Yes, but not Lustria. The lost as in "we don't know where it is" lost hold of Karak Zorn is in the southlands, and the original homeland (like, before the ancestor gods original) would've been even deeper in the southlands, supposedly.Regarding Lustria, In canon are there any references to Dwarfs outside of the old world? In Total War there is a minor Dwarf faction in the mountains based upon an ambiguous map label, but I've heard nothing other than that.
No, basically just that.Regarding Lustria, In canon are there any references to Dwarfs outside of the old world? In Total War there is a minor Dwarf faction in the mountains based upon an ambiguous map label, but I've heard nothing other than that.
Also Karak Azorn, which was in the Mountains of Mourne.No, basically just that.
Taking the fact a location is called the Mine of Bearded Skulls as an excuse to add some faction variety.
Oh, wait, "outside the Old World" would also cover Karak Zorn, which did/does exist.
Mosshadow isn't wrong about the Lustria thing.Yes, but not Lustria. The lost as in "we don't know where it is" lost hold of Karak Zorn is in the southlands, and the original homeland (like, before the ancestor gods original) would've been even deeper in the southlands, supposedly.
I mean, if dwarfs originate in the Southlands, and we know that the Southlands and Lustria were at one point joined before the expansion of the world pond and the sundering of the super continent - what does the timeline for the creation of the dwarfs look like in relation to that? I'm assuming that dwarfs were born after the split, and therefore they would have had to have wound up there via ship, but I'm not actually sure.Mine of the Bearded Skulls, in the Spine of Sotek.
My guess would be that either a Dawi ship got lost/damaged and had to land in Lustria, or a couple of Dawi declared a grudge agains the whole Karaz Ankor and just sailed away.
The fact that it's labeled a Mine makes me believe it's probably fairly minor. The fact that it's labeled Skulls makes me think their probably all dead.
I find it very questionable that we can meaningfully pursue it as a side project. We already have a massive backlog, and it's the largest job out of all the possibilities presented. Also, the thing with elf souls being eaten unless they go into waystones has been tossed out in quest canon.I think I like the Waystones Project better as a side project of the Markgraf path. It becomes more personal if we use the Waystones to achieve our own purpose rather than more general ones. Not just restoring the Karaks, suppress Chaos and save elven souls etc.
This is what I'm mostly about. I want to stabilise Sylvania to the point where we can delegate responsibility away to go and fix the waystones with a focus on clearing Sylvania corruption.
I find it very questionable that we can meaningfully pursue it as a side project
Here's the ones I'm most interested in learning more about. Even if the result is already a foregone conclusion
I think I like the Waystones Project better as a side project of the Markgraf path.
I'm already planning to pitch (if it wins):Like the idea of coming full circle, also question if we do this would we cash in a bunch of our Dwarf Favor to get them to build us a fortress/castle to work out of while we are doing this job?
Might I suggest seeing if we can convince the Cult of Morr if they'd be willing to have a detachment of Knights of Morr set up in the fortress, from which they could use it as a main base to administer to the region.I'm already planning to pitch (if it wins):
building a fortress covered top to bottom with anti-undead runes (or barring that the Rune of Valaya), Amethyst wards, and whatever the priest of Mor and Gazul can bring to the table, and stick it right were Castle Drakenhof used to be.
I not only want our first action to be a giant 'fuck you' to the vampires.
I want that 'fuck you' to be so toxic to their very nature as to be unusable to their kind.