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Adhoc vote count started by Aura on Sep 4, 2023 at 12:19 AM, finished with 302 posts and 192 votes.
 
They go straight into the object, and the enchantment on the object alters the apparition's perceptions so that they act in the desired way when unleashed.
Could you use the techniques to take the apparition out of the object and put it into your soul after? Being able to catch an apparition then hand it off to someone else to use seems handy.
Edit: Not that we'd have the AP, of course, just curious.
 
Could you use the techniques to take the apparition out of the object and put it into your soul after? Being able to catch an apparition then hand it off to someone else to use seems handy.
Edit: Not that we'd have the AP, of course, just curious.

Once it's out of the enchantment it'll revert to its usual behaviour, so it's just as easy to leave that one in the enchantment and go find one out in the wild to nab.
 
It's hard to find volunteers who want to let their battle magic loose and see what it does.
You said that some Golds release their Hounds before death right? Let me find the quote.
They disappear unless they're already deployed and doing their thing. They're attached to the soul, rather than the body, so it's presumed they end up wherever the person is going. The theological implications of that mean that some Gold Wizards get rid of theirs if they're badly sick or retiring, while others like the idea of being able to take their murderpuppies with them.
Do the Golds have a system where released Hounds are immediately ambushed with overwhelming force and rebound by another Wizard who wants to bind additional Hounds without having to go to the trouble and risk of hunting down a Dark Hound on their own? If so do those Hounds retain any memory or training from their previous owner?
 
You said that some Golds release their Hounds before death right? Let me find the quote.

Do the Golds have a system where released Hounds are immediately ambushed with overwhelming force and rebound by another Wizard who wants to bind additional Hounds without having to go to the trouble and risk of hunting down a Dark Hound on their own? If so do those Hounds retain any memory or training from their previous owner?

No. They release them very far away from other Wizards. The thing you don't want to do when you're a Wizard trying to pokeball things that kill Wizards is introduce a whole bunch of unknown variables just to see what happens.
 
[X] Mathilde's Autonomous Tactical Horsebound Intangible Lethal Deterrent Evocation
[x] Weber's Expelled Battle Equine Rider
 
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[X] Dämmerlichtreiter
[X] Mathilde's Autonomous Tactical Horsebound Intangible Lethal Deterrent Evocation
 
Now you've done it.
The question is whether anyone can make an acronym for Dämmerlichtreiter :V
"The fighting is getting closer…"
"I know. I fear if it gets any worse, the situation will call for the Dramatic Äethyric Mêlée Multiplier Expelled Rapid Light Interposing Cavalry-Horseish Trampling Rider (Except Integrated) Tactical Expeditious Recourse!"
 
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[X] Nightbringer

I wonder how many other staffs like Mathilde's exist, who has them, and which flavors of magic they reduce a tier in difficulty.

Getting something similar for a bright battlemage would be cataclysmic.
 
I have a feeling that being "that Grey Wizard what does all the I Can't Believe It's Not Daemonbinding" may be kinda a questionable look when we're in the middle of the Waystone Project, just admitted to getting a house call from a Lord of Change, and are already known for being concerning good at reverse-engineering Dark Magic. We may want to hold off on publishing this stuff for a bit.
 
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