Voted best in category in the Users' Choice awards.
Yeah, and it gives higher stakes. Who cares if the Imperium looses a world, it has a million more. Now if a city get wiped of the map in the Empire, that's comparatively a much bigger loss.
This. I like being able to look at a map and be able to see distinct locations. The provinces and cities of the Empire have a lot of detail and the weight of history backing them up. If one of them suffers a great attack, you have a strong idea of whether they can withstand it, rebuild from it, what the consequences could be for its neighbors, etc.

You don't really see the same for 40k. Sure, its institutions have a good amount of detail and whatnot but writers can just casually come up with fully-inhabited planets at will and have them be footnotes in a story. Those planets... they may as well be tiny goat fiefs for all the importance the narrative places upon them.

Makes it hard to get attached.
 
Reading through all of these:

[ ] Karlsbridge and Old Town
This will please the citizens of Praag.
[ ] Bridge of Death and New Town
This will please the Z'ra.
[ ] River Gate and Northeastern Kislev
This will please the Tzar.
[ ] The Temple of Dazh and the Bleakness
This will please the Cult of Dazh.
[ ] Other (write in)


Citizens can't hire mages to help expand the network.
So focus on either pleasing the tzar or the Z'ra.

[X] Bridge of Death and New Town

[X] River Gate and Northeastern Kislev
 
Reading through all of these:

[ ] Karlsbridge and Old Town
This will please the citizens of Praag.
[ ] Bridge of Death and New Town
This will please the Z'ra.
[ ] River Gate and Northeastern Kislev
This will please the Tzar.
[ ] The Temple of Dazh and the Bleakness
This will please the Cult of Dazh.
[ ] Other (write in)


Citizens can't hire mages to help expand the network.
So focus on either pleasing the tzar or the Z'ra.

[X] Bridge of Death and New Town

[X] River Gate and Northeastern Kislev

I'd argue that cults could be a great help in helping deploy the network and mobilize both rulers and institutions. And that you can't fight meaningfully against the Chaos Gods withouts other Gods in your corner to both fight and fill the spiritual void left behind by Chaos.

And Dazh as a God of Sun and one of the most important God in Kislev is a valuable ally to have. Nevermind the fact that it would probably be quite useful for our Oldest Friend in his quest to make amends to the kislevite pantheon if one of his favored followers decided to show some face to the clery of Dazh by using the very first Waystone of the WP to cleanse one of his holy sites.

That's why I'd argue to at least approval vote :

[X] The Temple of Dazh and the Bleakness

It's also a good compromise vote for those who don't want the WP first Waystone to be associated with mass casualities and still bring the fight to Chaos very meaningfully. By putting the emphasis on our best allies against the Four, other better gods.
 
Citizens can't hire mages to help expand the network.
So focus on either pleasing the tzar or the Z'ra.
We already on a great terms with tsar. He wants our project. And Z'ra already gonna pay for working method to cleanse Praag. The only reason he didn't, is because he wants to know that it works.

It's valid to focus on tsar or Z'ra, but there aren't many reasons to think that we will have problems with finances. It's more about better cooperation.
 
And, yes, I do want to symbolically repay Teclis' gift to the Colleges of Magic by giving him a set of Orbs of Sorcery to further prove the capability of the institutions that he assembled, though I can see that that'll be hard to bring people around on and I'm not wedded to the concept! (Though after we've told the Colleges about AV and how it can be used to make Orbs, and especially if things ramp up quickly thereafter… Maybe…)

I agree we don't have to worry about the necessity of personally building some tower/altar to use the orbs of sorcery.

Colleges or Teclis would be both fine targets to trade favors with.

There is always room for what we can learn from him, personally or for the college ls, or the waystones.
 
I agree we don't have to worry about the necessity of personally building some tower/altar to use the orbs of sorcery.

Colleges or Teclis would be both fine targets to trade favors with.

There is always room for what we can learn from him, personally or for the college ls, or the waystones.
Ha - blast from the past! Not my finest post but, eh, learning opportunity too.

Glad that there's someone else up for that particular idea, at least! Currently sketching out a skeleton of a new 'Nagarythe-maxxing'-style plan for next turn; may or may not include that point, depending on how the AV/Orb reveal unfolds and thread opinions thereafter.
 
Ha - blast from the past! Not my finest post but, eh, learning opportunity too.

Glad that there's someone else up for that particular idea, at least! Currently sketching out a skeleton of a new 'Nagarythe-maxxing'-style plan for next turn; may or may not include that point, depending on how the AV/Orb reveal unfolds and thread opinions thereafter.

I honestly cannot find and remember when we made the complete set so I am surprised when the character
depending on how the AV/Orb reveal unfolds and thread opinions thereafter.


Would this reveal only happen if we write the book on it? I was surprised a vote to reveal/trade them did not immediately follow the results in turn 43.

Eitherway we need to also Teclis-maxx to take the secrete of nexus creation off him. So we can start more hellwars in the border princes and restore the great works.
 
Would this reveal only happen if we write the book on it? I was surprised a vote to reveal/trade them did not immediately follow the results in turn 43.
We were given the opportunity to reveal them as part of the social round last turn. It did not win.

Barring a shitty roll on book writing that sees us elect to take time to fix it the way we did with Thaumomycology, we're finishing this turn and can flex.
 
Being fair, if Team Silk had a lot of high-quality spider-silk cloth - of different manufacture, even - to examine and reverse-engineer the underlying principles of, they'd probably be further along than they are.
 
If anyone else in the world was weaving with giant spider silk, then someone would have figured out what the Warhammer equivalent of Nestorian priests or Italian vikings were and sent them to go steal it. For all that everyone is doing their best to associate this with an already-existing luxury good, this is something entirely new, and creating something entirely new is always and so very much harder than recreating someone else's work.
 

Silk was a Chinese monopoly until a pair of Nestorian priests on Emperor Justinian's payroll smuggled some silkworms across a continent in hollowed-out walking sticks. Then the Byzantine monopoly got broken by the Norman Kingdom of Sicily raiding them and stealing entire towns, populations and all, that were dedicated to silk production while the Byzantines were distracted by a crusade. Then the Byzantine and Siculo-Norman monopoly got broken after the Pope and the Holy Roman Emperor got into a slapfight over southern Italy and the diaspora from that spread the secret of silk to pretty much everywhere.
 
If anyone else in the world was weaving with giant spider silk, then someone would have figured out what the Warhammer equivalent of Nestorian priests or Italian vikings were and sent them to go steal it. For all that everyone is doing their best to associate this with an already-existing luxury good, this is something entirely new, and creating something entirely new is always and so very much harder than recreating someone else's work.
Taking that into consideration, I can't help but think that the Weavers' Guild would probably feel further justified in their decision if they knew this. Conservative Dwarfs are already reluctant to try out New Things (tm), and this is about as new as you get within the field of textile-making. There's literally more precedent for dwarfs working alongside wizards than there is for even humans to work with giant spider silk.

...Now I'm wondering if one day in the future Karak Eight Peaks will see attempts of stealing our method of silk-making. If people don't know about the giant spiders that we wrote a book about, I could see there being a very funny scene or two in people realizing that they cannot heist-steal a giant spider swarm.
 
It's actually even harder, since stealing the means of production for We-silk would be less rustling clueless livestock and more kidnapping a sapient being fully capable of making their displeasure known in intelligent ways. On top of the whole giant spider hivemind swarm thing.
 
And that's after the whole dwarf karak default defenses, in which the We are housed in one of the deeper and more central parts of the whole affair IIRC well past a lot of dwarven guards with typically dwarfy "the world outside is hostile until it proves otherwise" suspicion. Admittedly, if you're a fairly sane looking human you can get past most of that due to recent developments in the field of dwarven "pay off some guys who value their lives less than we do to deal with the problem for us" technology, but still. The getting in is going to be hard enough, and that's before trying to figure out how to either kidnap or convince the We to go with them.

Honestly, the latter is probably most friendly factions' best bet. Simply send a team of competent negotiators who know how to keep their heads in the face of LARGE SPIDER, and ask the We nicely if they want to make another branch-group to set up silk operations in other places. The We are just as much citizens of the karak as anyone else, and are in fact able and allowed to leave if they really want to.
 
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