VOTE
[X]Plan Nosey Parker
-[X] Activate All Things Betray: 1 WP
-[X] Knock on the door. If noone answers, try to look inside through the open window. Then try the door to see if its unlocked, using a handkerchief or paper towel.
-[X]Remember to check the murder site and asking the question before leaving
-[X]STUNT: You stare at the open window for a moment, its openness at variance with -you check-every other house on the street that you can see. "Clippy" you murmur "Take a look at the DMV records for the Greenes, and find out what they drive.". With that you step out of the car, taking a couple sheets off the paper towel roll you keep in the front passenger seat. And as you walk up to the front door, you focus, and the world assumes c l a r i t y.
RATIONALE
Activating All Things Betray gives us -3DC to Perception rolls, and adds Perception to our Initiative rolls if we have to join battle.
According to the Sensory Acuity Prana fluff from the Solar charmset(pg 97, ExWoD), a -3 DC reduction in Perception rolls is good enough to, and I quote: <<<She can hear a person's heartbeat from rooms away, read a sheet of paper by letting her fingers trail across the ink on it, and count the hairs on a fly's legs from across a room.>>>
-3DC to Perception + Alertness rolls of 4(Per 2 + Alertness 0 + Stunt 2)
-3DC to Perception + Occult rolls of 7(Per 2 + Occult 5 + Stunt 2)
Awareness already benefits from Usum's -2DC, so thats a net -5DC to Perception + Awareness rolls of 4 (Per 2 + Awareness 0 + Stunt 2).
Basically, if anything magic is going on in our vicinity, we should pick it up just fine.
And even with our dicepool of Per + Alertness 2 + Stunt, we should have a good chance of picking up on even purely mundane signs in our vicinity.