Guys, we're hearing back about how dire the situation in Qohor is this month when Garin reports back.

Chances are it is pretty damn dire, but I also agree we can't do much beyond stomp on whatever looks vaguely threatening and then force all-comers to try besieging the Flesh Forge down there once we secure it. I'm confident we could hold onto it until we can shift our away our attentions elsewhere.

But we can't conquer it without turning our full attention towards it for a minimum of two months, both the invasion aspect and the immediate aftermath require a lot of personal attention.

I'm thinking if there's even the barest inkling Qohor isn't as urgent as Slaver's Bay, that's where our focus should be. A coordinated attack on all the devils' holdings in an effort to expunge them permanently. So long as enough nobles of other varieties survive, I don't think the place will collapse even if we do end up gutting like half of them as patsies and catspaws.
 
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Guys, we're hearing back about how dire the situation in Qohor is this month when Garin reports back.

Chances are it is pretty damn dire, but I also agree we can't do much beyond stomp on whatever looks vaguely threatening and then force all-comers to try besieging the Flesh Forge down there once we secure it. I'm confident we could hold onto it until we can shift our away our attentions elsewhere.

But we can't conquer it without turning our full attention towards it for a minimum of two months, both the invasion aspect and the immediate aftermath require a lot of personal attention.

I'm thinking if there's even the barest inkling Qohor isn't as urgent as Slaver's Bay, that's where our focus should be. A coordinated attack on all the devils' holdings in an effort to expunge them permanently. So long as enough nobles of other varieties survive, I don't think the place will collapse even if we do end up gutting like half of them as patsies and catspaws.
Proprities as [CoS Fey < Illithids < Qohor < Slavers' Bay] for the next 2 months before Reconquest, then?
 
Proprities as [CoS Fey < Illithids < Qohor < Slavers' Bay] for the next 2 months before Reconquest, then?
However it shakes out, we deal with Slaver's Bay completely before contemplating our next move.

I think at a minimum, we are probably going to end up extending our contract with our mercenaries for another two to three months.

Then we might use one month's free action to assault Qohor's Mythos faction while doing some touch-ups elsewhere in preparation for moving onto Westeros.

But next month is probably going to be all Slaver's Bay, all the time. I really think we should knuckle down and deal with it.
 
@Crake, @egoo, how does this look for an Oldtown Sewer /Waterway Defense Group? Everything is Medium-sized or smaller to make them easier to hide and for maximum mobility in the sewers.

x90 Necrotic Molds, CR 2 - 450 IM each
x10 Blood Clot Molds, CR 10 - 4,800 IM each
x100 Black Knights with Mobility Upgrade (CR 6) - 560 IM each
x10 Vigilant Kelps (CR 4), 660 IM each
x5 Watchmoles (CR 6), 1,320 IM each
x10 Advanced Kelpie (w/+4 Racial HD) (CR 6; 5 HD) - 1,200 IM each
x10 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each
x5 Advanced Druid Creature Seaweed Leshy (CR 6, 4 HD) - 1,200 IM each
x5 Advanced Aquatic Snapdragon Leshy (w/+4 Racial HD) (CR 6, 10 HD) - 1,200 IM each
x2 Advanced Sorcerer Creature Kelpie (w/+12 Racial HD) (CR 10, 17 HD) - 4,800 IM each
x1 Black Champion, CR 15 - 5,360 IM each
x1 Greater Bloodclot Mold (Black Champion controlling unit), CR 15 - 28,800 IM each
 
all Slaver's Bay, all the time.
No free action on Qohor unless it is really shitty in 2nd month's report?
Aight, I suppose we can do that much.

What a zeitnot, this pre-Reconquest, jeez.

The least we shall also do for 3rd month is dedicate some power to:
a) Anti-CoS moves in Westeros, we need to ensure they can't fully run any gambit before Reconquest.
b) DIplomancing Marids to move with us against illithids in 4th month.
c) Investigating Lannisters.
and some MAs to deal with Chosen of Smith and Crone. Those two we hopefully could diplomance.
 
@Crake, @egoo, how does this look for an Oldtown Sewer /Waterway Defense Group? Everything is Medium-sized or smaller to make them easier to hide and for maximum mobility in the sewers.

x90 Necrotic Molds, CR 2 - 450 IM each
x10 Blood Clot Molds, CR 10 - 4,800 IM each
x100 Black Knights with Mobility Upgrade (CR 6) - 560 IM each
x10 Vigilant Kelps (CR 4), 660 IM each
x5 Watchmoles (CR 6), 1,320 IM each
x10 Advanced Kelpie (w/+4 Racial HD) (CR 6; 5 HD) - 1,200 IM each
x10 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each
x5 Advanced Druid Creature Seaweed Leshy (CR 6, 4 HD) - 1,200 IM each
x5 Advanced Aquatic Snapdragon Leshy (w/+4 Racial HD) (CR 6, 10 HD) - 1,200 IM each
x2 Advanced Sorcerer Creature Kelpie (w/+12 Racial HD) (CR 10, 17 HD) - 4,800 IM each
x1 Black Champion, CR 15 - 5,360 IM each
x1 Greater Bloodclot Mold (Black Champion controlling unit), CR 15 - 28,800 IM each
Add some Spitters.
 
@Crake, @egoo, how does this look for an Oldtown Sewer /Waterway Defense Group? Everything is Medium-sized or smaller to make them easier to hide and for maximum mobility in the sewers.

x90 Necrotic Molds, CR 2 - 450 IM each
x10 Blood Clot Molds, CR 10 - 4,800 IM each
x100 Black Knights with Mobility Upgrade (CR 6) - 560 IM each
x10 Vigilant Kelps (CR 4), 660 IM each
x5 Watchmoles (CR 6), 1,320 IM each
x10 Advanced Kelpie (w/+4 Racial HD) (CR 6; 5 HD) - 1,200 IM each
x10 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each
x5 Advanced Druid Creature Seaweed Leshy (CR 6, 4 HD) - 1,200 IM each
x5 Advanced Aquatic Snapdragon Leshy (w/+4 Racial HD) (CR 6, 10 HD) - 1,200 IM each
x2 Advanced Sorcerer Creature Kelpie (w/+12 Racial HD) (CR 10, 17 HD) - 4,800 IM each
x1 Black Champion, CR 15 - 5,360 IM each
x1 Greater Bloodclot Mold (Black Champion controlling unit), CR 15 - 28,800 IM each
Champs are good CR 15 creatures, but Necro-Crakens are uniquely suited to becoming an unexpected "immovable object" (with a fuckload of attacks) inside a sewer if set up in a lead-lined box beforehand.
One or two should be enough to slow things down in case of a massive illithid push.
 
a) Anti-CoS moves in Westeros, we need to ensure they can't fully run any gambit before Reconquest.
b) DIplomancing Marids to move with us against illithids in 4th month.
c) Investigating Lannisters.
With a bit of luck we can do all of these with regular-sized parties, instead of full wargroups.
That would leave enough space for Slaver's Bay and Qohor both.

I think only if the CoS acts so heavy-handed and fast that we have to go in there with city-burning strenght it really upsets out timetable.
 
[X] Crake

They are stealing our thing! Well, more like they are stealing back their own thing I guess since Ghis did it first... either way I'm saying its stealing!

I assume that even more Unsullied with bigger changes are happening in their home city of Astapor. We can look forward to super Unsullied in the future who are more machines than men with the power to combat even our elite troops.
 
"No," Anya shook her head, a Scholarum lecture she had not thought about in years coming to mind. "Erinyes and ashmede, warriors and executioners, do not often find common ground. There has to be someone with authority over both."

"Indeed," the priestess confirms, "We have not yet seen the true face of our foe, though to judge from the ones it counts servants they will not lightly be uprooted."
A Pit Fiend walking around would be terrifying and amazing at the same time.
 
Champs are good CR 15 creatures, but Necro-Crakens are uniquely suited to becoming an unexpected "immovable object" (with a fuckload of attacks) inside a sewer if set up in a lead-lined box beforehand.
One or two should be enough to slow things down in case of a massive illithid push.
I'll add some to the list and update the proposal when I get back to my computer.
 
A couple of distant thoughts about next month.

About the Star Court, I have a crazy idea ... How about putting a crown on the sleeping king's head? Not to return it to the fairies, not to awaken their king ... but to coronate him with your own hands? It seems to me that if we, as the Ruler of All Westeros, coronate the king as the ruler of fairies of Star Court, this is no longer just diplomacy, it will be a fairy tale act, and what is even more important, he must create a pact in which the king is no longer sleeping, will find himself in a subordinate position.

The more I think about Lucan, the more it seems to me that I misunderstood this character at all ... no, I still think that he is a dumb fanatic, but the question is whether this dumb fanatic will be our enemy ... in fact, the only thing that we from him it is necessary that neither he nor his allies arrange Faith Militant uprising 2.0. So instead of demanding that he swear allegiance to us, it is enough that he does not interfere with our capture of Westeros. In fact, if we assume that Lucan and the other Chosen live in our Empire and follow our law, then it doesn't matter what they think of us.

The last big issue we have to solve before the invasion is the Valley ... Hell, I almost regret we solved the Corbray problem, they would be the perfect scapegoat. The problem with the valley is that by definition it cannot be peaceful. The clans want land, and land are already occupied, and no terraces created can solve this problem ... In short, we need to choose which Houses will remain in the valley and which ones will leave obscurity ... I still can't think of anything except Arryn and Egen.
 
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I'd rather suggest to take Norvos and Qohor off the board next month and then focus fully on Westeros. Slavers Bay will take many months and destroy the planned Westeros timeline.

@Goldfish, use Spitter Swarms in addition to regular ones. Most Illithid chaff can't do anything against Swarm types.
 
Figuring out more about Lucan and his history never made it into any kind of action that I could see.

It seems... less fantastic since hes had months to find out about us and the empire?

Edit:
I assume anyway, we never really followed up on that one dude he sent.
 
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I'd rather suggest to take Norvos and Qohor off the board next month and then focus fully on Westeros. Slavers Bay will take many months and destroy the planned Westeros timeline.

@Goldfish, use Spitter Swarms in addition to regular ones. Most Illithid chaff can't do anything against Swarm types.
Norvos is basically just waiting to be subjugated.

Qohor is probably gonna be another Tyrosh with monsters running around everywhere.
 
Slavers Bay will take many months
Reading on this varies between you and Crake quite wildly, then.

I can see an argument for both, and I would more-or-less equally like to handle both Qohor and Slavers' Bay before the Reconquest, no clear choice for me if pressed to choose which.

All else aside, I will still push for diplomancing Marids and hitting illithid bases in a "slow-them-down for a few months"-tactic before going to Westeros.

Worse comes to worst, I can make two turnplans focusing on different things.
:V
 
I'm for pushing the conquest through. Let's finish something before it detonates on us and were forced to take hasty action.
 
I'd rather suggest to take Norvos and Qohor off the board next month and then focus fully on Westeros. Slavers Bay will take many months and destroy the planned Westeros timeline.

@Goldfish, use Spitter Swarms in addition to regular ones. Most Illithid chaff can't do anything against Swarm types.

Comrade Azel, are you sure that we will have enough to capture two sick cities, and even carry out all the preparations for the capture of Westeros? And not just two random cities, but these two cities.
Shub-Niggurath sits in Qohor, which I think is very powerful.
And in Norvos, as I understand it, we can face drow. At least the canonical path in the underworld is there.
 
Comrade Azel, are you sure that we will have enough to capture two sick cities, and even carry out all the preparations for the capture of Westeros? And not just two random cities, but these two cities.
Shub-Niggurath sits in Qohor, which I think is very powerful.
And in Norvos, as I understand it, we can face drow. At least the canonical path in the underworld is there.
Qohor is a nightmare, but for much different reasons than Slaver's Bay.

Slaver's Bay is an entire region where Asmodeus' plots run rampant. It's not something I see us handling quickly even if we wanted to.

Qohor is a single city where abominations of Shub Niggurath reign. Thankfully, unlike Asmodeus, Shub Niggurath isn't exactly known for insidious plots. You can burn out the corruption once you find the source. It won't be quick or easy, but it can be done within a month or two. At least the initial process of butchering the high ranking monsters. Afterwards the Inquisition needs to pick up the slack there, probably with abundant help from the clergy of the Imperium (looking at you, Red Priests, time to shine).
 
The problem is that Slavers Bay is the least likely to attack us if we push them back 3 months. Norvos is already spoiling for a fight and Qohor might opportunistically help them.

Likewise, I think the Illithid are no longer a real problem. They have done nothing noteworthy for months and years. They likely grabbed as many humans as they needed, wrapped up their important operations and are now mostly content to ignore the surface of Planetos.

The Court of Stars is really urgent though. We need to eat that crown and destroy them sooner rather then later.
 
The problem is that Slavers Bay is the least likely to attack us if we push them back 3 months. Norvos is already spoiling for a fight and Qohor might opportunistically help them.

Likewise, I think the Illithid are no longer a real problem. They have done nothing noteworthy for months and years. They likely grabbed as many humans as they needed, wrapped up their important operations and are now mostly content to ignore the surface of Planetos.

The Court of Stars is really urgent though. We need to eat that crown and destroy them sooner rather then later.
We set aside time to study the Crown of Flowers this month.
[X] The Crown of Flowers: Without a doubt, this is one of the most potent magical artifacts you ever witnessed. From it much can be learned, even if it is never put on by anyone.
-[X] Attempt to find the connection it holds to the Court of Stars – and further out knowledge of Artifacts along the way. (Progress: 18)
--[X] Lya (1st body) (4d6 Progress), Naria the Loreseeker (4d6 Progress)
That should give us a good idea on how to use it to strongarm the Court if they refuse to quit their Feywild 2.0 plot and bend the knee.
 
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