What should your focus for the rest of the Quest be?


  • Total voters
    229
Voting is open
ISCs should save about 13 actions reaching All X if we take Heavy, Medical, and Military Industries and find another way to boost Food (and later hopefully Void). It also allows for 3 2 ISCs being active at once though, which might be even more valuable... something like 3x 2x Upgraded New Dawn R&D active every turn should add up and fast, sometimes even gives development... how about an ISC that randomly gives +1 to development rather than a discount only useful when we have actions to spare for it?

The +0.5 (random) action per turn trait boosts our action economy by +16% and would match ISCs actions saved in 260 years although with suboptimal picks and without the potential of 3 active ISCs.

Hallowed Worlds and Adopt a Yeeni Child seem like better picks later, when we are larger and safer.

Shouldn't Warp Beacons synergise with existing ISCs @HeroCooky ? Would it boost their effects if set up?

I dont know the value of Prosperity Awaits In The Stars, we havent paid a cost to colonize or integrate a system in a while... unless the promises we made to get those last ones to join the Federation count?


Overall I think ISCs, but not for development discounts as that wastes the 3 2 active potential, unless warp beacons synergise with them a whole lot and we then spend a bunch of actions on creating random ISCs for 2 action a pop.

Hm, would an ISC that discounts ISC creation be a good idea? Or possible?
 
Last edited:
Private-Public Developments: Governments and Private Corporations will put in money to develop X Industry for the common good. No longer will it be a Government endeavour to develop our industry but a combined affair between the two partners.
That's just a Dev ISC.
It also allows for 3 ISCs being active at once though

Hallowed Worlds and Adopt a Yeeni Child seem like better picks later, when we are larger and safer.

Shouldn't Warp Beacons synergise with existing ISCs @HeroCooky ? Would it boost their effects if set up?
No? It allows for 2 to be active at once.

You have less than 4 months remaining. Two thirds of this Quest are done, so "better picks later" may not even happen.

Not for the effects of those you currently have.
 
Oh I am back and I see that we were put between a rock and hard place:

- fucking over chaos across the galaxy
- escape from the action economy hell

I am going to be honest: We are followers of Star Child: Fuck chaos

But if we do it, I want to invest in war and void development
 
Last edited:
But if we do it, I want to invest in war and void development


In theory it is possible to do 33 actions worth of development...in practice...well no one here has the patience for it I am fairly certain. Because if we do one action a turn just on dev clicks people will be bored of "Number go up".

It is a lot of quester discipline. To put it more bluntly, if we don't do ISCs we can say that we probably won't be getting All X.
 
Last edited:
Clearly we need to combine development and anti chaos.

Star Child , The Merchandising : Where the real money is made.
A thousand manufactoria; on every planet, pumping out reliquaria, icons and all other starchild blessed goods one might require.
 
OH COME ON. I mean I'm not unhappy that Hallowed Worlds is an option, but given that there's a good chance that the Black Legion is the final boss of the game and the Great Awakening might be coming, it feels like Hallowed Worlds is just too good a choice.

Grumble grumble I wanted more ISCs. These two sound like a bunch of fun!
The first would be more in the vein of boosting Dev Actions by giving extra progress, while the latter seems more like something that will get you construction projects, diplomacy focused on mercantile interests, and narrative boosts.
 
Hallowed Worlds is thematically appropriate for our nation but we also have dozens of worlds at this point IIRC, the action cost will be immense unless we limit it to our most populated worlds.

Maybe we can speed that up with Psykana research, but I'm not sure about that.
 
Hallowed Worlds is thematically appropriate for our nation but we also have dozens of worlds at this point IIRC, the action cost will be immense unless we limit it to our most populated worlds.

Maybe we can speed that up with Psykana research, but I'm not sure about that.
from my reading the hallowed worlds does not cost us ap to consecrate, it seams automatic
Edit:
Ninja'ed by Qm
 
Look. 33 actions. It's a hard path but I don't think it's...impossible. We just have to...harp on about it for the next 4 months lol. Unless someone can come up with dev write-ins cause I keep making ones that won't work
 
Last edited:
Unless someone can figure out how to get us a similar way of pulling out of Action Economy Hell using Songs (Which might not be impossible), I Do want to see us hit All-X by the end of the game. We've only got maybe three--four months tops at this rate, and even if "Numbers go Up" is boring, I still want to see the benefits of building Tall instead of wide like literally everyone else does.

I have an option to get out of Action Economy Hell. It's right here:

[] High Tides Lift All Boats - The economic might of the Federation cannot be questioned. Citizens of the Federation from all walks of life are wealthier than ever before, and due to this wealth, much prosperity has been gained and spread from all corners of the Federation and beyond.
(Once per Turn, a random General Action (except Diplomacy) gains .5 Progress. This Action will continue to receive this progress until it is finished.)


[] Hallowed Worlds - The Sacred Sands have been widely adopted by the people of the Glimmering Federation, and no one has adopted and used them more than the Celestial Choir and its Hymnals. With skills honed over decades by those not stable enough to join a Choir or the skill of centuries to come by those who do, circles adorn the halls of the Federation's psykana-teaching institutions and halls. But they are...small things, done by few hands for few people, to shield and guide minds away from the abyss with a gentle hand and gentler tug. More wondrous works are dreamt of by those who cannot cast their voice into the hymns of the Choir, for they see the worlds of the Federation as just another surface upon which to cast sands on the size of buildings and streets, worlds built into symbols of might holy and sacred.
(You will now consecrate one world per Turn against the forces of Chaos by re-developing it with the principles of the Sacred Sands writ unto cities and the very geology of your worlds. The Star Child will spread the practice of the Sacred Sands to the other four Star Nations. Chaos will loathe you.)

Also this says fuck chaos in the most intense way possible. So long as this knowledge survives and is propitiated…. Chaos loses.
 
(Gain: Spread the Sacred Sands and how to create sigils and symbols of health, protection, wisdom, home, and more to all within the Glimmering Federation.)
hmm . . . brainfart, not sure if this is viable

looking at our melodies and songs, if we get hollowed worlds image giving our planets/system cross federation-wide contact with one another with A Web Of Song were anyone can communicate with on another
or Turn Their Eyes Away hiding warp-lanes from those we don't allow the right to cross
or Diverting Power reverse uno-ing all chaos back onto itself, or at least redirecting the 4 to attack each other every type they try something
 
Last edited:
Ok, I'm going to try to make a balanced analysis for the 3 options I like, with their pluses and minuses.

First, [] Hallowed Worlds is just narratively incredible. Starts an auto-ticker that will probably finish by the time we run into our next Chaos, and give them a hell of a headache. If that's the Psychic Awakening, that's awesome, because then an enormous amount of our population is awakening as Psykers... on hallowed worlds that inherently guide them on the right path. There's also the chance that van Zandt collapses into Chaos... like the fact that I wrote a canon Omake about chaos cultists in van Zandt. Whoops. Or that we run into the Black Legion making their Dark Imperium. This option is very narrative, and buttresses us against future cataclysms.

Second is [] High Tides Lift All Boats. This is also a very good upgrade that will see significant bonuses now and into the future. A free 0.5 action a turn is... incredible. That's basically a 16% increase to how much stuff gets done, since all of the general actions are things we want to do. It'll finish tech, do colonization and boost Development. This option latching onto the STC is like the one way we actually finish the STC. Honestly, this is the most generally useful upgrade I can see.

Then, there's my wonderful, my precious, and my darling [] Wildcat Traders and Tramp Freighters. The one I want in my heart of hearts. It's just been a lot of fun to play with our existing ISCs have been so amazing, and I would love to get more. Here is the full vote I would put in, with QM-confirmed explanation of effects listed below:
[] Wildcat Traders and Tramp Freighters.
-[ ] Schischi Family & Co.
(boosting general Dev Actions by giving extra progress)
-[] The Incorporated Free Merchants (construction projects, diplomacy focused on mercantile interests, and narrative boosts)
-[] Seven Star Armory (Discount to raising Military Infrastructure)
Ultimately I think we might want to have 2 good passive ones, which includes New Dawn & The Incorporated Free Merchants (both of which roll against a table to give us goodies every turn), with Schischi Family & Co doing something to boost all of our Dev progress and Seven Star Armory being specifically helpful with military industry. At the end of the day we can also make new ISCs with 2 actions of investment (which might drop to 1 at some point?), and that would be a worthwhile investment for Heavy Industry, Medical Services & Military Industry. This action gives us fun new tools and is probably the best path to all-X.

So, all of that being said, I'm voting for all three options.
[X] Hallowed Worlds
[X] High Tides Lift All Boats
[X] Plan: Wildcat Traders and Tramp Freighters.
-[X] Schischi Family & Co.
(boosting Dev Actions by giving extra progress)
-[X] The Incorporated Free Merchants (passive construction projects, diplomacy focused on mercantile interests, and narrative boosts)
-[X] Seven Star Armory (Discount to raising Military Infrastructure)
 
Last edited:
[X] Hallowed Worlds
[X] High Tides Lift All Boats

can't wait for some eldar to immigrate into no bad touch land
 
Last edited:
[X] High Tides Lift All Boats

I am of the opinion that we can still get it all. Less than 4 months is still time to get all X and get Hallowed Worlds. So the best way to do it is with something that moves the needle on projects on a per-turn basis like the above. Gonna approval vote the ISC for the attempt.

[X] Wildcat Traders and Tramp Freighters

The ISCs can be discussed later
 
Last edited:
[X] High Tides Lift All Boats
[X] Plan: Wildcat Traders and Tramp Freighters.
-[X] Schischi Family & Co. (boosting Dev Actions by giving extra progress)
-[X] The Incorporated Free Merchants (passive construction projects, diplomacy focused on mercantile interests, and narrative boosts)
-[X] Seven Star Armory (Discount to raising Military Infrastructure)
 
Last edited:
[X] High Tides Lift All Boats
[X] Plan: Wildcat Traders and Tramp Freighters.
-[X] Schischi Family & Co. (boosting Dev Actions by giving extra progress)
-[X] The Incorporated Free Merchants (passive construction projects, diplomacy focused on mercantile interests, and narrative boosts)
-[X] Seven Star Armory (Discount to raising Military Infrastructure)
 
[X] High Tides Lift All Boats
[X] Plan: Wildcat Traders and Tramp Freighters.
-[X] Schischi Family & Co. (boosting Dev Actions by giving extra progress)
-[X] The Incorporated Free Merchants (passive construction projects, diplomacy focused on mercantile interests, and narrative boosts)
-[X] Seven Star Armory (Discount to raising Military Infrastructure)
 
Voting is open
Back
Top