Upon the Fading Paths
Second Day of the Fourth Month 294 AC
The company you have gathered for the hunt is each resplendent in their power ,from your own sorcerous arts and lore of dreaming lands to Amrelath leading two myrkdreki and a mated pair of elder mind dragons, to Ser Richard, Vee, and Maelor among your companions, the first chosen for strength in battle, the second for her deep lore of the Old Gods and by proxy the fey, and the third for the tireless fount of magic within him, not to mention his enthusiasm for the mission. Not that he has any particular dislike of the Court of Stars, but Maelor had greeted the call for volunteers to dive into the feywild with 'as long as it isn't more fucking Efreeti and I don't have to sell them anything, I'm
there.'
Mereth leading a full dozen of her sisters and a pair of vigilant hunters round out your company for the road, save for one being who is more ally than vassal; Aife, Herald of the Feryman, and spirit of the deep waters. To enter the fey lands in the company of such as her is a show of strength that would be counted in other times unwise, but with the Court of Stars broken and the Wild Hunt more concerned with hunting your enemies than barring your way, now is the hour to be bold.
Your path takes you from the forests of the Reach to realms ever so slightly different. The leaves are greener here, in what the Freefolk would perhaps call the Lands of Ever-Summer. Under witch moon and false sun burning bright, you travel northward and inwards, to misty glades ever more remote from the realms of men. The Wyldfae hide, the living trees are still, their breath barely a whisper in the wind, for they do not dare challenge you, and yet have no interest in hastening your way.
Then Vee calls to the spirits of the land and the beasts that dwell within them. Strange they are, even to one who recalls the the dreams of dead dragons,
horned toads with the legs of shadowcats springing from the branches, three-eyed foxes with
fur that bristles like steel needles, golden salmon that swim through the air in great shoals and speak with the voices of tribes of man long vanished from the earth.
Although they will not approach the baatezu, much less the Herald, the odd beasts agree to tell you where the Violet Court has fled to in exchange for a bargain. For once a simple and straightforward proposal, whether because they would rather not test Vee's forbearance or because these fragmentary tales broken and sifted together have no need for the complex games of greater fey, you do not know.
"They want to be born again in flesh like we do to the spirits of the Green," Vee explains. "They wouldn't be proper fey, more like beasts with a touch of magic to 'em. Likely won't look this strange."
Do you take the deal for guidance deeper into the Feywild on the tale of your foe?
[] Yes (Must craft 80 HD of magical beasts, minimum CR 3 in the forge who will not owe you service though they will agree to be citizens)
[] No you can find your way though the deep paths by your own power
-[] Command the realm itself to show you the way, this place may not be as sensitive to the action of sentient minds as the Dreamlands, but your own tale has grown considerably since last you stepped into the Feywild (Concentration Check)
-[] Ask Aife to clear a path, with the aid of her patron she is guaranteed to do so, though there are creatures beyond the Violet Court here who might rally against such a blatant transgression by the divine
[] Write in
OOC: The forgotten fey don't really care what you make of them, they have been down here being the bottom feeders of the metaphysical ecosystem for a long time, to live in flesh is to have purpose once more. You can of course bargain for their services once they are bron anew in addition to the guidance if you don't want to let whatever you choose to make for them wander around free. Not yet edited.