Voted best in category in the Users' Choice awards.
It is not because people that look at it with magesight get temporarily blinded. As did Mathilde, when she did a dumb and tried to look at it.
Mathilde has very literal magesight using her eyes, Eike's is very different to that.

Every Mage's magesight is different so just saying "people just get blinded" based on only Mathilde is flat out wrong.
 
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That's not actually true; we have access to the various techniques we've developed as part of Branarhune. We used the quick-draw when fighting the former Elector-Count a few turns ago, you may recall. But you're right that the final version of the skill, with bonuses to Martial and possibly other bonuses, is locked behind finishing the action chain.
Yes, it's important to remember that even if the swordstyle doesn't have statistical increases just yet...
Learning a new skill usually increases the relevant base characteristic, and has narrative effects - a good roll with a weapon you're skilled at will have a better effect than the same roll with one you aren't.
This is an important quote to remember. Numbers aren't everything.
 
That's not actually true; we have access to the various techniques we've developed as part of Branarhune. We used the quick-draw when fighting the former Elector-Count a few turns ago, you may recall. But you're right that the final version of the skill, with bonuses to Martial and possibly other bonuses, is locked behind finishing the action chain.

We did, but that reflected how the high roll was interpreted in the narrative, which was very cool and all, but not the reason we sunk all those actions into it. to use the same example they did not make us any likelier to kill Albrecht, or any less likely to be killed by him .
 
[] Plan Stab The Riders
-[] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Rider in Red)
--[] The Gambler
-[] MAX: Study an artefact (Lustrian Rubbings)
-[] EGRIMM: Write a paper: Observations on the Windfall north of the Dark Lands
-[] Waystone: Capstone (Max, Johann, Egrimm, Elrisse, Thorek, Hatalath, Sarvoi)
-[] Tributary: Water Spirit (Stirland) (Niedzwenka, Zlata, Max, Cadaeth, Tochter)
-[] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[] EIC: Attempt to establish a trade route with the Eonir (charcoal)
-[] KAU: Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (as many Nuln libraries as we can get in exchange for using the KaK metalsmithing guild boon to help rebuild Nuln's foundaries)
-[] SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual
-[] Eike Actions: Lustrian Rubbings study, Windfall paper, Branulhune training, EIC action
-[] Eike Study: Petty Magics
-[] Contains Overwork

How do people feel about a plan like this? Compared to the existing Red Riders plan, this is skipping codification in favor of another sword action and putting The Gambler on the apparition hunt. I'm worried that the dangers of the apparition hunt may have gone overlooked due to all the discussion of the AP implications.
hhnnnngg, I really don't like dropping RoW since that means we probably won't get to it until after Morbing. But I prefer it more than lore and metal red rider. If we are delaying RoW that does mean we can wait on charcoal and maybe do a spy EIC action instead.

I'm a bit confused about "A thing that Journeymen handle just fine". Gehenna's Golden Hounds isn't traditional Battle Magic, but my understanding is that it is considered Battle Magic and so it would be
dealing with an apparition is something journeymen have to deal with regularly, we did it ourselves. So the capturing of an apparition probably isn't too risky for a Lord Magister.
 
Mathilde has very literal magesight using her eyes, Eike's is very different to that.
Yeah, but they are all equivalent, so overwhelming stimuli is still overwhelming stimuli.

Giving the paragraph another read

By now, the procedures of setting up a proper testing apparatus in your Room of Calamity within the White Tower are straightforward, and before long you have a mechanism set up to introduce the fragment of Crystal Mist to a very small measure of the Vitae, and without further ado you provide the prod that causes the two forces to collide. In an instant the Vitae detonates, and you fruitlessly try to blink away from your Magesight the bright afterimages of exploding energy. You run an eye over the scraps of energies already beginning to flow out of the room, and frown to yourself.

You gather a slightly larger sample of Vitae and repeat the experiment, this time with a slab of stone between you and the detonation to shield your Magesight, and once again you survey the energies present. Again, all are present except the Ulgu. You turn your eye to the Crystal Mist, and find it looking much as it always does: a coiled strand of Ulgu compressed into a ball, with not a scrap of unexpected energy to be found. You frown at it and pick it up, weighing it in your hand. Then you fetch some callipers.
And i guess its possible Mathilde can actually see through the stone as it only bears the brunt of the worst of it, i dunno which reading is correct, but as i see it as a waste of Eike´s time either way, i will keep to my biased interpretation.
 
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All right, money where my mouth is.

[x] Plan Wind Lore and Red Metal, w Ice Cold Spies
-[x] WEB-MAT: Hunt an apparition with a member of WEB-MAT (Johann, Rider in Red)
-[x] MAX: Study an artefact (Lustrian Rubbings)
-[x] EGRIMM: Write a paper: Observations on the Windfall north of the Dark Lands
-[x] Waystone: Capstone (Max, Johann, Egrimm, Elrisse, Thorek, Hatalath, Sarvoi)
-[x] Tributary: share knowledge with another country (Kislev) (Niedzwenka, Zlata, Max, Cadaeth)
-[x] Attempt to codify Rite of Way so that others can learn it.
--[x] The Gambler
-[x] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[x] EIC: Attempt to insert agents in a province: Nordland
-[x] KAU: Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (as many Nuln libraries as we can get in exchange for using the KaK metalsmithing guild boon to help rebuild Nuln's foundaries)
-[x]SERENITY: The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual
-[x] Eike Actions: Lustrian Rubbings study, Windfall paper, Branulhune training, EIC action
-[x] Eike Study: Petty Magics
-[x] Contains Overwork



[X] Plan Lore and Metal, Windfall Edition. (ft. Red Riders)
 
IIRC the "what the FUCK" was more about what she'd been doing to have that level of miscast because he thought it was recent and the why didn't you tell someone was somewhat calmer.
Yeah, but he went on to say that one school of thought was just to let them kill the wizard and LM Gehenna also didn't describe them as pushovers.
Needless to say, picking fights with these things isn't exactly a great idea if you don't already have a way to bind and control them.
There is also no detailed information on the Riders in Red, because:
No. The only Apparitions that Mathilde has detailed information of are those that people survive.
 
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While digging through lore on the Southlands for some hopefully fun ideas to suggest later.

I'm pretty sure that the 'Apemen Beastmen' are just normal Gorillas people were VERY surprised to see when exploring the jungles.
 
[X] Plan I'm Just Gonna Dip Out Of Voting Until I Feel Confident About Anything Whatsoever Again

(apologies if this isnt something i'm supposed to do but I couldn't really think of a better way to remove my votes without having to go back through all my posts where I voted and edit them all xP)
I'm just waiting on Boney to figure out where my vote should go. If it turns out we're technically 3/6 AP on finishing our sword style then I think we should drop down to just 1 AP on it, and I'll just have to accept we're still not fully finishing it for... many turns in the future. But if 2 AP is enough to finish it, then I'll want to stick with the current plan.

Until Boney weighs in and clarifies things, I too am really uncertain where my vote should go. We just don't know.
 
Honestly the more I think about it the more I want to do the apparition capture on t43(or t44 if something unexpected happens), after finishing swordstyle through turns 41-42.

Guess I'll sleep on it, though, because its almost an hour past midnight and I'm a tired gal.

EDIT: I guess it would be somewhat difficult to fit in on t43 tho, if we want to do a liminal realm action and the morbs action on that turn as well... Okay, I'm gonna go to bed for real now.
 
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While digging through lore on the Southlands for some hopefully fun ideas to suggest later.

I'm pretty sure that the 'Apemen Beastmen' are just normal Gorillas people were VERY surprised to see when exploring the jungles.

In the 5th century BC, an explorer called Hanno claimed to have encounter a strange tribe of humans who were both incredibly hairy, and savage. He called them the Gorillai.
In the 1800s, scientists decided to name a species of ape after Hanno's Gorillai, calling them gorillas.

There's no evidence that Gorillai and gorillas are the same thing—indeed, the original account of Hanno's travels were so heavily edited to protect trade routes that it ishard to prove anything he wrote was actually real—but still, it would be funny if they were.
 
I think we should be aiming to get the Snek Juice line done Turn 43. Turn 42 we do the Liminal Realm with Gambler in a desert and write half the book, turn 43 we do the Orbs and write the second half.
 
[X] Plan Swordfall and Codifying
[X] Plan Codifying and Swords
[X] Plan Codifying and Swords on a Solid Foundation
 
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Boney talks about them separately and, importantly, talks about them differently with regard to the benefit the training sword provides, which strongly implies that they are distinct options. So there are really two stretch goals for Branarhune, not just one, and we need to decide if we want to do both of them or just one of them.

If given the choice, I think I would prefer to just refine the guard bypass for Branarhune, rather than do the double-tap, and then call the style done, since if the guard bypass works it does the thing the double-tap does but faster, and Boney has said that the training sword would be a "big help" for the guard bypass, meaning we're in better shape to do it than we were before.

The thing I'm worried about is us not being done with the style at the time we thought we would be done with the style, or finishing the style in a suboptimal way because we misunderstood what our options were. As I outline above in this post, I think there's good reason to believe that there are six potential actions for Branarhune, not five: four base and two extra.

Boney, if you see this, can you shed some light on what the potential "stretch goals" for Branarhune are? Is it just the double-tap as a workaround to failing the guard bypass like we'd been thinking, or are both the double-tap and the guard bypass available?
@Boney Are there three possible AP remaining for the sword style, instead of two? One for finishing the style, one for refining the Guard Bypass, and one for doing the Double Tap as an extra/bonus? For over a year, I (and many others) have been under the impression that there was only 2 AP at maximum instead.

You can figure out a better guard bypass with a training blade or develop the double-tap for something that has a similar effect or you can learn both even though they both fill the same niche and for most situations one is as good as the other. A separate vote will be held when progress reaches or exceeds 4/4 that will lay out exactly what Mathilde currently has and what benefit she thinks there might be in going for more.
 
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