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Regarding Lustria, In canon are there any references to Dwarfs outside of the old world? In Total War there is a minor Dwarf faction in the mountains based upon an ambiguous map label, but I've heard nothing other than that.
 
[X] Markgraf of Eastern Stirland

Like the idea of coming full circle, also question if we do this would we cash in a bunch of our Dwarf Favor to get them to build us a fortress/castle to work out of while we are doing this job? We can maybe have a teleport tower set up on it and another one built at our mountain top for quick and easy transportation....assuming it can reach that fair of course.

[X] Bodyguard and Tutor to Prince Mandred
 
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[X] Loremaster-at-Large of Karak Eight Peaks
[X] The Waystone Project
[X] Markgraf of Eastern Stirland
[X] Bodyguard and Tutor to Prince Mandred
 
[X] Loremaster-at-Large of Karak Eight Peaks
[X] The Waystone Project
[X] Markgraf of Eastern Stirland
[X] Count of Sylvania
[X] Spymaster of Wissenland
[X] Governor-General of Swamp Town
 
Regarding Lustria, In canon are there any references to Dwarfs outside of the old world? In Total War there is a minor Dwarf faction in the mountains based upon an ambiguous map label, but I've heard nothing other than that.
Yes, but not Lustria. The lost as in "we don't know where it is" lost hold of Karak Zorn is in the southlands, and the original homeland (like, before the ancestor gods original) would've been even deeper in the southlands, supposedly.
 
Regarding Lustria, In canon are there any references to Dwarfs outside of the old world? In Total War there is a minor Dwarf faction in the mountains based upon an ambiguous map label, but I've heard nothing other than that.
No, basically just that.

Taking the fact a location is called the Mine of Bearded Skulls as an excuse to add some faction variety.


Oh, wait, "outside the Old World" would also cover Karak Zorn, which did/does exist.
 
Yes, but not Lustria. The lost as in "we don't know where it is" lost hold of Karak Zorn is in the southlands, and the original homeland (like, before the ancestor gods original) would've been even deeper in the southlands, supposedly.
Mosshadow isn't wrong about the Lustria thing.


Mine of the Bearded Skulls, in the Spine of Sotek.

My guess would be that either a Dawi ship got lost/damaged and had to land in Lustria, or a couple of Dawi declared a grudge agains the whole Karaz Ankor and just sailed away.

The fact that it's labeled a Mine makes me believe it's probably fairly minor. The fact that it's labeled Skulls makes me think their probably all dead.
 
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I think I like the Waystones Project better as a side project of the Markgraf path. It becomes more personal if we use the Waystones to achieve our own purpose rather than more general ones. Not just restoring the Karaks, suppress Chaos and save elven souls etc. which are big deals but to mend Sylvania, a goal lesser in scope but more rewarding narratively. We subjugate Sylvania the traditional way using all of our martial and intrigue ability and each one of the skills and relationships Mathilde has forged coming in use, and then cap it off with the Sylvania equivalent of the Burning Shadow Tower by tuning the Waystones themselves into unravelling and draining Dhar.

It just feels like such a tight fit for Mathilde's first Lord-tier campaign and a goal she's practically made for and can work towards. Whereas the Waystones could be fun as a collection of varied quests serving a larger research project but lacks that personal aspect. Administration was never our greatest skill, once we get established we'll probably delegate the day to day by default to focus on our talent for missions and projects, thus justifying occasionally disappearing for months on end seeking arcane lore about things that could make Sylvania livable.
 
Mine of the Bearded Skulls, in the Spine of Sotek.

My guess would be that either a Dawi ship got lost/damaged and had to land in Lustria, or a couple of Dawi declared a grudge agains the whole Karaz Ankor and just sailed away.

The fact that it's labeled a Mine makes me believe it's probably fairly minor. The fact that it's labeled Skulls makes me think their probably all dead.
I mean, if dwarfs originate in the Southlands, and we know that the Southlands and Lustria were at one point joined before the expansion of the world pond and the sundering of the super continent - what does the timeline for the creation of the dwarfs look like in relation to that? I'm assuming that dwarfs were born after the split, and therefore they would have had to have wound up there via ship, but I'm not actually sure.
I think I like the Waystones Project better as a side project of the Markgraf path. It becomes more personal if we use the Waystones to achieve our own purpose rather than more general ones. Not just restoring the Karaks, suppress Chaos and save elven souls etc.
I find it very questionable that we can meaningfully pursue it as a side project. We already have a massive backlog, and it's the largest job out of all the possibilities presented. Also, the thing with elf souls being eaten unless they go into waystones has been tossed out in quest canon.
 
This is what I'm mostly about. I want to stabilise Sylvania to the point where we can delegate responsibility away to go and fix the waystones with a focus on clearing Sylvania corruption.

Then Mathilde can have gone the full circle, from fighting a zombie in a cupboard in Sylvania to finally purging it of Dhar for good.

However while the waystones will be open if we start now or in ten years, one way or the other I don't think Markgraf will
 
The argument of "The waystones will be here in ten years" is true, but it's also one that can be used indefinitely. I put no expectation that in twenty turns people will decide that the time is now. That's way too far out to expect a commitment from anyone for. So I don't really view the argument as compelling.

I find it very questionable that we can meaningfully pursue it as a side project

We can't, that was made pretty clear by Boney.
 
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Here's the ones I'm most interested in learning more about. Even if the result is already a foregone conclusion

Eh, we'll see. A really cool-sounding pitch might change some minds.

I think I like the Waystones Project better as a side project of the Markgraf path.

BoneyM has said multiple times that Waystones are not a side project, they are a full time commitment. Trying to study them without making a full job of it is guaranteed to get nowhere. (I am guessing, but I think part of it is that we'd have to commit to get the elven assistance that would make it possible at all.)

Everybody... Fixing Waystones will be the most difficult and involved of all these projects. It will be the most difficult effort that Mathilde has ever undertaken, and it might fail in the end.

You thought developing Fog Path was tough? That was nothing. No single project Mathilde has undertaken to date will be as difficult or complex or take as many actions. No combined project Mathilde has undertaken has been as difficult. This is going to be dozens and dozens worth of AP.

That's not to say not to do it, but I really worry that posters are talking about Waystones as if they were something that can be done without too much effort. Again, I am convinced it's the single most difficult job on offer, probably harder than any two of these other jobs.
 
[X] Spymaster of Wissenland
[X] Ranaldian High Priest of Kislev
[X] Bodyguard and Tutor to Prince Mandred
[X] Governor-General of Swamp Town
 
Like the idea of coming full circle, also question if we do this would we cash in a bunch of our Dwarf Favor to get them to build us a fortress/castle to work out of while we are doing this job?
I'm already planning to pitch (if it wins):
building a fortress covered top to bottom with anti-undead runes (or barring that the Rune of Valaya), Amethyst wards, and whatever the priest of Mor and Gazul can bring to the table, and stick it right were Castle Drakenhof used to be.

I not only want our first action to be a giant 'fuck you' to the vampires.

I want that 'fuck you' to be so toxic to their very nature as to be unusable to their kind.
 
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[x] Ambassador-at-Large to the Karaz Ankor
[x] Markgraf of Eastern Stirland
[x] The Waystone Project
[x] Bodyguard and Tutor to Prince Mandred
[x] Research Sabbatical
 
[x] Markgraf of Eastern Stirland
[x] Count of Sylvania
[x] Spymaster of Wissenland
[x] Bodyguard and Tutor to Prince Mandred
[x] Border Princess of the Howling River
[x] Nagarythe
 
I'm already planning to pitch (if it wins):
building a fortress covered top to bottom with anti-undead runes (or barring that the Rune of Valaya), Amethyst wards, and whatever the priest of Mor and Gazul can bring to the table, and stick it right were Castle Drakenhof used to be.

I not only want our first action to be a giant 'fuck you' to the vampires.

I want that 'fuck you' to be so toxic to their very nature as to be unusable to their kind.
Might I suggest seeing if we can convince the Cult of Morr if they'd be willing to have a detachment of Knights of Morr set up in the fortress, from which they could use it as a main base to administer to the region.
 
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