The Long Founding (Warhammer 40k)

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[X] Enhanced Regeneration: You can regenerate from wounds that would cosine even the most durable space marines immediate to the grave, and you can do so in short order.

Seems... Interesting?

... watched. :V
 
Voting is not closed yet but you guys do seem to have at least decided on the Salamanders as the gene donor so I'll just roll up the trait they'll get from em.

Expert Craftsmanship: Space Marines of this chapter are expert craftsman and often create at least some part of their standard kit themselves.

Huh..... neat.
 
Voting is not closed yet but you guys do seem to have at least decided on the Salamanders as the gene donor so I'll just roll up the trait they'll get from em.

Expert Craftsmanship: Space Marines of this chapter are expert craftsman and often create at least some part of their standard kit themselves.

Huh..... neat.
I presume we get that part death world part forge world planet?
 
[x] White Scars: No overt physical defects but the White Scars Gene-Seed has been known to make those implanted with it more savage and hungry for war.

[x] Fleet Based: The Chapter is fleet based and will be constantly on the move but will lack a proper home unless it decides to claim a world for its own.

[x] Electro-wiring: Having spent some time as an electro-priest you actually have a few augments that allow you to channel the motive force.

The sons of Jaghatai deserve more love
 
[x] White Scars: No overt physical defects but the White Scars Gene-Seed has been known to make those implanted with it more savage and hungry for war.

[x] Fleet Based: The Chapter is fleet based and will be constantly on the move but will lack a proper home unless it decides to claim a world for its own.

[x] Electro-wiring: Having spent some time as an electro-priest you actually have a few augments that allow you to channel the motive force.

The sons of Jaghatai deserve more love
Vote is closed. Let's do them next time.
 
Dualis has the mention of wildlife, but then there's the harmony thingy in Fortuna which could potentially be hinting it or it could simply be all flora.

Either way, I'm curious how this Quest will pan out. :V
 
Winning planet is Fortuna.

And you rolled.
Advanced Future Sight (Locked)
Jungle Warfare Specialty

The other possible traits for Fortuna were.
Enhanced Combat Ability vs Eldar
Local Creature used in combat. (Salamander, Razordon, or Cold One)
 
...nooooo, no not!Pokemon! Dx

Though Eldar huh? Wasn't one of the Chapters having issue with the Future Sight that they die quickly or something?

Regardless, curious what's the next step.
 
Local Creature used in combat. (Salamander, Razordon, or Cold One)
Aw man, no space marine lizard riders? That sucks.

By the way, you didn't post a vote count so here's the latest one.
Adhoc vote count started by Some_guy_161 on Jul 19, 2024 at 1:51 AM, finished with 40 posts and 23 votes.

  • [X] Salamanders: Oddly enough most deviations within the Salamanders gene-seed are wholly positive in the form of increased temperature resistance, radiological resistance, and enhanced healing capability. This does of course mean that any further mutations will likely be even more noticeable however.
    [x] Enhanced Regeneration: You can regenerate from wounds that would cosine even the most durable space marines immediate to the grave, and you can do so in short order.
    [X] Foldable Mechadendrites: You Mechadendrites are capable of folding entirely into your body allowing you great general mobility and freaking out unaugmented humans less while folded.
    [X] Fortuna: A paradise-like feral world the human inhabitants of the world live in shockingly deep 'harmony' with the nature around them and their local leaders are extremely good at predicting and avoiding or defeating the challenges they encounter on the planet.
    [x] Iron Hands: The Iron Hands Gene-Seed seems to hold a genuine disdain of weakness within it. Most recently this hatred seems to have further narrowed into contempt for a weakness of the flesh specifically. You fully understand the irony of a member of the Adeptus Mechanicus thinking this but you find the belief irrational at best, the organic matter in space marines is already more durable than most cybernets known to the imperium. In fact so pristine is the Omnissiah's enhancements that these cybernetics might actually be a degradation from the original…. But of course you're just a Genetor who degrades himself by working with the 'weak' flesh even if you are older and more learned about the ways of the machine than several of your closest peers put together…. What could you possibly know about the topic of flesh and machinery in relation to one another?
    [X] Dualis: A planet that is half Forge World on one side and half Death World on the other. The Forge World half of the planet often uses the Death World half to acquire unique chemical mixtures from the wildlife and puts great pains into maintaining the health of the tribal humans that lurk within its jungles.
    [x] Yuruld II: An unfortunate planet stuck in between the feuding Forge Worlds of Yuruld I and Yurulkd III the world itself is a blasted wasteland full of wrecks from the constant skirmishing and occasional major war between it's two Forge World neighbors. This in turn has made the locals experts in both basic survival and making sure that neither of the two nearby Forge Worlds decide to crush them.
    [x] Fleet Based: The Chapter is fleet based and will be constantly on the move but will lack a proper home unless it decides to claim a world for its own.
    [x] White Scars: No overt physical defects but the White Scars Gene-Seed has been known to make those implanted with it more savage and hungry for war.
    [x] Electro-wiring: Having spent some time as an electro-priest you actually have a few augments that allow you to channel the motive force.
    [X] Pertana IV: The most unusual aspect of this planet are its human inhabitants who have displayed what can only be described as shocking levels of pain resistance, being by all accounts completely unbothered by even the absolute maximum amount of pain a human can survive without dying. The planet itself is mostly unremarkable beyond the strange fog that seems to cover the entire thing.
    [X] Blood Angels: The blood angels gene-seed has three peculiarities. The first and oldest is the Red Thirst, an oddity that causes the Space Marine chapter to thirst for blood. Second is the Black Rage, a berserk fury that seems to have been caused as a result of the death of the Blood Angel Primarch. Finally you've noticed some minor warp based effect on the 'luck' of some Space Marines, but you doubt that will manifest into anything relevant..
    [X] Imperial Fists: A Stalwart legion the Imperial Fists Gene-Seed lacks the Betchers Gland and Sus-an Membrane entirely but otherwise is fairly stable.
    [x] Akasha II: In all regards Akasha is for the most part your standard jungle Death World with it's main standout 'trait' being the fact that the Imperial Truth seems to have been adopted very quickly and become very strongly entrenched in the short amount of time since it's adoption.
 
The First Chapter Part 2
[X] The Salamanders: Sons of Vulkan, the Salamanders are somewhat mutation prone, yet most deviations within their gene-seed are wholly positive - taking the form of increased temperature resistance, radiological resistance, and enhanced healing capability as well as their signature cosmetic mutation. This does, however, mean that any further mutations will likely be even more noticeable, and possibly have far worse consequences than this. Tactically, they are known for their love of thermal weaponry, and have a good reputation among the Imperium for their kindness and commitment to defending the Imperium's citizenry even when it leaves them at a tactical disadvantage.
[X] Fortuna:A paradise-like feral world, the human inhabitants of the world live in shockingly deep 'harmony' with the nature around them, and their local leaders are extremely good at predicting and either avoiding or defeating the challenges they encounter on the planet.
[x] Enhanced Regeneration: You can regenerate from wounds that would consign even the most durable space marines to the grave, and you can do so in short order.

Traits
Advanced Future Sight (Locked): This Chapter's Librarians have unusually accurate future sight, almost frighteningly so.
Jungle Warfare Specialty: This Chapter has mastered the arts of Jungle Warfare, few can hope to match them in their field of expertise.
Expert Craftsmanship: Space Marines of this Chapter are expert craftsmen, and often create at least some part of their standard kit themselves.

[ ] Write in Name
[ ] Write in or post a picture of the Chapter colors.

Perhaps equally as important as the Chapter's Gene-seed and Homeworld is its training, and the parts of the order of battle where they most excel.

Choose 1
[ ] Scout Training: The Chapter's Marines are given more advanced training in the art of scouting, and as a result more of its Marines remain as dedicated scouts - even after being promoted from the rank of Scout Marine proper. They afford greater reconnaisance and intelligence gathering abilities, as well as improved stealth warfare.
[ ] Librarians: The Chapter's Librarians are particularly well trained, and have far greater resistance to the temptations of the warp. They are far less likely to fall to Perils of the Warp, and offer more potent psychic support.
[ ] Entrenchment: The Chapter is better at erecting and maintaining fortifications than average.
[ ] Blademasters: The Chapter's Marines have honed their skills with the blade, and are among the finest swordsmen in the Imperium.
[ ] Deepstrikes: More so than even other Space Marines, this Chapter has gained a mastery of the orbital strikes Adeptus Astartes are famous for.
[ ] Marksmen: Even among Space Marines the marksmanship of the Chapter is top of the line.

And naturally, you also take the time to see to it that the Chapter,s equipment needs are well taken care of. Choose 1.
[ ] Extra Assault Packs: The Chapter has a great number of Assault Packs, letting them retain a greater number of Assault Marines in each Company.
[ ] Heavy Weaponry: The Chapter is well supplied with heavy weaponry, and can field a larger proportion of Devastator squads.
[ ] Specialist Ammo: The Chapter has a ready source of specialized bolter rounds, letting them bring the best possible ammunition for any engagement.
[ ] Extra Rhinos: Though many would call them simple metal boxes, the Rhino is a capable transport and this Chapter has some to spare.

OOC: This is the first creation so your options are basic for now but expect this list to expand as time goes by. Also due to the wide variety of possible combinations please vote by plan. Include a name and color if you can please.
 
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[X]Plan Mobile Infantry
-[X] Marksmen: Even among Space Marines the marksmanship of the Chapter is top of the line
-[X] Extra Rhinos
 
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[X] Plan: Mobile Recon
-[X] Scout Training: The Chapters Marines are given more advanced training in the art of scouting and as a result more of its Marines remain as dedicated scouts even after being promoted from the rank of Scout Marine proper.
-[X] Extra Rhinos: Though many would call them simple metal boxes the Rhino is a capable transport and this Chapter has some to spare.
 
[X] Plan Play to their strenghts
-[X] Librarians: The Chapters Librarians are particularly well trained and have far greater resistance to the temptations of the warp.
-[X] Specialist Ammo: The Chapter has a ready source of specialized bolter rounds letting them bring the best possible ammunition for any engagement.
 
[X] Best Marksman Scouts
-[X] Scout Training: The Chapters Marines are given more advanced training in the art of scouting and as a result more of its Marines remain as dedicated scouts even after being promoted from the rank of Scout Marine proper.
-[X] Specialist Ammo: The Chapter has a ready source of specialized bolter rounds letting them bring the best possible ammunition for any engagement.
 
[X] Plan Brother, Get The Heavy Flamer
-[X] Vulkan's Flame
-[X] Red and Orange
-[X] Marksmen: Even among Space Marines the marksmanship of the Chapter is top of the line.
-[X] Heavy Weaponry: The Chapter is well supplied with heavy weaponry and can field extra devastator squads.

We are the greatest flamethrower snipers in the Imperium :V
 
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