Fair is fair, but I think we really, really shouldn't go back to Sarnor this month in any form sans a report.

There's just too much jumping around otherwise, imo.

With out loot-sharing agreement, and eventual subsumption of her state, we'll still get all she loots as a result, will we not?

EDIT: Partial DP'ening.
I don't mind delegating to vassals so this is handled offscreen. I just really, really don't want to share. We killed that god fair and square on our own, we have first claim to that loot.
 
Fair is fair, but I think we really, really shouldn't go back to Sarnor this month in any form sans a report.

There's just too much jumping around otherwise, imo.

With out loot-sharing agreement, and eventual subsumption of her state, we'll still get all she loots as a result, will we not?

EDIT: Partial DP'ening.
I would very much like to actually see the divine realm, not just get a report on the loot there. Also, the subsumption of her state is still very much an assumption on our part. Probably a valid one, but it is far from a sure thing, especially if we are just talking about before Winter comes.
 
I would very much like to actually see the divine realm, not just get a report on the loot there. Also, the subsumption of her state is still very much an assumption on our part. Probably a valid one, but it is far from a sure thing, especially if we are just talking about before Winter comes.
Same. I'm okay with getting a report, but I'd definitely prefer to personally loot the divine realm. When the hell else are we going to get a chance to wholesale loot the last remnants of a god?

And you're absolutely right about eventually annexing Queen Namaaru's realm. I am confident we can convince her... but at the same time I don't see it happening for around a year or two until after Qohor, Norvos, Westeros, and Slaver's Bay are dealt with. She probably won't bow to a man who's below her Mythic Rank for one thing.
 
Interlude DCCCLXXX: Ice upon the Currents
Ice upon the Currents

Twenty Sixth Day of the Second Month 294 AC

She walked on swirling slow paths that had no name and knew that she was lost, but somehow she could not muster up the worry for the fact. The path would have to lead her somewhere. It was what paths did after all, like streams springing from your doorstep to form into a mighty river. That had the feel of poetry though she could not name the bard, and that too mattered little. She walked with feet of ice in garb of snow through frozen realms where the sky bled into the earth.

It was not earth that lay beneath the traveler's feet, but sea ice thick as hills were tall and forests deep. Yet it groaned like the voice of a dying man, not breaking nor calving, but growing and spreading like a claw poised upon the face of the world.

What am I doing here, the young sorceress asked herself and for that she had no answer. Fear began to grow like a weed in her heart, was she being summoned, was she being called? Had she not escaped after all all those years ago? She turned but could find nothing behind her but the winding path through fields of ice, looking almost the same no matter what way she faced.

High above a raven cawed and a shadow fell over her from behind... though not that of a bird. She turned to face an aged man whose timeworn features did not match the warrior's bearing beneath the cloak of feathers, a familiar sight. 'Forgive an old man a slip of vanity,' the Last Greenseer had said when they had first met, though Rina did not for a moment believe that it was vanity that moved him so. Likely he did not wish her to see him in the heart of his power lest the Enemy could catch some glimpse of it through her. He was a wise man and courteous in how he exercised it in ways most of the knights of Westeros could not match, for courtesy, Rina had learned, was above all else consideration. The old seer would always carefully consider the one before him, even if it was just to judge where best to stick the knife.

"What news, Wisdom?" she asked using the Valyian courtesy which he did not seem to mind. "Why are we here?" She motioned at the swirling blizzard, the ice underfoot. "It feels too close to the heart of Their power."

"It is not, the sky would be... different if this dream were to reflect the Lands of Always Winter as they are," came the faintly rasping reply. "This is... a reflection of a reflection if you will, a story the Greendream has been telling itself for over eight millennia so as not to forget what Winter should be like. As one might imagine when one lives as a tree, sleeping the winter away, the vision of what it is tends to be... rather monotonous."

Rina laughed. It seemed wrong to do it in this place, like laughing in a sept when the septon was reading from the Deeds and Parables, but she did it anyway. The Last Greenseer was really quite charming. If he were more a man and less a force of nature and incarnation of divine will Rina might have found herself harboring one of those bouts of inappropriate affections for older men that writers of Lyseni romance liked to make much of. "Why are we inside the memory of Winter's past?"

"Because a memory is a symbol and in dreams a symbol may be a path," he replied. "Just as not all that walks in the light is tainted not all that is frost is evil," he motioned over his shoulder at another sign of movement, though this one was a good bit more ungainly in the air than any raven.

This too she recognized. "Alyn?" she asked confused and a little suspicious, her furry friend was many things, but able to dream-walk was not one of them.

Not-Alyn looked down at itself almost sheepishly as it landed on the ice and replied in a voice that was eerily like Rina's own. "Ah, not quite. I chose to appear in a comforting guise, though I was not expecting this. I suppose distant kinship breeds associations in dreams. I am... well, I suppose you could call me your other half."

If Rina had not already been thinking of Lyseni ballads and their too-common similes she probably would not have laughed again and replied that her hand in marriage was not on the market.

The next words sobered her at once. "I am the echo your tale of rebellion forged. Would that I might claim to be wise, would that I might claim to be old, but I am no older than your second life, a shard of ice broken off from the edge and floating in the waters of time, but together we may yet be more than each apart is, tale and flesh together, a new thing in memory of elder things. Already we grow close, near as to touch..."

Rina was weary indeed of strange pacts even with the Greenseer at hand, but she had long since learned to parse out such speech into plain Common and even were it not so the strange signs of late would have marked it. The weight of iron in hand, the way she had struggled to speak white lie about a courtier's ill chosen color of doublet. "You mean become fey and leave...?" The question trailed off, she had been about to say 'my humanity', but was she really even human anymore? Still, she would miss her family dearly to take that final step, and knowingly step it had to be.

"Think of it not as leaving your humanity behind, for that is a part of your being," the Greenseer said. "Think instead of carrying it with you into a place where it has never rested, into a place where its denial has bred malice best left unnamed. That you can turn upon its head." More softly, as though not daring to give them too much weight, he added. "Should victory be deep enough perhaps the whole world might learn of it."

Still Rina hesitated, she had never truly wanted power and the less said of life eternal the better, but fate seemed bound and determined to grant this boon. Should she not see it fairly wielded against the Enemy of All?

It would have been easier to make the choice if she were ice,
she thought at first, but then recalled that ice alone could make no choice and so as flesh and blood Rina spoke the word: "Yes"

Not-Alyn jumped in her arms. Then a comforting, familiar weight settled around her shoulders as her heart slowed and slowed... and stilled. No, Rina realized, it would beat once for every year for every turning of the seasons that should be from now until Winter's coming, and when that hour at last arrived the final gambit would be played.

Rina Becomes Ice Fey

She woke with Alyn purring on the pillow next to her and smiled, that smile was still her own, no matter whatever else might have changed.

OOC: No treasure hunt for Rina, though there is glacier slowly floating south she might want to visit eventually.
 
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We can sell the Runeslave to... that one Brine on PoW, he wanted us to fire Efreeti Giants for their unique enchantments?
It isn't like he'll use the "slave" part of the template anyway, but rather it is the general "rune shit that empowers giants" that might just be of use for him.

In return we might just get some more of a leg in the door of PoW politics.

We really, really need such little weights put on all sides, if we ae to unite the Marids against Squids/Efreets eventually.
 
We can sell the Runeslave to... that one Brine on PoW, he wanted us to fire Efreeti Giants for their unique enchantments?
It isn't like he'll use the "slave" part of the template anyway, but rather it is the general "rune shit that empowers giants" that might just be of use for him.

In return we might just get some more of a leg in the door of PoW politics.

We really, really need such little weights put on all sides, if we ae to unite the Marids against Squids/Efreets eventually.

He wanted a proper Rune Giant, compared to that the template is rather minor. Viserys suspects he already has it.
 
No treasure hunt for Rina
Yey.

This was a nice interlude, with juuuuust enough forebodingness to it.

@Artemis1992, your PRC next, I think? The saltiest people have left :V
Can rina have her own court now.
Yeh, we gotta try and find any Winter Fey that can yet be broken off the Void.

Hm.
@DragonParadox, should Rina visit the Djinn researchers again now, with her nature fully realised as Winter!Fey compared to "connected to Void and Winter" as she's been when they looked at her last time?
Would that be of any use for their research?
 
Thank the Old Gods. No offence @DragonParadox, but I was not looking forward to the Eidolon debate at all.
Why would there have been any debate, though?

At most it would've been an inconvenient, time-sensitive "dungeon delve" in the middle of something else we were doing.

Like, okay, Nnoying... and dangerous af, but not salt/arguments-inducing?

Or do you mean Eidolon itself and not the need to go and get it? B/c I dont really see any problems with it..?
 
"Because a memory is a symbol and in dreams a symbol may be a path," he replied. "Just as not al that walks in the light is tainted not all that is frost is tainted,"
Pure truth.

Without something to twist. With nobody to open the door for it. The void is nothing, less than even a shadow flickering in the candlelight.

If you want to win. If you want to defeat it. Take its tools. You must not exterminate winter. You must reclaim it. Same for all the other hands of the void.

"Should victory be deep enough perhaps the whole world might learn of it."
Hopefully.

It would have been easier to make the choice if she were ice
But it wouldnt have meant anything would it?

that ice alone could make no choice and so as flesh and blood Rina spoke the word: "Yes
Tell a tale that cleaves the world Rina.
 
One of those ooze designs I was tinkering with:

Molten Lead Pudding, CR 9
Stone Pudding, CR 9
Size -2, -2
Fiery Creature, +1
Lead-Clad, +1
N Medium Ooze (Fire)
Init -5, Senses: blindsight 60ft;

Defense
HP: 115 (11d10 + 55)
AC: 8 (10 - 5 DEX + 3 Natural Armor)
DR 5\-
Fort +8 Reflex -2 Will -2
Immune Fire, Mind-affecting Effects, Ooze Traits
Resistance Electricity 5
Weaknesses Cold, Racial Vulnerability

Offense
Speed 10ft, Climb 10ft
Full Attack: Slam +3 (1d6 - 5 + 1d6 Acid + 3d6 Fire, plus petrifying touch)
Special: Acid, Petrifying Touch (DC 20)
Space 15 ft.; Reach 10 ft.;

Statistics:
STR 1 DEX 1 CON 20 INT -, WIS 1, CHA 1
Base Atk: +8

Special Abilities:
Acid (Ex)
A Molten Lead Pudding secretes a digestive acid that dissolves organic material and stone, but not metal. Any melee hit deals acid damage.
Furthermore, clothing, leather armor, and stone and wooden weapons dissolve upon contact, immediately becoming useless. A DC 20 Reflex saving throw, negates. The save DCs are Constitution-based. The pudding's acidic touch deals 21 points of damage per round to wooden or stone objects (including creatures it has turned to stone), but the pudding must remain in contact with the object for 1 full round to deal this damage.

Petrifying Touch (Su)
A Molten Lead Pudding's touch attacks turn opponents to stone permanently. Fortitude save DC 20 negates. The save DC is Constitution-based.

Racial Vulnerability (Ex)
A Molten Lead Pudding is slowed (as by a slow spell) for 3 rounds if stone to flesh is cast on it. The Molten Lead Pudding does not receive a save against this effect.

Divination Immunity (Ex)
A Molten Lead Pudding is immune to divination spells and effects cast to derive information about it. Detect magic, detect poison, detect thoughts, and detect alignment spells fail to reveal any information about the Molten Lead Pudding or the objects it carries. Furthermore, a Molten Lead Pudding is invisible and inaudible to scrying, arcane eyes, and clairaudience/clairvoyance. Molten Lead Pudding and their equipment cannot be located by discern location, nor can locate object find objects they carry.

Construct Fusion (Ex)
Molten Lead Puddings were originally made to fuse with and empower constructs that are made from metal and heal from fire, such as Iron Golems. When fusing with a Large construct that fulfills these requirements, it grants the the construct Fast Healing 6, +1d6 Acid and +1d6 Fire damage to all natural attacks, the Petrifying Touch ability, the Divination Immunity ability and it allows the construct to dissolve materials by touch as per the Acid ability.
For larger constructs, larger puddings are needed. Increase Size Category and CR of the pudding by one, but do not change any other stats of the pudding. The Fast Healing conferred to the construct increases by 2 for each size category of the construct above Large.

It's main use is as an upgrade pack for Warstriders and Heralds, giving them Fast Healing, some bonus damage and Divination Immunity.
 
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Why would there have been any debate, though?

At most it would've been an inconvenient, time-sensitive "dungeon delve" in the middle of something else we were doing.

Like, okay, Nnoying... and dangerous af, but not salt/arguments-inducing?

Or do you mean Eidolon itself and not the need to go and get it? B/c I dont really see any problems with it..?

Mostly, on whether we should go get it. Land of Always Winter is a Thing with a capital T. So declining to go would make sense when you tally the risks/rewards. But, there's also the chance that the Others could use Rina's Eidolon as a vector to influence her especially now that she's a winter Fey in truth.

Maybe I was just being over-sensitive, but sometimes it feels like salt just erupts on the thread and I just wanted to avoid any of it.
 
One of those ooze designs I was tinkering with:

Molten Lead Pudding, CR 9
Stone Pudding, CR 9
Size -2, -2
Fiery Creature, +1
Lead-Clad, +1
N Medium Ooze (Fire)
Init -5, Senses: blindsight 60ft;

Defense
HP: 115 (11d10 + 55)
AC: 8 (10 - 5 DEX + 3 Natural Armor)
DR 5\-
Fort +8 Reflex -2 Will -2
Immune Fire, Mind-affecting Effects, Ooze Traits
Resistance Electricity 5
Weaknesses Cold, Racial Vulnerability

Offense
Speed 10ft, Climb 10ft
Full Attack: Slam +3 (1d6 - 5 + 1d6 Acid + 3d6 Fire, plus petrifying touch)
Special: Acid, Petrifying Touch (DC 20)
Space 15 ft.; Reach 10 ft.;

Statistics:
STR 1 DEX 1 CON 20 INT -, WIS 1, CHA 1
Base Atk: +8

Special Abilities:
Acid (Ex)

A Molten Lead Pudding secretes a digestive acid that dissolves organic material and stone, but not metal. Any melee hit deals acid damage.
Furthermore, clothing, leather armor, and stone and wooden weapons dissolve upon contact, immediately becoming useless. A DC 20 Reflex saving throw, negates. The save DCs are Constitution-based. The pudding's acidic touch deals 21 points of damage per round to wooden or stone objects (including creatures it has turned to stone), but the pudding must remain in contact with the object for 1 full round to deal this damage.

Petrifying Touch (Su)
A Molten Lead Pudding's touch attacks turn opponents to stone permanently. Fortitude save DC 20 negates. The save DC is Constitution-based.

Racial Vulnerability (Ex)
A Molten Lead Pudding is slowed (as by a slow spell) for 3 rounds if stone to flesh is cast on it. The Molten Lead Pudding does not receive a save against this effect.

Divination Immunity (Ex)
A Molten Lead Pudding is immune to divination spells and effects cast to derive information about it. Detect magic, detect poison, detect thoughts, and detect alignment spells fail to reveal any information about the Molten Lead Pudding or the objects it carries. Furthermore, a Molten Lead Pudding is invisible and inaudible to scrying, arcane eyes, and clairaudience/clairvoyance. Molten Lead Pudding and their equipment cannot be located by discern location, nor can locate object find objects they carry.

Construct Fusion (Ex)
Molten Lead Puddings were originally made to fuse with and empower constructs that are made from metal and heal from fire, such as Iron Golems. When fusing with a Large construct that fulfills these requirements, it grants the the construct Fast Healing 6, +1d6 Acid and +1d6 Fire damage to all natural attacks, the Petrifying Touch ability, the Divination Immunity ability and it allows the construct to dissolve materials by touch as per the Acid ability.
For larger constructs, larger puddings are needed. Increase Size Category and CR of the pudding by one, but do not change any other stats of the pudding. The Fast Healing conferred to the construct increases by 2 for each size category of the construct above Large.

It's main use is as an upgrade pack for Warstriders and Heralds, giving them Fast Healing, some bonus damage and Divination Immunity.
I like it, especially since people crawling on the outside of tanks/giant robots to shadow of the colossus them is always a problem.

What do they eat? How do we stop then from eating people we dont want them to?
 
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