Out of the Pan, Into the Fire
Eleventh Day of the Ninth Month 294 AC
Stone will work, but stone is 'loud', a spell of the sixth circle with the tang of the divine, or the draconic, both equally out of place in this place. For the flash of an instant you consider fire, a blaze so hot it could render the onrushing torrent to smoke and vapor, but you discard that as well. They would be prepared against flame, perhaps even such flame as you can conjure, so instead you whistle a song of the waves. The taste of brine so close to the tang of blood fills your mouth and a
wave rises before you like the tendril of some far off sea.
The liquid spills harmlessly into its depths, not that you have time to cheer.
"They know we are here, there is no way they would miss that!" Garin motions to the corridor, the wall, the activated spigots. "The question is are they going to try to fight us or evacuate? I think the latter would be quite the embarrassment."
You shake your head sharply. "This is not the Bazaar of Beggars, they don't put people here as punishment detail. They are going to do
both, hope to hand our heads to the Sultan for a prize, but at the very least not lose their treasure."
"Then they have moved the stones?" Ser Richard curses.
"No," you reply, thinking over the documents you have from the shaitans. "Wardstones are harder to move by gate than most things. They create destructive resonances if you keep them too close for days on end, that is why they keep from in another chamber. We need to intercept them on route along here..."
So saying, you conjure an illusory plan of the fortress, or at least as much of it as you could conceive from what your thrall said of it before his demise. Down a short corridor through the guardroom with its line of arcane launchers, then down the main air-shaft of the fortress to the gate room buried deep in its core.
You are six levels below the vault and seven above the gate in what you had come to realize is a position deliberately equidistant to both so now you have to guess what the officers in command will do. If they plan to move the wardstones right away, it would make the most sense to try to intercept them en route, where you would only have to worry about their escort. If they are planning to keep them in place and wait for reinforcements from the Brass City, then you should attack the vault directly.
Or you could try to take and neutralize the gate room, practically guaranteeing that you will be fighting those reinforcements but also giving yourself far more time to claim the wardstones. With only the three of you against whatever the first wave of response is likely to be that could well end in disaster, whereas the other two options are more the risk of your prize.
Which path do you choose?
[] Attack the Vault, the officers in charge are more likely to react defensively given their posting
[] Try to intercept the wardstones en route, given the sudden two-pronged attack they are far more likely to want to secure the stones
[] Strike for the Gate Room, highest risk for highest reward
OOC: I can now reveal your social rolls were not as good as might have been hoped. You guys ended up in the 'suspicious guests room', hence why there was a trapped corridor right outside. You could still have avoided the trap if Garin had made his spot check on the run, but he did not so you are not in the best position right now.