@Crake, @egoo, which one of you is keeping track of province actions? Can we allocate the Orange Shore province action and one economic action to this? I'd also like to throw ACSEC itself at setting up maritime industries.
I was thinking to also throw one set of Titan Tools and an economy action at Orange Shore to diversify the local agriculture. Catastrophic blights are usually an indicator of heavy monoculture, so have the Titan Tools used to dig some wells and optimize local irrigation (such as closed channels instead of open ones), then start also growing citrus fruits, nuts and other heat tolerant trees.
Sounds fine. When you say maritime industries, what do you mean specifically btw?
What I proposed in Vialesk. Setting up kelp farms, oyster farms, sea silk farms, fish farms and so on in the Stepstones. The area is nothing but shallow waters, so we have ample room and can use the occasion do update seamaps and clear shipping lanes with a set of Titan Tools.
Salty Shores Incorporated
@Azel, roughly how much capital are we using as a seed investment here? I'm with @egoo in that I'd like to give it a hefty starting sum, enough to properly compete with any of the Marid cities if it comes to it.

That aside I love everything about this idea. It's about time we start mass development of our undersea holdings in the Stepstones. Everywhere will be a city. Sorcerer's Deep, Sorcerer's Deep's Undercity, and Sorcerer's Deep's Undersea City.
 
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@egoo @Goldfish @Azel Belatedly, if we're going to hire a bunch of people and develop aquaculture and underwater infrastructure, we should use some of that HD to create a bunch more aquatic forces, and probably a few more Anti-Illithid Hunter-Killer groups for the Narrow Sea in general.
 
OK, vote closed, let's see about Braavos
Adhoc vote count started by DragonParadox on Sep 7, 2020 at 11:04 AM, finished with 43 posts and 11 votes.

  • [X] Offer to direct next month's immigration efforts to relocating those people to the westernmost of the large isles in the Stepstones, which has similar climate and allows transferrable skills to be fully utilized for the growing of olives. You have more than enough capacity to ensure they get moved within a month. In the meantime, you have a refugee and crisis fund specifically for these situations which should still be lush with cash, so you can ensure they have shelter, food and medicine throughout the process.
    -[X] To help make it more habitable and conducive to agriculture, six Verdant Phoenixes, 12 Advanced Druid Creature Lotus Leshy (drawn from the Flesh Forge guard force), and an engineering team equipped with a set of Titan's Tools will be assigned to the island.
    -[X] Next month, in order to more rapidly restore the environment of Orange Shore, four Verdant Phoenixes, 8 Advanced Druid Creature Lotus Leshy (drawn from the Flesh Forge guard force), and an engineering team equipped with a set of Titan's Tools will be assigned to the province. The engineers will work to sink deep wells in suitable locations and create a closed channel irrigation system while the Verdant Phoenixes and Leshys will focus on establishing a healthy ecosystem with plants well suited to growing in a warm arid environment, such as olives, citrus, and nuts.
 
@egoo @Goldfish @Azel Belatedly, if we're going to hire a bunch of people and develop aquaculture and underwater infrastructure, we should use some of that HD to create a bunch more aquatic forces, and probably a few more Anti-Illithid Hunter-Killer groups for the Narrow Sea in general.
The 2nd month Forge order has quite a lot of unassigned aquatic servitors:
x10 Advanced Sorcerer Creature Kelpie (w/+12 Racial HD) (CR 10; 4,800 IM)
x100 Vigilant Kelps (CR 4, 6 HD)
x500 Advanced Plant-Imbued Gigantean Manta Rays (CR 6, 12 HD)
x500 Plantblood Bladeleaf Sea Cats (CR 6, 6 HD)
x500 Advanced Druid Creature Seaweed Leshy (CR 6, 4 HD)
x500 Plant-Imbued Electric Eel (w/+6 Racial HD) (CR 6, 10 HD)
x500 Advanced Aquatic Snapdragon Leshy (w/+4 Racial HD) (CR 6, 10 HD)
x500 Advanced Kelpie (w/+4 Racial HD) (CR 6; 9 HD)
In addition to our already present aquatic forces, most of which are available:
40 Kelp Golems (Reskinned Aquatic Pumpkin Golem) (CR 8, 8 HD)
60 Advanced Plant-Imbued Gigantean Manta Ray (CR 6, 12 HD)
900 Advanced Plant-Imbued Giant Hippocampus (CR 6, 2 HD)
123 Advanced Druid Creature Seaweed Leshy (CR 6, 4 HD)
45 Plant-Imbued Coral Drake (CR 10, 11 HD)
25 Advanced Plant-Imbued Sea Drake (CR 10, 7 HD)
100 Advanced Plant-Imbued Orca (CR 8, 9 HD)
20 Advanced Plant-Imbued Druid Creature Orca (CR 10, 9 HD)
30 Amphibious Quickling Vinespawn (CR10, 12 HD)
25 Aquatic Cleric Creature Jesulan (CR 10, 12 HD)
100 Plant-Imbued Electric Eel (w/+6 Racial HD) (CR 6, 10 HD)
25 Bladeleaf Plant-Imbued Sea Cats (w/+3 Racial HD) (CR 8, 8 HD)
50 Advanced Aquatic Snapdragon Leshy (w/+4 Racial HD) (CR 6, 10 HD)
Just from forces we already have available, we could easily put together 10 roving patrol groups containing the following:
1 Advanced Sorcerer Creature Kelpie (w/+12 Racial HD) (CR 10; 4,800 IM)
1 Plant-Imbued Coral Drake (CR 10, 11 HD)
1 Advanced Plant-Imbued Druid Creature Orca (CR 10, 9 HD)
1 Aquatic Cleric Creature Jesulan (CR 10, 12 HD)
1 Kelp Golems (Reskinned Aquatic Pumpkin Golem) (CR 8, 8 HD)
2 Advanced Aquatic Snapdragon Leshy (w/+4 Racial HD) (CR 6, 10 HD)
2 Advanced Plant-Imbued Gigantean Manta Ray (CR 6, 12 HD)
2 Vigilant Kelps (CR 4, 6 HD)
5 Advanced Plant-Imbued Orca (CR 8, 9 HD)
10 Plantblood Bladeleaf Sea Cats (CR 6, 6 HD)
10 Plant-Imbued Electric Eel (w/+6 Racial HD) (CR 6, 10 HD)
10 Advanced Druid Creature Seaweed Leshy (CR 6, 4 HD)
10 Advanced Kelpie (w/+4 Racial HD) (CR 6; 9 HD)
40 Advanced Plant-Imbued Giant Hippocampus (CR 6, 2 HD)
I'm sure @Azel could recommend a good contingent of Undead to accompany each patrol.

Each patrol could also include a group of Tritons if they are willing to participate. Currently, there are quite a few Triton warriors under our banner.
Maybe the Queen Rhaella and Diana would like to coordinate our aquatic patrol forces?
 
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Holy crapballs, look what I found. 😎

These things are amazing. As long as you don't try to use an Outsider with a diametrically opposed Alignment type (i.e. no using an Evil Outsider if you're Good, or Chaotic if you're Lawful), you can cast a Summon Monster spell and gain a bundle of SLAs for a short while.

For example, Vee could cast Summon Monster VIII and load one up with a Monadic Deva in order to benefit from most of their SLAs for 17 rounds:
 
Winning Vote
Adhoc vote count started by DragonParadox on Sep 7, 2020 at 11:04 AM, finished with 43 posts and 11 votes.

  • [X] Offer to direct next month's immigration efforts to relocating those people to the westernmost of the large isles in the Stepstones, which has similar climate and allows transferrable skills to be fully utilized for the growing of olives. You have more than enough capacity to ensure they get moved within a month. In the meantime, you have a refugee and crisis fund specifically for these situations which should still be lush with cash, so you can ensure they have shelter, food and medicine throughout the process.
    -[X] To help make it more habitable and conducive to agriculture, six Verdant Phoenixes, 12 Advanced Druid Creature Lotus Leshy (drawn from the Flesh Forge guard force), and an engineering team equipped with a set of Titan's Tools will be assigned to the island.
    -[X] Next month, in order to more rapidly restore the environment of Orange Shore, four Verdant Phoenixes, 8 Advanced Druid Creature Lotus Leshy (drawn from the Flesh Forge guard force), and an engineering team equipped with a set of Titan's Tools will be assigned to the province. The engineers will work to sink deep wells in suitable locations and create a closed channel irrigation system while the Verdant Phoenixes and Leshys will focus on establishing a healthy ecosystem with plants well suited to growing in a warm arid environment, such as olives, citrus, and nuts.
 
Part MMMDCXXXVII: From the Mists
From the Mists

Twenty Eighth Day of the Second Month 294 AC

"You are having all those people moved to the Stepstones to grow olive trees?" Dany asks that evening over dinner as you recount the proposed solution to the blight and other troubles of the Orange Shore. You recognize that smile... "Don't get me wrong, I think it's great that they will have new land to make use of and olive oil is a great trade good out in the Spheres, but you are still doing it."

"It?" you raise an eyebrow in askance, playing along to the giggling amusement of Liset and Reva, who are eating with you today. They have come a long way from the wary formality of their first months here.

"The habit of looting things and people and... inns," Dany clarifies to general and thoroughly amused agreement from your guests.

"Well, it's not like we won't be giving anything back," you reply reasonably. "This month I have some of the Verdant Ones working on the island, but they will be going to the Orange Shore to deal with this blight and dig deep wells and an irrigation system next month. It is never going to be a paradise, given the climate, but that does not mean it has to be a wasteland."

"You could change the climate with strong enough weather working," Lya absentmindedly notes from beside you, gesturing with her fork. "Take the control devices we put on skyship, make them bigger, and tie them into the ley lines somehow."

"Then you'd just be moving the desert somewhere else," Vee says from the other side of the table. She had already finished, as always. A childhood with the specter of hunger hanging over it does not a slow eater make, even though she had long since mastered enough table manners not to stand out at the high table.

"Not if you build the system large enough. There should be enough water in the system to provide adequate rainfall..."

By the time dinner is done you had not reached any sort of conclusion on the feasibility of controlling all weather, but it had been an interesting conversation just the same.

***​

Twenty Ninth Day of the Second Month 294 AC

The news trickling in from Braavos over this past month has not been particularly exciting, for good or for ill. The expansion of the administration has slowed somewhat and the more thorough application of Imperial Law to the city is still months away, but then Braavos is hardly a lawless frontier. As for the actual frontiers or the outlands, at least messenger services are being expanded in two provinces and have been completed in one.

Expand Administration in Braavos (29/95)
Expand Law Enforcement in Braavos (6/90)
Establish Messenger Service in Braavosi Coast (7/39)
Establish Messenger Service in Sweetwater (4/37)
Establish Messenger Service in Morrogos (7/5) ->Complete

The answers you had been most been awaiting from Greater Braavos arrives neither by brazier nor raven, but by a slightly disheveled sun-burned Thoros of Myr stumbling into your solar late that night and sinking into the chair opposite your desk with the abruptness that only bone-deep exhaustion can bring. "Fucking swamps. Love the Braavosi, don't get me wrong, but the fucking swamps..."

You nod in rueful agreement, recalling all the times you had gotten lost in said swamps, and reach out to lift the weariness from his shoulders with a spell.

"My apologies, Your Grace, I didn't..." the priest begins once his head is cleared, but you wave him off.

"It is the fourth hour of the morning, Wisdom, and you have obviously not been spending the rest of this night on sleeping. Come tell me instead what you uncovered in the marshlands, be it fey plot or other trouble."

So he does, and the news is not a bad as you might have feared nor as good as as you might have hoped. Swamps, it seems, naturally draw in malicious fey, predatory spirits of loneliness and alienation. For all there is plenty of trade and goodwill between mortal and fey out there, built on the foundation of Verdant Vistas, there are also plenty of beings that do not enjoy the intrusion of men and are not the least shy to show it. Boggarts lairing in abandoned villages and wisps leading travelers astray through the fog, kelpies drowning the unfortunate, all these and worse can be found in the depths of the swamp, and any of them could have been responsible for the blooming of cursed mold.

"See, the trouble is not fighting them, Your Grace," the priest explains. "There's few enough with the strength to stand and fight, and fewer still with the courage to do that, especially against the Heralds. Fire isn't a swamp spirit's friend, but..."

"They won't stand and fight, and you have to chase them all across the moors, which is how you ended up barely able to stand from lost sleep, I gather," you finish sympathetically, offering him a cup of tea Hestior had just set on your desk.

"Aye, all across the worst parts of the swamps and beyond," Thoros confirms. "I'll be honest, if it weren't for the Orphne we might have not seen the light of day for years, going in and out of the Feywild hunting them. It would take another month, maybe two, to finish off and see if there's any thread to pull to greater powers..."

The Swamps Dried Progress 29/40 (Each PC granted 1d6 Progress; the Heralds Granted 2d6 together due to flight and combat power; the Nagas another 2d6)

"What did you find so far?" you ask, intrigued. Fey treasures are often odd but rarely without worth, not to mention that any bodies can be fed to the forges to give rise to more of the very servitors whose denigration had convinced you to send off agents into the swamps.

Bodies:
7 Boggarts (CR 4; 7 HD)
2 Kelpies (CR 4; 7 HD)
3 Morgodeas (CR 4; 6 HD)
6 Bog Nixies (CR 3; 2 HD)

Loot:
3,000 IM worth of Enchanting reagents

Alas, the treasure is neither fey silver nor fair enchantments, but mostly in the form of herbs and and other less pleasant seeming reagents that your enchanters can make use of, but still better to have them than not. Once he has given his accounting Thoros asks a question that is worth considering, and it is not about the fey who have shown themselves foes.

"What do we do with the friendly spirits, Your Grace? They are willing to swear to the Crown, but they won't do it to walking furnaces as they call the Heralds, nor to a banner of cloth. Do we try to raise a prince from the swamps, or do you have something else in mind?"

You are about to answer yes, thinking of all the help the Orphne have given you, but then you recall Rina's recent change. Fey of cold mist, darkness, and deserted places would not be entirely ill-suited to Rina's service.

What do you reply?

[] Try to get the fey to swear to a local lord of their own kind and them to the Crown

[] See if Rina can recruit the beginnings of a court (will lock her into the action next month)

[] Write in


OOC: So I thought about how to deal with the newly abstracted mini-adventures and it occurred to me that we already have a system for that, I will just assign them a progress to meet. That is not to say that something that is assigned a progress meter can't end up much more dangerous and complex, but generally speaking if an adventure has a progress goal it is because the people on the ground make a judgement call on how much they still have to do.
 
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What are you looking for? Speed? Damage? Ablative Armor? Swarms of combatants?
Speed enough to keep up with the patrol without slowing them down, but nothing special. Damage would be nice, of course, but the patrol isn't exactly lacking there.

The patrols would have a fairly large range and couldn't be expected to come back in for resupply very often, so being beefy and self-healing would be ideal. Swarms of weaker Undead could be useful, though the many Sunburst SLAs each patrol would have available from the large number of Plant-Imbued might make friendly fire incidents more common if the swarms are expected to engage targets at range.

Looking over Qyburn's menu of available Undead, the Bloodsharks look like a good candidate, IMO. Fast, tough, solid damage, and they have Fast Healing, so not overly reliant on outside support. We could put have a Necrotic Mold pilot in each one of them for added reliability. The Molds wouldn't cost anything if we use corpse HD to pay for them and the Bloodsharks are quite reasonably priced. 40 of them per patrol wouldn't be too much of an investment.
 
I like it.
I don''t think we have lost much of value by missing out on Thoros fighting living tree-stumps, at most the accompanying charact-bits DP tends to write with that.
 
From the Mists

Twenty Eighth Day of the Second Month 294 AC

"You are having all those people moved to the Stepstones to grow olive trees?" Dany asks that evening over dinner as you recount the proposed solution to the blight and other troubles of the Orange Shore. You recognize that smile... "Don't get me wrong, I think it's great that they will have new land to make use of and olive oil is a great trade good out in the spheres, but you are still doing it."

"It?" you raise an eyebrow in askance, playing along to the giggling amusement of Liset and Reva, who are eating with you today. They have come a long way from the wary formality of their first months here.

"The habit of looting things and people and... inns," Dany clarifies to general and thoroughly amused agreement from your guests.

"Well, it's not like we won't be giving anything back," you reply reasonably. "This month I have some of the Verdant Ones working on the island, but they will be going to the Orange Shore to deal with this blight and dig deep wells and an irrigation system next month. It is never going to be a paradise, given the climate, but that does not mean it has to be a wasteland."

"You could change the climate with strong enough weather working," Lya absentmindedly notes from beside you, gesturing with her fork. "Take the control devices we put on sky ship, make them bigger, tie them into the ley lines somehow."

"Then you'd just be moving the desert somewhere else," Vee says from the other side of the table. She had already finished, as always. A childhood with the specter of hunger hanging over it does not a slow eater make, even though she had long since mastered enough table manners not to stand out at the high table.

"Not if you build the system large enough. There should be enough water in the system to provide adequate rainfall..."

By the time dinner is done you had not reached any sort of conclusion on the feasibility of controlling all weather, but it had been an interesting conversation just the same.

***​

Twenty Ninth Day of the Second Month 294 AC

The news trickling in from Braavos over this past month has not been particularly exciting, for good or for ill. The expansion of the administration has slowed somewhat and the more thorough application of imperial law to the city is still months away, but then Braavos is hardly a lawless frontier. As for the actual frontiers or the outlands, at least messenger services are being expanded in two provinces and have been completed in one.

Expand Administration in Braavos (29/95)
Expand Law Enforcement in Braavos (6/90)
Establish Messenger Service in Braavosi Coast (7/39)
Establish Messenger Service in Sweetwater (4/37)
Establish Messenger Service in Morrogos (7/5) -> Complete

The answers you had been most been awaiting from Greater Braavos arrives neither by brazier nor raven, but by a slightly disheveled sun-burned Thoros of Myr stumbling into your solar late that night and sinking into the chair opposite your desk with the abruptness that only bone-deep exhaustion can bring. "Fucking swamps. Love the Braavosi, don't get me wrong, but fucking swamps..."

You nod in rueful agreement, recalling all the times you had gotten lost in said swamps, and reach out to lift the weariness from his shoulders with a spell.

"My apologies, your Grace, I didn't..." the priest begins once his head is cleared, but you wave him off.

"It is the fourth hour of the morning, Wisdom, and you have obviously not been spending the rest of this night on sleeping. Come tell me instead what you uncovered in the marshlands, be it fey plot or other trouble."

So he does, and the news is not a bad as you might have feared nor as good as as you might have hoped. Swamps, it seems, naturally draw malicious fey, predatory spirits of loneliness and alienation. For all there is plenty of trade and good will between mortal and fey out there, built on the foundation of Verdant Vistas, there are also plenty of beings that do not enjoy the intrusion of men and are not the least shy to show it. Boggarts lairing in abandoned villages and wisps leading travelers astray through the fog, kelpies drowning the unfortunate, all these and worse can be found in the depths of the swamp, and any of them could have been responsible for the blooming of cursed mold.

"See, the trouble is not fighting them, Your Grace," the priest explains. "There's few enough with the strength to stand and fight, and fewer still with the courage to do that, especially against Heralds. Fire isn't a swamp spirit's friend, but..."

"They won't stand and fight, and you have to chase them all across the moors, which is how you ended up barely able to stand from lost sleep, I gather," you finish sympathetically, offering him a cup of tea Hestior had just set on your desk.

"Aye, all across the worst parts of the swamps and beyond," Thoros confirms. "I'll be honest, if it weren't for the Orphne we might have not seen the light of day for years going in and out of the Feywild hunting them. It would take another month, maybe two, to finish off and see if there's any thread to pull to greater powers..."

The Swamps Dried Progress 29/40 (Each PC granted 1d6 Progress; the Heralds Granted 2d6 together due to flight and combat power; the Nagas another 2d6)

"What did you find so far?" you ask, intrigued. Fey treasures are often odd, but rarely without worth, not to mentions that any bodies can be fed to the forges to give rise to more of the very servitors whose denigration had convinced you to send off agents into the swamps.

Bodies:
7 Boggarts (CR 4; 7 HD)
2 Kelpies (CR 4 7; HD)
3 Morgodea (CR 4; 6 HD)
6 Bog Nixies (CR 3; 2 HD)

Loot:
3,000 IM worth of Enchanting reagents

Alas the treasure is neither fey silver nor fair enchantments, but mostly in the form of herbs and and other less pleasant seeming reagents that your enchanters can make use of, but still better to have them than not. Once he has given his accounting, Thoros asks a question that is worth considering and it is not about the fey who have shown themselves foes.

"What do we do with the friendly spirits, your Grace? They are willing to swear to the crown, but they won't do it to walking furnaces as they call the Heralds, nor to a banner of cloth. Do we try to raise a prince from the swamps or do you have something else in mind?"

You are about to answer yes, thinking of all the help the Orphne have given you, but then you recall Rina's recent change. Fey of cold mist, of darkness, and deserted places would not be entirely ill-suited to Rina's service.

What do you reply?

[] Try to get the fey to swear to a local lord of their own kind and them to the crown

[] See if Rina can recruit the beginnings of a court (will lock her into the action next month)

[] Write in


OOC: So I thought about how to deal with the newly abstracted mini-adventures and it occurred to me that we already have a system for that. I will just assign them a progress to meet. That is not to say that something that is assigned a progress meter can't end up much more dangerous and complex, but generally speaking if an adventure has a progress goal it is because the people on the ground make a judgement call on how much they still have to do. Not yet edited.
Here's an edited version of the chapter, @DragonParadox.
 
Viserys: The local climate is harsh and unforgiving. We can make it livable, perhaps even productive, but it will never be a paradise.

Lya: Hold my quill...
 
I, too, like this.
I would also prefer not knowing Progress numbers for them until we have a report about them.

...hell, @DragonParadox, we would have probably bren better off not knowing the exact progress numbers for all our RAs until we put someone on them!
:o

This makes so much sense!

Bah! And the way it went with the RA for Efreeti tech we are studying for Shaitan just proves the concept!

Oh god, we failed to get such a fun mechanic that would have always put us before a "so we do this action we already have some progress for, or try another one?"-question, that would have actually made the decisions for RAs matter.

Shit.
I need a moment, everyone...
 
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