Distant Stars. (a WH40K/Xianxia civ Quest).

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I suppose there's little reason to not go for at least the first step.
Don't forget cultivation is not just a side hobby, it is a life job, you might as well say, I suppose there is little reason to get a second engineering degree without being an engineer, just awakening could take years.

If someone wants to be cultivator, he isn't going to dip his toe and leave, unless he quit because the cultivation process was too much for him (it isn't pleasant after all, especially the first two realms), they probably aren't being made to ascend, but I imagine that you stay part of the imperial sect no matter what.

You might use your now greater mind to pursue science, or be a dedicated alchemist or whatever, but you are just a cultivator that gave up, you probably don't go back to normal life like it was a minor computing lesson you lost interest in, cultivation would warp your entire life around it, it is just too significant.

I guess if someone is very insistent he would be let go, but that sounds foolish, like giving up your engineering degrees to go be a cashier.
 
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The imperial sect is by its nature filled with dedicated people, most who get accepted don't leave or stop cultivating (although many slow down), there are a few here and there who stop for one reason or another and a lot more who reach the minimum level of ascension and take a few decades "preparing" before deciding not to.

Of course, even those who stop are still cultivators their talents are just used for other things, either teaching or craving runes or contributing to the actions you take.

The five sects where founded by those who didn't want to just cultivate nonstop and that belief carried on through the empire formation and still exists today, although the closer the apocalypse comes the more pressure there is to cultivate and advance but its not the same as the imperial sect (there are a few cases of disciples moving up or down form the five sects to the imperial and vis versa) of course, even with not having the high pressure to advance they still contribute (IIRC the lightning defalcation array is a five sect innovation).
 
[X] plan preparing for the endgame, Modified empire plans
-[X] The roar of thunder (must be top priority)
-[X] To go beyond. (updated).
-[X] Infantry equipment.
-[X] Keku claws.
-[X] Hover craft.
-[X] To rule the sky. (must be within the 3 lowest priorities)
-[X] Power armor.
-[X] arrange mass prayers.

-[X] Immortal meals (see the relevant tab for costs). (new).
--[X] Body-mind energizing meal, prioritize Haku and second steps about to do tribulation (with the intention of them using the extra ap to meditate more and increase their chances), one Enlightening meal for us.
--[X] Body nourishment meal
-[X] use remaining herbs to empower the awakening pills, one grade one herb per pill, the rest go in storage
-[X] change alchemy production? (doesn't cost an action).
--[X] max capacity awakening pills



-[X] (locked 1 AP) oversight - plot after plot has been stopped, uncountable resources spent toward the safety of the empire and now you must spend time vetting the watcher and searching them for the slightest of democide taints a time-consuming task even when the hunters aren't quadrupling their kekupower. (new).
-[X] formations- the power of formations is undeniable, task you disciples which creating and refining new ones.
--[X] a formation to share lifespan, with the intentions of drawing lifespan into the emperor efficiently, keeping our formations third step who make such formations more efficient in mind.


-[X] The eternal flame (doesn't cost AP)- from the black flames you have crafted a unique artifact which can either enhance your talent in divination or be used to allow another to divine the future.
--[X] you suspect demonic cultivators exist in hiding, have someone use the flames to find them so you can hunt them down.
-[X] the power of sacrifice (no option under here takes AP)- either by way of insight or technique you have found a way to greatly empower yourself by sacrificing something. (current lifespan 630)
-[X] sacrifice life- sacrifice 10 years of life span for 1 AP (current lifespan 450). X 4
-[X] Sacrifice 10 life span and 1 divine Qi to heal 1 outer shell level for Kuvara. (doesn't cost AP). (Do it at the end of the turn, if we burn 10 lifespan in combat before that, cancel the action, unless something like her being close to having her she'll destroyed happens).
-[X] to shield one's mind- your mind is under assault, the god of dreams comes for your soul and your defenses are all but nonexistent before his might. Try to shield your mind by various ways and hope something shows some sign of success. (new).
-[X] The burdens of a teacher- you have come to enjoy teaching, but the very act gives you a certain obligation to those you teach.
--[X] The next step- you have many students pushing for the next step in their journey, take the time to share your wisdom and guide them in surviving the tribulation, with your new insights this is even more effective as your advice can be kept in mind at all times.
-[X] heavens remains- you know what the energy of heavens is, you know why it remains attempt to discern a way to disperse it and banish it back into the warp before it sets permanently into the world. (new).
-[X] The burdens of an emperor- a farmer, son of a farmer turned into a sage, you never thought, nor wanted the burden of rule but here you are with a crown upon your head.
--[X] To rule well- taking the time to listen to your subordinates and subjects as well as taking care of the small problems that arise would free your subordinates from the need to do it. (OOC: with the competent ruling action being removed from the empire action list -having achieved a good enough administrative efficiency that it doesn't need to be focused on- this action still helps with the rule of the empire and solving any problem that might crop up).
-[X] Divine infusement- with the new knowledge and a versatile power sources in divine Qi you may attempt to directly infuse divine Qi into an object or organism, the precise effects are not known but guaranteed to have some positive effect. (new). (1 divine qi)
--[X] looking for second step volunteer
 
Uh.

I didn't understand that was the reason, or at least one of the reasons.

Nor that imperial cultivators could leave for the sects.
I mean, it isn't too odd, they are basically founded by our students, it isn't regular xianxia when stuff had thousands or even millions of years to diverge, the only ones who actually had secret cultivation knowledge were the nobles, and we got our hands on it relatively easily when trying.

Cooperation seems pretty widespread.
 
I didn't understand that was the reason, or at least one of the reasons.
It wasn't the only reason but it was one.

Nor that imperial cultivators could leave for the sects.
It doesn't happen much because even if you slowdown or give up on advancing you still have other ties to the sect and there is enough work to go around that you wont be pushed out.

It mostly happens in the reverse as dedicated and talented five sect disciples move up to the imperial sect to get better access to resources and advancement aid.
 
Going back to the core insight through the drop idea, it is worth mentioning that aside from being potentially immediately useful for the apocalypse, an insight can serve as ingredient for other insights.

So I can have a question, if we used the special insight as such ingredient, will the insight it make be potentially also be similarly special?
 
Definitely hoping so, personally guessing we will go with Tzeench type insight again, as that seems likely to synergize with our regular insights.

There is the potential of the others pulling through if they are significantly more useful for the apocalypse, I suspect if any will give the Tzeench one a run for her money, it would be Nurgle's.

By the way, I am guessing we can't use divine qi as AP replacement for using the drop to make an insight like we did with regular insights, right?
 
If we develop death techniques, can we make them in such a way that they are meant to ignore space Marines armour, as non material attacks?

Would death techniques be effective on demons going by our knowledge, or would them normally being immortal give them type advantage against it?
 
If we develop death techniques, can we make them in such a way that they are meant to ignore space Marines armour, as non material attacks?
Yes, although that depends on what kind of technique you want.

Would death techniques be effective on demons going by our knowledge, or would them normally being immortal give them type advantage against it?
Depends on the Deamon in question and the technique itself but they don't have anything relating to "type advantage" its just that most daemons are old and have different views and understanding then mortals.
 
Yes, although that depends on what kind of technique you want.
I think that if we pick develop death techniques, we would aim it as anti space marine weapon, to be used by our forces, we already have access to conventional damage in the form of fire and wind, but space Marines are pretty armoured, so a non physical attack to kill them without needing to break through the armour sounds useful.

I imagine that not needing to crack open their power armour will make killing them easier.
Depends on the Deamon in question and the technique itself but they don't have anything relating to "type advantage" its just that most daemons are old and have different views and understanding then mortals.
Makes sense.

Does working over fire to be more explicitly anti the four and taint burning possible? Something like our black flames, maybe something the consume demons as fuel, to give our cultivators more to work with if they are fighting groups?

For that matter, can they manipulate the black flames with current fire techniques, because possible easily produced weapon could be trying to make materials (runic for example) that survive contact for long enough to be used as torches with our black fire in combat, and setting powerful fire walls that eat souls, we did keep the fire active for years after all.
 
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Okey so unless something change's I'm likely going to close the vote in a few hours when i return from work.

So get voting (and this time we do actually have more then a single plan).
 
Should we maybe not feed the first steps this turn? wait until we have ways to counter tribulation, we wouldn't get all of them after all with the heavens research, main question is if we have the storage for the herbs so they wouldn't be wasted.

On another note.

My current planned list of insight use this turn is

The Perpetual (including slightly damaging him to see him regenerate and giving him awakening pill)
Studying tribulation (we heal at the end of the turn
Heavens remains research
Studying lifespan formation in an attempt to refine it (in preparation for using it)
Wounds of heaven (to try to counter their resistance to healing techniques and such)
Countering slannash

And if something impossible, the flames of desire or divine heart flames, if anyone has other ideas, it would be nice.

Also some potentially nice actions for the next turns, probably my plan for turn 15
-[] a drop of primordial blood- you have acquired a drop of blood you know nothing about expect that its important, attempt to study it and see what it may be use for. (updated).
--[] core insight

-[] develop techniques
--[] death (use five chaos to turn it from 2 aps to 1 ap)

-[] The broken- you have your cure, you have your skill get around to pulling the ruptured cultivation bases of your broken, you'll still need to find a way to heal their bodies but they could advance once more and would regain most of their former selves swelling your ranks.

-[] The power of blood (desperate)- demonic cultivators seem to posses a way to rapidly advance by eating the life energy of others, study their methods and contemplate their use to rapidly increase in strength before ethe coming of the apocalypse.

-[] To rule well- taking the time to listen to your subordinates and subjects as well as taking care of the small problems that arise would free your subordinates from the need to do it. (OOC: with the competent ruling action being removed from the empire action list -having achieved a good enough administrative efficiency that it doesn't need to be focused on- this action still helps with the rule of the empire and solving any problem that might crop up).

-[] locate the breaches part 2- now that you know the general amount and locations of the tears in reality it is time chip away and improve the accuracy of your information. (updated).

-[] Can you stop them? (increased effectiveness in taken with or after locate the breeches)- you know your enemy will arrive from tears in the world, the question that must be asked is could you stop them? Can you act now and let the ripples of time reduce the number of tears opened?

-[] Distal understanding (may be taken more than once)- you are standing on the cusp of enlightenment, push further and break the wall to understand a greater portion"]
That would mean losing our insight use for one turn, as it would be turned to death.

Other potentially useful actions
-[] to change realty- your experiments with divine Qi has shown you that its nature is to change the rules that govern realty at least when it comes to techniques attempt to see if it can be used more broadly. (new).

-[] fight practice- to fight in such close quarters is a difficult prospect for your species and it might be beast to practice such before attempting to enter the pyramid.
Fight practice is good preparation for closing the gates, as we would fight underground, likewise, it got significant boost from pyramid knowledge, on the other hand, if we enter the pyramid, that's the best practice we can get, but it carries risk to enter without having underground fighting experience.

To change reality already gave our soldier pretty big boost, more could be handy.

Now let's have other considerations, mutations, which would probably be more relevant on turn 16 if we pick them and don't expand on prior stuff or get insights back.

An efficient use I can see is starting off with one medium mutation to benefit from our first project boost I got from an omake, that five chaos.

Than we can use three more aps to get six minor mutations, that would make it 11 chaos total, if we want to truly push the use of our insight, that means losing chaos that can be used in the apocalypse, which is risky, but we could potentially be looking at low hanging fruits.

For that I have a few questions, @uri , you mentioned greater science knowledge by catching up that was something was wrong earlier, can someone else do it, can we give someone the job (or even raise scientist team) of studying genetics, and have them act as equipment bonus to us should we use the insight, since we can start in making the team decades early? We can even give them the job of starting to look at transkekuism without magic.

Likewise, how does using our first insight work with empowering the second mechanically?

And how does sharing the mutations work, if the mutations are useful, could we have science copy them and implant them in every single cultivator?
 
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I have an idea, and I need to hear if it's viable.

@uri We can increase our core Harmony by filling up our core with Chaos to max, and then letting it recover. Can we use that corruption for core insights, or is it "spent" to get the +harmony?

@Roth963 I have a potential alternative to Core Insight.

We use the "use the drop to purify your core".

We raise our Harmony, then Spam our Core Insight. Support to all our research projects by way of core insight analysis, and, most importantly, we SPAM Major Mutations (either on us or, more likely, on other Keku)

Instead of one Core Insight we could get... 1 Mutation with first AP, and 2 for every extra AP spent.

Here's a list of things we could try to get this way, and then we could use "mundane" science to spread.

1)improved immune system, for resistance to poisons, diseases, and all the Nurgle Stuff
2)Improved regeneration, so both soldiers and civilians will heal "naturally"
3)Qi-Adept Body. Improve the natural receptivity of the Keku body to Qi
4)Improvements to muscular system. Stronger Keku
5)Better Bones, Organs, Feathers...
6)Try to replicate the Perpetual's immortality
7)Lifespan extension/aging reversal. If we could get older Keku younger again, then our potential sapient resources increase immensely


...and so on

The Drop of Blood is good for, I quote:

Chaos purification- you may use the drop to draw out the chaos in your core. The drop can draw out up to 1000% chaos before it dissipates.

that's up to 100 major mutations, +15% Harmony to Core, and plenty and/or hundreds of analysis options.

Also the super-awareness core insight is explicitly very useful in combat, and during the Apocalypse we'd want to keep our chaos as low as possible as to being able to use that one repeatedly.

So, by using the purification aspects (and plenty of APs next turn, admittedly), we could jumpstart our "Keku Super Soldier" project, as well as try to get other valuable mutations to allow mortals to keep up, and Cultivators to be even better.
 
I have an idea, and I need to hear if it's viable.

@uri We can increase our core Harmony by filling up our core with Chaos to max, and then letting it recover. Can we use that corruption for core insights, or is it "spent" to get the +harmony?

@Roth963 I have a potential alternative to Core Insight.

We use the "use the drop to purify your core".

We raise our Harmony, then Spam our Core Insight. Support to all our research projects by way of core insight analysis, and, most importantly, we SPAM Major Mutations (either on us or, more likely, on other Keku)

Instead of one Core Insight we could get... 1 Mutation with first AP, and 2 for every extra AP spent.

Here's a list of things we could try to get this way, and then we could use "mundane" science to spread.

1)improved immune system, for resistance to poisons, diseases, and all the Nurgle Stuff
2)Improved regeneration, so both soldiers and civilians will heal "naturally"
3)Qi-Adept Body. Improve the natural receptivity of the Keku body to Qi
4)Improvements to muscular system. Stronger Keku
5)Better Bones, Organs, Feathers...
6)Try to replicate the Perpetual's immortality
7)Lifespan extension/aging reversal. If we could get older Keku younger again, then our potential sapient resources increase immensely


...and so on

The Drop of Blood is good for, I quote:



that's up to 100 major mutations, +15% Harmony to Core, and plenty and/or hundreds of analysis options.

Also the super-awareness core insight is explicitly very useful in combat, and during the Apocalypse we'd want to keep our chaos as low as possible as to being able to use that one repeatedly.

So, by using the purification aspects (and plenty of APs next turn, admittedly), we could jumpstart our "Keku Super Soldier" project, as well as try to get other valuable mutations to allow mortals to keep up, and Cultivators to be even better.
That seems like bad idea to me.

For one, we need to do other stuff besides spam our second insight.

For another, I don't think it will go as well as you think it will, for one, we don't have much control of the mutations, for another, remember
Yes and no, the scale of the mutation dos not necessary correlates with its effectiveness/result and example would be that no matter how many minor mutations you stack up you aren't going to change you're feathers to fur, while that is totally a thing that can happen if you pick big mutations.
Scale does not necessarily correlate with effectiveness, meaning major mutations aren't necessarily better than other mutations, major mutations might allow them to grow more arms, or tentacles, or other odd changes.

I think medium is the balance point we are best hitting in, at least in our experiments, pushing further even without the apocalypse seem to me best only after Kuvara get the Keku domain.

Keep in mind the results, I suspect the vast majority of major mutations experiments will produce side effects on par with the flesh change and red thirst, transform people into chaos spawns, play badly with other mutations as you nature completely change and so on, so even if you do make a lot of them, I wouldn't count on even half of them being usable.

Copying major mutations also sounds like it would be harder than copying minor or medium ones, although I hope it wouldn't be.

In spite of it, basically infinite chaos might be more practical, less for the second insight and more for the first, but I am willing to bet on the special insight, that will be the result of stealing power from four grade nine beings, if anything would be game changing, it would be that, even before considering that we might have time for getting another insight that use this special insight as ingredient.

Even with my plan, we could still foresee more than 70 uses of our first insight in the apocalypse.

Kuvara should learn to cast tempering tribulations soon, so we could probably pull off my plan in turn 15 of doing it with death insight as insurance, increasing our harmony this way.
 
For that I have a few questions, @uri , you mentioned greater science knowledge by catching up that was something was wrong earlier, can someone else do it, can we give someone the job (or even raise scientist team) of studying genetics, and have them act as equipment bonus to us should we use the insight, since we can start in making the team decades early? We can even give them the job of starting to look at transkekuism without magic.
Assume you're already going to have teams of people monitoring and going over the data to see if there is anything they can find and use.

Likewise, how does using our first insight work with empowering the second mechanically?
It doesn't really work with it, the effect just last to little time.

And how does sharing the mutations work, if the mutations are useful, could we have science copy them and implant them in every single cultivator?
You have some small capacity for full genetic editing that would be used to give pope any mutation or mutation packages that you find useful.

If you find that you need more, you'll get an option to build it up.

We can increase our core Harmony by filling up our core with Chaos to max, and then letting it recover. Can we use that corruption for core insights, or is it "spent" to get the +harmony?
You can use it on other stuff. You need an almost full core to feel the cracks in it dosnt really matter how you get it.

Kuvara should learn to cast tempering tribulations soon
Honestly, she can likely already do so, look at the contribution board and triple the effect per the price, if you want her to do so.

You could "spend" the divine Qi from her income but keep in mind that she uses it on trying to stay alive and all of her other actions.
 
look at the contribution board and triple the effect per the price,
Would it get cheaper with time, I remember Okerteru was trying to rip us off too, at least early on, so he could probably do it for cheaper if he looked for bo personal advantage.
 
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Would it get cheaper with time, I remember Okerteru was trying to rip us off too, at least early on, so he could probably do it for cheaper if he looked for bo personal advantage.
It is cheaper but the margin is felt it the effect rather than the cost because for a lot of the options the cost is already 1, so now you can for the same price get 3X as much but the cost itself isn't reduced.
 
It is cheaper but the margin is felt it the effect rather than the cost because for a lot of the options the cost is already 1, so now you can for the same price get 3X as much but the cost itself isn't reduced.
My bad, I misread you saying the opposite (aka tempering tribulation for Shitaku will cost 30 rather than 10), so I was confused

If so, it is pretty damm nice, we can pretty cheaply do tempering tribulations for now.

A shame we can't risk having our daughter disabled now if her tempering tribulation goes badly to her, her dream insight might give us one more ap otherwise.

We might want to increase the importance of mass prayers next turn and than just span it for useful stuff.

Like start off with harmony, than go to our future sight, maybe our core insights, etc... a mistake only cost us 4 divine qi.

Can it temper the special insight we get from the drop if we pick it?


Can she take the divine qi from the cultivators? I would probably rather put her prayers on higher priority instead (so our cultivators can build up some divine qi) but it is worth knowing.
 
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So if we go with tempering next turn, I think our choice for tribulations should be by order of priority, harmony, future sight, mind (repeating the more important tribulation if we die in one, meaning that if there is a failure, we don't get to temper our mind but instead the again what failed).

We should also put prayers on non minimal pick, both because Kuvara will be alone now, and because we need to make up for the pay, and we should let our cultivators build a pool of divine qi to be used in the apocalypse.

If we go with divine drop core insight idea, stronger future sight might also mean stronger Tzeench option, as we know future sight would heavily influence what a future sight pillar will grant, as the pillar will build on existing talent, it would also make finding the tears and closing them more effective.

Mind would make research and technique development more effective I think, if give us advantages in stuff like willpower battles.
 
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