Voted best in category in the Users' Choice awards.
????? What a weird thing to say. Was that some kind of slam?

I didn't say the program should be run out of Sylvania (certainly not), but if Mathilde figures out how to "repair" or "bring back online" Waystones then Sylvania would be a place that would benefit. I think I remember BoneyM saying that online waystones would be the only way to actually drain the dhar out of there that makes it such a necromantic hellhole. Otherwise you're you can kill off the vampires and the necromancers, but it'll always be a draw to new ones.

I thought you were implying we could do waystones on the side in Silvania.

In any case the whole Empire will benefit from being able to rebuild Waystones. Keep in mind most of the network has not had proper maintenance in literally thousands of years. Silvania may be among the worst places around but there are many, many more broken stones around.
 
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Outside of the context of Mathilde's IC knowledge or belief, may I ask how you envision that afterlives worked before the existence of the gods? Or is this the kind of stuff that would get too close to revealing potential IC mysteries?
Definite IC mysteries. But if I may suggest an answer:

The souls would go to the Aethyr just as they do now if no rites are performed, but there was nothing there to get them (no gods and no daemons) so they'd either nucleate into gods/daemons/whatever or they'd get reborn.
 
Are there any myths regarding what a Human soul's day to day is like in the Gardens of Morr?
I don't think so, but where Morr is mentioned to "guard them" , Ereth Khial apparently torments them for eternity. Morai-Hegs afterlife is not described, but her description and nature of her worship does not leave me with lot of optimism.
 
I think I remember BoneyM saying that online waystones would be the only way to actually drain the dhar out of there that makes it such a necromantic hellhole. Otherwise you're you can kill off the vampires and the necromancers, but it'll always be a draw to new ones.
Boney didn't say that; I found other people who did, but not our QM (I tried several searches with related terms). But it's a logical conclusion to draw, yes.
 
In any case the whole Empire will benefit from being able to rebuild Waystones. Keep in mind most of the network ha not had proper maintenance in literally thousandths of years. Silvania may be among the worst places around but there are many, many more broken stones around.
I believe coming out of this project being able to build Waystones is wildly optimistic.

We might learn ways to maintain the existing ones better or find ways to streamline the flows or at best how to make use of the energy more safely.

But not to create new ones.
 
Maybe that one is charging itself on deep magic?
My hypothesis is that it's powering itself through the Glittering Realm - and that the Throne of Power pushes the Waystone energy into the Glittering Realm.

In this model all great runes would be powered the same way as the Runes of Valaya - rather than the great works tapping the waystone power en-route.

It'd be very convenient if true because Thorgrim could probably actually tell Belegar about the energy flowing back to the Sword of Gazul and mollify the "you're taking power without our consent" without having to reveal that the Runes of Valaya are also powered that way.
 
Sinecure and Loremaster are explicitly different options
Yes, sinecure and loremaster-at-large are different options, but they're both the Loremaster position, just with different expectations for tasks. If it helps, think of them as 'Loremaster' and 'Loremaster-at-large.' Sinecure is not stepping down, it's remaining in the same position we've been in since turn 19.

Yes, because one is basically taking the position and doing nothing with it and having loads of free time (sinecure) the other is getting Belegar to use us further afield.
Ehh, I don't think it'd be nothing. It explicitly says 'Belegar will keep finding ways to use your talents' so we'd still get tasks, they just be along the same vein as what we've currently been getting, and if Boney runs out of ideas on that front it could transition to at-large more or less naturally imo. At-large is basically assisting Kazrik with diplomatic outreach from a certain perspective, so other options could be helping other councilors with their jobs like Edda and the economy/Undumgi/We or somesuch.
 
They've fallen, but for some of them that's because there wasn't enough power for them.

Some of them may well be repairable now that the power is available to turn them on.

I'm going to quote the relevant passage from "A Tide Turns":

The answer: not all the redirected leylines flowed towards Ulthuan. Each Karak was transformed into an enormous Waystone, and all magic, whether ambient and benign or the shaped power of the spellcasters of other races, would be absorbed into the leylines and redirected to the mighty and ancient Runic arrays at the heart of Karaz-a-Karak, which would shackle and transform the magic into the energy of Runecraft. Which in turn would power the Great Works left behind by the Ancestor-Gods.

But now, it powered much less than it once did.

The Gas-Forge of Morgrim, lost, and with it the airships that were once held aloft by the airs it created.

The Tectonic Shackle of Thungni, lost, and Thunder Mountain unleashed once more. When it could no longer be permanently garrisoned due to poisonous gases and magma outflows, it did not take long to fall.

The Sally Port of Gazul, lost, and now every Dwarf fallen far from the protection of Gazul's priests is defenceless.

The Eyes of Grimnir, thousands of scattered monitor runes throughout Silver Pass, lost, and with them the ability for Karaz-a-Karak to safely project power along the pass, which lead to the loss of what was now Mount Grimfang.

The Great Pumps of Morgrim, lost, and now most believe Zhufbar was named for the miniscule waterfall it now hosts, rather than the torrential flash-draining of the Black Water for the mining of its bed, which destroyed the dark and terrible forests that once dominated what was now known as Averland and the Moot long before the arrival of humanity.

The Third Axe of Grimnir, lost, and now all have forgotten that once Peak Pass only opened when Karak Kadrin wished it to be open.

And dozens of other miracles of the Ancestor-Gods, so far lost as to be forgotten. And the energy network that once powered them is as far beyond the understanding of even Kragg as the creations of the Ancestor-Gods were to the Dwarves of the Golden Age.

But those were the oldest wounds. Still fresh and bloody was the loss of Karag Dum and Karak Vlag in the Great War Against Chaos, and the first time a freshly-crowned Thorgrim sat upon the Throne of Power and had the information it held flood into his mind, he understood why his uncle, High King Alriksson, had been carried off to the Ancestors by wounds he should have recovered from. Not a day went past when he didn't long for the same escape for the same reason.

The Great Runes of Valaya, the mighty Karak-Runes that had protected the Karaz Ankor from the Wind of Magic since Chaos first came to the world, and the last of the Great Works connected to the Rune of Azamar, were faltering. And when they fell, no Hold could hope to survive even the gentlest Storm of Chaos.

Note the underlined. The Great Runes of Valaya are called out as the last of the Great Works connected to the Rune of Azamar. The others are repeatedly referred to as "lost" which I acknowledge is a bit ambiguous, but certainly reads to me like they are destroyed. I suppose some of them could still exist in some form that could be reconnected. It's hard to tell, and Thorgrim himself may be a bit unclear. He probably only has his readouts telling him that they're "disconnected" with no further information. Indeed, that might be the only reason he even knows they once existed at all, given the emphasis on how they have been forgotten.
 
The great works may or many not still exist in functional form, but they are lost and unconnected, because the holds they were in are unconnected, only way to be sure about their state would be to either physically go and check, or reconnect the holds.
 
Yeah. I suspect it's a similar issue to how Belegar didn't get much traction in the romance vote: he's an incredibly popular character and we all want what's best for him, and what's best for him might not be us.

I mean, I'm still voting for Loremaster-at-Large, but I get why even my fellow dwarf partisans aren't into it.
Which is a shame, because otherwise we could keep doing this, but to for other Dawi kings:
King Belegar dispatches his Loremaster
Finding proper solutions to unusual problems. That's usually a more legalistic job for Dwarf holds, but K8P has larger, unusualer problems than most.
What Borek heard:

What he got:
Instead, we might have to do what's best for Belegar and give up the role, helping Dwarves like a true Sigmarite. :V
 
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I must admit I'm getting more and more curious about the consideration-briefing for Loremaster-at-Large, because I expect it to include at least one or two of the mysteries that we'd be getting sent in to deal with. e.g. "Barak Varr has been dealing with an influx of Giant Crabs in their waters - they'd be very appreciative if my representative handled it".
 
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Yes, because one is basically taking the position and doing nothing with it and having loads of free time (sinecure) the other is getting Belegar to use us further afield.
We wouldn't be actually doing nothing. We would just be doing things that are less and less actually useful to Belegar. We would probably still look at Waystones, except at a slower pace. We would do the Cartography thing. We would come up with another superweapon. We would try and become good enough friends with Cython that he upgrades his non-aggression pact into something more mutually beneficial. We would go on random Skaven raids. We would do Ambassador-At-Large stuff except, again, less frequently and consistently. We would take care of the Boon Library and the Double Deed Research Institute. We would try and craft magical armaments of some type for the Undumgi.

Remember that before we went on this Expedition, chatter about changing jobs wasn't all that constant and I think most of us didn't expect to be put to this choice immediately after arriving back from the expedition. And IC nothing has really changed, except that out promotion to LM has given us lots of new job offers.
 
They've fallen, but for some of them that's (edit: likely, though not certainly) because there wasn't enough power for them.

Some of them may well be repairable now that the power is available to turn them on.

I was actually going to post something to this effect, under the impression that the Slann Induced Time of Woes was just earthquakes. In my mind, normal earthquakes couldn't do the level of damage that would be required to destroy things on the scale of the Great works.
But upon doing some wiki walking about the time of woes... great rents in the ground, rivers of magma and flooding absolutely could destroy some mechanisms.
The Eyes of Grimnir are probably "fragile" enough that Lava could destroy them.
The Tectonic Shackle of Thungni is probably particularly vulnerable to having Magma shoved into it.
Etc...
 
I believe coming out of this project being able to build Waystones is wildly optimistic.

We might learn ways to maintain the existing ones better or find ways to streamline the flows or at best how to make use of the energy more safely.

But not to create new ones.

The explicit goal of the project is to repair some broken waystones the Eonir have.

Creating new waystones isn't something I'd consider likely, but it's at least a possibility, depending on how much Mathilde learns about the inner workings while figuring out the repairs.
 
I believe coming out of this project being able to build Waystones is wildly optimistic.

We might learn ways to maintain the existing ones better or find ways to streamline the flows or at best how to make use of the energy more safely.

But not to create new ones.

Why not though? We don't have to make them as good or as long lasting, but we do need to make new ones or Chaos wins by default.
 
The explicit goal of the project is to repair some broken waystones the Eonir have.
We've got our own piece of the network just as the Dwarves do, and if we could bring a few more Waystones online, it could do a lot of good for us - and our friends and allies. So we want to open a relationship with your King Belegar, in the hopes of beginning joint research into the Waystone Network."
No, even the Eonir only talk about bringing existing Waystones online.
Why not though? We don't have to make them as good or as long lasting, but we do need to make new ones or Chaos wins by default.
Just because failure means that Chaos will win eventually doesn't mean that success is possible.

The Waystones were a work of the Elves and the Dwarves during their Golden Age.
Too much has been lost to succeed in that endeavor in a measly decade.

If we somehow find out how to bring already existing Waystones that are offline online I'd consider it widely successful already.

We may build the foundation for future generations to eventually build new Waystones, but no more than that.
 
Why not though? We don't have to make them as good or as long lasting, but we do need to make new ones or Chaos wins by default.
I don't think new Waystones is on the table, given the difference between how humans and elves do magic.

But, perhaps a generation 3 equivalent is possible. Not better than Generation 2 (Golden Age elf and dwarf hybrid technology), but something that achieves the same thing through a different path.

Edit: perhaps Generation 1 of a new tech tree would be a more apt description.
 
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Waystone stays in K8P even more and quite a number of people aren't taking advantage of approval voting.
Personally I was also discouraged when I learned that we'd keep hogging the Loremaster seat if we take that job. I don't know how many others feel the same.
.... it does?

I was under the impression that the wood elf's were asking mathy to come and try and turn on THEIR Waystones.

You know, in the forest all the way at the other side of the empire...
 
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[X] The Waystone Project
[X] Count of Sylvania
[X] Bodyguard and Tutor to Prince Mandred
[X] Research Sabbatical
 
No, even the Eonir only talk about bringing existing Waystones online.

Just because failure means that Chaos will win eventually doesn't mean that success is possible.

The Waystones were a work of the Elves and the Dwarves during their Golden Age.
Too much has been lost to succeed in that endeavor in a measly decade.

If we somehow find out how to bring already existing Waystones that are offline online I'd consider it widely successful already.

We may build the foundation for future generations to eventually build new Waystones, but no more than that.

God news on that pessimistic front. We can already bring Waystones on line, Mathy did it to the Waystone the herself turned off to being Vlag back. There are no 'offline' Waystones generally. There are broken ones and obliterated ones, but the elves did not forget some of them off somehow.

Also why is the potentially immortal character referencing 'future generations'? Just keep working until you get it done.
 
Not sure if Ulthuan still has the knowledge needed for waystones, doubt they would provide it if asked even if they do.
But we do have part of the elven wizard curriculum so we are not starting from zero, and dwarves have not lost all of their runelore, no idea what Eonir can bring to the table.
We'll start from just observations and non invasive tests, do more thorough testing with waystones too far gone to be saved and herd stones.
We should be able to learn something of use, even if not how to make waystones themselves, and if Ulthuan notices someone messing with the waystone network in new ways they might send someone to check on it.
 
God news on that pessimistic front. We can already bring Waystones on line, Mathy did it to the Waystone the herself turned off to being Vlag back. There are no 'offline' Waystones generally. There are broken ones and obliterated ones, but the elves did not forget some of them off somehow.
Waystones and Henges: You know the basics of how the Waystone network functions, how to recognize problems in it, and the simplest of the commands to resolve those problems.
There is a long way to go from what we have to build new Waystone. We barely know how it even works. And nothing at all about how they are to be built.

Mathilde can barely use Windows and you think we can get the entire Computer built no problem.

Just because we managed to disconnect and reconnect (finding the on/off-button) one Waystone to the same connection does not mean we can disconnect a Waystone and connect it to a different connection (futzing with the routing table), e.g. if an intermediary Waystone had been destroyed.

Mathilde has much to learn before we'll be able to do even that much.
 
[X] Loremaster-at-Large of Karak Eight Peaks
[X] The Waystone Project
[X] Ambassador-at-Large to the Karaz Ankor
[X] Bodyguard and Tutor to Prince Mandred
[X] Ranaldian High Priest of Kislev
[X] Border Princess of the Howling River

For the actual vote, I'll probably vote Waystones, but I am curious about a lot of the other options.
 
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