The Long Founding (Warhammer 40k)

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[ ] The Iron Warriors:

I feel like intense paranoia goes well with guns who may or may not work

[] Plan: Iron Gunners.
-[] The Iron Warriors.
-[] Yuruld II: An unfortunate planet stuck in between the feuding Forge Worlds of Yuruld I and Yuruld III, the world itself is a blasted wasteland full of wrecks from the constant skirmishing and occasional major war between it's two Forge World neighbors. This in turn has made the locals experts in both basic survival, and in making sure that neither of the two nearby Forge Worlds decide to crush them. You'd try to get I and III to stop wasting time killing each other, but that would require you to know what the problem even is. Bah.
-[] 1 Charges of Potent Gene-Seed.
-[] 2 Charges of Adaptive Gene-Seed.

[] Plan: Marksmen of Iron.
-[] The Iron Hands.
-[] Yuruld II: An unfortunate planet stuck in between the feuding Forge Worlds of Yuruld I and Yuruld III, the world itself is a blasted wasteland full of wrecks from the constant skirmishing and occasional major war between it's two Forge World neighbors. This in turn has made the locals experts in both basic survival, and in making sure that neither of the two nearby Forge Worlds decide to crush them. You'd try to get I and III to stop wasting time killing each other, but that would require you to know what the problem even is. Bah.
-[] 1 Charges of Potent Gene-Seed.
-[] 2 Charges of Adaptive Gene-Seed.
 
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So I am going over all the Chapters of the Long Founding
Chapter #1001 The Verdant Eyes
Almost unprecedented among Space Marines Chapters is the fact that the Verdant Eyes have a near perfect rate of success in gene-seed implantation, something attributed to the oddly mundane usage of the Chapter Librarian's precognitive abilities in order to identify candidates that they are nearly certain will survive the process of becoming a Space Marine.
Too bad that is impossible for other Chapters to imitate.
Traits
Advanced Future Sight (Locked): This Chapter's Librarians have unusually accurate future sight, almost frighteningly so.
Jungle Warfare Specialty: This Chapter has mastered the arts of Jungle Warfare, few can hope to match them in their field of expertise.
Expert Craftsmanship: Space Marines of this Chapter are expert craftsmen, and often create at least some part of their standard kit themselves.
Best Human Diviners or what?
-[X] Librarians: The Chapter's Librarians are particularly well trained, and have far greater resistance to the temptations of the warp. They are far less likely to fall to Perils of the Warp, and offer more potent psychic support.
-[X] Specialist Ammo: The Chapter has a ready source of specialized bolter rounds, letting them bring the best possible ammunition for any engagement.
Combat: Before combat, the Verdant Eyes are known to heavily investigate their most likely enemies utilizing a combination of both their enhanced future sight and conventional intelligence gathering. Once the target's nature is established, the Verdant Eyes then proceed to fall upon their enemies utilizing the set of tactics deemed most appropriate, specialized ammunition meant to do the most damage to any given foe, and master-crafted weaponry of which the chapter maintains a wide arsenal for a variety of situations.
Trait Synergies for the win here.
-An attack by the Eldar of Biel-Tan is repelled, as the Elder Craftworld had been incensed by the human settlement of what they claimed to be a 'Maiden World'. This would turn out to be the inciting incident of a long standing animosity between the Verdant Eyes and the most militaristic of the Eldar Craftworlds.
-A Dark Eldar raid from the depths of the Webway strikes the world of Fortuna, only to find the planet bereft of targets. Soured by the lack of victims to capture and unwilling to risk their souls being drained for next to no gain the Dark Eldar are forced to return home empty handed.
-Biel-Tan makes yet another attack on the planet of Fortuna, but once again finds itself repulsed, this time by the combined forces of both the Verdant Eyes and sections of the Imperial Fists, who had been utilizing the system as a staging point for a campaign against a nearby Ork WAAAAGH!
-For the third time Biel-Tan strikes against the world of Fortuna. This time, heavy weapons are deployed and large sections of the population, alongside large parts of the world itself, are damaged. However, the attack is eventually repulsed when the local wildlife of Fortuna seemingly begins to launch a coordinated assault on the Biel-Tan forces and the Verdant Eyes Librarians suddenly find themselves far more able to outmaneuver Biel–Tan's Farseers. Rumors have spread that the world of Fortuna itself took umbrage with the damage caused by Biel-Tan, and that it had in fact been guiding the Verdant Eyes the whole time, but such claims are unsubstantiated at best.
-The Verdant Eyes launch a series of retaliatory actions against the Craftworld of Biel-Tan, using their future sight find combat engagements that the larger Craftworld would be forced to commit to and jumping in to attack Biel-Tan forces while the latter are occupied.
Premier Anti-Eldar force in the Imperium. Very useful for the Ordo Xenos certainly.
Human Farseers triumphing over Aeldari ones.
-During the Age of Apostasy, the minor Shrine World of Vindicus was targeted for destruction by the mad Goge Vandire's followers, due to its leadership's criticism of his policies, but found itself saved before it could face utter destruction when the full force of the Verdant Eyes destroyed the would be exterminatus fleet. Vindicus would later go on to become a major shrine world of great importance, and has never forgotten the aid of the Emperor's Angels in its darkest hour.
Wonder what the future truly holds for Vindicus. Maybe a Living Saint will rise in the Shrine World now that it was saved from Vandire's Madness.
Alos proof of the Verdant Eyes being the Imperium's Farseers. Intervening in seemingly minor situations so that they can reap the rewards centuries or millenia later.
-A large Emperor's Children force is destroyed within the (Redacted) region. Most notably, during the battle Lucius the Eternal was seen among the fighting and was the only Emperors Children survivor of the battle, having had all of his limbs blown off in the fighting by four precise bolter rounds. Such is a testament to the skill of the marksman that he was not even killed accidentally during the exchange.
HA! Just find it funny.
Salamanders Relations: The Verdant Eyes maintain friendly relations with their parent chapter, even if their elder brothers see them as extremely strange and prone to traveling vast distances on missions with seemingly minimal benefit.
They just can't see the greater picture. Understandable since THEY can't see the future.
Ordo Malleus Relations: The Verdant Eyes are often seen as far too good at fighting the forces of Chaos for an organization not under the Ordo's direct supervision, and are looked at with a suspicious eye.
Jealous much?
Ordo Hereticus Relations: The Verdant Eyes are seen as reliable and trustworthy aid by the Ordo Hereticus, even though they make frequent usage of psykers. No one knows exactly why though.
Hmmmmmmmmmm..... Clearly the Verdant Eyes are more involved with the Ordo than either party admits. Wonder how many rebellions have been snuffed out before they could have any tangible results and how many heretics found themselves dealt with before they could even concieve their "grand" plan.
Ordo Xenos Relations: Relations between the Ordo Xenos and Verdant Eyes improved greatly after the discovery of the Genestealer Cults, as the incredible accuracy of Verdant Eyes Seers has allowed the Inquisition to dismantle many such cults before they could truly begin.
Oh yeah. That is even more important than the Eldar. Also the Deathwatch must salivate at the thought of more Verdant Eyes Librarians being seconded to them. Just imagining how much more effective every Watch Fortress would be if it had a Seer to help guide their operations for maximum efficiency!
Ecclesiarchy Relations: The Verdant Eye's rescue of Shrine World Vindicus in its darkest hour has not been forgotten.
Doubt this is the only one. Rather it goes to prove that Vindicus is for some reason extremely important in the future.
Artifacts/Unique Units/Rare Units
Ebony Spears: Spears made up of the the bones of a particularly aggressive beast from Fortuna. The bones in question are excellent channels of physic power, and greatly enhance the might of Verdant Eyes librarians that use them.
Space Marine Scout Veteran: Space Marines veterans that continue with dedicated scouting long after being promoted into proper battle brothers. Their efforts leave the Verdant Eyes 10th company exceptionally capable.
Dreadnought Seers: While Dreadnought entombed librarians that can actively use their psychic abilities are incredibly rare outside of the Blood Angels and successor chapters, the future sight of the Verdan Eyes Librarians is able to work perfectly fine from within the confines of an ancient. Dreadnought Seers are typically stored within a dedicated chamber within the Verdant Eyes fortress monastery and occasionally awaken without outside input if they receive a vision that they feel the need to relay or act on.
Ebony Spears are pretty aewsome of course as a unique Force Weapon.
But it is the Dreadnought Seers that I truly enjoy couse thay are just perfect. How to compensate for the fact that your Dreadnought Pattern isn't suited for chanelling psyker powers? Simple, specialise in a discipline that doesn't need you to bother channeling through the machine at all. Diviners/Farseers for the win.
I am pretty sure that the worst possible situation for a Chapter Master of the Verdant Eyes is to have multiple Dreadnoughts awaken simultaneously, especially after the War of the Beast which I am certain would have caused every single Dread to awaken simultaneously.
Wonder if the Chapter has developed Ebony Spears for their Dread Seers? They should help make up for the defficiencies in its psyker capabilities.

So a pretty awesome Chapter that serves as a very nice opening for the Quest.
Also the Chapter has the distinction of being the First Successor Chapter of the Salamanders since the Legion didn't have any Second Founding Successors.
Which should give the Chapter some clout.


ALso before I forget
-An impromptu truce is established between the Verdant Eyes and the Eldar of Craftworld Ulthwe as the two forces cooperate in preventing a Thousand Suns plot that would have transformed every planet within Fortuna's sector into a Daemon world and opened up a major warp rift.
Ulthwe Relations: Ulthwe has found that they can count on the Verdant Eyes to focus on pressing threats over petty hatreds in most cases, which immediately puts them far above just about any other Imperial institution and a few Eldar ones in the eyes of the precariously located Craftworld.
It is much easier for the Chapter to have "cordial" relations with Ulthwe since both sides know that the Verdant Eyes are the one Imperial institution that can predict and counter any Eldar fuckery before said fuckery happens and then hunt down the Eldar successfully.

So my headcannon is that when the Eldar look towards Fortuna and the Verdant Eyes in the Warp, what they see is a giant planet-sized Burning Eye (like the Eye of Sauron) that is always searching through the currents of the Warp for the info/targets it desires in past, present and future.
No doubt Eldrad has long since noticed how at all times, even when Terra itself is threatened like in the WotB, the Eye ALWAYS keeps some of its attention on trying to locate not only the Asuryani of Biel-Tan but the Craftworld itself.
Indeed (to me) there is a prophecy that once the defenses of the Craftworld falter and the Eyes gains a single glimpse of it, Biel-Tan will never be able to escape the Gaze of the Eye of Fortuna again. Thus the Doom of Biel-Tan is set in motion for while it can be delayed ,IT IS INEVITABLE all the same!
And the Verdant Eyes will be the instrument of its Demise!
 
It is much easier for the Chapter to have "cordial" relations with Ulthwe since both sides know that the Verdant Eyes are the one Imperial institution that can predict and counter any Eldar fuckery before said fuckery happens and then hunt down the Eldar successfully.

So my headcannon is that when the Eldar look towards Fortuna and the Verdant Eyes in the Warp, what they see is a giant planet-sized Burning Eye (like the Eye of Sauron) that is always searching through the currents of the Warp for the info/targets it desires in past, present and future.
No doubt Eldrad has long since noticed how at all times, even when Terra itself is threatened like in the WotB, the Eye ALWAYS keeps some of its attention on trying to locate not only the Asuryani of Biel-Tan but the Craftworld itself.
Indeed (to me) there is a prophecy that once the defenses of the Craftworld falter and the Eyes gains a single glimpse of it, Biel-Tan will never be able to escape the Gaze of the Eye of Fortuna again. Thus the Doom of Biel-Tan is set in motion for while it can be delayed ,IT IS INEVITABLE all the same!
And the Verdant Eyes will be the instrument of its Demise!

Nah, nothing like that. They just are perfectly willing to tit for tat by messing up Eldar schemes, but are also willing to not do so if the Eldar didn't start shit with humanity first - which is why Ulthwe likes them, because frankly it's hard for them to find other Eldar who actually have a functioning sense of priorities.
 
Honestly I know lion went berserk upon leraning about the traitors in his legion.

But did he start that obsession of hiding the fallen and making it seem like the legion was purely loyal.

Or did he just not talk about them and DA taught that meant no pne should know?
It might have been how Lion went on a giant purge, blowing up all the Traitor homeworlds and even his own?

Honestly, considering there were traitors and loyalists on both sides I don't think there is a good reason for the Dark Angels to believe what they do regarding the Fallen, if one was ever given as I don't recall it.
 
[X] Plan: Smorgasbord of Test Subjects
-[X] The Raven Guard:
-[X] Wasteland: A world of constant war, both against the forces of Chaos and several Xenos of note to the Imperium such as the Orks and Eldar, the aptly named planet of Wasteland is routinely invaded by multiple hostile forces at the same time. It has never fallen, however - for these forces are usually at least as hostile to each other as they are to humanity. Oddly enough, despite the damage of the constant warfare, the local wildlife has proven remarkably hardy, and the planet is actually covered in swampland instead of the lifeless desert you would expect from somewhere with this many battles on it. You'd love to study them, but your augments report that your odds of having any free time this millenia remain exactly as they have been since the Heresy. Which is to say, 0.0000[infinitely repeating]0001%.
-[X] 1 Charges of Potent Gene-Seed.
-[X] 2 Charges of Adaptive Gene-Seed.

Seems like a good place for testing the bolters on everything.

[X] Plan: Gator wrasslin marksmen of the swamps
-[X] The Iron Hands.
-[X] MizzurI: A swamp planet, populated by an extensive variety of crocodilian xenos species. The locals have taken to wrestling with them, and are expert marksmen… though they do have rather strange accents.
-[X] 1 Charges of Potent Gene-Seed.
-[X] 2 Charges of Adaptive Gene-Seed.

[X] Plan: Shrimp on the Barbie!
-[X] The Salamanders:
-[X] MizzurI: A swamp planet, populated by an extensive variety of crocodilian xenos species. The locals have taken to wrestling with them, and are expert marksmen… though they do have rather strange accents.
-[X] 1 Charges of Potent Gene-Seed.
-[X] 2 Charges of Adaptive Gene-Seed.

These seem fun :)
 
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[X] Plan: Iron Gunners.
-[X] The Iron Warriors.
-[X] Yuruld II: An unfortunate planet stuck in between the feuding Forge Worlds of Yuruld I and Yuruld III, the world itself is a blasted wasteland full of wrecks from the constant skirmishing and occasional major war between it's two Forge World neighbors. This in turn has made the locals experts in both basic survival, and in making sure that neither of the two nearby Forge Worlds decide to crush them. You'd try to get I and III to stop wasting time killing each other, but that would require you to know what the problem even is. Bah.
-[X] 1 Charges of Potent Gene-Seed.
-[X] 2 Charges of Adaptive Gene-Seed.

[X] Plan: Marksmen of Iron.
-[X] The Iron Hands.
-[X] Yuruld II: An unfortunate planet stuck in between the feuding Forge Worlds of Yuruld I and Yuruld III, the world itself is a blasted wasteland full of wrecks from the constant skirmishing and occasional major war between it's two Forge World neighbors. This in turn has made the locals experts in both basic survival, and in making sure that neither of the two nearby Forge Worlds decide to crush them. You'd try to get I and III to stop wasting time killing each other, but that would require you to know what the problem even is. Bah.
-[X] 1 Charges of Potent Gene-Seed.
-[X] 2 Charges of Adaptive Gene-Seed.
 
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