Voted best in category in the Users' Choice awards.
Johann would have serious objections to being asked to ride every single steam-wagon as it crosses Doom Gulch when his magic actually has a very low chance of being able to change whether or not the ground will hold up underneath it.
Makes sense. I was thinking in terms of the "negotiate the now-narrower road" part of the challenge; I've been doing a lot of hairy driving lately, so I fixated on that part. The ground giving way a second time wasn't something I was thinking about.

(I have not been my usual profuse self on this vote because the tragedy that struck here is distressingly close to one that struck close to me in 2016. But Lord knows this thread is active enough, so other people can take point on this decision-making process.)
 
It's not like Gortek is gone forever. It's just that he's going to take a few centuries to get reincarnated and grow to adulthood again. :V
 
I'm actually still hopeful about this.
Yeah, I was thinking of adding a "Well, maybe." qualifier to that post of mine. Since, well, Gotrek would have had blueprints left. And he would have been working alongside other people all the while, too.

Well. Hopefully this will be seen as the steam-wagons multi-tracked design proving itself. I mean, if the Longbeards wanted something that would do perfectly well only on a smooth road with little to no incline, then by comparison this is doing amazingly well compared to a 4-wheel design!
We really have gotten so many clutch rolls when it counts, I was rereading the Battle of the Caldera recently which really just showcased that with the amount of times things broke our way.
Yeah.

Or again with Karak Vlag, just a short while ago. If we'd picked "fortify at Karak Vlag" (or worse, "fortify, but without the steam-wagons") we would have been in the middle of a 3-way brawl between 3 daemonic armies. And potentially been dealing with magical shock keeping us from casting due to being at ground zero for the re-emergence event.

About the only bits of dice that didn't go our way in Karak Eight Peaks, was Karak Drazh deciding to launch a massive Waaagh to begin with; them deciding to go west instead of east; if they were going east, we could have smoked them with our tower without them needing to enter the caldera at all, after all. And the Karaz-a-Karak dice roll, but if the Karak Drazh giant Waaagh had not come, we might not have called for it.

As is, the way the dice fell down, we were able to deal with everything. And in multiple cases, the problems even solved themselves, too.
 
@BoneyM
What was your reaction when the dice came up, uh, *gestures at the everything*, and you had to bear with the results?

The dice were stark enough that there wasn't really much question of what they meant, the only decision to make was whether to put the later rolls in thread, and if so how much to obfuscate them, or on Orokos instead. When I'm writing it's a chain of causes and effects, everything's in motion and my part is to roll and interpret the dice and wrap words around the trajectories that result. Actually digesting the events of a chapter comes after I post it and I'm reading the reactions and discussion about it.

Hope Deathfang burn the Urmskaladrak so the Kurgan cannot use any of its metal!

Just melting it won't stop it from being usable, and I don't think even Deathfang is capable of boiling steel.
 
The dice were stark enough that there wasn't really much question of what they meant, the only decision to make was whether to put the later rolls in thread, and if so how much to obfuscate them, or on Orokos instead. When I'm writing it's a chain of causes and effects, everything's in motion and my part is to roll and interpret the dice and wrap words around the trajectories that result. Actually digesting the events of a chapter comes after I post it and I'm reading the reactions and discussion about it.



Just melting it won't stop it from being usable, and I don't think even Deathfang is capable of boiling steel.
How many rolls were being made for disaster this turn? Is this just atrocious luck, or was something bad bound to happen no matter what?
 
"It's new?"

"Put the finishing touches on it earlier this year."

There's silence in response to that, and you glance up from the path ahead to see Egrimm looking at you in surprise. "Well," he eventually says, "I suppose that's why I haven't encountered it before. That's an impressive spell to have made from scratch."

You shrug. "It's yet to have a proper field-testing. This stretch is just a warm-up, it's the steppes that will really put it through its paces."

It got overwhelmed by the end, but I really liked this bit. I think this is the first time we've really showed our chops to Egrimm as a mage rather than as a warrior or leader or what have you.
 
It got overwhelmed by the end, but I really liked this bit. I think this is the first time we've really showed our chops to Egrimm as a mage rather than as a warrior or leader or what have you.

If we do end up making a branch college/research institute I wonder if he'd be interested in checking it out, considering he's complained several times now about how stifled he feels the Altdorf ecosystem to be. The suspicion could keep on rolling for years to come.
 
I do hope Gotrek fell into a cave system briefly unearthed by the avalanche or something. No body means there's hope, right? Right.

Regarding the tanks, I'm fairly certain they aren't a lost design given there were apparently a bunch of grandmasters squabbling over it with Gotrek. Building something like this is not remotely a one man project, and unlike runesmiths, I doubt he didn't meticulously document his stuff.

If nothing else, his kid(s?) might pick it up.

[X] Press on
 
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It's not like Gortek is gone forever. It's just that he's going to take a few centuries to get reincarnated and grow to adulthood again. :V
That's a good point!

I mean, it's shitty to be reborn into a world antithetical to one's existence... but it's not like one is inherently doomed just because of that!

And on top of that, what if there was someone that could, uh... help. dwarven souls be reborn as beings that are not subject to passive rejection by the world that dwarves face?

i dunno about you, but that sounds like a kindly thing to do. i'd not feel a grudge to anything the would prefrome such a rescue!

i'd say that the person doing such a thing might sound like they're a pretty swell dude, ya know? and I'd feel lucky he happened to be in a good position to help!
 
There's a reason the entire Expedition didn't begin and end with 'pay Asarnil to visit Karag Dum'. There aren't a lot of things in the world that can solo a dragon of Deathfang's calibre, but most of them hang out in the Chaos Wastes.
Impressive! Dum isn't even that deep in the Wastes relatively speaking.
 
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