Faces of Fire
Eleventh Day of the Ninth Month 294 AC
It is considered unwise in cyvasse to try to take the pieces of one's opponent using the king, lest he be snared and the game lost, but the truly great player knows there comes a time and a place to break with caution if the prize is great enough, and this is great indeed. The fate of whole campaigns might be decided here as the battle can be won with a single stroke of the dagger. Of course, one might be forgiven for thinking the guises you have taken on are not precisely subtle or prone to stealth. Ser Richard makes for the grandest show, in armor of azer-forged steel, his face marked by the scars of a failed arcane brand, his hair a mass of flames. As is his wont when you play such games, he keeps one step behind you, hand on the hilt of his sword.
Now and again he glares at the passing patrols of dervishes to give silent credence to the notion that he is a failed initiate of their order. It is uncommon for the Sultan's most faithful servants to let one in such a position live, but for the rare failures of the order that are allowed to do so, by reason of patronage or intercession by family, there is always a place to be found as sellswords and bodyguards. It is counted flattening to the Great Sultan to take his leavings and the part you are playing is certainly that of one who would have cause to flatter the Sultan by imitation.
The
Hawanar, or ember-born, are children of unhappy unions between Djinn and Efreeti, and any who should then find themselves in the service of the Brazen Throne made all the more bitter by the scorn of the Masters of Fire, yet they are not half-caste, not born of mortal blood and prone to mortal frailty, and so they are often used as spies and agents of the Throne, utterly dependent on the favor of the Sultan not just to thrive, but even to survive. Hopefully, this is the very last sort of person one might expect treachery form at least at first sight.
Meanwhile, Garin plays the part of a far more lowly servant, one of the
oath-bound. Not quite a slave in common parlance, for the arcane bond can all too easily be turned against the unwary master, he nonetheless walks with his head bowed as though not daring to look into the eye of any of the soldiers of the Eternal Guard. In truth, you have no doubt that your friend sees far more than even you can and he will put it to good use. The hardest part of that particular disguise had been actually investing him with the powers he should have as such a servant. No one would dare demand that you show magic after all but they might for him. Thankfully, you do have your
own ways to invest sorcery in allies and with the inability to use spells of the higher circles you do not regret the loss of magic.
While the three of you march up towards the first check point bold as brass, appropriately enough Lya and Waymar take Maelor's lead to more humble roles, having stolen the faces of several of the workers who actually load the piston train. It should be easy enough for them to slip inside even as the shadow cats had done, what they lack for in stealth they make up for in having magic and thumbs, or so you hope at least. A web of mind speech connects all six of you just to be certain.
If there is one major flaw in the guise you have taken, it is that one can only mock up actual efreeti documentation so well. Even with help from Shaitan intelligence and the most careful arcane forging there is one aspect of a Decree from the Generals of the Brazen Hosts you cannot imitate, a wax seal that is supposed to match the magical signature of the bearer under careful divination. The last thing you can afford at the moment is careful study of your present form. Luckily, you are not expected to present that in 'public' before the first check points, for to one with the habits of the Sultan's court it would be like stripping naked before a multitude of knives. You are to do so inside the fortress in the presence of an official greeter of genie-kind.
Unluckily, it seems as though the local garrison has some reason to suspect they should be on high alert even if the common soldiers know nothing of the wardstones. "This way
kartula," the dervish in command of the outer harbor leads you towards the bridge and the inner fortress, flanked by seven more of her fellows. She does not seem hostile, or even overly suspicious, her gaze fixed on Ser Richard with the sort of scorn for the 'failures' of her order that seems to distract her just as you had hoped.
"I could slip into the slave barracks and then deeper into the fortress to try to find the vault while you wait for confirmation of your papers. They likely do not see me as a threat," Garin sends mentally.
You cannot deny the point, but he would be isolated when the mission begins in earnest. Alternatively, you could try to enchant your guards while waiting for the greeter. They have basic mind wards of course, but you are fast and quiet enough with your magic to both remove that and weave the enchantment while you are still on the bridge.
Which path do you take?
[] Plan Scout, send Garin to the common quarters 'so as not to bring insult to the local officers' giving him the chance to scout ahead
[] Plan beguile, take the chance to charm your guards into potentially revealing more than they should about the layout of the fortress
[] Write in
OOC: As high as your charisma is trying to get the guards to tell you were the vault is just by mundane means is simply is not going to work, it is too suspicious, at least not without some kind of write in I have not thought of. Not yet edited.