag-boots in Power Armour, these fascinating devices gives the Chapter's armor the ability to 'stick' itself onto any surface at will - letting the Astartes of the chapter fight on vertical surfaces, or even while upside down. 10 Points.
-[ ] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion. 2x
-[ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait. 2x
-[ ] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given Legion. 15 Points per charge, Burn a Charge to add a Legion's legendary traits to the roll list for that round. 2x
-[ ] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialized training before proper deployment. 15 Points. Burn 1 charge to get an extra training option. 2x

This one is for the ninja planet.
 
Also Legendary gene-seed only works once, it just adds those traits to the rolling list.
That's only the case with Chapters that aren't Chimeric, if we want to get Legendary traits from both Legions, we need to use two separate charges. That's why most of my plans, have two Legendary charges, so that we can get Legendary traits from both gene-seed lines we are using.
@undead frog , question, when it comes to chimeric chapters, if we spend potent geneseed to get the secundary geneseed base traits and roll separately on their trait list, can we use one legendary geneseed charge to get legendary traits of both chapters or do we have to spend two separate charges of legendary geneseed to roll on primary and secundary geneseed traits lists?
Two separate charges if you want a chance of a legendary from both.
Besides this, I like you're plan, it's solid, will vote for it.
 
I agree with going for The Shamed this turn, although I hope we do the Muscle Wizard plan when we get around to Bird Hunting. If we end up with the Lunar Wolves as the gene seed I expect Abaddon will have some amusing reactions to it. :D

[ ] Dugronk: A Feudal World located near Skaltland, and with a very similar culture overall, the land of Dugronk is mostly swamp interspersed with medieval castles. Of note, several remarkably intelligent but somewhat surly Ogryn tribes call this planet home. You wonder if you could take a look at them, you have been hoping to find a way to repair the genetic damage that leaves most Ogryn so simple minded... Bah, no time. (Fenris Region).

Shrek's planet might thematically be a good choice for a chapter of Space Marines seeking redemption? At the least there's the chance for ogryn auxiliaries, and it's in the Fenris region so there's that as an extra.
 
question

[ ] Cover up: The Inquisition has found that their handful of 'reliable' Space Marine Chapters, while excellent for most needs, are wasted on helping to enforce coverups regarding memetic hazards. They want one specialized towards such goals instead. You can see some logic there - bloody Chaos - but whether it's worth it is up to you.
Goals: The next Space Marine Chapter will be called upon by Inquisitors with a knack towards covering up the truth.

[ ] Investigation: Some among the Inquisition, who have dedicated themselves to seeking out long forgotten truths, have found themselves stymied in their search by powerful military forces - the kind you'd need Space Marines to overcome. With how much humanity has lost over these dark millenia, the potential advantages are obvious. It's merely a question of if they need Space Marines more than any of the other matters brought before you... Wait a minute, didn't you just get a request about-
.... You have concerns.
Goals: The next Space Marine Chapter will be called upon by Inquisitors with a knack towards seeking out the truth.

can we make one founding of Marines and give them to both of these?

it would be funny!
 
[] Plan: PLEASE, CAN I HAVE THERAPEUTIC SPIDER HORSES NOW?🙏
-[] The Shamed: As things stands there is nothing to do with Marines who have fallen out of favor with their Chapter, nor those who have committed crimes steep enough to bring dishonor, yet not severe enough to warrant death…. Of course, the only thing even remotely fitting to monitor these wayward Marines would be other Marines.
-[] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait. x3
-[] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion. x3
-[] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.
-[] More Equipment: You've managed to secure extra equipment for a chapter. 10 Points. Burn 1 charge to add an extra equipment slot for the chapter.
-[] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 15 Points. Burn 1 charge to get an extra training option.
-[] Latch Boots: A superior counterpart to the regular mag-boots in Power Armour, these fascinating devices gives the Chapter's armor the ability to 'stick' itself onto any surface at will - letting the Astartes of the chapter fight on vertical surfaces, or even while upside down. 10 Points.



[] Plan: PLEASE, CAN I HAVE ORK EATING SPIDER HORSES NOW?🙏
-[] Ork Hunters:
As one may expect, the increased awareness of the Ork threat after the War of the Beast has led to quite a few new proposals crossing your desk recently.
-[] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait. x3
-[] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion. x3
-[] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.
-[] More Equipment: You've managed to secure extra equipment for a chapter. 10 Points. Burn 1 charge to add an extra equipment slot for the chapter.
-[] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 15 Points. Burn 1 charge to get an extra training option.
-[] Latch Boots: A superior counterpart to the regular mag-boots in Power Armour, these fascinating devices gives the Chapter's armor the ability to 'stick' itself onto any surface at will - letting the Astartes of the chapter fight on vertical surfaces, or even while upside down. 10 Points.
 
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[] Plan: PLEASE, CAN I HAVE THERAPEUTIC SPIDER HORSES NOW?🙏

You know what? sure lets go for it

I agree with going for The Shamed this turn, although I hope we do the Muscle Wizard plan when we get around to Bird Hunting. If we end up with the Lunar Wolves as the gene seed I expect Abaddon will have some amusing reactions to it. :D

[ ] Dugronk: A Feudal World located near Skaltland, and with a very similar culture overall, the land of Dugronk is mostly swamp interspersed with medieval castles. Of note, several remarkably intelligent but somewhat surly Ogryn tribes call this planet home. You wonder if you could take a look at them, you have been hoping to find a way to repair the genetic damage that leaves most Ogryn so simple minded... Bah, no time. (Fenris Region).

Shrek's planet might thematically be a good choice for a chapter of Space Marines seeking redemption? At the least there's the chance for ogryn auxiliaries, and it's in the Fenris region so there's that as an extra.
For Dugronk I want to do an apothecary heavy do as you will chapter. Give Grimm a vacation and some assistants to investigate the shreks
 
So if we can create two Chapters during the 3rd Black Crusade then that means the first Chapter we create could have a chance to directly aid Cadia during the condlict.
The missions that seem helpful for that are
[ ] Reinforcing Obscurus: An increase in threats in Segmentum Obscurus has led to many within the Imperium pushing for additional Space Marines within the region. A contribution by you would go a long way towards assuaging their fears.
Goals: Create a chapter on a world with the (Segmentum Obscurus) tag.
By placing an extra Chapter within Obscurus. And
[ ] Purge the Unclean: Apparently, other Inquisitors have noticed the anti-Khorne request. Now, they have decided that they want you to make a Chapter built around fighting Nurgle instead. This better not become a trend.
Goals: Create a Chapter specialized towards fighting Nurgle.
[ ] Bird Hunting: Too late, apparently - now a third group of Inquisitors want a Chapter specialized in fighting the Changer of Ways….. Which is going to be utterly infuriating given the very nature of that particular pain in your backside. Bah.
Goals: Create a Chapter specialized for fighting Tzeentch.
[ ] Cold Shower:.... Fine, you'll admit it - as annoyed as this barrage of near identical requests from an organisation that increasingly comes across more as squabbling children than the elite protectors against the darkness Malcador tried to build has made you, that actually is a good project name for a suggestion about a Chapter for fighting Slaanesh.
Goals: Create a Chapter specialized for fighting Slaanesh.
[ ] Spiting the Blood God: Some of the 'Inquisitors' created by the Sigilite before his death have been toying with the idea of creating a Space Marine Chapter specifically built to be as unfulfilling a foe for the forces of Khorne to fight as possible. You may as well take them up on it - it's certainly one of their less horrific ideas.
Goals: Create a Chapter specialized towards fighting Khorne.
to help deal with Chaos. Since the leading Daemon Prince is a Khornate I think that Spiting the Blood God would be more effective.

Otherwise I think I would like to do the Shamed.
What I explicitly do not want is another Thousand Sons + Salamander Chimeric Chapter after we have already created the Golden Sons.
Pure Thousand Sons on the other hand, Hell Yeah!

As for the Seraph Brotherhood and Golden Sons helping protect Cadia,
The Seraph Brotherhood are absolutely guaranteed to help but I find it doubtful that the Golden Sons would do so unless the Custodes are also involved.
We must remember that the Golden Sons will only deploy beyond their home system only in extremely rare circumstances to the extent that their decision to face off against the Black Legion during the 6th Black Crusade was immediately flagged as being extremely unusual. That would not be the case if the Chapter made a habit of deploying against the Despoiler during the Black Crusades.

On the other hand we must remember that there are other LF Chapters that could possibly interfere or as is the case currently in Obscurus only one 'local' Chapter in the Verdant Eyes.
It would be interesting if the Verdant Eyes having foreseen the events to come were able to interfere with Abaddon's plans, possibly by saving the remains of Saint Gerstahl even as Abaddon despoils the Shrine World itself.
 
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