OOC: To translate Viserys' observation into mechanical terms it looks like Anu's AC is well over 50, he is under the effects of what looks to be a mundane form of haste (he is just that pissed off) and for every melee attack on him he gets one back. On the plus side Ser Richard got 2 crits in and they were hefty blows. It looks like the idol is below half health.
God damn, Richard you beast. I hope every Companion involved makes good progress to their next Mythic Rank for taking down a dead god, but it looks like Ser Richard's getting the most progress of them all.
 
Battle of Smith's Sorrows, Part Ten

Twenty-Third of the Second Month 294 AC

Although it pains the eye and the mind to look upon the godling, so bright are even the tatters of divinity, you look and you see. "Break the armor's enchantment if you can," you call mentally to Dany and Vee, even as you utter a simple spell to allow your claws to rend from afar, one you are all but certain Amrelath too would be making use of. Though he does not shy away from battle, the torments he had endured in death had taught him caution beyond what most dragons new come into true power could claim of old.

Before either of you can reach the foe, however, the magic flows over him, a tide of impossible colors flowing over animate stone, clinging to blessed steel, but neither Dany's spell nor Vee's can find any purchase against the ancient craft. They had worked too well, the Sathari smiths in the dawn of their people, and well had the God-Who-Was blessed their works.

Claws dig into ethereal foes from afar, chains snap, souls fall screaming into eternity as upon the wind you whisper a curse on all works of artifice, one the battle mages of Valyria long pondered using against the armies of Sarnor, but your magic too finds no purchase against the grave-begotten will in those hollow eyes.

With the priests dead or gone at least, it is Amrelath who scores the first telling blow, though from among the rain of fang and claw, buffeting wings and bludgeoning tail, only two mark the cursed idol, a scratch along its jaw and a strike from the tail that rakes its knee. You are barely chipping away at the damn thing.

For the first time in a long while, you feel fear creep along your spine and mingle with the headier passions of battle, not fear for yourself, but for your companions certainly, you can recall Tyene's near fall all too well.

Three more heralds seek to lash at the foe, to draw his eye and his ire, but this time he does not take the bait. He instead turns with unnatural swiftness to meet Ser Richard, hammer against blade.

What follows then is a battle such as words cannot describe save in song or poetry. Peerless skill against the will and lore of ages, ensouled steel against stone invested with the echoes of divinity. Even you could not say how many times Oathkeeper flashes out, nor how many times it is deflected by skill, by steel, by profane power, but even from afar you can see perfectly the three times it connects, once it is little more than a scratch, but the second and third times not so. Spell steel bright with crimson fire digs under the dead god's arm as he raises his hammer and again as the knight wrenches it free and slashes downward into the idol's leg, cutting a third of the way though the marble column.

Each time the knight strikes, the enemy returns the blow as if moved by terrible fury, and though some are lost to the clang of armor or arcane fortune, two crushing clangs of the hammer find their mark, almost enough to bend even the blessed armor be bears.

Ser Richard takes 63 damage Damage

Ser Richard Heals 63 damage (Contingency Heal)


Thrice more the Smith strikes in his own turn, blows heavy as lightning from on high, once shattering Ser Richard's shield, sending white hot shards flying across the field of battle, then down upon his shoulder with such force as to break any mortal man... but as you had seen in the darkness beneath Gogossos all those months ago, Ser Richard is not merely mortal, whatever he might think. The knight endures through it all and continues to circle, looking for an opening in his foe's guard.

Ser Ricahrd's Shield is Destroyed

Ser Richard Takes 116 Damage


The knight does not even blink when Tyene's own spell of unbinding washes over the idol without any discernible effect, but you can see that he is growing weary.

What do you do next?

[] Charge in to help, Ser Richard can't take this alone

[] Heal and support Ser Richard

[] Write in


OOC: To translate Viserys' observation into mechanical terms, it looks like Anu's AC is well over 50, he is under the effects of what looks to be a mundane form of haste (he is just that pissed off) and for every melee attack on him, he gets one back. On the plus side, Ser Richard got 2 crits in and they were hefty blows. It looks like the idol is below half health.
Here's an edited version of the chapter, DP.

Where was Lya's spell at? Was she unable to cast for some reason?
 
Damn, since targeted magic attacks not working I think we should let Richard see if he can't do this with background support.
 
Thrice more the Smith strikes in his own turn, blows heavy as lightning from on high, once shattering Ser Richard's shield, sending white hot shards flying across the field of battle, then down upon his shoulders with such force as to break any mortal man... but as you have seen in the darkness beneath Gogossos all those months ago Ser Richard is not merely mortal, whatever he might think. The knight endures it all and continues to circle the dead god, looking for an opening in his foe's guard.

Ser Ricahrd's Shield is Destroyed
Obligatory RIP Extreme Animated Shield. :( This is the second time a construct has destroyed Ser Richard's shield.
 
Just sword it to death and block most of his attacks.

I don't know how many attacks it is having, but it surely can't outdamage all our healers, right?
 
Literally every piece of gear is an artifact worn by a dead god. I'm pretty sure that's just projecting.
 
Richard has gotten this far, we might as well let him finish the job, if with a little support from the rest of the party.

Thankfully, Viserys casts all spells as Arcane spells, even those which would normally be Divine, so we don't have to worry about that force SR vs Divine magic that Anu-Simung inflicts on people within his aura. With Shield Other splitting damage between him and Viserys in True Dragon form, Richard's HP effectively goes from 187 to 420, once the Constitution boost from Lya's spell is taken into account. Viserys is still at maximum HP, so he's sitting comfortably at 309 +40+1d10 Temp HP, enough to comfortably absorb enough damage to kill Richard.

Each of Tyene's spells only has a 25% chance of beating Anu-Simung's Reflex save, and Dany's only has a 30% chance of working, but between three of those and two Alter Fortune spells there is a good chance he'll be immobilized for at least one round.

[X] Maximum Richard
-[X] Viserys uses Wild Arcana to cast a Mass Heal spell on Richard as a Swift Action, then Blood Wishes a Shield Other spell on him.
-[X] Lya uses Wild Arcana to cast Legendary Proportions on Richard (increasing his overall attack bonus by +2, his damage bonus by +4, his HP by +34, and his AC by +6). If necessary, she uses Alter Fortune to help Dany's spell affect Anu-Simung.
-[X] Tyene targets Anu-Simung with a Quickened Chains of Light (DC 24 Reflex save negates, ignores SR). If that fails, she tries again.
-[X] Vee moves to Viserys' location and prepares to cast Heal on him if needed, but otherwise prepares to Counterspell anything Anu-Simung attempts to cast. If necessary, she uses Alter Fortune to help Dany's spell affect him.
-[X] Dany targets Anu-Simung with a Chains of Light (DC 25 Reflex save negates, ignores SR). Shee uses her Ring of Spell-Battle and Battlemagic Perception spell as necessary.
-[X] Amrelath uses Blood Wind again to continue attacking Anu-Simung from outside melee range.
-[X] Oathkeeper casts False Life (+1d10+10 Temp HP) on Richard.
-[X] Richard activates his belt as part of his next Full Round attack, adding a +3d6 damage bonus to his first attack (+45/+45/+40/+35/+30, 7d6 + 34; 17-20/x2). Once the opportunity presents itself, he will use one Mythic power to activate his Sudden Block ability (increasing AC by +2 against Anu-Simung's next attack and allowing Richard to make another attack with a full attack bonus).
 
Each of Tyene's spells only has a 25% chance of beating Anu-Simung's Reflex save, and Dany's only has a 30% chance of working, but between three of those and two Alter Fortune spells there is a good chance he'll be immobilized for at least one round.
He is not quite the vanilla version, as you may have noticed, I don't suggest using those values as given.
 
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