[ ] DIPLO: Dawri
You've lived along Dwarves for long enough that your Wizard robes and Arcane Marks are often the only things preventing you from being mistaken for one.
I truly wish to take this option but I'm afraid that there are other traits that are much more needed right now.
[X] DIPLO: Interfaith Dialogue
Ranald isn't the most accepted of Gods, but you're growing adept at finding common ground with the other faiths of the Old World.
Could help us a lot for piety actions, and we might need it to convince Thungni worshipers, which are basically all runesmiths, to help us in the waystones project.
[ ] DIPLO: Mentor
Though you've never taken an Apprentice of your own, you have spent quite a bit of time taking less-experienced Wizards under your wing.
I would have liked this trait a lot, but waystones project is a priority.
[X] DIPLO: Polyglot
If you had been unable to use Khazalid as a bridging language, there were many encounters that could have gone quite badly. There's a great deal of potential benefits to further expanding your linguistic lexicon.
[X] DIPLO: Trucemaker
Sometimes the best battle is one you never fight. Every life not spent fighting lesser evils can be turned against the greater ones.
These two traits I think are the most important to keep the research united at least long enough to make some breaktrough.
[ ] LESSON: Cartographer
Being able to explore, record, and subsequently navigate unfriendly territory is an incredibly useful and often underrated skill.
I would have liked this before the expedition but right now I don't think it will be much needed.
[X] LESSON: Dhar Insight
You've seen Daemons, the Chaos Wastes, the Windfall. You're reaching as thorough an understanding of the fel energies of Dark Magic as can be attained without actually wielding them.
Even after the waystones project this could help us a lot in our fight against Chaos and necromancy.
[X] LESSON: Leader
Despite not seeking it, once more you found yourself in military command. Perhaps this tendency is something to be embraced.
This trait might be needed to dirige the project.
[ ] LESSON: Light Fingers
It's not theft, it's espionage. The enemies of the Empire and the Karaz Ankor have all sorts of interesting and portable items that would do a lot of good in friendly hands, from supplies to devices to paperwork.
Once again need to prioritise the waystones project, if not for that I would have definitely voted for it.
[ ] LESSON: Logistician
Warriors win battles, logistics wins wars. Being able to get what you need to where you need it is halfway to victory.
Same for that.
[ ] LESSON: Poker Face
Acting like you always know what's going on has gone from a source of personal amusement to a vital diplomatic first line of defence.
And that.