Voted best in category in the Users' Choice awards.
Baba Yaga exists in Warhammer as part of a very old Citadel Journal.

Back in the old days when GW were even more shameless than they are today.
See, i am not so sure. Citadel is, as far as i understand, largely driven by Fan-submissions that were essentially wishlists. I am given to understand that it (The Kislev roster of which Baba Yaga was a part) was submitted by Tuomas Pirinen. I have no idea when he became officially employed by GW (he did get a job at White Dwarf sometime before Citadel Journal 16, which is the one that had Baba Yaga in it, got released, but the Kislev Army roster he made was getting published since rel. 14. He also wrote Mordheim, but that was in 1998, i think).

So i am somewhat dubious to the canonicity of it, as it is quite possibly just an army roster designed by a fervent fan.

You can find the magazine on dokumen.tips, at your own risk, thought the site appears to be safe.
 
Last edited:
As an aside, I'm actually starting a read through of the End Times. I've procrasinated long enough, I'm biting the bullet and going through the full story. I know some people enjoy seeing my reactions to stuff and they might find what I say to be enlightening in regards to lore, but this thread is pretty far separated from the canonical End Times, so I've been thinking of making an End Times read through thread. The first question is if people are interested enough in that idea to check it out if I do make it. I don't want to create a reaction thread if nobody wants it in the first place. The second is, where would I make the thread?
God yes that sounds amazing.
 
So quick question, our proposed sources for creating the Dusk Rider spell are an apparition called a Red Rider or something along those lines. I ask because I am wondering if they are intrinsically tied to their mounts or not, mostly because I figured having a dismounted variant for my Total War omake unit list would be interesting.
 
So quick question, our proposed sources for creating the Dusk Rider spell are an apparition called a Red Rider or something along those lines. I ask because I am wondering if they are intrinsically tied to their mounts or not, mostly because I figured having a dismounted variant for my Total War omake unit list would be interesting.

Red riders are literally fused to their mounts. I do not think you could make them infantry. That said you could make Handmaidens the infantry version. Since they would be bound in Ulgu they would also take on a shadowy form, Dusk Maidens perhaps if you want to keep the theme.
 
See, i am not so sure. Citadel is, as far as i understand, largely driven by Fan-submissions that were essentially wishlists. I am given to understand that it was submitted by Tuomas Pirinen. I have no idea when he became officially employed by GW (he did get a job at White Dwarf sometime before Citadel Journal 16, which is the one that had Baba Yaga in it, got released, but the Kislev Army roster he made was getting published since rel. 14. He also wrote Mordheim, but that was in 1998, i think).

So i am somewhat dubious to the canonicity of it, as it is quite possibly just an army roster designed by a fervent fan.

You can find the magazine on dokumen.tips, at your own risk, thought the site appears to be safe.
That list confuses me.

So, the first source to give any kind of detail on Kislev is Something Rotten in Kislev, from the Enemy Within campaign in 1st edition RP in the late 80s. It present a pretty different picture of Kislev- lets start with the fact that it has Gospodar as the lowest underclass and the rulers as Norse- but it does have the Ungols as a distinct ethnic group.

Claws of the Great Bear doesn't have Ungols, it has Cossacks, Sibyrians, and Huns.

At first I thought it was purely riffing on the bit about modern Kislev in the 4th edition Empire army book (which has Katarin and the Gospodar in their modern form) and throwing in a whole bunch of Russian tropes, from Baba Yaga to Kislevite Roulette. But there are actually a few things in there that seem like they were taken from SRiK. So it confuses me if Pirinen had read SRiK or not.

I don't think it's canon, really, or at least it doesn't matter- the only major element in the list that ever reappears are the Streltsi. No character original to the list, Baba Yaga or otherwise has ever reappeared, so I feel safe in saying that if it ever was canon, Realm of the Ice Queen and Kislev's 6th edition material wiped it all out.


On the topic of the new Kislev stuff- I have the theory that if they're ever introduced in-quest, the enchanted sleds for Little Grom and such were invented by Ljiljana taking some inspiration from RoW.
 
Red riders are literally fused to their mounts. I do not think you could make them infantry. That said you could make Handmaidens the infantry version. Since they would be bound in Ulgu they would also take on a shadowy form, Dusk Maidens perhaps if you want to keep the theme.
Wouldn't quite work, the reason I asked is because I plan to have the Dusk Riders to have the Gorefeast trait which is a trait that some of the new Khorne units have and is a bit of a nod to their lore. Essentially it gives them regeneration while in melee, which when combined with the Dusk Riders Ethereal nature means that in a melee grind against troops without magical attacks they are true monsters that refuse to die.

Will just stick with them being a cavalry unit then.
 
Here's a quick loredump on Ostermark, for those who might not be familiar with this province.

The League of Ostermark is one of the youngest Provinces in the Empire, founded in the 19th century after the destruction of their former capital Mordheim. If you don't know what Mordheim is, go watch a playthrough of Bloodborn and you'll get a good idea of what it's supposed to look like.

With the destruction of the capital—and the deaths of the ruling family and every major member of the government—the various towns and villages banded together to form the semi-democratic League of Ostermark.

That's right, Ostermark is a democracy. Sort of. The province is ruled by a council of Nobles who are lead by a Chancellor, which is their term for an Elector Count. Can't seem to dig up how the democratic process works, unfortunately. I suspect it's either land=votes or the largest landholders have an automatic seat on the council, and the council then chooses a first among equals, who is then named Elector by the Emperor.

Geographically, they have Sylvania to the south, the World's Edge Mountains to the east, and Kislev to the North, so they are pretty much surrounded by hostility. Their friendship with Karak Kadrin mitigates this to some extent, but the people of Ostermark have grown used to conflict regardless. The province can be split into four regions, two of which are forests; Gryphon's Wood to the north and the Dead Wood to the south (containing the ruins of Mordheim). Both of these are littered with ancient ruins. Between these are the Moorlands and the Veldt. The Moorlands consist of low hills, lakes and fens, and are sparsely populated aside from sheep and cactus fiefs. The Veldt is a large, open grassland perfect for the breeding and rearing of horses, and has been the cause of numerous border conflicts between Ostermark and Kislev, who both value that sort of terrain.

Ostermarker's are often criticised for being "half-kislev", and have a slight kislev accent. They also use archaic words and Kislev loan words in their speech. They are known for their love of life, horses, vodka, and dancing, and are characterised by their quick tempers, but also they are quick to moroseness. They have many traditions and superstitions about death, which are often described as "theatrical" and "flamboyant", and widows never remarry. Carpenters can make good money by carving out coffins, and priests of Morr are highly respected for their ability to ward off hauntings. Ulric, Taal, Rhya and Sigmar are also venerated by the people of Ostermark—so basically the Northern gods, but with Morr instead of Manann.

The capital, Bechafen, is located within Gryphon's Wood on the banks of the Talabec, and is famous for boatyards and its water powered sawmills, donated by the King of Karak Kadrin, with which it uses to produce the finest rivercraft in the Empire. During the Storm of Chaos (which hasn't happened yet) the Sigmarite Lector of Wolfenburg relocated here as it held the largest surviving temple to Sigmar in the east—currently, the Lector should still based in Ostland.
 
Here's a quick loredump on Ostermark, for those who might not be familiar with this province.

The League of Ostermark is one of the youngest Provinces in the Empire, founded in the 19th century after the destruction of their former capital Mordheim. If you don't know what Mordheim is, go watch a playthrough of Bloodborn and you'll get a good idea of what it's supposed to look like.

With the destruction of the capital—and the deaths of the ruling family and every major member of the government—the various towns and villages banded together to form the semi-democratic League of Ostermark.

That's right, Ostermark is a democracy. Sort of. The province is ruled by a council of Nobles who are lead by a Chancellor, which is their term for an Elector Count. Can't seem to dig up how the democratic process works, unfortunately. I suspect it's either land=votes or the largest landholders have an automatic seat on the council, and the council then chooses a first among equals, who is then named Elector by the Emperor.

Geographically, they have Sylvania to the south, the World's Edge Mountains to the east, and Kislev to the North, so they are pretty much surrounded by hostility. Their friendship with Karak Kadrin mitigates this to some extent, but the people of Ostermark have grown used to conflict regardless. The province can be split into four regions, two of which are forests; Gryphon's Wood to the north and the Dead Wood to the south (containing the ruins of Mordheim). Both of these are littered with ancient ruins. Between these are the Moorlands and the Veldt. The Moorlands consist of low hills, lakes and fens, and are sparsely populated aside from sheep and cactus fiefs. The Veldt is a large, open grassland perfect for the breeding and rearing of horses, and has been the cause of numerous border conflicts between Ostermark and Kislev, who both value that sort of terrain.

Ostermarker's are often criticised for being "half-kislev", and have a slight kislev accent. They also use archaic words and Kislev loan words in their speech. They are known for their love of life, horses, vodka, and dancing, and are characterised by their quick tempers, but also they are quick to moroseness. They have many traditions and superstitions about death, which are often described as "theatrical" and "flamboyant", and widows never remarry. Carpenters can make good money by carving out coffins, and priests of Morr are highly respected for their ability to ward off hauntings. Ulric, Taal, Rhya and Sigmar are also venerated by the people of Ostermark—so basically the Northern gods, but with Morr instead of Manann.

The capital, Bechafen, is located within Gryphon's Wood on the banks of the Talabec, and is famous for boatyards and its water powered sawmills, donated by the King of Karak Kadrin, with which it uses to produce the finest rivercraft in the Empire. During the Storm of Chaos (which hasn't happened yet) the Sigmarite Lector of Wolfenburg relocated here as it held the largest surviving temple to Sigmar in the east—currently, the Lector should still based in Ostland.
It's worth noting that there's some confusion over Ostermark's founding, as they were one of the original 12 tribes.

I think it's the case that they were a province, then became dominated by Talabecland, before breaking free during the Age of Three Emperors.
 
I find the information post of the DoDA a very good to quickly familirise and remind myself;


Which is now apparantly. So without further ado, I present:

Dutch's Imperial Culture Corner

Now with 50% less paint skillz.



Where we have a look at the various Provinces of the Empire. Who knows, maybe you guys end up learning something new.

Today we'll be having a look at our other Ally Ostermark


Ostermark


As before, we'll start with some quick info.




Stuck between Kislev in the North, the World's Edge mountains to the east and Sylvania in the South, it is no wonder that large parts of Ostermark show the worst of its three neighbors. Large parts of the province suffer from harsh Winters, muddy Springs and Summers without much sunlight. Other parts of the Mark provide excellent conditions for farming, and are the reason why Ostermark is known for its agricultural products.

Ostermark can be divided into four main parts. The Gryphon woods in the north, The Veldt in the north-east, the Black Moors in the center and the Dead Wood in the south. The Province's political and economic heart lies in the Gryphon woods since the destruction of the old capital at Mordheim in 1999 IC, here you can find the Elector Count's seat of power, Bechafen. The region's main exports are lumber and riverboats, which are considered some of the best in the Empire.

The Dead Woods in the south are often avoided, with people taking the long route through the Moors or the river Stir rather than to brave the forest. This is not without cause, locals swear they hear screams coming from the forest at night and anyone who enters comes back mad and mutated, if they come back at all. Ever since the destruction of Mordheim the forest has been considered cursed.



The central portion of the province, the Black Moors, is mostly home to isolated farms and cottages. With whatever towns and villages it has spread along the rivers or trade routes. The region is mostly calm with the exception of the Eerie Downs. The Downs are rumored to hold the location of a great battle against the Vampire Counts of Sylvania. Legends say that when the bodies were raised to serve in the Count's armies their souls where left behind. Even now floating lights stalk the hills, trying to trick ignorant travelers and lead them to their deaths so they can steal their bodies and live again. The travellrs then join the spirits in the Downs, waiting for the next unlucky victim.

The Veldt is the heart of Ostermark's agriculture and the place where the Ostermarkers raise their famous horses, which are prized for their size and strength.




Even in the days before the Empire, the Ostagoths who inhabited the region that would become Ostermark knew they were stronger together than apart. The region was a gateway to the pre-Empire lands and its people fought against Goblins, Orcs and Trolls. After the battle of Black Fire pass the newly made Elector Count Adelhard and his men would take many mistresses from the lands of Averland, Talabecland and Stirland during their journey home, introducing many new bloodlines to the region now named Ostermark or "Eastern March".

More new blood came from the Ungols during their invasion in the 18th century, bringing with them the horse breeding culture Ostermark is now known for. Kislevites would also cross the border, but more often as settlers than conquerors. All of this formed a people who, while still recognizable Imperial in culture and language, where distinctly different to their western cousins.



Ostermarkers are often stout and thickset, their eyes tend to reveal an eastern heritage brought by the Ungols. Men prefer to wear thick moustaches instead of beards and high-peaked fur hats are more popular than the floppy hats worn in the rest of the Empire. Women wear their hair loose if single or in a long braid in various styles when married. People living in the colder parts of the province tend to wear several layers of clothing that make them look old fashioned to the rest of the Empire.

At their best, Ostermarkers are known for their vibrant souls, with a love for life, horses, dancing and alcohol. Their women in particular are known for their quick tempers and passionate nature. Reiklanders in particular tend find themselves dumped semi-naked in the Veldt after attempting to seduce a maid of Ostermark , often by the maid herself.

Few people look at Ostermarkers in this way, however. Most claim that they are half Kislevite, half peasant and entirely morose. Famed for drinking binges, elaborate funerals or combinations of the two, people often fear asking an Ostermarker how their day was, expecting a depressive monologue.

At their worst, the people of Ostermark are obsessed with death. Woman seldom remarry, since no Ostermarker husband would stay in Morr's realm knowing his wife was with another man. Fear of hauntings makes priests and exorcists of Morr very welcome in Ostermark. Carpenters are very much in demand to make elaborate coffins that are popular in the province. To an Ostermarker flamboyant despair is traditional and expected. Death is common and expected in a province that is often raided, destroyed and plundered.

Like Ostlanders, Ostermarkers have Kislevite tones in their speech. They speak Reickspiel with a distinct accent, vowels are heavily rounded and "th" sounds rendered almost as "d", something often used to make Ostermarkers the butt of many jokes. Unlike Ostlanders, they have a musical quality to their language. Words forgotten by the rest of the Empire are often used and terms are borrowed from Kislevites. The accent is easy to imitate and tends to be used by drunken nobles as a comedy party piece.

 
It's worth noting that there's some confusion over Ostermark's founding, as they were one of the original 12 tribes.

I think it's the case that they were a province, then became dominated by Talabecland, before breaking free during the Age of Three Emperors.

Well, the people have been around forever—they were the Ostagoths, who answered Sigmar's call to arms and sent a bunch of axemen to fight at Black Fire Pass. But the state known as the League of Ostermark has only existed since the 2000's.

But you're right that it's unclear what Ostermark was before the destruction of Mordheim—my books don't seem to say anything on the matter.
 
I think it would be a safe bet to say there was some kind of hereditary ruler descended from the tribal chiefs of old... actually what do we know of the leadership of the tribe in Sigmar's day? That might clear things up at least a little.
 
Ostermark had a more traditional hereditary Elector Count up until the destruction of Mordheim, ending with Elector Count Ignatius Steinhardt von Ostermark, whose legacy can be summarized as 'yikes'.
 
*checks wiki*

Yikes is right. I can see why they embraced the joys of democracy.
A note that it's a Semi-Democracy, not a full one. The Chancellor/Elector Count of Ostermark is from the family line of the Princes of Bechafen thanks to their services in the aftermath of Mordheim's destruction, it's just that all the Noble heads of the League of Ostermark need to confirm with each other for that individual to become the Chancellor. Wolfram Hertwig is from the same family that's ruled Ostermark for hundreds of years since Mordheim. The Trade League of Ostermark consists of nobility, and those who attain a position become nobility and therefore have an advantage in maintaining their position.

Ostermark transitioned their nobility into a more trade centric focus, but there is no voting of the populace as far as I know. It's all executives doing the voting.
 
A note that it's a Semi-Democracy, not a full one. The Chancellor/Elector Count of Ostermark is from the family line of the Princes of Bechafen thanks to their services in the aftermath of Mordheim's destruction, it's just that all the Noble heads of the League of Ostermark need to confirm with each other for that individual to become the Chancellor. Wolfram Hertwig is from the same family that's ruled Ostermark for hundreds of years since Mordheim. The Trade League of Ostermark consists of nobility, and those who attain a position become nobility and therefore have an advantage in maintaining their position.

Ostermark transitioned their nobility into a more trade centric focus, but there is no voting of the populace as far as I know. It's all executives doing the voting.

I get that. I was using the term in the broader historical sense. Forms of democracy that limit the right to vote are still technically democracy, just not our modern understanding of it. After all we speak of Athenian Democracy and they had slaves, never mind the population of freemen that were technically counted 'strangers' after multiple generations in the city.
 
Last edited:
I get that. I was using the term in the broader historical sense. Forms of democracy that limit the right to vote are still technically democracy, just not our modern understanding of it. After all we speak of Athenian Democracy and they had slaves, never mind the population of freemen that were technically counted 'strangers' after multiple generations in the city.

Yeah, the Athenians went "Anyone can vote" and then put a massive asterisk next to the "anyone" part. Male, freeman, over 30 years of age, and is a citizen, and you're only allowed to become a citizen if your parents were also citizens.

And even then, only 6000 people could vote at a time because that's how many people they could fit into the voting hall.
 
@Boney, can any of the members of WEB-MAT read/speak Eltharin? There's been a mention of Egrimm learning Eltharin, does Mathilde know how that's going? Will WEB-MAT members learn Eltharin passively or do we need to get them tutors/teach them personally?
 
@Boney, can any of the members of WEB-MAT read/speak Eltharin? There's been a mention of Egrimm learning Eltharin, does Mathilde know how that's going? Will WEB-MAT members learn Eltharin passively or do we need to get them tutors/teach them personally?

To varying and growing degrees. They are getting to learn it by full immersion and that's going to be better than whatever horrors I'm sure I'd uncover if I looked into how languages were formally taught in this era.
 
To varying and growing degrees. They are getting to learn it by full immersion and that's going to be better than whatever horrors I'm sure I'd uncover if I looked into how languages were formally taught in this era.
Got it. Could you elaborate on their current reading abilities? Because there's a pile of Eltharin texts in our artefact list, and I'm wondering if it's possible to let someone from WEB-MAT take a look at them or if it's a complete non-starter.
 
Got it. Could you elaborate on their current reading abilities? Because there's a pile of Eltharin texts in our artefact list, and I'm wondering if it's possible to let someone from WEB-MAT take a look at them or if it's a complete non-starter.

They'd have enough Eltharin to be able to grapple with the material. The real challenge there would be trying to extract some kind of meaning from the various rubbings themselves, rather than the associated notes.
 
Back
Top