Deterrents and Lures is not worth it imo.
Don't antagonize Myra's chosen or Followers of Light. We may be able to befriend Children Of Tewaqir, assuming they don't hold any dark secrets. Church of Eden will give us trouble but it should be manageable. Bet that rapist is a member of Rose of Flesh
 
I have been thinking about a different plan, mainly about if we need to deal with the Blightdogs or if we could leave that to the adventurers.

[] Plan Building and Selling
-[][Faith] Establish Soup-Kitchens (Bulk)(Mirn) - (-11 Materials) - (0/3 Turns Complete)
-[][Diplomacy] Infiltrate - (Church of Eden) - (-3 Materials) - (0/3 Turns Complete)
--[] +4FF
-[][Martial] Build An Armory - (Basic) - (-3 Materials, 4 Goodwill) - (0/2 Turns Complete)
-[][Learning] Flow Like Water - (Machinery) - (Uses: Diagram For A Waterwheel) - (0/1 Turns Complete)
-[][Archeology] Prepare an Expedition - (SO-02) - (2 Turns) - (House Mirn support: N) - (1/2 Turns Complete)
-[][Tree of Knowledge] Laboratories - Basic - (1/3 Turns Complete)
-[][Tree of Knowledge] Daycare - (1FF) - (1/2 Turns Complete)
-[][Personal action] Too Much To Do - (Living Quarters - Grand) - (-10 Materials) - (0/4 Turns Complete)
-[][Personal action] Too Much To Do - (We Are One People! - (Locals)) - (-20 Materials) - (0/4 Turns Complete)
-[] Merchants - (All Are Free Actions)
--[] Selling Artifacts - (Metallic Scrap, Rare Flower, Well Kept Picture, Rotating Piston, Reinforced Shield, Translated Transcripts, Chemical Waste Bags,)(+13.01)
--[] Buying Goods In Bulk - (Codex Printing)
-[] The Union Of Herbalists - (1 Free Action)
--[] Study Sessions - (-3.4 Materials, 1FF) - (0/8 Turns Complete)
-[] Stupendously Scholastic Scholars of Science - (1 Free Action)
--[] Suffer Their Arrogance - (-6 Materials) - (1/4 Turns Complete)

This would ignore the Blighdogs; instead, we focus on building and upgrading facilities and training people. Would require us to sell quite a bit though.
 
rollan

[X] Plan Expand Home Next Turn
-[X][Faith] Establish Soup-Kitchens (Bulk)(Mirn) 11 materials
-[X][Diplomacy] Infiltrate - (Church of Eden) (3 materials)
-[X][Martial] Push Them Out
-[X][Learning] Flow Like Water
-[X][Archeology] Prepare an Expedition - (SO-02) - (2 Turns) - (House Mirn support: N) - (1/2 Turns Complete)
-[X][Tree of Knowledge] Laboratories - Basic - (1/3 Turns)
-[X][Tree of Knowledge] Daycare - (1/2 Turns)
-[X] Merchants - (All Are Free Actions)
--[X] Selling Artifacts (
Metallic Scrap , Rare Flower, Well Kept Picture Total: +0.94)
--[X] Buying Goods In Bulk - (Once Per Turn)
-[X] Stupendously Scholastic Scholars of Science - (1 Free Action)
--[X] Suffer Their Arrogance - (1/4 Turns) 6 mats
-[X][Personal] Too Much To Do - We Are One People! - (Locals) (20 materials)
-[X][Personal] Too Much To Do - Under Pressure
(5 FF)
Profectus threw 7 100-faced dice. Total: 303
7 7 56 56 5 5 94 94 19 19 76 76 46 46
 
Last edited:
Going by the last time rolls 1,3 and 5 are the Empire and rolls 2,4 and 6 are Starlight. Looks like the Empire suffered some catastrophic losses.
 
[X] Plan Martyris, Do Everything!
-[X][Faith] Expand Your Hospices - (-5 Materials) - (0/1 Turns Complete)
-[X][Diplomacy] Infiltrate - (Church of Eden) - (-3 Materials) - (0/3 Turns Complete)
--[X] +4FF
-[X][Martial] Push Them Out - (1 Unit Tech-Scouts) - (0/1 Turns Complete)
-[X][Learning] Of Deterrents and Lures - (0/1 Turns Complete)
-[X][Archeology] Prepare an Expedition - (SO-02) - (2 Turns) - (House Mirn support: N) - (1/2 Turns Complete)
-[X][Tree of Knowledge] Laboratories - Basic - (1/3 Turns Complete)
-[X][Tree of Knowledge] Daycare - (1FF) - (1/2 Turns Complete)
-[X][Personal action] Too Much To Do - (Living Quarters - Grand) - (-10 Materials) - (0/4 Turns Complete)
-[X][Personal action] Too Much To Do - (We Are One People! - (Locals)) - (-20 Materials) - (0/4 Turns Complete)
-[X] Merchants - (All Are Free Actions)
--[X] Selling Artifacts - (Metallic Scrap, Rare Flower, Well Kept Picture, Rotating Piston, Gilded Spider-Husks)(+4.22)
--[X] Buying Goods In Bulk - (Codex Printing)
-[X] The Union Of Herbalists - (1 Free Action)
--[X] Study Sessions - (-3.4 Materials, 1FF) - (0/8 Turns Complete)
-[X] Stupendously Scholastic Scholars of Science - (1 Free Action)
--[X] Suffer Their Arrogance - (-6 Materials) - (1/4 Turns Complete)

Ok, I really think we need to get started on the Living Quarters expansion. We didn't hear anything about it yet but we are over the 300 population mark and it's going to get worse every turn, especially if we get the soup kitchens with the 3d6 extra recruitment.
Currently, we get 12 new recruits every turn. The soup kitchens could double that, depending on the dice rolls.

I also want either to do Push Them Out and Of Deterrents and Lures (using the bonus from the Learning action to fish for crits on Push Them Out + grabbing the one extra Material) or not do Push Them Out and focus on other stuff.

Also; I don't think Learning actions are urgent right now, given that the lab is going to unlock a second Learning action once its finished.

Oh, and the draft of the other plan:

[] Plan Building and Selling
-[][Faith] Establish Soup-Kitchens (Bulk)(Mirn) - (-11 Materials) - (0/3 Turns Complete)
-[][Diplomacy] Infiltrate - (Church of Eden) - (-3 Materials) - (0/3 Turns Complete)
--[] +4FF
-[][Martial] Build An Armory - (Basic) - (-3 Materials, 4 Goodwill) - (0/2 Turns Complete)
-[][Learning] Flow Like Water - (Machinery) - (Uses: Diagram For A Waterwheel) - (0/1 Turns Complete)
-[][Archeology] Prepare an Expedition - (SO-02) - (2 Turns) - (House Mirn support: N) - (1/2 Turns Complete)
-[][Tree of Knowledge] Laboratories - Basic - (1/3 Turns Complete)
-[][Tree of Knowledge] Daycare - (1FF) - (1/2 Turns Complete)
-[][Personal action] Too Much To Do - (Living Quarters - Grand) - (-10 Materials) - (0/4 Turns Complete)
-[][Personal action] Too Much To Do - (We Are One People! - (Locals)) - (-20 Materials) - (0/4 Turns Complete)
-[] Merchants - (All Are Free Actions)
--[] Selling Artifacts - (Metallic Scrap, Rare Flower, Well Kept Picture, Rotating Piston, Reinforced Shield, Translated Transcripts, Chemical Waste Bags,)(+13.01)
--[] Buying Goods In Bulk - (Codex Printing)
-[] The Union Of Herbalists - (1 Free Action)
--[] Study Sessions - (-3.4 Materials, 1FF) - (0/8 Turns Complete)
-[] Stupendously Scholastic Scholars of Science - (1 Free Action)
--[] Suffer Their Arrogance - (-6 Materials) - (1/4 Turns Complete)
 
Inserted tally
Adhoc vote count started by HeroCooky on Aug 8, 2020 at 10:56 AM, finished with 7 posts and 4 votes.

  • [X] Plan Martyris, Do Everything!
    -[X][Faith] Expand Your Hospices - (-5 Materials) - (0/1 Turns Complete)
    -[X][Diplomacy] Infiltrate - (Church of Eden) - (-3 Materials) - (0/3 Turns Complete)
    --[X] +4FF
    -[X][Martial] Push Them Out - (1 Unit Tech-Scouts) - (0/1 Turns Complete)
    -[X][Learning] Of Deterrents and Lures - (0/1 Turns Complete)
    -[X][Archeology] Prepare an Expedition - (SO-02) - (2 Turns) - (House Mirn support: N) - (1/2 Turns Complete)
    -[X][Tree of Knowledge] Laboratories - Basic - (1/3 Turns Complete)
    -[X][Tree of Knowledge] Daycare - (1FF) - (1/2 Turns Complete)
    -[X][Personal action] Too Much To Do - (Living Quarters - Grand) - (-10 Materials) - (0/4 Turns Complete)
    -[X][Personal action] Too Much To Do - (We Are One People! - (Locals)) - (-20 Materials) - (0/4 Turns Complete)
    -[X] Merchants - (All Are Free Actions)
    --[X] Selling Artifacts - (Metallic Scrap, Rare Flower, Well Kept Picture, Rotating Piston, Gilded Spider-Husks)(+4.22)
    --[X] Buying Goods In Bulk - (Codex Printing)
    -[X] The Union Of Herbalists - (1 Free Action)
    --[X] Study Sessions - (-3.4 Materials, 1FF) - (0/8 Turns Complete)
    -[X] Stupendously Scholastic Scholars of Science - (1 Free Action)
    --[X] Suffer Their Arrogance - (-6 Materials) - (1/4 Turns Complete)
    [X] Plan Expand Home Next Turn
    -[X][Faith] Establish Soup-Kitchens (Bulk)(Mirn) 11 materials
    -[X][Diplomacy] Infiltrate - (Church of Eden) (3 materials)
    -[X][Martial] Push Them Out
    -[X][Learning] Flow Like Water
    -[X][Archeology] Prepare an Expedition - (SO-02) - (2 Turns) - (House Mirn support: N) - (1/2 Turns Complete)
    -[X][Tree of Knowledge] Laboratories - Basic - (1/3 Turns)
    -[X][Tree of Knowledge] Daycare - (1/2 Turns)
    -[X] Merchants - (All Are Free Actions)
    --[X] Selling Artifacts (Metallic Scrap , Rare Flower, Well Kept Picture Total: +0.94)
    --[X] Buying Goods In Bulk - (Once Per Turn)
    -[X] Stupendously Scholastic Scholars of Science - (1 Free Action)
    --[X] Suffer Their Arrogance - (1/4 Turns) 6 mats
    -[X][Personal] Too Much To Do - We Are One People! - (Locals) (20 materials)
    -[X][Personal] Too Much To Do - Under Pressure (5 FF)
 
[X] Plan Martyris, Do Everything! Has won.

@Leon12431 , @Warmach1ne32 please declare if you want to proved any boni to any action within 3(three) hours.

These actions are:

Infiltrate - (Church of Eden)
Push Them Out
Of Deterrents and Lures
We Are One People! - (Locals)
 
@HeroCooky, Hmm, I think We Are One People is pretty important. The Blight Dogs, worse case scenario nothing happens. Infiltrate has a pretty high success chance so I think it would be fine? So put a bonus on WAOP
 
I need 4 1d100 for your Actions with a DC of:
20, rolled with a +29
35, if successful, roll 1d4-2
50
40, rolled with a +40

The first failure is re-rolled
All others have a DC of 50 for Goodwill roll.

Further Rolls:

Artifacts:

2d3
2d2
2d2

Piety:
1d6

Faithful:
(1d100) DC of 79

Income:
10d4+11

The first rolls that are complete are taken as official.
I will roll on the 09.08.20 at 17:00 CET if there are no other rolls present.
 
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