@Tabascoheath Why limit tactical command to small groups of men? We can just write in Military Tactics, which could cover anyhting from commanding small teams, battles, raids, etc. unless that's too broad? Also, are we forgoing strategy as well? We're a pretty martial character, so I wouldn't mind leaning into the more macro aspects of waging war.
Gonna be honest here, I see no need for either camouflage or theatrics skill...
Edit: Just gonna add another plan here.
[X]Plan: Princely Education
-[X] Appearance: Tabascoheath's Picture
-[X]Train skill: Sword and Shield
-[X]Train skill: Horseback Riding
-[X]Train skill: Court Diplomacy
-[X]Learn skill: Naval Command/Tactics
-[X]Learn skill: Court Intrigue
-[X]Learn skill: Military Command/Tactics
-[X]Learn skill: Military Strategy
-[X]Learn skill: Speech
-[X]Learn skill: Realm Politics
-[X]Learn skill: Governance/Stewardship
-[X] Banner (A one headed dragon on a blue field, the dragon is flying above a westerosi ship colored black)
[X]You were at Dragonstone, looking at The Sheepstealer for the first time: She was a strange beast, but she seemed to be acknowledging and accepting your presence. You were trying to teach that blasted glutton to fish, and stop stealing sheep. And protect her from the Cannibal and idiots who sought to tame her.
Differentiating Military and Naval tactics to make ground warfare distinct from naval warfare. Also, though I consider the Lying skill useful, am not sure if we want to keep Lucien honest or not so I replaced it. Otherwise, borrowed a lot from Tabascoheath's plan.