Ok, I'm going to try to make a balanced analysis for the 3 options I like, with their pluses and minuses.
First,
[] Hallowed Worlds is just narratively incredible. Starts an auto-ticker that will probably finish by the time we run into our next Chaos, and give them a hell of a headache. If that's the Psychic Awakening, that's awesome, because then an enormous amount of our population is awakening as Psykers... on hallowed worlds that inherently guide them on the right path. There's also the chance that van Zandt collapses into Chaos... like the fact that
I wrote a canon Omake about chaos cultists in van Zandt. Whoops. Or that we run into the Black Legion making their Dark Imperium.
This option is very narrative, and buttresses us against future cataclysms.
Second is
[] High Tides Lift All Boats. This is also a very good upgrade that will see significant bonuses now and into the future. A free 0.5 action a turn is... incredible. That's basically a
16% increase to how much stuff gets done, since all of the general actions are things we
want to do. It'll finish tech, do colonization and boost Development. This option latching onto the STC is like the one way we actually finish the STC. Honestly,
this is the most generally useful upgrade I can see.
Then, there's my wonderful, my precious, and my darling
[] Wildcat Traders and Tramp Freighters. The one I want in my heart of hearts. It's just been a lot of fun to play with our existing ISCs have been so amazing, and I would love to get more. Here is the full vote I would put in, with QM-confirmed explanation of effects listed below:
[] Wildcat Traders and Tramp Freighters.
-[ ] Schischi Family & Co. (
boosting general Dev Actions by giving extra progress)
-[] The Incorporated Free Merchants (construction projects, diplomacy focused on mercantile interests, and narrative boosts)
-[] Seven Star Armory (Discount to raising Military Infrastructure)
Ultimately I think we might want to have 2 good passive ones, which includes New Dawn & The Incorporated Free Merchants (both of which roll against a table to give us goodies every turn), with Schischi Family & Co doing something to boost all of our Dev progress and Seven Star Armory being specifically helpful with military industry. At the end of the day we can
also make new ISCs with 2 actions of investment (which might drop to 1 at some point?), and that would be a worthwhile investment for Heavy Industry, Medical Services & Military Industry.
This action gives us fun new tools and is probably the best path to all-X.
So, all of that being said, I'm voting for all three options.
[X] Hallowed Worlds
[X] High Tides Lift All Boats
[X] Plan: Wildcat Traders and Tramp Freighters.
-[X] Schischi Family & Co. (
boosting Dev Actions by giving extra progress)
-[X] The Incorporated Free Merchants (passive construction projects, diplomacy focused on mercantile interests, and narrative boosts)
-[X] Seven Star Armory (Discount to raising Military Infrastructure)