And What a Dance it Was (NO SV, War is Coming, Prepare)

Well, since it seems that your plan will win I have a few suggestions @ColonelRogers to swap a few of the training for the equivalent that we have already unlocked via our mentors... Simply because we could learn them with a bonus, or build in what we already have instead of trying to learn something new (which will make it so that we will have to spend more actions to master those skills than otherwise)

-[X]Learn skill: Governance/Stewardship
We can probably change that for Money handling, since it serves basically the same function...
Money Handling (Skilled): You keep a firm hand on the purse strings of your ship, and in your personal finances. (+20 to financial rolls)
-[X]Learn skill: Naval Command/Tactics
This is explicitly covered by sailing...
Sailing Rank (Competent): You are a sailor who has a knack for knots, commands and sailing the seas. (No roll bonus to Naval and commanding fleets.)
-[X]Learn skill: Court Intrigue
I feel like you are not giving Theatrics enough credit here, with theatrics we learn not only how to lie well but also how to "perform an inspiring role" which kind of covers both intrigue and a powerful tool for inspiring men under our command
Theatrics(Trained): All the World's a stage. You just have the talent to play many parts. (+10 bonus to acting, and lying)
-[X]Learn skill: Speech
I don´t think that this would be that useful, we are not mute for a speech impediment that can be healed with logopedic techniques, we are mute because of Trauma, so we need to actually heal from our trauma before being able to speak again...

Besides that, Jousting is kind of a big deal here, Tourneys are a great way of gaining some coin and popularity, which a prince like use could really use.
 
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@Fanhunter696 You are absolutely correct about the Sailing skill, and I sort of agree with the speech thing as well. I think governance or stewardship is different than money handling as a whole, though it'd probably encompass money-handling too so who knows. As for Theatrics, I'm still not convinced; I suppose it will be useful for charisma and has a role in intrigue. Perhaps Court Intrigue itself is too broad, but I view it as more than just being able to lie or act dishonestly. It's subtlty, espionage, information gathering etc. Makes me sort of question if it's too broad to be viable.

I'm open to changing Naval Command to Sail (since that's probably what's going ot happen anyway) or just letting Magoose fold it into the Sailing skill if it ends up winning. I would also be up for replacing Speech with something else if people hadn't already started voting for it...

In practice, I'm probably going to let Magoose decide if and how he wants to incorporate the skills within the plan. If everyone who has already voted for the plan is down with changing Speech to something else, I'm down to change it. If not, I'll probably vote for jousting the next time one of these skill votes come up.
 
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Dammit guys, every plan maker, myself included, have just forgotten to include the most OP Skill in Magoose´s quest... TIME MANAGMENT
Time management skill is set to 5/5.

+2 to business and Personal Actions.

If you decide to use fewer actions than provided, gain a +20 to all rolls.
I mean we would be getting 2-3 more actions to interact with people and training, what is not to like?

So I am modifying my plan to include it.

[X]Plan: Adventures in Dragonstone (With Time Management).
-[X]Lucien
-[X]Train skill: sword and shield
-[X]Train skill: horseback riding
-[X]Train skill: Court Diplomacy
-[X]Train skill: Navigation and Sailing
-[X]Learn skill: Jousting
-[X]Learn skill: Bow
-[X]Learn skill: Theatrics
-[X]Learn skill: Camouflage
-[X]Learn skill: Tactical Command
-[X]Learn skill: Time Management
-[X] Banner (A one headed dragon on a blue field, the dragon is flying above a westerosi ship colored black)
-[X]You were at Dragonstone, looking at The Sheepstealer for the first time: She was a strange beast, but she seemed to be acknowledging and accepting your presence. You were trying to teach that blasted glutton to fish, and stop stealing sheep. And protect her from the Cannibal and idiots who sought to tame her.

And since the other adventures seem quite interesting I am doing a couple more different plans with the only difference being the adventure, I hope that it is allowed @Magoose

[X]Plan: No Time To Explain!!! Mysterious Maester Edition (With Time Management).
-[X]Lucien
-[X]Train skill: sword and shield
-[X]Train skill: horseback riding
-[X]Train skill: Court Diplomacy
-[X]Train skill: Navigation and Sailing
-[X]Learn skill: Jousting
-[X]Learn skill: Bow
-[X]Learn skill: Theatrics
-[X]Learn skill: Camouflage
-[X]Learn skill: Tactical Command
-[X]Learn skill: Time Management
-[X] Banner (A one headed dragon on a blue field, the dragon is flying above a westerosi ship colored black)
-[X]You were with Daemon, on the Road, with his children: He was angry and mad, but the moment you saw Maester Vaegon… sitting at a tree. "Good, we don't have much time."

[X]Plan: Trying to save Aemma (With Time Management).
-[X]Lucien
-[X]Train skill: sword and shield
-[X]Train skill: horseback riding
-[X]Train skill: Court Diplomacy
-[X]Train skill: Navigation and Sailing
-[X]Learn skill: Jousting
-[X]Learn skill: Bow
-[X]Learn skill: Theatrics
-[X]Learn skill: Camouflage
-[X]Learn skill: Tactical Command
-[X]Learn skill: Time Management
-[X] Banner (A one headed dragon on a blue field, the dragon is flying above a westerosi ship colored black)
-[X]Your Parents being made members of the court: Father was made Master of Ships, which was a powerful political statement after Corlys requested a leave of absence for dealing with a personal matter. Mother was also the nurse to assist Aemma Arryn… but she was having a great many doubts.
 
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I like this plans the most. As for logistics for us personaly we should have learned what we need for ourself after years on the road, and i dont think we have that good of an opertunity to learn army logistics

[x] Plan: Adventures in Dragonstone (With Time Management).
- [x] Lucien
- [x] Train skill: sword and shield
- [x] Train skill: horseback riding
- [x] Train skill: Court Diplomacy
- [x] Train skill: Navigation and Sailing
- [x] Learn skill: Jousting
- [x] Learn skill: Bow
- [x] Learn skill: Theatrics
- [x] Learn skill: Camouflage
- [x] Learn skill: Tactical Command
- [x] Learn skill: Time Management
- [x] Banner (A one headed dragon on a blue field, the dragon is flying above a westerosi ship colored black)
- [x] You were at Dragonstone, looking at The Sheepstealer for the first time: She was a strange beast, but she seemed to be acknowledging and accepting your presence. You were trying to teach that blasted glutton to fish, and stop stealing sheep. And protect her from the Cannibal and idiots who sought to tame her.
[x] Plan: Trying to save Aemma (With Time Management).
- [x] Lucien
- [x] Train skill: sword and shield
- [x] Train skill: horseback riding
- [x] Train skill: Court Diplomacy
- [x] Train skill: Navigation and Sailing
- [x] Learn skill: Jousting
- [x] Learn skill: Bow
- [x] Learn skill: Theatrics
- [x] Learn skill: Camouflage
- [x] Learn skill: Tactical Command
- [x] Learn skill: Time Management
- [x] Banner (A one headed dragon on a blue field, the dragon is flying above a westerosi ship colored black)
- [x] Your Parents being made members of the court: Father was made Master of Ships, which was a powerful political statement after Corlys requested a leave of absence for dealing with a personal matter. Mother was also the nurse to assist Aemma Arryn… but she was having a great many doubts.
 
[X]Plan: No Time To Explain!!! Mysterious Maester Edition (With Time Management).

[X]Plan: Adventures in Dragonstone (With Time Management).
 
[X]Plan: Trying to save Aemma (With Time Management).


[X]Plan: No Time To Explain!!! Mysterious Maester Edition (With Time Management).
 
Damn that was a close vote on who would be the ruler. Literally came down to the mod bonus on who would win. Which makes me curious on how much mod bonus did Lucien bring to the table. Oh and who actually voted for who. This could easily lead to trouble down the road if the Velaryons are willing to risk a civil war so Rhaenys can get the throne.
 
[X]Plan: Trying to save Aemma (With Time Management).

[X]Plan: No Time To Explain!!! Mysterious Maester Edition (With Time Management).
 
[X]You were at Dragonstone, looking at The Sheepstealer for the first time: She was a strange beast, but she seemed to be acknowledging and accepting your presence. You were trying to teach that blasted glutton to fish, and stop stealing sheep. And protect her from the Cannibal and idiots who sought to tame her.
 
If @Magoose say that we cannot learn Sailing and navigation together, I will just erase the navigation portion and focus on sailing this turn.
That is incorrect.
we are mute because of Trauma, so we need to actually heal from our trauma before being able to speak again...
And that is an action we can take, regardless of where you are at.
Besides that, Jousting is kind of a big deal here, Tourneys are a great way of gaining some coin and popularity, which a prince like use could really use.
Let me tell you this:

Since Viserys is King, we have a glorious opportunity to become one of the best tourney knights once we're knighted.

Because there are tournaments galore in this time.
That is not good. Not good at all. The vote being as close as it was is not okay. Oh shit. That's gonna be real fucking ugly soon
Yep. While it won't devolve into full on civil war...

There will be violence.
Dammit guys, every plan maker, myself included, have just forgotten to include the most OP Skill in Magoose´s quest... TIME MANAGMENT
I actually nerfed it a little bit.

Just a little.
Which makes me curious on how much mod bonus did Lucien bring to the table
+5. Would have been even closer without our support.
Oh and who actually voted for who. This could easily lead to trouble down the road if the Velaryons are willing to risk a civil war so Rhaenys can get the throne.
That depends on how Viserys handles the situation if Daemon can handle the situation on the Stepstones... along with other problems that will arise
Just wondering, what would have happened if Lucien had voted for himself?
Interesting things happen.
 
@Tabascoheath Why limit tactical command to small groups of men? We can just write in Military Tactics, which could cover anyhting from commanding small teams, battles, raids, etc. unless that's too broad? Also, are we forgoing strategy as well? We're a pretty martial character, so I wouldn't mind leaning into the more macro aspects of waging war.

Gonna be honest here, I see no need for either camouflage or theatrics skill...

Edit: Just gonna add another plan here.

[X]Plan: Princely Education
-[X] Appearance: Tabascoheath's Picture
-[X]Train skill: Sword and Shield
-[X]Train skill: Horseback Riding
-[X]Train skill: Court Diplomacy
-[X]Learn skill: Naval Command/Tactics
-[X]Learn skill: Court Intrigue
-[X]Learn skill: Military Command/Tactics
-[X]Learn skill: Military Strategy
-[X]Learn skill: Speech
-[X]Learn skill: Realm Politics
-[X]Learn skill: Governance/Stewardship
-[X] Banner (A one headed dragon on a blue field, the dragon is flying above a westerosi ship colored black)
[X]You were at Dragonstone, looking at The Sheepstealer for the first time: She was a strange beast, but she seemed to be acknowledging and accepting your presence. You were trying to teach that blasted glutton to fish, and stop stealing sheep. And protect her from the Cannibal and idiots who sought to tame her.

Differentiating Military and Naval tactics to make ground warfare distinct from naval warfare. Also, though I consider the Lying skill useful, am not sure if we want to keep Lucien honest or not so I replaced it. Otherwise, borrowed a lot from Tabascoheath's plan.
I'm coming to this late because time zone, I'm not trying to limit tactical command to small groups of men, I'm just differentiating it from something like "strategic command (armies)". I figure it's the better option to have early on because we have a higher chance of leading a smaller unit (upwards of a banner ~100 men) than leading an army. Also on the redundancy of my plan, I know that Magoose had stated at one point that having multiple skills with the same bonus would only allow us to use the situationally appropriate, so what I was think is stacking stuff like theatrics and court intrigue to get similar bonuses in different situations.
 
[X]You were serving as a Squire with Daemon, partaking in a tournament: The King's Landing Tournament grounds were incredible, and finally putting your training to good use.
 
[X]Plan: Princely Education
Voting for the plan without camouflage. He's spent years on the road without learning it, so what's the point?
There's also a dragon to consider.
 
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