Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
[X]Plan Perception + Utility
-[X][bonuses] Combat Perception 20, Social Perception 20
-[X][meridian] 4 head, 1 heart
-[X][techniques] 3C (6TP)
 
I'm voting this because apparently it is possible to have some kind translation effect in one of the techniques - otherwise I'd probably vote for BC.

Also I am noting that most likely musical battlefield communication technique is background music IMHO.

[X]Plan Perception + Utility
-[X][bonuses] Combat Perception 20, Social Perception 20
-[X][meridian] 4 head, 1 heart
-[X][techniques] 3C (6TP)
 
Also I am noting that most likely musical battlefield communication technique is background music IMHO.
Hmmm. This brings to mind Ling Qi communicating with the others through bgm theme music.



Random ally sneaking somewhere: The music changed. We've been spotted.

Then followed by

Random ally: Dont drop your guard yet, battle music is still on going.
 
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[X] Plan Purposeful Design (flexible)
-[X][bonuses] Combat Perception 20, Social Perception 10, Physical Avoid 10
-[X][meridian] 5 head, 1 heart

-[X][techniques] 3C (6TP)
 
[X] Plan Purposeful Design (flexible)
-[X][bonuses] Combat Perception 20, Social Perception 10, Physical Avoid 10
-[X][meridian] 5 head, 1 heart

-[X][techniques] 3C (6TP)
 
Adhoc vote count started by ExoKai on Sep 9, 2020 at 4:40 AM, finished with 115 posts and 56 votes.


This one had a lot less people voting for some reason.

I guess the math and the mechanics scared them off :V
 
[X]Plan Perception + Utility
-[X][bonuses] Combat Perception 20, Social Perception 20
-[X][meridian] 4 head, 1 heart
-[X][techniques] 3C (6TP)
 
Why this weird addition of Physical avoid in Plan Purposeful Design (flexible)? Doesn't seem to fit the intended purpose of battlefield communication.
 
Why this weird addition of Physical avoid in Plan Purposeful Design (flexible)? Doesn't seem to fit the intended purpose of battlefield communication.
Well, the basic answer is that we don't really need more social perception passives, and enhance dodge as a result of better awareness makes thematic sense.

That being said, yes, the argument can be made thematically that if we're wanting to be getting a big communication focus and also possibly some kind of translation tech then we should be sticking higher social perception there, and the 20/20 perception build would make more sense.

It's hard to say.
 
I really think we should shoot for BC. It's a bit of "depends what we want out of this art", but I think that 3Cs means that in the best case scenario we have something we can then successor/merge with RME but can't really use it that much as is, because C rank G3 techs are nigh obsolete. OTOH, BC has a failstate if it doesn't work, but if it does work it has a success state of "can use it until tournament".
Well, the basic answer is that we don't really need more social perception passives, and enhance dodge as a result of better awareness makes thematic sense.

That being said, yes, the argument can be made thematically that if we're wanting to be getting a big communication focus and also possibly some kind of translation tech then we should be sticking higher social perception there, and the 20/20 perception build would make more sense.

It's hard to say.

Something to note is that while 4head/1heart having 20/20 with 3C makes better sense in my head (Can't afford to have p.avoid in the techs because of the cap of design point), 5head/1heart sort of makes sense to have some p.avoid as we could do more design wise. Or maybe it's the opposite.

What I am sure of is 5head/1heart with BC means the B tech can afford to give sense to the p.avoid.
 
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something we can then successor/merge with RME but can't really use it that much as is, because C rank G3 techs are nigh obsolete. OTOH, BC has a failstate if it doesn't work, but if it does work it has a success state of "can use it until tournament".
I mean, C-ranks continue to be our mainstay, with our B rank techs all being major things.
 
[X]Plan Perception + Utility
-[X][bonuses] Combat Perception 20, Social Perception 20
-[X][meridian] 4 head, 1 heart
-[X][techniques] 3C (6TP)
 
I mean, C-ranks continue to be our mainstay, with our B rank techs all being major things.
The numbers of C rank Ling Qi actually use nowadays seems to have become rare? The big exception is Hoarfrost Refrain, EDD and JT, but apart from that it seems Ling Qi is mainly using B rank nowadays. Well, Aria/Canto are D ranks. And SNR. Am I in a Life of Brian?
 
The numbers of C rank Ling Qi actually use nowadays seems to have become rare? The big exception is Hoarfrost Refrain, EDD and JT, but apart from that it seems Ling Qi is mainly using B rank nowadays. Well, Aria/Canto are D ranks. And SNR. Am I in a Life of Brian?

BKSD, UGM, WHR, the RME wisps, and most of the social art techs are all C rank in addition the PLR, FSS and SNR techs you mentioned

C rank is pretty much the baseline for 'normal' techs at our level, while B ranks are still the 'big' techs. Sure, B ranks are becoming more common as we advance, but as it is, C is still the baseline.
 
[X] Plan Purposeful Design (flexible)
-[X][bonuses] Combat Perception 20, Social Perception 10, Physical Avoid 10
-[X][meridian] 5 head, 1 heart

-[X][techniques] 3C (6TP)

19 people have voted​
 
I thought the main thinking regarding C rank is due to its intended use as a Battlefield Communications art which we want to be as cheap as possible to allow us to keep it activated basically anytime we need? B ranks are still fairly expensive qi wise after all, and we wouldnt want to burn much qi for something we want as a peripheral utility art.
 
[X] Purposeful Design with Bling

We need two things with the new Art, communications and perception, this gives us both, and one of them becomes a big trump card. I think it's worth experimenting with to see what we can shake out of a B-rank technique from this.
 
I thought the main thinking regarding C rank is due to its intended use as a Battlefield Communications art which we want to be as cheap as possible to allow us to keep it activated basically anytime we need? B ranks are still fairly expensive qi wise after all, and we wouldnt want to burn much qi for something we want as a peripheral utility art.

basically that yeah. The Communication part is mainly useful in big battles like in this turn. And we have seen that Ling Qi uses quite a lot Qi expensive techniques to the pooint that she was totally out of Qi at the end. Given that we dont even intend to become a Communication-main like Bian Ya and that we might want to use it multiple times, I'd say that making this tech a B rank is too Qi expensive to use. Especially since as a Music tech, it would get the WHR protection against dispels.

The Perception part as in the Canto is easier to justify as a B rank, but if we for example want to have it always on (by having it on Upkeep for example) then we are back at the point where B rank upkeeps cost a lot more than C rank ones and we already leave some Upkeep techs on non-upkeep to make sure we remain above A available Qi.

The translation tech mentioned before probably wont be a thing for B+C plans, because those versions dont have a 3rd tech slot.
 
I really think we should shoot for BC. It's a bit of "depends what we want out of this art", but I think that 3Cs means that in the best case scenario we have something we can then successor/merge with RME but can't really use it that much as is, because C rank G3 techs are nigh obsolete. OTOH, BC has a failstate if it doesn't work, but if it does work it has a success state of "can use it until tournament".

Few of the possible 3C techniques are likely to be directly contested and can afford to lag behind. We don't know much about the infosec meta but it looks like jamming the comms is an exceptional occurrence, a cheap C upkeep perception technique makes sure that they need to invest actual resources into stealth to avoid our detection, and no one is going to fight a translation tech.
 
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