Book 4 Chapter 7: Insanity and Italian Warfare
We Win or We Die
The French Invasion of Italy::
D100 - 30 => -24
The Italian Army's Defence:
D100 + 10 => 65
The Alps vs the French:
D100 => 85
From the Northern Fortresses To King Luciano
We are writing this joint letter to describe the military actions of the Italian Army against the French forces coming over the Alps, on January 15th. This letter will contain details of their attacks, our defense, and the situation currently, among the generals, and my own opinions for you to mull upon.
Early in the morning, French mountaineers from Tilly's mercenary company began their ascent upon numerous fortified positions near the northern passes close to Turin's foothills. The company that had attacked us was completely unaware of our defenses, hoping that they could rest in the foothills and the valley before continuing forward, or wait for reinforcements to arrive.
We dealt with them in a skirmishline, and with our new tactics, chasing them and killing them at range, before cutting off their retreat and surrender. The Rifles made by one Gabriella Schimuchi… was quite genius, you might want to take a look at it.
They told us of horrific insanity, of a general going mad and seeking to cross the Alps as Hannibal had centuries prior.
But he did not have the will, the training, or the skills to cross the Alps in winter.
We found the army, all ten thousand bodies, with muskets, powder, and steel, frozen in the alpine passes.
We took most of them and burned them, taking the loot and supplies with us as we continued to search.
Our current predicament has created a situation that we should not take part of.
The Way to Nice, and through the Alps, are open, we can strike into the flanks of the enemy, and end this war, quickly, in a way that will be in our favor, not in the favor of the French heretic.
The options are below.
We win or we die, Your Grace.
Arditi commander,
Davide Sorbo
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The General's Options: the Alpine Army and Rifles are being prepared for an offensive. What do you agree to?:
[]The Alpine offensive: The Soft underbelly of the Swiss leads into the Rhine, and Southern Germany, right in the rear of the French Army and their supply lines. They will suffer from their failures to prevent such a thing. (Begin an offensive through the Alps, and into Southern Germany.
[]The Tulon Offensive: A Two-pronged assault,t to destroy both the French Fleet, and to destroy their naval bases all over Southern France. Marines and Naval commanders will work with Sorbo and his army to conquer southern France and place it under occupation. (Begin an offensive into France, to stop their naval power)
[]Write in: You have an idea.
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Governmental Actions:
You have 4 Governmental Actions.
[]Destroy the French Fleet: You have Orders… destroy them all. DC: 40/80 Reward: You destroy the French Fleet that is trying to flee.
[]How to Industrialize Faster: You are going to talk to your ministers and ask them a simple question. Can they build your designs faster? DC: ??? Reward: Can they?
[]The Spanish Situation: Charles has come by ship to speak to you personally. And what he is saying is… quite something. DC: ??? Reward: What Charles you cannot be serious.
[]The Ottoman's Play: They know your interests are in Europe, so what do they want? DC: ??? Reward: They want… what?
[]The German Delegation: The Ambassadors for a Southern German Alliance has come to speak to you, begging to you most likely, for more assistance in the war that will decide Europes fate. DC: 30 Reward: You see what they want?
[]And Out Came A Madman: Senator Octavian is a strange man. But you honestly didn't expect him to do that for DC: 0 Reward: Octavian gives one helluva speech.
[] The French Connection: The French Ambassador has come to Rome to deliver something to you. You don't like it. DC: 20 Reward: The French are the French.
[]Forign Diplomatic Adventures: You are to send diplomats out and about to make sure that the interests of Italy are respected. DC: ?? Reward: You see what is to be done. (Linetail what you want to do diplomatically)
[]Ordering the Navy: You have the most powerful navy in the world. You can use it as you see fit. So you will see it. DC:??? Reward: You use the Navy to enforce your diplomatic will. (Linetail what you want them to do)
[]Invest in the Future: You want to invest in your country, and there are a few ways you can do that (Write in what you want to invest in) DC: ??? Reward: You invest in the nation (Linetail what you want to invest in below this action as a line tail)
[]The New World: You want to plan a new world Expedition. DC: 40/80 Reward: You begin the Planning phases of a New World Expedition.
[]Take Command: You are going to the Army and take command of the Defense of Italy. DC: 0 Reward: You take command.
Personal Actions:
You have 4 actions.
[]Niccolo: You look at your son and hold him tight. DC: 0 Reward: Fluff.
[]Aftermath: Isabella was quite happy. "You know despite a war going on, I can't say you've been happier." DC: ??? Reward: Fluff
[]The Prince: You are going to learn from your master's book, and see what wisdom you can gleam. DC: 55 Reward: you learn how to be a Prince of a nation.
[]Of God and Command: Your Master was not just a diplomat without peers, but he is a commander of men, and while he is not as seasoned as other commanders in Italy, he does have immaculate organizational skills. God Why is he gone leaving you alone. DC: 25 Reward: You learn how to command men, and to be a leader.
[]The Keys of State Craft: Your master wanted you to learn the fine arts of making friends and allies. Even if it means you abhor them. He's smiling while you do this. DC: 40 Reward: You learn the fine arts of diplomacy.
[]The Law of the Land: You need to learn how this new constitution works. And that means doing other things. Like learning how laws work. DC: 40 Reward: You learn more about the law.
[]The New Nobility: You want to meet the new courtiers. AKA the people you know will be wishing to be parasites to the state. DC: 30 Reward: You talk to the new courtiers.
[]Innovate or Die: You are the greatest engineer alive. Perhaps you can come up with something. DC:??? Reward: You invent something (Must line tail what you wish to invent below this action, can be taken multiple times)
[]To Design a Better Gun (Firing mechanism): You have an idea to make the Design better, and now all you need to do is put it to paper and try it out. DC: ??? Reward: You make the gun better.
[]To Design a Better Gun (Reload Speed): You have an idea to make the Design better, and now all you need to do is put it to paper and try it out. DC: ??? Reward: You make the gun better.
[]To Design a Better Gun (Manufacturing): You have an idea to make the Design better, and now all you need to do is put it to paper and try it out. DC: ??? Reward: You make the gun better. For yourself to make it that is.
[]To Design a Better Gun (Cannons): Your field battery is not the best, you know it, your navy knows it, and your army knows it.
[]To Design a Better Gun (Cannons, Ammunition): You want to see if you can make a better cannon shot. Reward: You make the explosive better.
AN: Enjoy and plan format please.