We really should go with neumatic research

Is long but even if we fail we will begin to add bonuses that will make it easier to do next time

The mining benefits would be really useful
 
We really should go with neumatic research
While we do have the artefacts to throw at it, I'm wary of locking in two 10+ research projects at once. I would rather do shorter ones in case something pops up and we need to change direction.

On that note, I think we should do the food preservative tech. Our soup kitchens and storerooms eat quite a lot income, so trimming that would help.
Or we could do the pencil one that's been there forever and cut into our single biggest expense, the school.
 
Crap I just noticed that I forgot to add
-[ ] Buying Goods In Bulk - (Once Per Turn)
last turn. Sorry.

I agree with armentho that we should do that research soon, maybe next turn, with our Cores, artifacts and help from the 4S it should be simple to brute-force it.

Ashleaf Tea won't work for that investigation roll right? I'm also going to assume that piety bonus from adjucator won't affect that roll twice, if it does it should be very easy to pass that roll.

If we use both Too much to do and Leading by example, alongside Needle's contact and 6 FF we should have 100% chance to succeed [ ] The Hunt For Annika - Discrete, again assuming A Victims Ire: Holy Rose - Criminal Organizations doesn't activate.

No extra research from our new core? I wonder how the Clans feel about the Pilgrims stumbling into 3 awakened cores in such a short period of time.

[ ] Nine Tribes Council - (All Are Free Actions) - (3 Turns remaining)
-[ ] Sell Artifact/s (Artifact/s)
(Sell the specified Artifact/s with an additional (1d100/350/750 for Common/Rare/Lost Tech grades.)

Is that a raw dx for how much extra mats we get from selling the artifacts or is it a %?

Shouldn't there be an action in the archeology section to get the ships that the Clans want in exchange for their help?
 
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Ashleaf Tea won't work for that investigation roll right?
Nope, won't work for it.
I'm also going to assume that piety bonus from adjucator won't affect that roll twice.
Right in that regard.
A Victims Ire: Holy Rose - Criminal Organizations doesn't activate
It won't, as no criminal organizations are involved.
No extra research from our new core?
He literally only communicates in ASCII emoticons. Not even numbers if they won't be a part of an image. Hard to help with research with that.
I wonder how the Clans feel about the Pilgrims stumbling into 3 awakened cores in such a short period of time.
Pretty jelly, not gonna lie. With a side of "Yo. The fuck?" added onto.
Is that a raw dx for how much extra mats we get from selling the artifacts or is it a %?
Raw dx.
Shouldn't there be an action in the archeology section to get the ships that the Clans want in exchange for their help?
That will happen once you know how to get the ships operational again.
 
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-[X][Faith] The Pilgrims Need You! - (1/2 Turns Completed)
-[X][Faith] Build Another 'Consensual' - (Jokvi) - (1/2 Turns Completed)
-[X][Diplomacy] We Are One People! - (Elite) - (1/4 Turns Completed)
-[ ] Create A Dedicated Range
-[X][Learning] Catalogue Everything 2: Airship Boogaloo - (Ship Type: Personal Cutters) - (Intact) - (The Unbroken, Tech Scouts) - (All Suspendium/Electronics/Machinery/Metallurgy/Physics) - (5/11 Successes)
--[X]Forge-Clan Gamble: +2 Successes per Turn in exchange for locking in an Action/s to retrieve 1d3-1 Hull/s.
--[] Take It Apart: (Personal Cutters, Damaged): Increase Success Chance by 55%, 5%-Chance to be attacked by unknown forces, 2d8 Airship Artifacts.
--[] PD, DoD, SC, 5FF, Flexible Circuitry , 1 Damaged Caretaker Remain, Rust-Free Alloy Samples
-[ ][Learning] The Feather Is Mightier Than The Sword, At Least Against Paperwork - (Advanced Mechanics/Biology)
--[] Doctor, 6FF
-[ ][Archeology] Send Out The Scavengers (TOP-03)
-[ ][Tree] Anchorage For Airships
-[X][Tree] Electronics Workshop - (4/7 Turns Complete) (Sandcrete)
-[X][Holding] Build Service-Buildings - (1/4 Turns complete)
-[ ][Martyris] Too Much To Do - (The Hunt For Annika - Discrete)
--[ ] Activate Needle's Old Contact
-[ ][Martyris] Lead By Example (The Hunt For Annika - Discrete)
-[][Aria] Still unsure about her action please help
-[ ] Nine Tribes Council - (All Are Free Actions) - (3 Turns remaining)
--[ ] Sell Artifact/s (Foldable Loading Ramp, Guard Helmet, Hardened Touchscreen, Chemical Waste Bags, Instant Noodle Recipe, Cracked Lenses )
--[ ] Rare Odds And Ends - (Diplomacy)
[ ] Merchants - (All Are Free Actions)
-[ ] Buying Goods In Bulk - (Soup kitchens)
-[X] The Union Of Herbalists - (1 Action Locked)
--[X] Study Sessions - (5/8 Turns Complete)
-[ ] Stupendously Scholastic Scholars of Science - (1 Action)
--[ ] Because of SCIENCE! - (Catalogue Everything 2: Airship Boogaloo)
-[ ] Forge Clan Vanar-Feer - (1 Action Locked)
--[X] Engineers Galore - (Engineer) - (2/6 Turns Complete)

This will finish Catalogue everything this turn. Please someone confirm the maths.

Should we use the sabotage from criminal action to keep the CoE from recovering?
 
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I feel we need to do this soonish

[ ] Illness Of The Mind - (Psychology)- (2/15 Successes)
As your returned volunteers settle into their lives once more, it has become apparent that something is wrong. Some dislike the close nature of crowds; others are frightened by loud noises or have frequent nightmares. The answer to these changes has been found, but not the cures. There is talk of a long recovery, challenging and sometimes near impossible, but not entirely. All that is required is dedicating the time and effort needed to understand the intricacies of the human psyche. No problem, right?
 
I feel we need to do this soonish
Problem is that the only psycology artefacts we have are lost tech level so it feels wasteful to use them at this stage. We might want to get psycology theory or more artefacts to make it go faster.

Also it's a bad time for it now since we are in an industrial expansion phase. We are looking into ways to increase our budget so even if we unlocked asilums we wouldn't build any since that would cost upkeep that's already getting too high.

-[ ][Martial] Build An Armory - (Grand)
Do we really need this? We are not going to get more units for a while and we could build cheaper stuff like the range or scout some locations.

Edit: @HeroCooky TOP-03 appears twice on the archeology list.
 
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Do we really need this? We are not going to get more units for a while and we could build cheaper stuff like the range or scout some locations.
Was just future-proofing, but you are right that the range is more worthwhile now, it's going to take at least another 8 turns to get our ASCII friend a new body. We can't scout now since our units are busy guarding the guys working on catalogue everything.
 
So how does everyone feel about beginning to clean out the mundane sites? Most don't have any danger and we are kind of running out of common artefacts.

It would also make our list shorter for when scout new locations.
 
Ok, it's been some time since I've commented on the updates, so let's see...

First, the stuff in spoilers.

Materials: 145.71 (min. +19.44, max. +118.44 per Turn.) - (110 Materials owed in 4(four) Turns to The Merchant Guild.)
It's a good chunk to work with but we probably should, at least partially, start paying back that loan. 110 Materials in one turn is just too much.

No change in Relationships, which surprised me because I expected the CoE to gain or lose Influence, but that brings us to the Artefacts.

Flexible Window - 1.21 - +5 to Common Armor
A small bonus but the fluff could be useful if we develop better heavy armor or even power armor.

Actuator Joint - 6.00 - +20 to Advanced Armor/Hydraulics
Electro-Spool - 6.63 - +20 to Advanced Weapon/Electronics
Calibration-Matrix - 6.30 - +20 to Advanced Weapon/Programming
Rust-Free Alloy Samples - 6.14 - +20 to Advanced Metalurgy
Enviromentaly Sealing Door - 7.10 - +20 to Advanced Mechanics
Mostly armor and weapon boosts. The alloy could be useful for steam engine upgrades and the sealing door for the pneumatic tool research.

Äther-Battery - 15.90 - +50 to Pioneer Electronics/Physics/Chemicals/Engineering/Metallurgy
Turbine Injectors - 15.46 - +50 to Pioneer Hydraulics/Chemicals
Fire-Suppressant Systems - 15.41 - +50 to Pioneer Hydraulics/Chemicals
Hexagonal Armor Plate - 18.01 - +50 to Pioneer Armor/Metallurgy
Auto-Pilot - 19.66 - +50 to Pioneer Programming
Foldable Loading Ramp - 18.37- +50 to Pioneer Mechanics
Prototype Fuel Refiner - 19.45 - +50 to Pioneer Hydraulics/Chemicals/Engineering
Aaaand tons of Lost Tech. Those are some huge research boni but it will be a long time until we can use them.

The Turbine Injectors could be useful for airship research, the Auto-Pilot for drone research, and the Fuel Refiner could help with developing bio-fuel out of Sandwheat.

-CORE-^Ä^
PD found this Core within the bowels of the Daughter of Dawn, even months after the latter was used as quarters for a veritable legion of engineers and soldiers. He seems to be an old friend, and one can hear both chatting quite often when maintenance calls, but ^Ä^'s speech is unintelligible for any human, Mutated or otherwise. Seriously, how can you hear [T]7 in speech? Otherwise, he seems perfectly fine with only being a Core, though he would like to be put into a Knight in the next century or two.
Neat. Can we use him as another research booster like PD?

Along with gardens with plants carefully arranged to grow on both sides and over to supply food, medicine, and beauty. With an outwardly deep resignation and inwardly jubilant glee, they eventually agreed to the Elders' plans in exchange for him to stop 'bothering' them about his 'extremely time-consuming project' with no ulterior motives.
That sounds like it should reduce upkeep for the Medical Wing but it's probably just fluff.

Because, as it turned out, ^Ä^ had managed to crawl into an elevator shaft before using his only remaining arm to drag himself further into a small warehouse near the aft of the Daughter. A place where he plugged himself into the ship's power reserves to preserve himself from shutting down.
Huh, that reminds me of Portal and all the hideouts that could be found there. I wonder if PD's monstrosity of a Core contains a potato?

C:

Glad to have you back too, old fart.
Ah, they are definitely friends. Now I want to see how the meeting with Aria is going to go.

"This thing is called an Äther-Battery for the exact reason that it needs no cables, connections, or anything otherwise to transmit power from itself to anything needing the same."

"That is. Honestly, I don't know what to call it, miraculous, perhaps?" Martyris replied in awe. "The things that one could do if one understood how to recreate this thing."
That's... Hmm, stationary stuff would be better of with cables, assuming Jewel is more efficient, and mobile stuff runs the risk of getting out of range. Probably most useful if mobility in a defined area is necessary, like to power tools on a construction site, weapons while defending a building on short notice, or for drones while the control unit is nearby to power them.

"Jewel is much better in that regard, even if you have to create a physical connection. Still," he said, clapping as the light show from the pyramid gradually dimmed, both from the power running out and natural light returning through the skylight, "if nothing else, whatever machine you set this baby into will be able to forego a lot of cabling.
Yeah, it's best if you know the thing that needs power stays nearby but can't use cables. Although, if we can find out how it works, get enough range, and manufacture the tech cheap enough, it might be useful for driving civilian airships. There would need to be many ground stations but it should make the airships cheaper, allow focused defenses, and prevent anyone from misusing the airship tech.

"Well, my boy, then you never went to one of Maranicas events. They can pack a punch, so to speak," Arider said, laughing about a joke only known to him, before hissing in pain, holding a hand towards his right ribs. He held up his other arm towards a concerned Martyris, waving his concerns away. "Don't worry; only a sport wound acting up. Damn woman, light spar my ass," he said, inaudibly muttering the last part.
Lady Maranica seems to be surprisingly open about her hobbies. I expected it to be more of an underground fighting ring.

"Thanks," Wiljem replied after a long silence between them before looking at the pieces of the sandwich in his hands again. "Ah crap, now it's ruined. Do you have another one?"
You know, are sandwiches on this planet made of Sandwheat?

[ ] The Hunt For Annika - Discrete
It is of utmost importance that Annika is found and Phyrro freed from her. The woman has gone far too far to allow anything resembling a gentle attempt at capture to be tried. It may be next to impossible with the almost cold trail, but it needs to be done. Our reputation may suffer because of this, but this is irrelevant to the continued wellbeing of Phyrro.
-[ ] Activate Needle's Old Contact
"He will find her. Alive is another matter."
(Cost: 3 Materials, 2.78 Goodwill
Reward: Add +43 to the roll.
Warning: 09% Chance that Annika is killed when found.)
(Cost: 1.10 Materials, 4 Goodwill
Chance: 06%
Reward: Annika is apprehended, and Phyrro freed.)
This seems to be strangely formatted. The base cost is 1.10 Materials and 4 Goodwill, while using the contact costs 3 Materials and 2.78 Goodwill extra, right?

[ ] Complete Some Contracts - (Specify Unit)
When you have no use for your Units, you could send them to the adventurer guild to gather both experience and money. You would have to pay an entry fee to the guild first, but buying one for the Pilgrims, in general, would simplify the whole process, instead of buying one for every Unit.
(One-Time Cost: 4 Materials
Chance: 90/50/10%
Reward: 2/4/8d4 Materials.)
We might want to do this action. The Unbroken doesn't have much to do and the surge of bandits should cause even more work for adventurers.

-[ ] Rare Odds And Ends - (Category)
(Cost: 7 Materials
Reward: +2d20 to a specific Category for one Turn.)
Could we use this to boost Diplomacy, aka The Hunt For Annika - Discrete?

-[ ] Investigate
(Cost: 3 Materials
Reward: Chosen targets plans for the next two turns are revealed.)
Or could we use this to get a boost on the hunt action?

-[ ] Commission A Knight-Frame For ^Ä^
--[ ] Malachial-Pattern
(Turns: 4, Cost: 150 Materials, Armor: 200/200, Structure: 60/60)
--[ ] Hadramiel-Pattern
(Turns: 4, Cost: 300 Materials, Armor: 350/350, Structure: 40/40)
--[ ] Gezuria-Pattern
(Turns: 5, Cost: 700 Materials, Armor: 650/650, Structure: 80/80)
--[ ] Commision An Unique-Pattern
(Turns: 8, Cost: 200 Materials, Armor: 10 points for 2 Materials, Structure: 2 points for 5 Materials)
Does ^Ä^ have any preference?

[ ] Shift Your Buearacrazy From (Category) To (Category)
Sometimes the need arises where efforts have to be reduced in one area and expanded in another when no additional resources are available to do so otherwise. Today is one of those times where a shift in attention is required.
(Cost: 1 Material
Reward: 1 Action is shifted from the first to the second category, active next Turn.)
Could we use this to turn a Tree action into Holding action? Most Tree actions are way too expensive to do right now and starting the other 4 turn action now means we can finish the basics for Norqod in 4-5 turns.
 
Neat. Can we use him as another research booster like PD?
Nope, ^Ä^ only speaks in emoticons. Talking about research or numbers becomes slightly difficult when your conversation partner answers "What is the powerhouse of the cell?" with "°*,~○"
That sounds like it should reduce upkeep for the Medical Wing but it's probably just fluff.
It will actually do just that! (In 6 turns.)
Lady Maranica seems to be surprisingly open about her hobbies. I expected it to be more of an underground fighting ring.
It is an underground Noble fighting ring. And Martyris is a noble, so being open about it near him, especially when one considers he married Maranica's personal maid/attendant/showpiece, isn't that strange.
You know, are sandwiches on this planet made of Sandwheat?
Yes, and I will not apologize for that joke.
Could we use this to boost Diplomacy, aka The Hunt For Annika - Discrete?
It boosts all actions in a category, so yes.
Or could we use this to get a boost on the hunt action?
No, as Annika is a person and not an organization. You need her found now, not after careful infiltration.
Does ^Ä^ have any preference?
He does not, and, in all fairness, has no demands for his new Frame. He is aware that buying/creating one is costly, and so leaves the choice to you.
Could we use this to turn a Tree action into Holding action?
Yep, you can do that.
 
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[X] Plan Nine Tribes Pinata
-[X][Faith] The Pilgrims Need You! - (1/2 Turns Completed)
-[X][Faith] Build Another 'Consensual' - (Jokvi) - (1/2 Turns Completed)
-[X][Diplomacy] We Are One People! - (Elite) - (1/4 Turns Completed)
-[X][Martial] Create A Dedicated Range
-[X][Learning] Catalogue Everything 2: Airship Boogaloo - (Ship Type: Personal Cutters) - (Intact) - (The Unbroken, Tech Scouts) - (All Suspendium/Electronics/Machinery/Metallurgy/Physics) - (5/11 Successes)
--[X]Forge-Clan Gamble: +2 Successes per Turn in exchange for locking in an Action/s to retrieve 1d3-1 Hull/s.
--[X] Take It Apart: (Personal Cutters, Damaged): Increase Success Chance by 55%, 5%-Chance to be attacked by unknown forces, 2d8 Airship Artifacts.
--[X] PD, DoD, SC, 5FF, Flexible Circuitry , 1 Damaged Caretaker Remain, Rust-Free Alloy Samples
-[X][Learning] The Feather Is Mightier Than The Sword, At Least Against Paperwork - (Advanced Mechanics/Biology)
--[X] Doctor, 6FF
-[X][Archeology] Send Out The Scavengers (TOP-03)
-[X][Tree] Anchorage For Airships
-[X][Tree] Electronics Workshop - (4/7 Turns Complete) (Sandcrete)
-[X][Holding] Build Service-Buildings - (1/4 Turns complete)
-[X][Martyris] Too Much To Do - (The Hunt For Annika - Discrete)
--[X] Activate Needle's Old Contact
-[X][Martyris] Lead By Example (The Hunt For Annika - Discrete)
-[X][Aria] Too Much To Do - High-End Introduction - (The Bureau For Imperial Civilian Logistics)
-[X] Nine Tribes Council - (All Are Free Actions) - (3 Turns remaining)
--[X] Sell Artifact/s (Foldable Loading Ramp, Guard Helmet, Hardened Touchscreen, Chemical Waste Bags, Instant Noodle Recipe, Cracked Lenses )
--[X] Rare Odds And Ends - (Diplomacy)
[X] Merchants - (All Are Free Actions)
-[X] Buying Goods In Bulk - (Soup kitchens)
-[X] The Union Of Herbalists - (1 Action Locked)
--[X] Study Sessions - (5/8 Turns Complete)
-[X] Stupendously Scholastic Scholars of Science - (1 Action)
--[X] Because of SCIENCE! - (Catalogue Everything 2: Airship Boogaloo)
-[X] Forge Clan Vanar-Feer - (1 Action Locked)
--[X] Engineers Galore - (Engineer) - (2/6 Turns Complete)
 
Is that a raw dx for how much extra mats we get from selling the artifacts or is it a %?
Aaaaand I just realized that I fucked up the description for that action, as well as my clarification for it.

Shit.

Okay. It is not supposed to read 1d750 = up to 750 materials, but a 1d7500 = up to 75.00 materials. That's a pretty bad mistake on my part, I apologize.

So keep in mind that you won't get several thousand Materials because of it. That would be absurdly broken.
 
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