Could you, just, not?
Please?

I get that writing is an outlet for you, but this is unhealthy. And unreasonable.
You know it, I know it, every-fucking-one knows it.

If it gets worse - drop the writing for the day.
This is a demand now.

I'm losing all of the few fucks I had to give.
I refuse to take part in this quest if you deliberately hurt yourself to write it, no matter how much or little.
He probably just meant how the pain was a distraction and/or de-motivator from working on a new chapter, like how the weather changing makes my grandmother's knees hurt or my sister's hip ache.

I can tell from the lack of certain kinds of typos DP normally makes, and the new ones that have cropped in that seem to be a result of the voice recognition mashing up words (for example turning 'just as' into 'justice'), that he doesn't appear to be doing much if any regular typing.
 
@Goldfish, something I keep forgetting to bring up at the right moment:

Qyburn can spend 10 Power Points on Psychic Bodyguard to make all Will Saves for the target for half a day, as long as they stay within 230 ft. of each other. His base save is 25, +2 against Evil and +4 against mind-reading or soul-affecting effects. So, if something entirely unlikely were to happen, such as the Evil undead of a fake afterlife trying to trap someones soul, his save would be +31. This can be further improved by switching his Channel Vigor to Spirit for a +6 bonus, making the total a +31 / +37.

I was thinking about doing that to beef up the Myrkdrekis saves when we started all of this, then when the Omnipath showed up and now again when we got random 9th level spells thrown at us from unseen undead, but always after the vote was already closed. Going to spell it out now for further reference.
 
@Goldfish, something I keep forgetting to bring up at the right moment:

Qyburn can spend 10 Power Points on Psychic Bodyguard to make all Will Saves for the target for half a day, as long as they stay within 230 ft. of each other. His base save is 25, +2 against Evil and +4 against mind-reading or soul-affecting effects. So, if something entirely unlikely were to happen, such as the Evil undead of a fake afterlife trying to trap someones soul, his save would be +31. This can be further improved by switching his Channel Vigor to Spirit for a +6 bonus, making the total a +31 / +37.

I was thinking about doing that to beef up the Myrkdrekis saves when we started all of this, then when the Omnipath showed up and now again when we got random 9th level spells thrown at us from unseen undead, but always after the vote was already closed. Going to spell it out now for further reference.
Huh, that's a nice buff. Everyone is Mind Blanked, three times in some cases (Mind Blank ring, slotless psionic Mind Blank, and Aife's Reached Chained Mind Blank from before the group last rested), but not all Will saves are for Mind-Affecting effects.

I'll make sure to add this into my next plan, assuming there is time to implement it before combat breaks out.
 
Huh, that's a nice buff. Everyone is Mind Blanked, three times in some cases (Mind Blank ring, slotless psionic Mind Blank, and Aife's Reached Chained Mind Blank from before the group last rested), but not all Will saves are for Mind-Affecting effects.

I'll make sure to add this into my next plan, assuming there is time to implement it before combat breaks out.
It's nice to occasionally feel useful during combat encounters.

Apart from combat, we should keep that ability in mind in case any other surprises happen during the Kingsmoot. Like some group of idiots insisting that Asha has to sit on the Seastone Chair to make her status official or something.
 
It's nice to occasionally feel useful during combat encounters.

Apart from combat, we should keep that ability in mind in case any other surprises happen during the Kingsmoot. Like some group of idiots insisting that Asha has to sit on the Seastone Chair to make her status official or something.
I mean sure... after Viserys has symbolically officiated the Merling King purifying it, to show that the "tides have changed".

Respecting "old traditions" by mingling them with the new!
 
It's nice to occasionally feel useful during combat encounters.

Apart from combat, we should keep that ability in mind in case any other surprises happen during the Kingsmoot. Like some group of idiots insisting that Asha has to sit on the Seastone Chair to make her status official or something.
Viserys: "What Seastone Chair?"

Random Ironborn Noble Dickhead: "What do you mean? The Seastone Chair, hereditary seat of the King of the Iron Isles!"

Viserys (pointing behind the gathered Ironborn): "Ah, you mean that pile of rubble over there, the one Aife just sacrificed to the Ferryman. Yes, that was the Seastone Chair."
 
Viserys: "What Seastone Chair?"

Random Ironborn Noble Dickhead: "What do you mean? The Seastone Chair, hereditary seat of the King of the Iron Isles!"

Viserys (pointing behind the gathered Ironborn): "Ah, you mean that pile of rubble over there, the one Aife just sacrificed to the Ferryman. Yes, that was the Seastone Chair."
Pretty sure purged bilestone just reverts to ordinary stone.

Unless Aife also then promptly smashed it, I guess.
 
I only remember of one anchor: the one we kept foregoing the Research'ing for years, until it became utterly irrelevant... and we researched it then :V
Was it the one?
 
i remember that anchor being a thing but not that specifically
We didn't even pause in sacrificing her when she revealed herself. She lasted like half an update, and even in the discussion we were too busy planning out the sewer systems in Sorcerer's Deep to give her the time of day.

EDIT: Wait, it might be a ship figurehead rather than an anchor.
 
Winning vote
Adhoc vote count started by DragonParadox on Jan 2, 2021 at 7:00 AM, finished with 42 posts and 10 votes.

  • [X] Run the gauntlet
    -[X] Lya will use two charges from her Circlet to recall one of her expended Harmonic Chorus spells, then cast an Encouraging Harmonic Chorus spell on Viserys.
    -[X] Viserys casts another Moment of Greatness spell, then uses Miracle to cast a Greater Hide from Undead (DC 37 Will save) spell on everyone with an Extend Spell Metamagic gem (increasing duration to 460 minutes), the Shoggoth included. He then cancels his Moment of Greatness buff while casting Greater Shadow Enchantment to duplicate an Aura of the Unremarkable (DC 37 Will save, 26 minute duration) spell modified by his Threnodic Spell Metamagic Rod so that it affects Undead. Any Intelligent Undead which manage to avoid the Greater Hide from Undead must then overcome the Aura of the Unremarkable. If necessary, he uses Aura of the Unremarkable and his Threnodic Spell Metamagic Rod two more times before the rod's magic is expended for the day. Viserys, Lya, and Richard tuck their amulets with the Gravewatch effect into their clothing or armor to prevent Undead from seeing them more easily.
    --[X] Once the group is back underway, Viserys will use Blood Wish to cast Rapid Burrowing on the Shoggoth to increase its Burrow speed to 80ft, he'll then heal the Charisma damage with his Orb of Mental Renewal. If the illusory duplicates don't exist outside of the Greater Hide from Undead and Aura of the Unremarkable effects, Viserys, Lya, and Qyburn each cast Mirror Image spells to further obscure themselves.
 
Interlude CMLXXVI: By Time's Cruel Waves
By Time's Cruel Waves

Twentieth Day of the Fourth Month 294 AC

Three bright star-shaped pendants are hidden beneath steel plate and silken robes, one each for you, Lya and Ser Richard, lest their light give away your presence. Then by all your arts you weave spell to ward against the living dead and yet another subtle enchantment that might ensnare living men as much as spirits of old. At last you bequeath onto Qyburn's dread puppet that most precious of gifts, speed.

Through twisting stone, uncanny angles, and ways that flow like water on the storm tossed sea you pass unknown, unseen, shadows in life in dead men's halls. No more swords fall from above, no more foes showed themselves. It was almost worse for it. The ceiling flowed and parted, cracks transmuting into shadows deeper than even a dragon's eyes could see, and shadows in turn seemed as clouds on some long forgotten night.

As the shoggoth leading you passes like an omen of doom over an alien sea, where ships long sunk flounder in death's grip, Lya asks, "Are we digging or flying?"

"Yes," Qyburn whispers, almost too soft to be heard. "What is has been, what was will be..."


The passage is silent with no time to see the men on the ships below, no chance to know if they are praying so fervently to the powers beneath the waves, though you can guess what became of them, reapers on the fields of blood. Dead ships rise from the waves, tattered sails waving in the poisoned wind, an image of a sea onto which no man has ever sailed, onto which no man could ever sail.

That which is dead may never die, but rises again harder, stronger.

It takes you moment to realize the bitter laughter is coming from your own throat. This should have been a battle, one where the shades of those deceived by the lie of the Drowned God and drowned long ere they had taken their last breath would fight and die again that their descendants might in turn drown with the death of Old Wyk. But you cannot fight what you cannot see.

Aife looks down with a pitting eye upon the scene, then to your surprise reaches out with one paw, silver claws extended and utters... a benediction, sight beyond mortal reckoning.

"Was that...?" You shake your head, the implications are heavier than the weight of stone you know to be above you though you cannot see it.

"Only a nudge, a glimpse of the truth where their fellows were blinded," the herald replies, her voice filled with an uncanny admixture of sorrow and triumph. "The Gold Price had to have started somewhere, mortals so love their lucky coins..." With that she drops the single imperial mark to fall upon the bloody decks below. Would you be able to find it again if you looked in some ancient Ironborn's treasury? you wonder. Or does it lie corroded at the bottom of the sunset sea, the mark of ancient treachery after another captain under the thrall of the Drowned God wished to take it by the Iron Price.

Alas, whatever the fortunes of his kindred, you see the captain Aife had chosen again before the vision ends, if vision it can be called, and his end is not a kind one. You see his withered husk drawn between two posts in a cruel mockery flight. His executioners had drawn his lungs out of his body like bloodied wings, long since left to dry out. Little more than bone and salt weathered skin remained. The corpse's head turns to look up on his one time savior and through the bag that had been drawn over his head he rasps: "Why?"


In Aife's cold answer you are reminded that she serves a god of death: "Because it was not yet time."

The bag tears away to reveal an almost fleshless skull that opens its mouth wide, the scream fit to fill the world. It grows and grows, or maybe you are shrinking...

"This way!" Qyburn calls as all of you pass into the mouth of the first Ironborn heretic betrayed by his own kin to find yourselves tumbling into what you hope is the final darkness of this place.

When you are aware again it is to the sound of the shoggoth tearing through stone again, but it is subtly changed. Worked stone not natural basalt, you realize at once.

"There is some kind of rune circle above us, I can feel the magic," Lya says, after catching her breath. "If I could get a bit closer I might be able to tell what they are without breaking through." Alas, it does not seem as though this place is minded to give you the luxury of careful scouting. From above the sounds of battle ring out, muffled by what sounds like a mere hundred feet of stone.

What do you do?

[] Send Lya to have a look at the runes

[] Burrow upwards into the battle

[] Write in


OOC: Hopefully this doesn't feel too trippy. You guys failed a knowledge check, so it's a little less understandable in character than it might have been.
 
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By Time's Cruel Waves

Twentieth Day of the Fourth Month 294 AC

Three bright star-shaped pendants are hidden beneath steel plate and silken robes, one each for you, Lya and Ser Richard, lest their light give away your presence. Then by all your arts you weave spell to ward against the living dead and yet another subtle enchantment that might ensnare living man as much as spirits of old. At last you bequeath onto Qyburn's dread puppet that most precious of gifts, speed.

Through twisting stone and uncanny angles, through ways that flow like water on the storm tossed sea, you pass unknown, unseen, shadows of life in dead men's halls. No more swords fall from above, no more foes show themselves. It was almost worse for it. The ceiling flowed and parted, cracks transmuting into shadows deeper than even a dragon's eyes could see, and shadows in turn seemed as clouds on some long forgotten night.

As the shoggoth leading you passes like an omen of doom over an alien sea, where ships long sunk flounder in death's grip, Lya asks, "Are we digging or flying?"

"Yes," Qyburn whispers, almost too soft to be heard. "What is has been, what was will be..."


The passage is silent with no time to see the men on the ships below, no chance to know who is praying so fervently to the powers beneath the waves, though you can guess what became of them, reapers on the fields of blood. Dead ships rise from the waves, tattered sails waving in the poisoned wind, an image of a sea onto which no man has ever sailed, onto which no man could ever sail.

That witch is dead may never die, but rises again harder, stronger.

It takes you moment to realize the bitter laughter is coming from your own throat. This should have been a battle, one where the shades of those deceived by the lie the Drowned God and drowned long ere they had taken their last breath would fight and die again so that their descendants might in turn drown with the death of Old Wyk. But you cannot fight what you cannot see.

Aife looks down upon the scenes with a pitying eye, then to your surprise reaches out with one paw, silver claws extended and utters... a benediction, sight beyond mortal reckoning.

"Was that...?" You shake your head, the implications are heavier than the weight of stone you know to be above you though you cannot see it.

"Only a nudge, a glimpse of truth where their fellows were blinded," the herald replies, her voice filled with an uncanny admixture of sorrow and triumph. "The Gold Price had to have started somewhere, mortals so love their lucky coins..." With that she drops the single imperial mark to fall upon the bloody decks below. Would you be able to find it again if you looked in some ancient Ironborn's treasury? you wonder. Or does it lie corroded at the bottom of the sunset sea, the mark of ancient treachery after another captain under the thrall of the Drowned god wished to take it by the Iron Price.

Alas, whatever the fortunes of his kindred, you see the captain Aife had chosen again before the vision ends, if vision it can be called and his end is not a kind one. You see his withered husk drawn between two posts in a cruel mockery flight. His executioners had drawn his lungs out of his body like bloodied wings, long since left to dry out. Little more than bone and salt-weathered skin remained, yet the corpse's head turns to look upon his one time savior and through the bag that had been drawn over his head he rasps, "Why?"


In Aife's cold answer you are reminded that she serves a god of death. "Because it was not yet time."

The bag tears away to reveal an almost fleshless skull. It opens its mouth wide, the scream fit to fill the world. It grows and grows, or maybe you are shrinking...

"This way!" Qyburn calls as all of you pass into the mouth of the first Ironborn heretic betrayed by his own kin, to find yourselves tumbling into what you hope is the final darkness of this place.

When you are aware again, it is to the sound of the shoggoth tearing through stone once more, but it is subtly changed. Worked stone not natural basalt, you realize at once.

"There is some kind of rune circle above us, I can feel the magic," Lya says, after catching her breath. "If I could get a bit closer I might be able to tell what they are without breaking through." Alas, it does not seem as though this place is minded to give you the luxury of careful scouting. From above the sounds of battle ring out, muffled by what sounds like a mere hundred feet of stone.

What do you do?

[] Send Lya to have a look at the runes

[] Burrow upwards into the battle

[] Write in


OOC: Hopefully this doesn't feel too trippy, you guys failed a knowledge check, so it's a little less understandable in character than it might have been. Not yet edited.
Here's an edited version of the chapter, @DragonParadox. I highlighted a section that needs some attention.
 
It shouldn't hurt to check, especially since no one is getting close to the rune circle to do the investigation.

BTW, @Azel, I just took a look at Qyburn's character sheet. On his saving throws, he's got the +5 Resistance bonus figured in, so the +2 vs Good/Evil can't also apply, since that is a Resistance bonus, too.

[X] Thoroughly investigate the runes from a distance.
-[X] One of the Myrkdreki Twins uses their Ancestral Awakening spell to learn the Rune Trace and Greater Disrupt Undead spells. They will then use Rune Trace combined with Shadow Necromancy to duplicate a Spectral Hand spell to learn what they can from the rune circle, reporting it all back to the group before Lya investigates more closely to Aife Communes with the Ferryman.
-[X] Lya will use Wild Arcana to duplicate a Project Image spell. She will use the Illusion's senses to closely examine the rune circle.
-[X] While Lya is occupied, Qyburn will use the Psychic Bodyguard power, augmented not to end after assisting one Will save, on each of the Myrkdreki Twins, for a total of 16 Power Points (11 - 1 (Ring) - 2 (Ring) = 8 [x2])
while setting his Channel Vigor buff to the Mind aspect for a +6 Competence bonus to his Will saves (+31 Will save bonus w/+4 bonus vs Soul Trapping and Mind-Affecting effects).
-[X] Viserys, Richard, and the Twins will remain on guard against attack while watching over Lya's body while her senses occupy her Projected Image.
-[X] Aife will Commune with the Ferryman to learn all she can of events surrounding this situation, the rune circle, and what is happening on the other side of the stone barrier.
-[X] Only after Lya and Aife are finished will we decide on how to proceed.
 
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It shouldn't hurt to check, especially since no one is getting close to the rune circle to do the investigation.

BTW, @Azel, I just took a look at Qyburn's character sheet. On his saving throws, he's got the +5 Resistance bonus figured in, so the +2 vs Good/Evil can't also apply, since that is a Resistance bonus, too.

[X] Send Lya to have a look at the runes
-[X] Rather than investigating herself, however, Lya will instead use Wild Arcana to duplicate a Project Image spell. She will use the Illusion's senses to closely examine the rune circle.
-[X] While Lya is occupied, Qyburn will use the Psychic Bodyguard power, augmented not to end after assisting one Will save, on each of the Myrkdreki Twins, for a total of 16 Power Points (11 - 1 (Ring) - 2 (Ring) = 8 [x2])
while setting his Channel Vigor buff to the Mind aspect for a +6 Competence bonus to his Will saves (+31 Will save bonus w/+4 bonus vs Soul Trapping and Mind-Affecting effects). He will have his Mold position the Shoggoth so that it can begin Burrowing through the stone immediately if Lya gives the go ahead.
-[X] Viserys, Richard, and the Twins will remain on guard against attack while watching over Lya's body while her senses occupy her Projected Image.
Good to know. I always thought that aspect of PfE was typeless.
 
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