Voted best in category in the Users' Choice awards.
[x] (LIBRARY) High-level policy
[X] (LIBRARY NAME) The Library of Karak-Eight-Peaks / Kron-Azril-Ungol / The Archive of the Silvery Depths
[X] (BRANCH NAME) World's Edge Branch for the Multidisciplinary Advancement of Thaumaturgy
 
Nah, English is just as bad as eletharin.

This word can be the shininess of a thing, a conversational move to avoid an awkward subject, a type of lip makeup, or a certain perspective on a subject.

Gloss.

This word can mean the amount of alcohol in a drink, the evidence that backs up an argument, or a bit of mathmatical logic.

Proof.
 
What research/skill development do we want to do at the moment? I agree with the reasoning against spending AP on language acquisition atm, and I'm not particularly inclined towards finishing our fighting style atm either, because I kind of doubt we'll be getting into fights the next few turns. Unless people really want to spread that fighting style, with Ulgu blades? I'd be into that.

I'm also very, very interested in doing research on Windherding, Divine magic stuff, and Ulgu Tongs, but I'm not sure where to begin there.

EDIT: Oh, and Aetheric Vytae, forgot to mention that.
 
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What research/skill development do we want to do at the moment? I agree with the reasoning against spending AP on language acquisition atm, and I'm not particularly inclined towards finishing our fighting style atm either, because I kind of doubt we'll be getting into fights the next few turns. Unless people really want to spread that fighting style, with Ulgu blades? I'd be into that.

I'm also very, very interested in doing research on Windherding, Divine magic stuff, and Ulgu Tongs, but I'm not sure where to begin there.
Bite the bullet and go for the 'finish basic magic' action.
 
What research/skill development do we want to do at the moment? I agree with the reasoning against spending AP on language acquisition atm, and I'm not particularly inclined towards finishing our fighting style atm either, because I kind of doubt we'll be getting into fights the next few turns. Unless people really want to spread that fighting style, with Ulgu blades? I'd be into that.

I'm also very, very interested in doing research on Windherding, Divine magic stuff, and Ulgu Tongs, but I'm not sure where to begin there.
Research I rounded up a while back in the context of what to do on T34, but that post also works as a roundup of what we've actually got available. Skills development-wise:
  • Continue developing Branarhune (agreed that it's unlikely to come up soon, though)
  • Learn how to make powerstones (necessary for progressing AV research)
  • Try taming two of our Arcane Marks (Flicker doesn't have a taming action associated with it, but our shadow and Mantle of Mist both do)
  • Try learning to see through Pall of Darkness (Windsight improvement and general utility)
  • Learn ritual magic (if it turns out this is useful for the Waystones project, which some have theorized)
  • Finish our spellbook (for completionism's sake)
Just off the top of my head, I'm sure other people have other skills they want us to develop. So I don't want to spend AP on languages until we know which ones we might need; we've got enough to keep us busy that speculative use takes a low priority IMO.
 
Nah, English is just as bad as eletharin.

This word can be the shininess of a thing, a conversational move to avoid an awkward subject, a type of lip makeup, or a certain perspective on a subject.

Gloss.

This word can mean the amount of alcohol in a drink, the evidence that backs up an argument, or a bit of mathmatical logic.

Proof.
German has those too. As little children we used play a game around that whole concept, called Teekesselchen. Apparently the word Läufer holds the Guiness World Record for German noun with the most meanings, at 24.

But yeah, I guess that doesn't even come close to what some English verbs like "set" are apparently capable of.
 
Research I rounded up a while back in the context of what to do on T34, but that post also works as a roundup of what we've actually got available. Skills development-wise:
  • Continue developing Branarhune (agreed that it's unlikely to come up soon, though)
  • Learn how to make powerstones (necessary for progressing AV research)
  • Try taming two of our Arcane Marks (Flicker doesn't have a taming action associated with it, but our shadow and Mantle of Mist both do)
  • Try learning to see through Pall of Darkness (Windsight improvement and general utility)
  • Learn ritual magic (if it turns out this is useful for the Waystones project, which some have theorized)
  • Finish our spellbook (for completionism's sake)
Just off the top of my head, I'm sure other people have other skills they want us to develop. So I don't want to spend AP on languages until we know which ones we might need; we've got enough to keep us busy that speculative use takes a low priority IMO.

You were also in favour of trying ulgu tongs I believe?
 
You were also in favour of trying ulgu tongs I believe?
Yeah, I'm in favor of giving it a go, but that's included in my link to "what research projects we have." @LadyLynn was asking "what is it that people actually want to do with our spare time," in the context of "we have a long to-do list so purely speculative language acquisition seems weak," so I linked her to my previous roundup on research and then listed some of the self-improvement we have left (though prep for Karag Dum took a huge bite out of our to-do there).
 
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[X] (LIBRARY) Head Librarian
[X] (LIBRARY NAME) The Library of Karak-Eight-Peaks / Kron-Azril-Ungol / The Archive of the Silvery Depths
[X] (BRANCH NAME) World's Edge Branch for the Multidisciplinary Advancement of Thaumaturgy
 
Research I rounded up a while back in the context of what to do on T34, but that post also works as a roundup of what we've actually got available. Skills development-wise:
  • Continue developing Branarhune (agreed that it's unlikely to come up soon, though)
  • Learn how to make powerstones (necessary for progressing AV research)
  • Try taming two of our Arcane Marks (Flicker doesn't have a taming action associated with it, but our shadow and Mantle of Mist both do)
  • Try learning to see through Pall of Darkness (Windsight improvement and general utility)
  • Learn ritual magic (if it turns out this is useful for the Waystones project, which some have theorized)
  • Finish our spellbook (for completionism's sake)
Just off the top of my head, I'm sure other people have other skills they want us to develop. So I don't want to spend AP on languages until we know which ones we might need; we've got enough to keep us busy that speculative use takes a low priority IMO.
Thank you, that was very helpful! Someone should probably relink that once the time comes.

Looking at the varying options we have available, trying to improve our skill at enchantment might be a good idea for next turn? It's relevant for Windherding and maybe some AV stuff, and it will probably also be relevant for a lot of the kind of things we want to be doing with our branch college. Windherding and AV in particular are things that could be risky to mess up on, too.

Diplomacy is also a skill that might be a good idea to train, but I'm not too enthusiastic about that.
 
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Nah, English is just as bad as eletharin.

This word can be the shininess of a thing, a conversational move to avoid an awkward subject, a type of lip makeup, or a certain perspective on a subject.

Gloss.

This word can mean the amount of alcohol in a drink, the evidence that backs up an argument, or a bit of mathmatical logic.

Proof.
So what you're saying is that elves are either American or British. :V
 
Thank you, that was very helpful! Someone should probably relink that once the time comes.

Looking at the varying options we have available, trying to improve our skill at enchantment might be a good idea for next turn? It's relevant for Windherding and maybe some AV stuff, and it will probably also be relevant for a lot of the kind of things we want to be doing with our branch college. Windherding and AV in particular are things that could be risky to mess up on, too.

Diplomacy is also a skill that might be a good idea to train, but I'm not too enthusiastic about that.
When it comes to enchanting, we are at the point that the only way to get better is to actually enchant stuff or rip apart enchantments to see how they tick.
 
I'm expecting ulgu tongs to be a dead end, so I'd support an action to prove that out. I'd also be willing to give AV enchanting a go, because I kinda think we are out of easy paths forward on that too, and I'd like to either get new info or pass it off to the colleges at large for more eyes.

Basically I want to trim some of the research branches we've been talking about *forever*, and make some space for new plans and options.
 
Nah, English is just as bad as eletharin.

This word can be the shininess of a thing, a conversational move to avoid an awkward subject, a type of lip makeup, or a certain perspective on a subject.

Gloss.

This word can mean the amount of alcohol in a drink, the evidence that backs up an argument, or a bit of mathmatical logic.

Proof.

And on top of this, you have words that are pronounced the same but written differently and mean entirely different things.

Like

I.

and

Eye.

Which makes making sense of sayings like "an eye for an eye" quite difficult if you do not already know the meaning beforehand and have to guess the particular meaning of individual words. Or figuring out what the hell a sailor in a pirate tale is saying when responding to an order with an "aye-aye."

Or even "Potayto, potahto. Same difference" - "But those are clearly two entirely different words, how can they be the same word arrhgblala!"

Then you get the words where the pronunciation rules simply change. Take Lieutenant - pronounced for some strange reason as Leftenant (instead of using the pronunciation of the words 'lieu' and 'tenant')

But what can you expect from a language that began with the word Ceasar and instead of doing the sensible thing and beginning with 'sea', pronounced it as Ky-sar.

Eltharin is just all of this, all the time, with basically every word.
 
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I'm wary about going into practical application research for AV before we've finished our basic research, E.G. divine energy and powerstones. Weaponization may be the option that draws attention to our body of knowledge, but that's not to say making magic items with it is unaffected.
 
When it comes to enchanting, we are at the point that the only way to get better is to actually enchant stuff or rip apart enchantments to see how they tick.
Turn 33 had this option presented:
[ ] Attempt to deepen your skill with Enchantment (will be more difficult than studying it at the Grey College)

Unless that was an error, I assume we are capable of studying Enchantment at the Grey College.
 
Unless that was an error, I assume we are capable of studying Enchantment at the Grey College.
I am confident it was just a copy/paste artifact. Here's the rundown on improving our enchanting skills from the discussion we had a year ago:
I think that once we gain the ability to enchant Fiendishly Complex spells, we will have exhausted the Enchanting classes at the college. Currently we're only at Moderately Complicated, so there's still room to grow by sitting in their classrooms. But just to check: @BoneyM, what is the limit to how much we can advance our skill in Enchanting by college classes vs. when we need to start hiring a tutor?
Battle Magic enchanting will definitely require tutoring.
We're currently at FC-level enchanting, so we'd need to get tutoring for Battle Magic-level enchanting, we can't take a class for that. And then after we're capable of Battle Magic-level enchanting comes the "you have to yolo swag it" stuff Jyn was talking about:
Is there a concept of battle magic plus difficulty grade enchantment skill we can be taught or independently learn, or after that is it just down to stacking the deck with things like the Coin?
There's more to learn, but after the Battle Magic level you gotta blaze the trail yourself.
But we don't need to be a Battle Magic level enchanter to work on Windherding, so after our -10 penalty expires that's something I'd really like to try.
 
High level enchanting would probably be useful for Waystone research as well, since they're basically big enchanted objects as well. I wouldn't mind putting some effort into raising those skills to the maximum and then some. And yes, that includes actually messing around with Windherder.

Actually, I'm just generally into any high-intensity magical skills, like making Powerstones as well. I like seeing Mathilde be capable of bending the world to her whim on a large scale.
 
I feel like there is a lot of 'It would be good for Waystones' being thrown around. and I think they are all valued.

but I think they are all valued because we don't have a clue what will be useful and what will not.

Everything looks good because we are searching blind.
 
Truth be told, I don't think enchanting will be all that useful for waystones. The skill itself seems to be very much a test of personal endurance and focus, as you still/knot up the wind while keeping it in the shape of a spell.

On the other hand, looking closely at existing enchantments and puzzling out the magics involved for interaction and tweaking is likely to be an entirely different skillset- windsight and research, I think.

So I'm actually betting that a better approach is poking at our loot from the kurgan, for a likely wide variety of enchantments from multiple sources and approaches.
 
Yeah, my feel is Waystones are going to be sufficiently different from Enchanting, and possibly also Rituals, as to be their own discipline.
But any cross-applicability of training might also be somewhat as-yet underdetermined, in that the rolls might decide for us, once the actual project gets underway.

Still,
I like seeing Mathilde be capable of bending the world to her whim on a large scale.
You're not the only one. :)
< Wilhelmina has reached the impression that you're going to bend the world to your will and wants to be in a position to benefit from that as much as possible.
She's done pretty well with that bet.
 
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Rituals I am very into, yes. I'd love to dive more into ritual magic in the waystone arc. Kinda like creating a minmaxed battle-magic Was the capstone to our last self-improvement push, new fields let us make new marks.
 
Does anyone have the spelling for the dwaven word(s) for wizard? I need it for a fanwork and don't have time to search the whole quest.
 
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