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A spell which relies on another spell to detect a phenomenon as the trigger, which is enchanted on an item rather than a suicide bomber journeyman is advanced enchantment that would be nontrivial to perform.
Happily, Marienburg and Empire both have enchanters for hire. :thonk:
If we can find any remains of the explosive (assuming one existed), we can track them down, but the trigger device is not beyond human means to produce.
 
Happily, Marienburg and Empire both have enchanters for hire. :thonk:
If we can find any remains of the explosive (assuming one existed), we can track them down, but the trigger device is not beyond human means to produce.

Enchantment is really hard and really expensive and generally not something you employ for a one-and-done, as a detonator for a bomb kind of is inherently.
 
Not voting or at least not yet but i think the bandits are at most a patsy. Going after them is a waste of time. And futher casta coukd Game Over You Have Died. Lets take the " you saved those that had 0 chance" and hope the dawn can save some of the rest
 
I'm against searching the shore, because I feel it doesn't play to Mathildes strenghts.

She is no engineer, she propably can't tell a twisted piece of metal that belonged to the ship from one that belonged to a mine (or whatever caused the damage).
The dwarves who will arrive in 3-4 hours are better at that and the stuff on shore is unlikely to run away.

Meanwhile tracking the bandits does play to her strenghts, as well as interrogating them. She might even find details about the person that hired them, that other interrogators might miss.

Her Windsight means she can see the pieces of metal in the dark thanks to the resonance with Chamon, and if they were part of a weapon used to kill people there may also be residual Shyish associated with that clinging to them as well.

She's probably much better at finding physical clues than anyone else here.
 
The Wikipedia article on sea mines also mentions ripcord triggers with a wheellock mechanism and flint within the sea mine. That seems like a cheap and ubiquitous solution well within the means of the setting to me.
That is possible if you could set up a ripcord spanning across the waterway yes. The problem goes back again to - just how big a charge can they put into the water and not be noticed?

The most practical explosives we know of that can do this are warpstone based.
Like, keep in mind that an explosive mine wastes the majority of its energy moving water, air or even the whole hull if its hard enough, rather than penetrating.

A shaped charge would need to be planted on the hull due to orientation issues(and of course, having a shaped charge at all). A high explosive charge would need a fairly large mine, which you'd think would be spotted, if for no other reason than it could be an aquatic monster at that point.
 
Whew that was tense!

Mass rescue is so far outside Mathilde's specialty that I was honestly worried given the raw quantity of dwarves.

I would have imagined more clearing the way out than casting one spell for each dwarf a couple hundred times.

That lack of flexibility is definitely the reason I'm not yet a wizard.
 
Enchantment is really hard and really expensive and generally not something you employ for a one-and-done, as a detonator for a bomb kind of is inherently.
If someone wanted to create a seamine to sink aship in order to delay/stop the canal project, the expense could easily be justified.
And one use magic items are easier to make.
 
@BoneyM
Not a big fan of a 1 in 100 roll ending the quest when this community probably could've figured out a way to safely check out the compartment if given a chance.
 
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A shaped charge would need to be planted on the hull due to orientation issues(and of course, having a shaped charge at all). A high explosive charge would need a fairly large mine, which you'd think would be spotted, if for no other reason than it could be an aquatic monster at that point.

Or just a fallen tree coming Downstream that might foul the paddles.
 
@BoneyM
Not a big fan of a 1 in 100 roll ending the quest when this community probably could've figured out a way to safely check out the compartment if given the chance.
We are not Mathilde, and have lot more time to make our decisions.
Mathilde was acting under time pressure and in less than ideal circumstances.
So while i am generally not a fan of one or done rolls of that magnitude, i think it was justified here.
 
Enchantment is really hard and really expensive and generally not something you employ for a one-and-done, as a detonator for a bomb kind of is inherently.
It's Marienburg, if there's one thing they aren't lacking in it's money, they could easily hire an expert enchanter to do it. Mines are cheaper than ships and they'd be willing to pay a fortune to take Barak Varr's navy out of action, they need that canal dead.
 
Don't need a mine laying vessel, this is not an ocean, a mine could be carried in a cart, rolled into water and anchored by divers.
Not an easy feat, unlikely to be done by random bandits hired for a job without knowing what they are up against, but doable.
Evil Piranhas. Said divers would need to be wizards. Or vampires.
A moderately complex fire enchantment could do the trick. Pretty sure something that can cause a small fireball if triggered wouldn't be too hard to arrange.
The problem is the trigger, though theres a number of spells in Aqshy and Chamon that could.
Happily, Marienburg and Empire both have enchanters for hire. :thonk:
If we can find any remains of the explosive (assuming one existed), we can track them down, but the trigger device is not beyond human means to produce.
The number of enchanters capable of this is small enough to practically investigate all of them.

Though I'm not sure about Marienburg's school of Aqshy or Chamon(they're the ones you'd need)

On the other hand, Occam's Razor is increasingly pointing at Skaven, because Skaven have the Means and Motive. A warpstone explosive would have enough yield, and Industrial Age Skaven don't need to go to special justification or one off wonders produceable only by a few people to carry out this attack successfully.
 
Just want to point out that we rolled above 60 in all of the three d100s for miscast risk and even then Mathilde ate a number of non-trivial miscast results. This is what I was talking about when I said chain casting is not something you can do risk free ever. Mathildes lowest roll was 68 factoring in the learning points and that puts the roll at 96.

Chain casting spells is capital D dangerous. As in every bit as dangerous as doing battle magic. Probably more.
 
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[X] Scour the river banks for anything the bandits left behind
[X] Scout for any approaching greenskin forces
 
I'm against searching the shore, because I feel it doesn't play to Mathildes strenghts.

She is no engineer, she propably can't tell a twisted piece of metal that belonged to the ship from one that belonged to a mine (or whatever caused the damage).
The dwarves who will arrive in 3-4 hours are better at that and the stuff on shore is unlikely to run away.

Meanwhile tracking the bandits does play to her strenghts, as well as interrogating them. She might even find details about the person that hired them, that other interrogators might miss.

As already mentioned, she doesn't need to be, her magesight pointing out the objects of interest is sufficient.

Furthermore, while she's not an engineer, she's also not a complete neophyte when it comes to engineering.

After all, she helped in Skaven-tech analysis.
 
Evil Piranhas. Said divers would need to be wizards. Or vampires.
Or wear protective gear.

The number of enchanters capable of this is small enough to practically investigate all of them.

Though I'm not sure about Marienburg's school of Aqshy or Chamon(they're the ones you'd need)

On the other hand, Occam's Razor is increasingly pointing at Skaven, because Skaven have the Means and Motive. A warpstone explosive would have enough yield, and Industrial Age Skaven don't need to go to special justification or one off wonders produceable only by a few people to carry out this attack successfully.
Occam's razor is useless when we can't even agree on the capabilities of the perpetrators.
Skaven could have done, Chaos Dwarves could have done, Marienburg could have done it, hell, maybe it was the Slann.

If it was skaven, why here? Why now? Why not with more force? Why use only one bomb?
And as i brought up earlier, would fire from skaven weapons look same as imperial/dwarf ones? I don't think it would, but i could be wrong.
 
On the brighter side!
Saving so many of the victims would do a great deal to mend the rift with the Okral.
Karak Eight Peaks is full of weirdos, they do dangerous things, they aren't very traditional.

But it works. Belegar's weird wizard Loremaster saved hundreds of dwarf lives, all of who are Longbeards of good repute.
Success needs no justification.
 
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