Only if you are putting the Gold-plated Soulforged Mummy Lords on them.
We need volunteers for that first, but generally, that's the plan.

Alternatiely... @DragonParadox, what would we need to do to get animals willing to become Dread Mummy Lords? They gain sentience in the process no matter what, so thing is a bit... weird...

Then we can have a gold-plated dread mummy lord Allosaurus, riding a gold-plated dread mummy lord Megalodon into battle.
 
We need volunteers for that first, but generally, that's the plan.

Alternatiely... @DragonParadox, what would we need to do to get animals willing to become Dread Mummy Lords? They gain sentience in the process no matter what, so thing is a bit... weird...

Then we can have a gold-plated dread mummy lord Allosaurus, riding a gold-plated dread mummy lord Megalodon into battle.
Shut up and take my money.
 
We need volunteers for that first, but generally, that's the plan.

Alternatiely... @DragonParadox, what would we need to do to get animals willing to become Dread Mummy Lords? They gain sentience in the process no matter what, so thing is a bit... weird...

Then we can have a gold-plated dread mummy lord Allosaurus, riding a gold-plated dread mummy lord Megalodon into battle.

The process is painful and for a lack of a better word 'unnantural' enough that you cannot convince and animal to do it without first making them sentient. Otherwise they simply lack the vocabulary to talk about it.
 
We need volunteers for that first, but generally, that's the plan.

Alternatiely... @DragonParadox, what would we need to do to get animals willing to become Dread Mummy Lords? They gain sentience in the process no matter what, so thing is a bit... weird...

Then we can have a gold-plated dread mummy lord Allosaurus, riding a gold-plated dread mummy lord Megalodon into battle.
Can we Fleshforge an animal-grade smart facsimile of a Dragon (not Valyrian tho, gotta go for CR 15 without the nasty Feral template) and turn it into a Dread Mummy?
 
Can we Fleshforge an animal-grade smart facsimile of a Dragon (not Valyrian tho, gotta go for CR 15 without the nasty Feral template) and turn it into a Dread Mummy?
I don't like that idea. The intelligent creatures we grow in the Forges are being animated by spirits from the Green Dream or the Dragon equivalent. Trying to turn around and then Undeadify them after giving them life is skeevy.
 
We are talking about hunting endangered species to reanimate as sentient gold-plated skeletal undead of incredible power.

Viserys must be really scary to hand around when making plans about world domination.
 
I don't like that idea. The intelligent creatures we grow in the Forges are being animated by spirits from the Green Dream or the Dragon equivalent. Trying to turn around and then Undeadify them after giving them life is skeevy.
Not animals though, them we make en-mass and sale to other factions around to use as meat-shields.

Make a dragon-like creature. Cast a spell to get it intelligence (I'm pretty sure there were a few). Diplomance. Mummify. Boom.
 
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We are talking about hunting endangered species to reanimate as sentient gold-plated skeletal undead of incredible power.

Viserys must be really scary to hand around when making plans about world domination.
They're not endangered on this world. If anything, it's the humans who're endangered, considering... everything coming down on them.
 
I don't like that idea. The intelligent creatures we grow in the Forges are being animated by spirits from the Green Dream or the Dragon equivalent. Trying to turn around and then Undeadify them after giving them life is skeevy.
It's only offering the option to them. It's stupid to force people to become undead, that just gives them extra power and reason to hate you. If on the other hand they like the idea and volunteer for it then great.
 
The 2nd month Forge order has quite a lot of unassigned aquatic servitors:
x10 Advanced Sorcerer Creature Kelpie (w/+12 Racial HD) (CR 10; 4,800 IM)
x100 Vigilant Kelps (CR 4, 6 HD)
x500 Advanced Plant-Imbued Gigantean Manta Rays (CR 6, 12 HD)
x500 Plantblood Bladeleaf Sea Cats (CR 6, 6 HD)
x500 Advanced Druid Creature Seaweed Leshy (CR 6, 4 HD)
x500 Plant-Imbued Electric Eel (w/+6 Racial HD) (CR 6, 10 HD)
x500 Advanced Aquatic Snapdragon Leshy (w/+4 Racial HD) (CR 6, 10 HD)
x500 Advanced Kelpie (w/+4 Racial HD) (CR 6; 9 HD)
In addition to our already present aquatic forces, most of which are available:
40 Kelp Golems (Reskinned Aquatic Pumpkin Golem) (CR 8, 8 HD)
60 Advanced Plant-Imbued Gigantean Manta Ray (CR 6, 12 HD)
900 Advanced Plant-Imbued Giant Hippocampus (CR 6, 2 HD)
123 Advanced Druid Creature Seaweed Leshy (CR 6, 4 HD)
45 Plant-Imbued Coral Drake (CR 10, 11 HD)
25 Advanced Plant-Imbued Sea Drake (CR 10, 7 HD)
100 Advanced Plant-Imbued Orca (CR 8, 9 HD)
20 Advanced Plant-Imbued Druid Creature Orca (CR 10, 9 HD)
30 Amphibious Quickling Vinespawn (CR10, 12 HD)
25 Aquatic Cleric Creature Jesulan (CR 10, 12 HD)
100 Plant-Imbued Electric Eel (w/+6 Racial HD) (CR 6, 10 HD)
25 Bladeleaf Plant-Imbued Sea Cats (w/+3 Racial HD) (CR 8, 8 HD)
50 Advanced Aquatic Snapdragon Leshy (w/+4 Racial HD) (CR 6, 10 HD)
Just from forces we already have available, we could easily put together 10 roving patrol groups containing the following:

I'm sure @Azel could recommend a good contingent of Undead to accompany each patrol.

Each patrol could also include a group of Tritons if they are willing to participate. Currently, there are quite a few Triton warriors under our banner.
Maybe the Queen Rhaella and Diana would like to coordinate our aquatic patrol forces?
I'm a bit too tired to do the math right now and make the missing sheets, but here is my general idea to add to each of those 10 patrols:

1x Lead-clad Greater Bloodshark
1x Lead-clad Black Brute
5x Lead-clad Bloodshark
20x Lead-clad Advanced Skeletal Narwhale
50x Lead-clad [something based on a Seal chassis]
76x Necrotic Mold
1x Greater Bloodclot Mold

The Greater Bloodclot Mold sits in the Black Brute, which rides the Greater Bloodshark. The Bloodclot acts as the overall commander of the undead portion of the unit and supplies some nasty spell support, while his mount and his mounts mount to liberal shit-tons of damage in combat.
The regular Bloodsharks and Narwhales would usually attack by swimming at the target and immediately dispersing again, while soaking up damage that would have otherwise hit more valuable assets.
Lastly, the Seals act as scouts, using the mental connection between the molds to relay information in real-time.
Everything is lead-clad to make them divination proof. The DEX bonus isn't really bad for any of these things since they have enough score to spare and rely mostly on brute strength and loads of HP anyway, but it means that the whole force can appear unexpectedly.

I'll see tomorrow about building those seals and maybe making a blood-variant of the Narwhales for the self-healing.
 
I'm a bit too tired to do the math right now and make the missing sheets, but here is my general idea to add to each of those 10 patrols:

1x Lead-clad Greater Bloodshark
1x Lead-clad Black Brute
5x Lead-clad Bloodshark
20x Lead-clad Advanced Skeletal Narwhale
50x Lead-clad [something based on a Seal chassis]
76x Necrotic Mold
1x Greater Bloodclot Mold

The Greater Bloodclot Mold sits in the Black Brute, which rides the Greater Bloodshark. The Bloodclot acts as the overall commander of the undead portion of the unit and supplies some nasty spell support, while his mount and his mounts mount to liberal shit-tons of damage in combat.
The regular Bloodsharks and Narwhales would usually attack by swimming at the target and immediately dispersing again, while soaking up damage that would have otherwise hit more valuable assets.
Lastly, the Seals act as scouts, using the mental connection between the molds to relay information in real-time.
Everything is lead-clad to make them divination proof. The DEX bonus isn't really bad for any of these things since they have enough score to spare and rely mostly on brute strength and loads of HP anyway, but it means that the whole force can appear unexpectedly.

I'll see tomorrow about building those seals and maybe making a blood-variant of the Narwhales for the self-healing.
I don't think there is any real advantage to applying the Lead-clad template to these Undead. It would render them Immune to Divination, but the rest of the patrol wouldn't benefit from it so the protection is mostly moot. Without that, they're just heavier, slower, and more clumsy Undead.

Unless they're kept far enough from the aquatic servitor patrol that anyone detecting them wouldn't suspect they have a school of murderous Undead nearby to lend support as needed. The Kelpies could maintain communication between the servitors and the Molds piloting the Undead contingent. Hmm, that would be a nasty surprise, though it wouldn't work too many times.
 
I'm a bit too tired to do the math right now and make the missing sheets, but here is my general idea to add to each of those 10 patrols:

1x Lead-clad Greater Bloodshark
1x Lead-clad Black Brute
5x Lead-clad Bloodshark
20x Lead-clad Advanced Skeletal Narwhale
50x Lead-clad [something based on a Seal chassis]
76x Necrotic Mold
1x Greater Bloodclot Mold

The Greater Bloodclot Mold sits in the Black Brute, which rides the Greater Bloodshark. The Bloodclot acts as the overall commander of the undead portion of the unit and supplies some nasty spell support, while his mount and his mounts mount to liberal shit-tons of damage in combat.
The regular Bloodsharks and Narwhales would usually attack by swimming at the target and immediately dispersing again, while soaking up damage that would have otherwise hit more valuable assets.
Lastly, the Seals act as scouts, using the mental connection between the molds to relay information in real-time.
Everything is lead-clad to make them divination proof. The DEX bonus isn't really bad for any of these things since they have enough score to spare and rely mostly on brute strength and loads of HP anyway, but it means that the whole force can appear unexpectedly.

I'll see tomorrow about building those seals and maybe making a blood-variant of the Narwhales for the self-healing.
I'll throw in these in the next month's forge-order, then.

@Goldfish, I would highly appreciate you using the infotab "assignment of available forces" for the purposes of compiling who's free and who's not.
For my sake if nothing else. :C

All people even theoretically free for these patrols you threw together are either in "Free Forces" tabs or in "Inquisition Forces".

We already have several groups hunting illithids in local water and a large batch prepared specifically to fight the illithid-war but not assigned anywhere (assumed to be stationed in SD until further notice as such). That latter one is in "illihid war preparations "-tab.
 
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Does the North have a Fey court? If not we should establish Rina there I think.
Closest thing to a Fey Court up there is unfortunately the Court of Winter itself, and they understandably scared off all the other Fey until they went south of the Neck.

We might want to wait until Rina's stronger before putting her anywhere permanent. All these revelations of how Fey are tied to their lands make me a bit nervous about putting her near where Others might get at her.
Speaking of Undead...should we go nail the Hex Dragon and steal his shit?
I would love to, you know me, I'm always up for killing a dragon and taking its hoard and corpse, but narrative bloat. :(

Fetch quests need to be scaled back.
 
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