- Location
- Brazil
[X] Plan Labs
-[X][Lost] Donate 10 mats a turn for a year to the Lost and keep watch over them. Disavow them if they commit violent acts.
-[X][Faith] Build Upon A 'Consensual' - (Mirn) - (1/3 Turns Complete)
-[X][Faith] Ready Immediate Aid For The Missing Miners
-[X][Faith] Establish A Small Hospice - (Strul)
-- 6 FF
-[X][Diplomacy] New Settlement, Who Dis? - (4/6 Turns Complete)
-[X][Martial] Build An Armory - (Grand)
-[X][Learning] Learning To Take Census Pt.1 - (All Psychology) - (5/14 Successes)
--[X] PD, DoD, 6 FF
-[X][Learning] Sugar, Spice, And Everything Nice - (Biology/Chemicals) - (3/4 Successes)
-[X][Learning] A Shielded Approach - Reinforced Shield, Rusted "RIOT" Shield
-[X][Archeology] Prepare an Expedition - (GY-03) - (2 Turns)
-[X][Tree] Berth - Tiny - (2/3 Turns Complete)
-[X][Tree] Laboratories - Grand (sandcrete)
-[X][Holding] Expand The Living Spaces
--[X] Hire Contractors - x2
-[X][Martyris] Too Much To Do - (Assemble The Theorists! - (Common Metallurgy)
--[X] 4 FF
-[X][Martyris] Too Much To Do - Recover Personal Cutters - Intact - (The Unbroken, The Wall)
--[X] Establish A Trade Route From The Tree to Strul - (7d18)
-[X][Aria] To Convince A Core - (Aria)
-[X] Merchants - (All Are Free Actions)
--[X] Backroom Deals - (Central Region Security)
-[X] The Adventurer Guild - (1 Action)
--[X] Investigate - (-3 Materials)
---[X] The criminals that are sniffing around the Consensuals.
-[X] Stupendously Scholastic Scholars of Science - (1 Action Locked)
--[X] Suffer Their Arrogance - (3/4 Turns Complete)
-[X] Forge Clan Vanar-Feer - (1 Action Locked)
--[X] Engineers Galore - (Engineer) - (2/6 Turns Complete)
-[X] The Bureau For Imperial Civilian Logistics - (1 Action)
--[X] Grease The Wheels - (Learning To Take Census Pt.1)
-[X][Lost] Donate 10 mats a turn for a year to the Lost and keep watch over them. Disavow them if they commit violent acts.
-[X][Faith] Build Upon A 'Consensual' - (Mirn) - (1/3 Turns Complete)
-[X][Faith] Ready Immediate Aid For The Missing Miners
-[X][Faith] Establish A Small Hospice - (Strul)
-- 6 FF
-[X][Diplomacy] New Settlement, Who Dis? - (4/6 Turns Complete)
-[X][Martial] Build An Armory - (Grand)
-[X][Learning] Learning To Take Census Pt.1 - (All Psychology) - (5/14 Successes)
--[X] PD, DoD, 6 FF
-[X][Learning] Sugar, Spice, And Everything Nice - (Biology/Chemicals) - (3/4 Successes)
-[X][Learning] A Shielded Approach - Reinforced Shield, Rusted "RIOT" Shield
-[X][Archeology] Prepare an Expedition - (GY-03) - (2 Turns)
-[X][Tree] Berth - Tiny - (2/3 Turns Complete)
-[X][Tree] Laboratories - Grand (sandcrete)
-[X][Holding] Expand The Living Spaces
--[X] Hire Contractors - x2
-[X][Martyris] Too Much To Do - (Assemble The Theorists! - (Common Metallurgy)
--[X] 4 FF
-[X][Martyris] Too Much To Do - Recover Personal Cutters - Intact - (The Unbroken, The Wall)
--[X] Establish A Trade Route From The Tree to Strul - (7d18)
-[X][Aria] To Convince A Core - (Aria)
-[X] Merchants - (All Are Free Actions)
--[X] Backroom Deals - (Central Region Security)
-[X] The Adventurer Guild - (1 Action)
--[X] Investigate - (-3 Materials)
---[X] The criminals that are sniffing around the Consensuals.
-[X] Stupendously Scholastic Scholars of Science - (1 Action Locked)
--[X] Suffer Their Arrogance - (3/4 Turns Complete)
-[X] Forge Clan Vanar-Feer - (1 Action Locked)
--[X] Engineers Galore - (Engineer) - (2/6 Turns Complete)
-[X] The Bureau For Imperial Civilian Logistics - (1 Action)
--[X] Grease The Wheels - (Learning To Take Census Pt.1)
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