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Why not though? We don't have to make them as good or as long lasting, but we do need to make new ones or Chaos wins by default.
Because that would mean reaching something that is the purview of Golden Age Dwarfs and Elves.

Its not impossible, but being in the realm of Bok or even above, i think it is grossly optimistic to consider it likely result.
 
Why not though? We don't have to make them as good or as long lasting, but we do need to make new ones or Chaos wins by default.
Someone needs to learn to make new ones eventually, but it doesn't have to be Mathilde nor does it have to be this century. Mathilde laying some groundwork to stop things getting worse, repairing mild damage and turning on ones that were turned off due to blockages, buys more time for other people to work out the rest of the details.
 
Because that would mean reaching something that is the purview of Golden Age Dwarfs and Elves.

Its not impossible, but being in the realm of Bok or even above, i think it is grossly optimistic to consider it likely result.

I mean look at Nagash, sure he was an evil SoB, but he was also a human who did do that. I do not consider it easy and I do not consider it likely because Mathy can die with the world being what it is, but if we work hard enough for long enough, if we are lucky as well as smart I think we can do it.

Someone needs to learn to make new ones eventually, but it doesn't have to be Mathilde nor does it have to be this century. Mathilde laying some groundwork to stop things getting worse, repairing mild damage and turning on ones that were turned off due to blockages, buys more time for other people to work out the rest of the details.

Someone needs to make new ones soon and I do not think there are all these waystones just waiting for the flick of a button, for a simple reason. The High elves are a global thesalocracy. If it was as easy as 'turning on' they would have already done it. We need to apply the thing humanity has have which the Asur do not, manpower, rather than just run around flicking buttons.
 
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I was actually going to post something to this effect, under the impression that the Slann Induced Time of Woes was just earthquakes. In my mind, normal earthquakes couldn't do the level of damage that would be required to destroy things on the scale of the Great works.
But upon doing some wiki walking about the time of woes... great rents in the ground, rivers of magma and flooding absolutely could destroy some mechanisms.
The Eyes of Grimnir are probably "fragile" enough that Lava could destroy them.
The Tectonic Shackle of Thungni is probably particularly vulnerable to having Magma shoved into it.
Etc...
Yeah, the Slann straight up moved a mountain range. That tends to be disasterous to the things currently in them.
 
I mean look at Nagash, sure he was an evil SoB, but he was also a human who did do that. I do not consider it easy and I do not consider it likely because Mathy can die with the world being what it is, but if we work hard enough for long enough, if we are lucky as well as smart I think we can do it.



Someone needs to make new ones soon and I do not think there are all these waystones just waiting for the flick of a button, for a simple reason. The High elves are a global thesalocracy. If it was as easy as 'turning on' they would have already done it. We need to apply the thing humanity has have which the Asur do not, manpower, rather than just run around flicking buttons.
You know, all these talk about "long enough and hard enough" makes me re-consider voting for the option. Because it sounds as incredibly dull. Dedicating an arc to it? Fine. Making it a near eternal one? Very much not fine.
 
Someone needs to make new ones soon and I do not think there are all these waystones just waiting for the flick of a button, for a simple reason. The High elves are a global thesalocracy. If it was as easy as 'turning on' they would have already done it. We need to apply the thing humanity has have which the Asur do not, manpower, rather than just run around flicking buttons.
The high elves are hilariously isolationist most of the time. They're not going to go into Sylvania to check out a waystone, follow its channel to the blockage in an ancient vampire's tomb, kill the vampire, and then turn the waystone back on.

They're just going to ignore the problem because it's not impacting them directly.
 
Someone needs to make new ones soon and I do not think there are all these waystones just waiting for the flick of a button, for a simple reason. The High elves are a global thesalocracy. If it was as easy as 'turning on' they would have already done it. We need to apply the thing humanity has have which the Asur do not, manpower, rather than just run around flicking buttons.
The only High Elves with Waystone-knowledge to visit the Old World recently was Teclis (and maybe his 2 compatriots).

And they didn't have the time to go wandering around everywhere.

And no one needs to make new ones soon. As long as the current ones are successfully defended things won't ge worse at least.
 
You know, all these talk about "long enough and hard enough" makes me re-consider voting for the option. Because it sounds as incredibly dull. Dedicating an arc to it? Fine. Making it a near eternal one? Very much not fine.
Please do reconsider. It may be the most benificial to the world, but at as quest, it looks to me like "boring drudgework the quest". I don`t doubt that Boney could pull it off, but why give them dirt instead of clay?
 
I am becoming more anti-Waystone the more this vote goes on. It's funny because it used to be my preferred alternative, but now that I see the other options I'm liking it less and less.

Why?

Because the other options seem to offer immediate, tangible rewards and impacts. We work on them for five or ten years, we come away with a visibly improved world. The Waystones are just like, put all this work in and maybe at the end of the day you "bring a few more online" and there's no obvious effect other than an assurance that someday, a long way down the road, things will probably be less bad than they would have been. Probably.

I think I'd rather chase the undead out of Sylvania, chase the rat out of Nuln, run Swamp Town, or help raise a future Emperor while trying to provide a voice of sanity to a current Empress.
 
The high elves are hilariously isolationist most of the time. They're not going to go into Sylvania to check out a waystone, follow its channel to the blockage in an ancient vampire's tomb, kill the vampire, and then turn the waystone back on.

They're just going to ignore the problem because it's not impacting them directly.

The high elves used to be isolationist when it came to the Old World so as not to upset the Karaz Ankor and risk a resumption of hostilities, that is no longer the case. There are now elf mages wherever there are elf ships and there are elf ships on every sea and in every port.
 
Note the underlined. The Great Runes of Valaya are called out as the last of the Great Works connected to the Rune of Azamar. The others are repeatedly referred to as "lost" which I acknowledge is a bit ambiguous, but certainly reads to me like they are destroyed. I suppose some of them could still exist in some form that could be reconnected. It's hard to tell, and Thorgrim himself may be a bit unclear. He probably only has his readouts telling him that they're "disconnected" with no further information. Indeed, that might be the only reason he even knows they once existed at all, given the emphasis on how they have been forgotten.
When I read that, I did not get the impression that lost meant destroyed. I presumed it to mean forgotten/out of power/in disrepair. Like, take the Eyes of Grimnir - I'm not even sure how thousands of distributed runes could be considered destroyed. Damaged, certainly, but it would take sustained and concerted effort to find and ruin them all unless there's some underlying central mechanism which has been destroyed.
 
I am becoming more anti-Waystone the more this vote goes on. It's funny because it used to be my preferred alternative, but now that I see the other options I'm liking it less and less.

Why?

Because the other options seem to offer immediate, tangible rewards and impacts. We work on them for five or ten years, we come away with a visibly improved world. The Waystones are just like, put all this work in and maybe at the end of the day you "bring a few more online" and there's no obvious effect other than an assurance that someday, a long way down the road, things will probably be less bad than they would have been. Probably.

I think I'd rather chase the undead out of Sylvania, chase the rat out of Nuln, run Swamp Town, or help raise a future Emperor while trying to provide a voice of sanity to a current Empress.
For me, the main and only surviving draw of the option is the presumed first sub-arc, "try to combine elven and dwarven knowledge on waystones. Probably by trying to make a runelord and an elven mage talk to each other". Because by the very nature we would be establishing diplomatic relations between k8p and Laurelorn, and that sounds both useful for the world and bloody hilarious.
 
I am becoming more anti-Waystone the more this vote goes on. It's funny because it used to be my preferred alternative, but now that I see the other options I'm liking it less and less.

Why?

Because the other options seem to offer immediate, tangible rewards and impacts. We work on them for five or ten years, we come away with a visibly improved world. The Waystones are just like, put all this work in and maybe at the end of the day you "bring a few more online" and there's no obvious effect other than an assurance that someday, a long way down the road, things will probably be less bad than they would have been. Probably.

I think I'd rather chase the undead out of Sylvania, chase the rat out of Nuln, run Swamp Town, or help raise a future Emperor while trying to provide a voice of sanity to a current Empress.

Sure the rewards are immediate, but they are also less profound, less grand and less suited to Mathilde's skills
  1. Chasing vampires out of Silvania: Roswita is already doing it and probably doing a better job of it than our research distracted self could manage
  2. Nuln: *points at map of the underempire* What is one city less to that?
  3. Swamp Town: That is literally a shot in the dark
 
I think I'd rather chase the undead out of Sylvania, chase the rat out of Nuln, run Swamp Town, or help raise a future Emperor while trying to provide a voice of sanity to a current Empress.

'Make Sylvania undead-free', 'remove Skaven from under Nuln', and 'turn swamp town into something worthwhile' all sound just as optimistic/long term as 'repair some waystones'.

I flat out don't see the non-personal benefit to the tutor option.

Moreover, I'd say pre-judging how likely or long term any of these options are before we even look into them (which we are currently voting to do) to be pretty pointless.
 
The high elves used to be isolationist when it came to the Old World so as not to upset the Karaz Ankor and risk a resumption of hostilities, that is no longer the case. There are now elf mages wherever there are elf ships and there are elf ships on every sea and in every port.
Great, so any waystones that are in the sea or a port have probably had a high elf mage nearby.

That's not most waystones.

Nuln: *points at map of the underempire* What is one city less to that?
Well it means the Empire not losing Nuln to the Skaven counter-attack.

Is losing Nuln insignificant?
 
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I am becoming more anti-Waystone the more this vote goes on. It's funny because it used to be my preferred alternative, but now that I see the other options I'm liking it less and less.
Hard agree.

The worst part about the waystones is that when if we succeed, I suspect the average person in the realm probably won't even notice.

Oh Sylvania has less Dhar now? How can you tell? Will Sylvanians take the word of a bunch of Wizards that things are better now, no, really?
 
When I read that, I did not get the impression that lost meant destroyed. I presumed it to mean forgotten/out of power/in disrepair. Like, take the Eyes of Grimnir - I'm not even sure how thousands of distributed runes could be considered destroyed. Damaged, certainly, but it would take sustained and concerted effort to find and ruin them all unless there's some underlying central mechanism which has been destroyed.
Pour lava on them. Or use your map editor to turn the slope of the mountain into a cliff.
Stupid OP Slann.
 
????? What a weird thing to say. Was that some kind of slam?

I didn't say the program should be run out of Sylvania (certainly not), but if Mathilde figures out how to "repair" or "bring back online" Waystones then Sylvania would be a place that would benefit. I think I remember BoneyM saying that online waystones would be the only way to actually drain the dhar out of there that makes it such a necromantic hellhole. Otherwise you're you can kill off the vampires and the necromancers, but it'll always be a draw to new ones.
Boney didn't say that; I found other people who did, but not our QM (I tried several searches with related terms). But it's a logical conclusion to draw, yes.

I think, theoretically, there could be other ways to drain dhar, its just that... if you think about it, they are all a)things the golden age elves and Dawi considered more impractical than the waystones, b) things the golden age elves and Dawi didn't have the power to actually accomplish, or c) things the golden age elves and Dawi didn't have the knowledge to do. Which does imply that in practice the Waystones are the only, or at least the easiest and least costly, way , but I like semantics.
 
The high elves used to be isolationist when it came to the Old World so as not to upset the Karaz Ankor and risk a resumption of hostilities, that is no longer the case. There are now elf mages wherever there are elf ships and there are elf ships on every sea and in every port.
Mathilde has been in many a city. The only elves ever mentioned were in the embassy in Altdorf (none of which had Waystone-knowledge), Asarnil and mentions about some being in Elfsgemeinde of Marienburg.

That's pretty much nowhere.

The High Elves left the Old World in -1501 and only returned with Finubar in 2001 after 3500 years.
And even then barely any went inland.
Great, so any waystones that are in the sea or a port have probably had a high elf mage nearby.

That's not most waystones.
Only if you assume Waystone knowledge is widespread amongst any Elf Wizard. Which i doubt.
Teaching one to be capable of doing a few spells useful on the sea is much easier than teaching the intricacies of Waystones.
 
I think, theoretically, there could be other ways to drain dhar, its just that... if you think about it, they are all a)things the golden age elves and Dawi considered more impractical than the waystones, b) things the golden age elves and Dawi didn't have the power to actually accomplish, or c) things the golden age elves and Dawi didn't have the knowledge to do. Which does imply that in practice the Waystones are the only, or at least the easiest and least costly, way , but I like semantics.
Or something their magical paradigms can't handle, like "I just instinctively do it"
 
Or something their magical paradigms can't handle, like "I just instinctively do it"

Mixing instinct with dhar is a baaaaaaaaaaaaaaaaaaaaaaaaaad idea, methinks. It works for a lot of things, but... I'd hesitate using it for that particular problem.

I guess if you are a really monofocused on cleansing Light Magister it may work, but even then, it has a huge chance of driving you insane unless you roll insanely well.
 
I think, theoretically, there could be other ways to drain dhar, its just that... if you think about it, they are all a)things the golden age elves and Dawi considered more impractical than the waystones, b) things the golden age elves and Dawi didn't have the power to actually accomplish, or c) things the golden age elves and Dawi didn't have the knowledge to do. Which does imply that in practice the Waystones are the only, or at least the easiest and least costly, way , but I like semantics.
I seem to recall a time when Gustav killed a dhar infested mountain in Eastern Stirland with cannons. It's too bad investigating that further didn't pan out. I wonder what Gustav is up to these days.
 
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