[X] Plan Martyris, Do Everything!
-[X][Faith] Expand Your Hospices - (-5 Materials) - (0/1 Turns Complete)
-[X][Diplomacy] Infiltrate - (Church of Eden) - (-3 Materials) - (0/3 Turns Complete)
--[X] +4FF
-[X][Martial] Push Them Out - (1 Unit Tech-Scouts) - (0/1 Turns Complete)
-[X][Learning] Of Deterrents and Lures - (0/1 Turns Complete)
-[X][Archeology] Prepare an Expedition - (SO-02) - (2 Turns) - (House Mirn support: N) - (1/2 Turns Complete)
-[X][Tree of Knowledge] Laboratories - Basic - (1/3 Turns Complete)
-[X][Tree of Knowledge] Daycare - (1FF) - (1/2 Turns Complete)
-[X][Personal action] Too Much To Do - (Living Quarters - Grand) - (-10 Materials) - (0/4 Turns Complete)
-[X][Personal action] Too Much To Do - (We Are One People! - (Locals)) - (-20 Materials) - (0/4 Turns Complete)
-[X] Merchants - (All Are Free Actions)
--[X] Selling Artifacts - (Metallic Scrap, Rare Flower, Well Kept Picture, Rotating Piston, Gilded Spider-Husks)(+4.22)
--[X] Buying Goods In Bulk - (Codex Printing)
-[X] The Union Of Herbalists - (1 Free Action)
--[X] Study Sessions - (-3.4 Materials, 1FF) - (0/8 Turns Complete)
-[X] Stupendously Scholastic Scholars of Science - (1 Free Action)
--[X] Suffer Their Arrogance - (-6 Materials) - (1/4 Turns Complete)
Ok, I really think we need to get started on the Living Quarters expansion. We didn't hear anything about it yet but we are over the 300 population mark and it's going to get worse every turn, especially if we get the soup kitchens with the 3d6 extra recruitment.
Currently, we get 12 new recruits every turn. The soup kitchens could double that, depending on the dice rolls.
I also want either to do Push Them Out and Of Deterrents and Lures (using the bonus from the Learning action to fish for crits on Push Them Out + grabbing the one extra Material) or not do Push Them Out and focus on other stuff.
Also; I don't think Learning actions are urgent right now, given that the lab is going to unlock a second Learning action once its finished.
Oh, and the draft of the other plan:
[] Plan Building and Selling
-[][Faith] Establish Soup-Kitchens (Bulk)(Mirn) - (-11 Materials) - (0/3 Turns Complete)
-[][Diplomacy] Infiltrate - (Church of Eden) - (-3 Materials) - (0/3 Turns Complete)
--[] +4FF
-[][Martial] Build An Armory - (Basic) - (-3 Materials, 4 Goodwill) - (0/2 Turns Complete)
-[][Learning] Flow Like Water - (Machinery) - (Uses: Diagram For A Waterwheel) - (0/1 Turns Complete)
-[][Archeology] Prepare an Expedition - (SO-02) - (2 Turns) - (House Mirn support: N) - (1/2 Turns Complete)
-[][Tree of Knowledge] Laboratories - Basic - (1/3 Turns Complete)
-[][Tree of Knowledge] Daycare - (1FF) - (1/2 Turns Complete)
-[][Personal action] Too Much To Do - (Living Quarters - Grand) - (-10 Materials) - (0/4 Turns Complete)
-[][Personal action] Too Much To Do - (We Are One People! - (Locals)) - (-20 Materials) - (0/4 Turns Complete)
-[] Merchants - (All Are Free Actions)
--[] Selling Artifacts - (Metallic Scrap, Rare Flower, Well Kept Picture, Rotating Piston, Reinforced Shield, Translated Transcripts, Chemical Waste Bags,)(+13.01)
--[] Buying Goods In Bulk - (Codex Printing)
-[] The Union Of Herbalists - (1 Free Action)
--[] Study Sessions - (-3.4 Materials, 1FF) - (0/8 Turns Complete)
-[] Stupendously Scholastic Scholars of Science - (1 Free Action)
--[] Suffer Their Arrogance - (-6 Materials) - (1/4 Turns Complete)