I just noticed this ward foils divination spells which have a chance of failure. Would asking a god (Syrax,Rhllor,etc) to divine the place with remote sense could work we can have one of the shadowcat speak rhllor's name in there so he could see or we can ask the old gods work?:whistle::ninja:

Not really. I mean sure a god could blast through it because they are gods, but that would set off every alarm in the place and a few hundred more in the City of Brass.
 
Damn, I was hoping for more info from the Ninja Cats.

Anyone got an idea how we can successfully infiltrate this place? Nothing is coming to mind. Kinda distracted at the moment, though.

I wonder if we could bait the defenders away from the fortress maybe?
 
Damn, I was hoping for more info from the Ninja Cats.

Anyone got an idea how we can successfully infiltrate this place? Nothing is coming to mind. Kinda distracted at the moment, though.

I wonder if we could bait the defenders away from the fortress maybe?
Judging from the apparent severe case of enemy competence here, that seems rather unlikely.
 
Damn, I was hoping for more info from the Ninja Cats.

Anyone got an idea how we can successfully infiltrate this place? Nothing is coming to mind. Kinda distracted at the moment, though.

I wonder if we could bait the defenders away from the fortress maybe?
I dont think Baiting could work since they are already paranoid for even a small suspicion of intrusion which could make them all go into red alert and move the wards etc

The best i think could be to have our companions with bunch of fleshforged
(Dawnbloom leshies for healing , black knights , etc) to infiltrate inside as much as possible and then assaulting the fortess if we are detected and we could bring in the IAF too.
 
Okay, this is the usual "Artemis proposes brute force", but hear me out.

They can't easily move the stones, as long as those are active the Efreeti can't teleport out after all.
If we strike at the harbor, hard and fast and with a battleship of our own (plus the companion team of course), we can prevent them from getting away with the loot. At least if a Dauntless can win an artillery-duel with their emplacement, while we get off board.
Then we advance quickly via murderblendering, using small-scale spells to avoid the anti-magic effects, and secure the warehouse (Or other building) where we suspect the majority of the stones to be. Meanwhile we bring with us a troop of Preatorians to strike at some secondary target and increase the chaos.

Usually this would be suicidal, due to the expectation that the City can quickly send reinforcements, but without Teleport anything like that will take time, enough time to loot, burn and leave, Ihope.
 
Okay, this is the usual "Artemis proposes brute force", but hear me out.

They can't easily move the stones, as long as those are active the Efreeti can't teleport out after all.
If we strike at the harbor, hard and fast and with a battleship of our own (plus the companion team of course), we can prevent them from getting away with the loot. At least if a Dauntless can win an artillery-duel with their emplacement, while we get off board.
Then we advance quickly via murderblendering, using small-scale spells to avoid the anti-magic effects, and secure the warehouse (Or other building) where we suspect the majority of the stones to be. Meanwhile we bring with us a troop of Preatorians to strike at some secondary target and increase the chaos.

Usually this would be suicidal, due to the expectation that the City can quickly send reinforcements, but without Teleport anything like that will take time, enough time to loot, burn and leave, Ihope.
I think including huge amount of fleshforge creations here could help massively as bringing our cleric, sorcerer creatures to render heavy magical aid could hopefully drown them in static.

Im all in for going full murderblender on these guys.
 
Okay, this is the usual "Artemis proposes brute force", but hear me out.

They can't easily move the stones, as long as those are active the Efreeti can't teleport out after all.
If we strike at the harbor, hard and fast and with a battleship of our own (plus the companion team of course), we can prevent them from getting away with the loot. At least if a Dauntless can win an artillery-duel with their emplacement, while we get off board.
Then we advance quickly via murderblendering, using small-scale spells to avoid the anti-magic effects, and secure the warehouse (Or other building) where we suspect the majority of the stones to be. Meanwhile we bring with us a troop of Preatorians to strike at some secondary target and increase the chaos.

Usually this would be suicidal, due to the expectation that the City can quickly send reinforcements, but without Teleport anything like that will take time, enough time to loot, burn and leave, Ihope.
We could also scrape off most of the trash with Forceward and Hand of the Faithful leaving us with things that are immune to magic or can make the save. If we get scrolls of HotF we could send in the cats to screw with their troop movements as we launch the attack.

Sure they could counterspell it easily, but if they pop up all over the place in the middle of a chaotic attack I wouldn't expect it to happen smoothly or efficiently. In terms of bottling up trash and sowing confusion across the fort I think it could do the job.

We could also try planting some Imploding Stones on support pillars and similar locations to try and physically block motion on various areas as well, if we have time to buy them.

If we're going to do this in the future we should make some Moldwretches with a brown mold link. We could arm them with sultan's tribute style munitions and let them start their very own ecological disaster. :V
 
We could also scrape off most of the trash with Forceward and Hand of the Faithful leaving us with things that are immune to magic or can make the save. If we get scrolls of HotF we could send in the cats to screw with their troop movements as we launch the attack.

Sure they could counterspell it easily, but if they pop up all over the place in the middle of a chaotic attack I wouldn't expect it to happen smoothly or efficiently. In terms of bottling up trash and sowing confusion across the fort I think it could do the job.

We could also try planting some Imploding Stones on support pillars and similar locations to try and physically block motion on various areas as well, if we have time to buy them.

If we're going to do this in the future we should make some Moldwretches with a brown mold link. We could arm them with sultan's tribute style munitions and let them start their very own ecological disaster. :V
The dispersal ward can only focus on dispelling a few spells per round so attacking them and bringing in the airforce to launch the attack at the same time simultaneously will be effective. The beetle bombs wont work :(
 
Okay, this is the usual "Artemis proposes brute force", but hear me out.

They can't easily move the stones, as long as those are active the Efreeti can't teleport out after all.
If we strike at the harbor, hard and fast and with a battleship of our own (plus the companion team of course), we can prevent them from getting away with the loot. At least if a Dauntless can win an artillery-duel with their emplacement, while we get off board.
Then we advance quickly via murderblendering, using small-scale spells to avoid the anti-magic effects, and secure the warehouse (Or other building) where we suspect the majority of the stones to be. Meanwhile we bring with us a troop of Preatorians to strike at some secondary target and increase the chaos.

Usually this would be suicidal, due to the expectation that the City can quickly send reinforcements, but without Teleport anything like that will take time, enough time to loot, burn and leave, Ihope.

It is worth keeping in mind that the ward stones are inside, past the second wall, a lot closer to the Gate to the City of Brass than they are to the harbor. Id such a path could work the Shaitan would not have suggested you go in quiet. Basically unless the people who made this place were idiots who made it so it is harder to walk to a gate than it is for the place to fall to invasion this cannot work.

Also this strategy pits you against the full reinforcements coming from the city. That has a good chance of getting Viserys killed, like just flat out, hit without most of his high level spells, the enemy with theirs on their ground. He could be dead and I would be trying to figure out how to write Dany as the protagonist.
 
It is worth keeping in mind that the ward stones are inside, past the second wall, a lot closer to the Gate to the City of Brass than they are to the harbor. Id such a path could work the Shaitan would not have suggested you go in quiet. Basically unless the people who made this place were idiots who made it so it is harder to walk to a gate than it is for the place to fall to invasion this cannot work.

Also this strategy pits you against the full reinforcements coming from the city. That has a good chance of getting Viserys killed, like just flat out, hit without most of his high level spells, the enemy with theirs on their ground. He could be dead and I would be trying to figure out how to write Dany as the protagonist.
How big a force can we take in to infiltrate without triggering the reinforcements?

Damn this place is super defensive:o
 
It is worth keeping in mind that the ward stones are inside, past the second wall, a lot closer to the Gate to the City of Brass than they are to the harbor. Id such a path could work the Shaitan would not have suggested you go in quiet. Basically unless the people who made this place were idiots who made it so it is harder to walk to a gate than it is for the place to fall to invasion this cannot work.

Also this strategy pits you against the full reinforcements coming from the city. That has a good chance of getting Viserys killed, like just flat out, hit without most of his high level spells, the enemy with theirs on their ground. He could be dead and I would be trying to figure out how to write Dany as the protagonist.
Wait, this is literally next to the CoB?

I thought this was some outlying harbor-fortress, not something directly attached to the city.
I thought in terms of "outpost".

It being in walking-distance to the heart of the Efreeti empire completly changes things of course.
 
They have an active Gate that connects them to the CoB, so the distances are pretty much irrelevant. The Efreeti can just send as many reinforcements straight into the fortress as they want and they most likely have a rapid response team on standby that is attuned to the phase ward and can drop straight on top of any attacking force that isn't bringing their own wardstones to cover themselves.
 
Oh, that kind of Gate, I thought we were talking about a regular gate.

I guess our intel is not good enough to drop a Dimensional Lock on the area with the Gate before it can be used?
Then back to infiltration we are.
 
Oh, that kind of Gate, I thought we were talking about a regular gate.

I guess our intel is not good enough to drop a Dimensional Lock on the area with the Gate before it can be used?
Then back to infiltration we are.
I don't think that Dimensional Lock would interfere with an open Gate at all, given that they stay open even when you turn off the magic on a Demiplane they lead to. Also, that still means reaching the innermost areas first and the Dispersal Ward would most likely snuff out an 8th level spell and immediately cause maximum alert, since there ain't exactly a lot of innocuous reasons for an unknown high-level caster to muck around in the high-security section.
 
I don't think that Dimensional Lock would interfere with an open Gate at all, given that they stay open even when you turn off the magic on a Demiplane they lead to.
It should block a Gate, even an already open one.

In fact it could have done so, back when we had a Wish to spend in Mantarys. We could have used it to keep the Whispering Gate contained until we worked out a proper ritual to safely close it.
Of course that vote went a different way and we got the Shadow Tower.
 
It should block a Gate, even an already open one.

In fact it could have done so, back when we had a Wish to spend in Mantarys. We could have used it to keep the Whispering Gate contained until we worked out a proper ritual to safely close it.
Of course that vote went a different way and we got the Shadow Tower.

Dimensional Lock can indeed close a gate, but you guys do not have access to their gate. If anything that part of the Fort is better defended than the wardstone, because that is where the officers would retreat through.
 
Could we make a distraction in another part of fortress? Draw people away to deal with it while slipping past another?

Like some sneaky monsters on train to make enemy think we are trying to get in that way?
 
Could we make a distraction in another part of fortress? Draw people away to deal with it while slipping past another?

Like some sneaky monsters on train to make enemy think we are trying to get in that way?
That pretty much hinges on the defenders being both paranoid enough to go heavily after the potential intruders and careless enough to not call for reinforcements or to evacuate the ward stones. I mean, what would Viserys say if the Imperial palace guards would want to pull people from the maximum security laboratories to better deal with an altercation in the guest wing?
 
This place is almost impregnable and we could risk our entire party's lives if we infiltrate the place :( :cry:

Is there any mention of archmages champions enemy forces composition etc?
I feel like we are going in mostly blind.
 
That pretty much hinges on the defenders being both paranoid enough to go heavily after the potential intruders and careless enough to not call for reinforcements or to evacuate the ward stones. I mean, what would Viserys say if the Imperial palace guards would want to pull people from the maximum security laboratories to better deal with an altercation in the guest wing?

I mean you might be able to thread the needle of making the defenders feel threatened enough to send guards, but not so much as to call for an evacuation. The ideal would be to somehow use the chaos of the false attack to somehow make the infiltration work. the thing is that kind of complex game would involve knowing who the decision makers are and how they think and you guys do not have that.

Think simple guys, who do you take and how do you hide from notice long enough to infiltrate without counting on big spells for your answers?
 
This place is almost impregnable and we could risk our entire party's lives if we infiltrate the place :( :cry:

Is there any mention of archmages champions enemy forces composition etc?
I feel like we are going in mostly blind.

No, because those do not live in the mess hall and baracks. That said as important as this place is the Efreeti can't really afford to just move all their archmages in since:

A) they have other battles to fight

and

B) they are counting on secrecy to keep the wardstones safe and a large movement of champions and such would tip that off

The reinforcements are likely to be scary but the people on site somewhat less so because they are what you would expect at an important but far flung posting
 
(Almost) everyone has to eat, and I'd bet the officers don't particularly feel like cleaning up their own quarters too. Maybe we could replace some servants who work in an officer's mess, clean private quarters, or deliver food?

I'd assume that there's some sort of check in place, but it could be lower than what's required for actual dangerous people and may not be followed properly all the time.

We occasionally hear stories about people fucking up hard over petty luxuries in real life, so it's not impossible that it could happen here. They're immortals, but that doesn't make them perfect.

So full on mundane disguises and very subtle buffs might be the order of the day for our infiltration. We get in, get a layout of higher security areas, then leave some surprises behind to make our assault less suicidal.

Maybe we could trawl through the local rumor mill as well, and try to find an exploitable division in the ranks or two. The efreeti are pretty cut throat, so causing even a small bit of confusion by setting off any simmering rivalries via false flag operations as we start our attack could be worthwhile.
 
Finally done with inventory for the year. Well, mostly. Close enough, at least. Nice to get 18 hours of overtime, too, since it's the only time I'm ever eligible.

As for the vote, this is the best I can come up with right now. There's only so much I think we can reasonably do to sneak into this place beyond what we've already accomplished with the Ninja Cats. If we weren't limited to lesser spell effects, I'm sure we could do something better. I'm up for any good alternatives ya'll come up with, though.

Now I go to sleep the sleep of the exhausted cubicle jockey. 😵

[X] Viserys, Garin, and Richard disguise themselves as a visiting official and his guards (i.e. interloper nobles, inspector, whatever they deem most suitable for the situation and who they encounter) using means both mundane and magical, including Cloak of Khyber spells to mask their glamors and minor shapechanging (if necessary, i.e. Alter Self via Greater Ribbons of Disguise, Enlarge Person, etc) and Alchemical Scent Blocker to hide their true scents while using whatever materials are needed to make them smell like Efreeti or Ifrit. They will carry a large number of Explosive Bombs and Sultan's Tribute, each of which has been fitted with a timed detonator (not yet set) then affected by Shrink Item and Magic Aura spells using the Shrink Item Chamber and Magic Aura Obfuscation Chamber.
-[X] Waymar, Lya, and Maelor will be standing by nearby to cause a suitable distraction if necessary should they be contacted by Sending.
 
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