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have you decided on/has Mathilde ever experimented with how far away her sword can be and still be recalled to her hand?
[Rune of the Unknown: when held by its owner, at a thought it can disappear, and will reappear again when desired. If not currently disappeared, weapon can be summoned to the owner's hand from a distance of up to several hundred yards.
not exact, but Matilde's throwing distance should be within it.

[x] Longshanks
 
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A sword is not exactly aerodynamic. Kragg's sword is powerful, but unfortunately he did not focus on having it defy projectile physics. Maybe if we had gone with a hammer it would be better.
 
M / Shadowsteed: A mystical and supernaturally fast horse is summoned that will carry you or one you designate, until it is dismounted or until dawn the next day, whichever is first.
Mastery - Shadowrider: Your Shadowsteed is as familiar and easy to control as your own two legs. +5 Martial when mounted on a Shadowsteed, no penalty to rapid distance travel.
- Averages about 25 miles per hour, and Mathilde can comfortably ride for about ten hours a day. Beyond that will test her endurance.
"Travelling by Shadowsteed?" You nod. "I'll keep you company at least part of the way back, then."
Did Mathilde had enough time riding with Regimand to show off her Shadowrider mastery?

This is a very important question and not at all related to my mental image of Mathilde speeding around Regimand like an overexcited child who finally learned how to ride a bike and now try to show off her old man.
 
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If Mathilde absolutely needs to be at range to kill something, we have a number of options that are superior to chucking a greatsword.
 
A sword is not exactly aerodynamic. Kragg's sword is powerful, but unfortunately he did not focus on having it defy projectile physics. Maybe if we had gone with a hammer it would be better.
Swords can be thrown like javelins quite effectively, and with Branalhune's returning trick, it would even avoid the biggest disadvantage the technique has.

But Mathilde carries guns and has shadow knives. So no throwing greatswords.

Hammers are terrible things to throw, unless they have the master rune of flight.

Did Mathilde had enough time riding with Regimand to show off her Shadowrider mastery?

This is a very important question and not at all related to my mental image of Mathilde speeding around Regimand like an overexcited child who finally learned how to ride a bike and now try to show off her old man.
Mathilde is famous in Stirland for her speed on a shadow steed. I don't doubt Regimand knows about her feats with it.
 
Alright, I'm in a state to do a reaction post, so here goes. Not much is in the update as a result of it being a transition, but I'm already getting a different vibe to this mystery than the one in Talabheim. Maybe it's the way that Boney set the scene, but the choked and dark atmosphere of Bechafen and the surrounding forest gives a different vibe to the urban Talabheim that involved lots of Urban maneuvering. It's still too early to tell, but I can see the beginnings of a different arc starting from the word go, which I appreciate. Leave it to Boney to make two mysteries in the same turn and not have it be repetetive.
I think part of it is that while they are both mysteries, they are both very different types of puzzles.

Talabheim was a locked room on a timer, we had the information needed to start, we just had to find the other pieces and put them together in time.

The Forest is going to be a treasure hunt with mapped area but no markers. (But no real timer outside of Mathy's schedule.)

In someways, this is going to be harder, because we might not find what's happening before it's time to move on an pass the buck and our notes to the jades, or we might just get it wrong and blame it on one thing and miss the other thing.
 
Mathilde is bound by the limitations of time and space, so she can only approach one group first. What she does after that is not being decided right now.
So what you're saying is that for Mathy to be in two places we first need to confuse time and space. To the spell-crafting notes!

(This being the internet, I shall note the above is a joke and not to be taken seriously. Actually confusing time and space about where Mathy is had many problems and so far only one workable spell that operates on it)
 
So what you're saying is that for Mathy to be in two places we first need to confuse time and space. To the spell-crafting notes!

(This being the internet, I shall note the above is a joke and not to be taken seriously. Actually confusing time and space about where Mathy is had many problems and so far only one workable spell that operates on it)
Can she cast spells through Wolf, I'm not sure if my familiar lore is mixing up.

Because Wolf and a basic illusion spell should, according to a certain frame of reference, be Mathy in two places at once.
 
Can she cast spells through Wolf, I'm not sure if my familiar lore is mixing up.

Because Wolf and a basic illusion spell should, according to a certain frame of reference, be Mathy in two places at once.
That requires Master's Touch or Master's Voice, neither of which we have:
Master's Touch: Spells can be cast through the Familiar - touch spells can target what the familiar is touching, the familiar's eyesight can be used to target spells, and so on.
Master's Voice: The Master can speak through the Familiar's mouth, both as a means of communicating and to cast spells if the Master is somehow prevented from speaking.
 
That requires Master's Touch or Master's Voice, neither of which we have:
Master's voice isn't really needed for Greys, as long as the wizard can speak properly while not hearing himself.

Heck, with the mental link to Wolf and the fact that the goodest of boys know a language, it might even be possible to listen.
 
Master's voice isn't really needed for Greys, as long as the wizard can speak properly while not hearing himself.

Heck, with the mental link to Wolf and the fact that the goodest of boys know a language, it might even be possible to listen.
I'm reluctant to accept an 'well actually' around the effect of a very clear 'you need this trait to do this thing' even if it is logical.

There is clearly an conceptual component to the trait letting you do that, not just the mechanical need to say the words.
 
I'm reluctant to accept an 'well actually' around the effect of a very clear 'you need this trait to do this thing' even if it is logical.

There is clearly an conceptual component to the trait letting you do that, not just the mechanical need to say the words.
Fair, through I do think that Master's Touch and Link of Psyche are a very powerful combination, I can see Boney ruling that the link is not usable for most spells purpose.
 
Given that Wolf had to learn LinguaP and didn't just know it automatically, he might be able to copy over our knowledge of spells but we wouldn't be able to cast through him.
 
The RPG makes a clear distinction between Link of Psyche, Master's Voice and Master's Touch. Perhaps certain GMs might allow shenanigans and the ability bypass the rules with enough technicalities based on their prerogative, but in the case of adjucating abilities that are supposed to be separate, it always falls to the Dungeon Master or in this case the Quest Master. In this case, while I am not Boney and cannot accurately tell literally every ruling he'd make, from personal experience and time I can make a guess that Boney's response would be that no you won't be able to use Link of Psyche to cast through Wolf. Call it a hunch.
 
Given that Wolf had to learn LinguaP and didn't just know it automatically, he might be able to copy over our knowledge of spells but we wouldn't be able to cast through him.

I am not even sure he has the soul structure to be able to cast magic. Broadly speaking you need
  1. Wind sense; the ability to feel the winds outside yourself
  2. Channeling capacity: the ability to pass through the winds
  3. Wind touch: the ability to feel the wind passing though your soul as you shape it
While I am pretty sure Wolf would have the first I am not so sure about the rest/
 
the idea of how creepy/pants wetting it would be to meet a dire wolf yelling Latin at you in a dark ally will not leave my mind now…
Worse, this is a world where yelling in latin can actually cast magic. And that is not to mention all the fright stories about beastmen and shapeshifter and Wizards who can wildshift and have bad tempers.
 
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