[X] The Waystone Project
edit: the other annyoing one is 'if we learn enough, the high king will spill the beans'
the high king took an oath, no one but his heir.
not :no one but his heir unless someone figured it out on their own.
But as the centuries passed, they became more and more a source of dread to the High Kings themselves, because of the most guarded secret of a very guarded race, never known to more than two living Dawi.
Did we actually give any of these to anyone at all to try during the expedition?Windsoak Mushrooms - Ulgu (FRESH)
Windsoak Mushrooms - Aqshy(FRESH)
Windsoak Mushrooms - Ghyran (FRESH)
Windsoak Mushrooms - Azyr (FRESH)
Shouldn't our actual use of RoW have refreshed this to some extent?
We did research Queekish, which you have only counted as a Task.
T24 2.5 actions (max, johann, gretel to get queekish docs +1 own to get translations from Qrech)
T25 2.5 actions (max, johann, adela to get queekish docs +1 own to get translations from Qrech)
T26 1.5 actions max writing paper, Mathilde learning queekish from Qrech directly
T27 1.5 actions max receiving dictation, Mathilde dictating. Research is only done once the paper is written.
T28 2 actions max receiving dictation, johann writing, Mathilde dictating.
That's another 10 AP that were research which you did not count as such, but should've.
we gave some to hubert.Did we actually give any of these to anyone at all to try during the expedition?
I meant that the biggest issue preventing them from reconciling before the battle of the Caldera Belegar's doubts and despair over both the course Thorgrimm was taking the Karaz Ankor down and how Belegar's own actions were contributing to that path. In that he was uprooting his clan from safe lives to retake the glories of the path in an effort that would likely take them centuries to get back to a similar level of safety, all the while suffering attrition.How does this information dim his doubt and despair? All he knows is that he found something apparently valuable enough that Thorgrim finally wants to keep him around so he can keep stealing it.
Except if you mean that his new anger is enough to mask his doubt on a purely emotional basis.
Mathilde Weber (The Dammerlichtreiter's Expedition)
Unique faction mechanics:
Emperor's Mandate
As Mathilde Weber expands Imperial interests in Lustria, her stature in the eyes of the Emperor grows. As a result, she receives a broadening range of increasingly advanced Empire units to aid in his expedition. As new territory is captured, her building options also diversify. In the Eye of the Vortex campaign, Mathilde will ultimately face the Spirit of the Jungle himself, Nakai the Wanderer, to decide who holds dominion over the jungles of Lustria.
Mathilde's campaign progress is measured by how effectively she fulfills the Emperor's Mandate. Expansion, successful military operations and other campaign activities increase her acclaim, which is tracked on the Emperor's Mandate bar.
The Emperor's Mandate also dictates the quality of units available to Weber via the Imperial Supplies system, which dispatches better units for her to recruit from time to time. As the Mandate bar fills, she will also unlock bonuses to further improve these units, plus new recruitment buildings.
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Weber's Hunters
Hertwig Van Hal, a skilled physician and Witch Hunter, has travelled far from home on his quest for ultimate vengeance. Will Mathilde's past crush for his surprisingly look-alike cousin Abelhelm lead to heartache, or perhaps new love?
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New units and characters:
Mathilde Weber
In battle, Weber is a Grey Battle Wizard who is also a murderblender, ridiculously fast on her Shadowsteed, as tough as the toughest Dwarf thanks to her Belt, resists magic, and regenerates. I guess this is OP? Oh well, no one ever complains about that in single player. I'm sure we can balance it for multiplayer later. She also gets +100 to relationship with Dwarfs, for some reason, as if that's going to come up in Lustria.
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White WolvesWinter Wolves (Empire Knights – Regiment of Renown)
Few face the Winter Wolves and live to tell of it. These elite Knights ride cute puppy good boys. And girls. Alongside their cuteness attributes, they also demoralize nearby enemies (who could have the resolve to hurt such adorable puppers?), and attract more Ulgu winds because of enemies trying to figure out what a bunch of Ulrican knights are doing working with a Grey Wizard all the way out in Lustria.
War WagonSteam Wagon
These mobile armoured Dwarf wagons are packed with... cows, apparently. Man, what were the guys developing this DLC on? I want some of that stuff. Anyway, they do also have cannons, Rangers shooting crossbows, and can run over infantry.
The Black LionsThe Volans (Steam Wagon - Mobile Wizarding Tower – Regiment of Renown)
The ultimate unit in The Expedition's armoury, The Volans is a devastating heavy magical tank. It can cast a whole bunch of spells. What? Don't look at me, I didn't come up with this, I just work here. According to the notes the devs sent here, there's a 1/6 chance the Light Wizard on board is a Chaos cultist, determined randomly at the start of campaign. I'm sure that's gonna be interesting.
The 5th "dynasty" of Nehekhara was a single person between the 4th and the 6th. Not enough material for a book.Also, can anyone remind me what's up with the Nehekaran coin papers that the fifth dynasty is a timeless paper while all the other collections are book worthy?