Is defeating the Bloodstone Emperor on its own worth a MR for Viserys?
How would it not be?

He is, in DP's words, far beyond the scope of power the likes of CR 28 Ymeri could even hope to achieve.

The Bloodstone Emperor broke the world and heralded the Long Night. He destroyed the Great Empire of the Dawn and rules the entire race of the Rakshasas in an endless cycle of death and rebirth.

He is, as far as we know, the greatest conduit of the Void on all of Prime Material.
 
How would it not be?

He is, in DP's words, far beyond the scope of power the likes of CR 28 Ymeri could even hope to achieve.

The Bloodstone Emperor broke the world and heralded the Long Night. He destroyed the Great Empire of the Dawn and rules the entire race of the Rakshasas in an endless cycle of death and rebirth.

He is, as far as we know, the greatest conduit of the Void on all of Prime Material.
So, that would be the end-game rather than Winter?
 
Okay… I must have missed where that was…
So, would that supersede the "Kicking Winter in the balls" MR, or would they be combined into a "Kicking the Void off of Planetos" MR?
 
Part MMMDCCCXIV: By Silent Blades
By Silent Blades

Eleventh Day of the Ninth Month 294 AC

"Now!" The word echoes along paths unheard, though its results do not stay so. Stone quakes beneath your feet as the enthralled mage makes a pyre of the alchemical stores. Before your new friend's head can even turn to follow the noise Dark Sister is in your hand and for the first time in a long while the blade sings as it it drawn to battle.

That is the last sound the chamber hears as you spin forth a spell of silence over the whole of the chamber, a simple spell and one you are almost certain shall go unnoticed. The captain lunges across the table at you, but your cloak surges to life like a wave of gold and snatches the sword in his left hand while turning aside the dagger in his right.

Taking advantage of the opening you slash once across his chest and once for the throat. Most men would have lost their head to the second blow, but this is no man you face, but a zealot of the Brazen Throne forged in the flames of a centuries long war. He rolls out of the way, leaving a trail of blood behind him, and draws from his belt what at first seems to be a wand of steel and brass entwined.

It is all that you can do not to laugh... then you read the runes upon the haft as he grips it in both hands and the laughter sticks in your throat. It's not a weapon, but a warning. If he snaps that thing it will give away the position of the attack to the whole damn fortress.

You catch sight of Garin killing two of the guards with separate blows of his daggers left and right at the cost of having his back slashed with heavy scimitars while Ser Richard is a blur of steel and fire as he kills one of the dervishes and holds off the other two near him. Neither are close enough for this.

Time twists, as much as you dare twist it.

Darts of familiar arcane energy fly from the fingers of your left hand, fire hotter than the depths of the Sea of Flame, burrowing into the flesh of your foe where the sword blows had landed. The reek of burned flesh adds to the oils and the incense.

By the time you get our bearings back and reach Garin he has killed one more of his opponents, most of the rest trying to rush past Ser Richard to the door to save their lives or to give warning, perhaps both. Dark Sister does not seem to mind being used to stab a man in the back, then again given her last bearer she is perhaps more used to that than open battle.

Once the last of your foes is dead, even as you weave spells of healing over the others who had not been as fortunate as you in escaping injury, you send your thoughts outwards and downwards to the others. "How are you holding up?"

"We have golems or giants heading our way. We can hear them stomping about,"
Maelor replies this time. "Should we try to draw them away and run or join up with you a you make for the vault?"

What do you reply?

[] Try to re-join forces at the cost of slowing down your advance towards the vault so that you would be better prepared to face its guards

[] Head straight there while the others escape, they did their job playing distraction

[] Write in


OOC: This was probably not the most effective fight I could have ran, I likely missed out on some powerful low level spells, but I wanted to let Dark Sister have a moment in the sun. It has been a long time since she had the chance to shine.
 
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What would be the Capstone MR; that is, what would we have to do for MR 10? The two candidates that I can think of are "Wiping out the Void" and "Beginning the Restoration of the Upper Planes".
 
Okay… I must have missed where that was…
So, would that supersede the "Kicking Winter in the balls" MR, or would they be combined into a "Kicking the Void off of Planetos" MR?
Given the scope of each task I would definitely argue they're individual Mythic Ranks. It's not exactly a short campaign to end the Long Night in Westeros. This is a continent scale apocalypse that just happens to herald an even bigger apocalypse.
 
By Silent Blades

Eleventh Day of the Ninth Month 294 AC

"Now!" The word echoes along paths unheard, though its results do not stay so. Stone quakes beneath your feet as the enthralled mage makes a pyre of the alchemical stores. Before your new friend's head can even turn to follow the noise Dark Sister is in your hand and for the first time in a long while the blade sings as it it drawn to battle.

That is the last sound the chamber sees as you spin forth a spell of silence over the whole of the chamber, a simple spell and one you are almost certain shall go unnoticed. The captain lunges across the table at you, but your cloak surges like a wave of gold and snatches the sword in his left hand while your robes turn the dagger in his right.

Taking advantage of the opening, you slash once across his chest and once for the throat. Most men would have lost their head to the second blow. This is no man you face, however, but a zealot of the Brazen Throne forged in the flames of centuries long war. He rolls out of the way leaving a trail of blood behind him and draws from his belt what at first seems to be a wand of steel and brass entwined.

It is all that you can do not to laugh... then you read the runes upon the haft as he grips in in both hands and the laughter sticks in your throat. It's not a weapon, but a warning. If he snaps that thing it will give away the position of the attack to the whole damn fortress.

You catch sight of Garin killing two of the guards with separate blows of his daggers left and right at the cost of having his back slashed with heavy scimitars, of Ser Richard a blur of steel and fire as he kills one of the dervishes and holds off the other two near him. Neither are close enough for this.

Time twists, as much as you dare twist it.

Darts of familiar arcane energy fly from the fingers of your left hand, fire hotter than the depths of the Sea of Flame, burrowing into the flesh of your foe where the sword blows had landed. The reek of burned flesh adds to the scent of oils and incense.

By the time you get our bearings back and reach Garin he has killed one more of his opponents, most of the rest trying to rush past ser Richard to the door to save their lives or to give warning, perhaps both. Dark Sister does not seem to mind being used to stab a man in the back. Then again, given her last bearer, she is perhaps more used to that than open battle.

Once the last of your foes is dead, even as you weave spells of healing over the others who had not been as fortunate as you in escaping injury, you send your thoughts outwards and downwards to the others. "How are you holding up?"

"We have golems or giants heading our way. We can hear them stomping about,"
Maelor replies this time. "Should we try to draw them away and run or join up with you a you make for the vault?"

What do you reply?

[] Try to re-join forces at the cost of slowing down your advance towards the vault so that you would be better prepared to face its guards

[] Head straight there while the others escape, they did their job playing distraction

[] Write in


OOC: This was probably not the most effective fight I could have ran, I likely missed out on some powerful low level spells, but I wanted to let Dark Sister have a moment in the sun. It has been a long time since she had the chance to shine. Not yet edited.
Here's an edited version of the chapter, DP.
 
[X] Head straight there while the others escape, they did their job playing distraction.
-[X] Any confusion they can sow without delaying their escape would be appreciated. Spells (such as using a Blinding Glory charm), Summons (such as dropping Elemental Gems in their wake), or simply seeding the area through which they escape with as many Sultan's Tributes as they have available might distract forces which could otherwise turn their attention to us.
 
[X] Goldfish

Lets not risk things linking up.
It wouldn't just slow us down, but also seriously endanger the other group. Lya, Dany, and Maelor are extremely powerful, but their magic will be seriously impeded with attention on them. If they try to meet up with us rather than fleeing, they'll be facing significant physical threats they aren't equipped to handle.
 
It wouldn't just slow us down, but also seriously endanger the other group. Lya, Dany, and Maelor are extremely powerful, but their magic will be seriously impeded with attention on them. If they try to meet up with us rather than fleeing, they'll be facing significant physical threats they aren't equipped to handle.
Wait, thought that it was Waymar instead of Dany.
Edit: Checked, it's Waymar instead of Dany. Still not in a good position if they get noticed, but they have at least one melee focus character with them.
 
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Wait, thought that it was Waymar instead of Dany.
Nope.

Viserys brought Richard, Dany, Lya, Tyene, Garin, and Maelor on this mission. I forgot about Tyene, but just looked up that vote to confirm. Tyene is actually a decent combatant with her powerful sand whip, but none of the other group has a melee specialist in it. I wanted to include Waymar, but we ended up bringing Maelor instead for his greater knowledge of the City of Brass and Efreeti society. In hindsight, Waymar would have probably been a better choice, but even if he were with them, I wouldn't want them to try to fight their way to us.
 
why use flame elemental darts instead of another element? Don't these guys have elemental resistances?
Or are you still playing undercover?
Viserys can give them the Searing property, which along with his Fire Mastery feat allows him to inflict full damage when using Fire magic even against beings who are normally Immune to Fire.

Also, since we're on the Plane of Fire, all Fire magic is automatically Maximized and Enlarged. He also benefits from a nice bonus to the caster level and damage for Fire spells.

All in all, using Searing Elemental Fire Darts would have an effective 29th caster level to overcome Spell Resistance and would inflict 23 points of damage per dart, for a total of up to 115 if all darts strike. That's extremely good for a relatively simple 2nd level spell, and more importantly, since it's Fire magic of all things, it would be much less likely to attract attention from any mages set to monitor the wards.
 
I think that even before we get to the wardstones , destroying the gate to the CoB
Is more important to prevent heavy enemy reinforcements.

BTW , when we are killing the rune giants we must make sure to loot the bodies. :ninja: :evil:
 
A bit of bad news update-wise. I just came back from a very unfun trip to the dentist an I'm not sure I can focus on anything but the lingering pain right now.

If I tried to write now you guys would probably be facing the giant drill monster from hell.
 
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