[X] Great Preparation, and the Northern Rep with Crossbows
-[X][Martial] Take What You Can
It's obvious that the chieftains and princes controlling the Northern Satraps are in over their heads. Their forces can't seem to contain or counter the bandits and marauders that plague their people. So perhaps it's time someone else stepped in. Send your forces to occupy and protect the Satraps, both to get the people on your side, and as a show of force to their rulers. Will bring in the Northern Satraps as territories, allows them to be made into protectorates.
DC: 40 (+17+10=+27, 87% chance of success)
Cost: 2000 Gold, 1000 Gold Upkeep per turn to keep the territories occupied and defended until the Satraps become protectorates, and the army is expanded to cover the territory.
Unlocks new options, new income sources.
EASY gain, and that situation needs resolved sooner rather than later.
-[X][Stewardship]Taking Aim...
While this crossbow invention appears to have a lot of potential; right now all that can be produced are a few at a time in small batches. With some luck and some searching around, it should be possible to find the craftsmen needed to start making them in bulk; and from there begin stockpiling the bolts as well as the crossbows for use if needed. Adds a +10 defensive bonus against anyone attacking a city or kingdom that is stocked with Crossbows. Opens up new martial options.
DC: 55
Cost: 2000, Upkeep Cost of 500 per turn.
-[X][Diplomacy] Since You're in the Area...
The Hunter's Guild hunts monsters. Xiang Wu has a specific monster problem. Let's play middle-man and make some connections. The Hunter's Guild dispatches in an attempt to kill the Dreaded One. Improved relations with Hunter's Guild and Xiang-Wu, removal of major threat to Xiang-Wu.
DC: 70 (+17+25=42, 72% chance of success)
Cost: 2,500
Helps one ally, improves relations with another potential one, and removes a MAJOR threat to both Xiang-Wu and our Eastern satraps.
-[X][Intrigue] Now Hiring!
Haroud is adamant that he needs more people, both to help expand out his network, as well as
to see if he can find people that are good enough to be used for special assignments. Potential discovery of new Heros, may also gain extra information on an area. Repeatable.
--[X]Have Haroud focus on a specific region
---[X] Northern Satraps
DC: Variable (+27+20=+47, +67 if Haroud's trait procs)
Cost: 1,500 Gold
Syncs well with conquering them, and the DC has been lowered as a result of scouting.
-[X][Learning] When you wish upon a Star
According to Chiron, ever since the Great Disturbance, the stars themselves don't even look right. He wants to request a royal commission to remap the stars and create new star charts for navigation and charting the seasons. Perhaps that will help explain why the African Savannahs seem to be drying out unnaturally fast as if beset by a great Dry Season.
DC: 80
Cost: 4,000
Expensive, but extremely valuable to both Will and us, these new charts particularly in the upcoming adventure to help navigate by. The latter part is a bonus.
-[X][Occult]Call of the Wild
Apparently Leah's power is something known as Druidism, an innate connection to the land, especially plants and animals. Have the mage focus on training her to utilize this power in a more controlled fashion. Makes progress towards Leah being an independent Hero unit.
DC: 55 (+12+30=42, 87% chance of success)
Cost: 500 Gold
New hero, here we come! (Adventure has a max of four, and this gives us four. Plus the Heart-shaped herb and Tree of Renewal.)
-[X][Personal] Getting to Know You (Better)
While Aladdin is generally familiar with his advisors now, talking to them a bit more could uncover new sides to them, or new insights into how they see the world.
--[X] The Mage
DC: Variable
Cost: 0 Gold
(As no thoughts were put here.) Talking to the Mage might net us a few insights about them. And his two assistants. (And potential occult actions for new stuff.)
-[X][Personal] Get to know a Hero better
This may give you greater insights into their past, provide clues in how to help them with their personal goals, and increase their personal loyalty to Aladdin.
--[X] Iago
DC: Variable
My own thoughts on this is that it can be tied into Iago's action, and the better rapport can only help. Also helps to learn what Iago likes. Abu can join in too.(Though results might vary there.)
-[X][Will Personal] Missing the Sea
Will's melancholy is getting to many of the advisors. Perhaps a trip to the shore would be just the thing to help perk him up? May provide Will with insight or information he can't get out of a book.
Intrigue DC: 65
--[X] Loan Carpet and suggest heading West to find out what's been going on with the seas. Couldn't hurt for Will to have some added mobility. (And the fact Carpet is needed for the Adventure, so him getting a good grasp/rapport going would be useful ahead of time.)
-[X][Iago Personal] Wallowing in the Lap of Luxury
Iago's used to the Palace of Agrabah, he lived there for years after all. But Ababwa is an entirely new experience. He's intent on making sure he knows every nook and cranny of the place as well as he knew his old haunts. Familiarizes Iago with Ababwa.
Learning DC: 45
Aladdin could use some time on the streets, Iago needs to learn about Ababwa, win win in prep for an adventure with 4 heros.
-[X][Adventure] None right now.
Okey, so I really prefer to do the crossbow action this turn.
The hunters can wait until next turn.
After all there is a chance that we may get attacked by creatures from Wonderland.