So do charms like this, which introduce the profound signature effect of one free activation:
I think you are misreading.
The first charm is kinda weak, but its a 2-dot charm.
It is supposed to have a relatively low-powered effect.
The same is not true of the second charm.
Or the 3-4 high dot charms that do something like this:
Where you take a glorious 1 bashing and potentially a dc mod if you're in a t-shirt instead of quite nearly the lowest grade of armor worth tracking or better. Some even have additional requirements like needing to be moving and/or strict distance limits regardless of essence rating too.
Infernal signatures tend towards the stupid.
They buried the lede on this.
I quote:
Signature Effect: When the Infernal dons her Shintai form, it comes into the world accompanied by a blinding, choking sandstorm. Anyone caught in the storm without sufficient protection (such as motorcycle leathers, a werewolf's thick fur, or some form of protective magic) suffers one level of bashing damage per minute, alongside a –2 penalty to all rolls.
That is a horrifyingly powerful effect whose main drawback is that it is indiscriminate.
A flat -2DC hit to literally every roll that everyone in range of the sandstorm makes is...yeah.
Instead of rolling soak at DC 6, you are now rolling at DC 8. If you make an attack, instead of attacking at DC6, you are attacking at DC8. Instead of rolling to detect enemies at DC6, you are doing so at DC8. If you are making Willpower rolls, you now have -2DC.
For reference, Blind is a -2DC debuff to your Perception rolls. Imagine that applied to everything.
The only drawback of this is that it hits everyone around you, friend, foe or bystander, equally.And you apparently dont have the ability to modify the target set, or exempt chosen categories of people from the impact.This is precisely the sort of thing I would point at when I say a 4 dot Signature effect is supposed to be a big deal, tactically and narratively.
Naked is too much but the base charm doesn't even make passives available, DP fixed that with a houserule. By RaW you let loose mortals with only what mental defenses they can learn by mortal means into the world with all your secrets. Natively it isn't a well designed ability.
Its a fan work, not a professionally edited and playtested manuscript.
There's deficiencies that we have to work around.Thats not new.
You can still tell what the intent is.
I was talking about black jade that was used to hold our Exaltation since the Age of Legends.
Exalted crafting is a very involved multistep process which likely will use multiple AP to implement. If we make our stuff using CCoP when at Craft 3 with no further bonuses, we'll need to redo it later. Better to delay and use the charm when we can use it to its full extent.
Black jade would have been crafted with either Exalted Craft or divine miracle.
Nothing currently suggests it would be workable with mortal artifice, especially not Path sorcery. We may or may not be able to roll enough successes to be able to do so, but thats not the default assumption.
Exalted Crafting is precisely as complicated as the QM wants it to be. No more and no less.
The only multistep thing here is the requirement for charging upper-tier Exalted artifice, circa 3-4 dots or higher, with Essence, preferably in a Dragons Nest after manufacture.
Its not like upper-tier Alchemy and Enchantment in the same range is supposed to be simple.
Mechanics
The rolls are too many to post but this... being is rolling 10 dice for melee and using the Flower of Death Celerity discipline to add 3 successes onto that . In addition to that it has 5 Dice with which to soak the Agg from your sword. Annoyingly the guards ignore 3 dots of your armor, though he does not seem to
PS: There is a hell of a storm here so if I go silent suddenly it's probably my power going out.
COMMENTARY
-Duke Skavis almost unleashed a rampant Walker in the middle of a major US metro area.
Thats....not the act of someone who expects to survive the process. I suspect Harry and at least some members of Cauldron can hear this down in the sewers; Im pretty sure Porter, Bob, and every major spirit or fae in the Chicago area, can as well.
More impetus for our plans to build warded shelters in Chicago.
-Flower of Death is a 7-dot Celerity power which is basically a full-blast scenelong Excellency:
Flower of Death
In combat, speed kills. A proper application of Celerity in combat can turn even the meekest Cainite into a walking abattoir. How much more deadly, then, is a vampire with the ability to utilize his preternatural speed to the utmost in combat? Flower of Death allows a vampire to take his Celerity and apply it in full to each hand-to-hand or melee attack he makes.
System: Flower of Death costs four blood points, but the spectacular effect is well worth it. Once the power is in effect, the vampire's bonus dice for Dexterity rolls get added to every dice pool for attack the character makes (even if the roll doesn't use Dexterity) until the end of the scene. Further, even if the Kindred uses some of his Celerity dots for extra actions during the scene, these extra dice are still available. The effect is limited to hand-to-hand or melee weapon attacks — firearms,bows, and other ranged weapons are excluded — but does grant the attacker additional dice for damage rolls.
Flower of Death is not cumulative — it is impossible to "layer" uses of the power over one another to create astronomical dice pools.
Dude is throwing at least 7-dice bonus to his 10-dice attack rolls.
Possibly up to 9 dice, if he is also rocking Celerity 9 in addition to Chimestry 9. None of that dice on his defence rolls though.
Still, the attack rolls come very close to Molly's throwing 9 dice on her 9-dice attack rolls.
-Im not sure what he can tell us that we cant use a Crown question to rip out of Duke Skavis' withered corpse.
But its worth noting that canonically Walkers can be compelled to tell the truth or answer a question, the same way that the Fae can, by asking three times.
Which is corroborating evidence of their kinship somewhere, or at least the requirement that they follow the same rules.
Besides, if he's being polite, there's no need to be rude just because we intend to slaughter his ass.
Mama Charity and Daddy Michael did instill manners in their girl, after all.
And courtesy costs nothing.
Sixfold faster than Molly? Isn't Molly already at a permanent 3x speed boost? What with his minions moving at half his speed, that means the Outsider is currently going at 18x normal human speed and his minions 9x. They must be moving like blurs at this point, and they're still losing to Molly. If this weren't hidden behind those illusionary flames, it would make for a horrific/terrific sight indeed.
We're both in the air.
I am reasonably sure at this point that most people in the venue at this point can see and hear us if they are looking in our direction, even if the illusionary flames are still burning on the ground. The Elders definitely can.
Anyone have a theory for how they are managing that?
They are wielding weapons made of Chimestry. Level 6 Chimestry can do shit like impose temporary debuffs and curses.
Kinda the sort of reason why Im suggesting better armor is a priority for both Molly and Lydia.