@Azel, do you have any idea how to make burrowing non-sentient undeads, that can recognize valuable minerals and metals? Because we are on the cusp of getting into space, and even if things like the moon turn out to be populated by Eldritch horrors, I'm sure there's unpopulated asteroids and such to be found, and being able to toss some burrowers down on one, and then have them activate some form of beacon, if they find things of value, would be an excellent way to do space mining.

We can't use plants for this, while many of them do non-traditional breathing, they all have a need for some kind of atmosphere, but undead have no such limitations.
 
BTW, @DragonParadox, we have purchased +1 Soulfire Mithral Bucklers for all of our Erinyes. I just haven't updated their character sheets with them yet. I wouldn't bother to remove them taking damage in this chapter, but it's worth keeping in mind if they're exposed to further Death or Negative Energy effects.
 
OOC: Normally a necromantal has to kill elementals to make more like itself, this one is keyed off the concept of dragons, so the more dragons or draconic beings it kills the more the sky will be filled with murderous storm monsters. In Zherys' opinion none of these creations will outlast the day, but that is a rather academic point since you have to fight it/them now. Not yet edited.
Question, Heralds don't count, being just Constructs in the shape of dragons, correct?
 
The Manticores would have to use some special ammo, or Energy Siege Shot.
DR 15 is otherwise too high against 4d6 to bring it down with acceptabel speed.
 
@Azel, do you have any idea how to make burrowing non-sentient undeads, that can recognize valuable minerals and metals? Because we are on the cusp of getting into space, and even if things like the moon turn out to be populated by Eldritch horrors, I'm sure there's unpopulated asteroids and such to be found, and being able to toss some burrowers down on one, and then have them activate some form of beacon, if they find things of value, would be an excellent way to do space mining.

We can't use plants for this, while many of them do non-traditional breathing, they all have a need for some kind of atmosphere, but undead have no such limitations.
Asteroids are not worth it, due to the distances involved. Generally though, a burrowing Necrocraft is something Qyburn can do in his sleep.
The Manticores would have to use some special ammo, or Energy Siege Shot.
DR 15 is otherwise too high against 4d6 to bring it down with acceptabel speed.
The cannons do 10d10 damage though. Those 4d6 are just the Launchers.
Oh, sweet. One less thing to worry about. But we are down a few Heralds thanks to the last battle being disintegrate-happy. How many do we have on the field right now?
Huh? Heralds have Magic Immunity, so they should be completely immune to Disintegrate since it allows SR.
 
@Azel, do you have any idea how to make burrowing non-sentient undeads, that can recognize valuable minerals and metals? Because we are on the cusp of getting into space, and even if things like the moon turn out to be populated by Eldritch horrors, I'm sure there's unpopulated asteroids and such to be found, and being able to toss some burrowers down on one, and then have them activate some form of beacon, if they find things of value, would be an excellent way to do space mining.

We can't use plants for this, while many of them do non-traditional breathing, they all have a need for some kind of atmosphere, but undead have no such limitations.
Undead plants.

Elementals are really what you should be looking into though.

Summon and bind a team of moon rock elementals to prospect and report back. Ez Pz.

Edit:
As an aside. We HAVE to get a moon earth elemental spirit and make it animate moon rocks. It's just too cool.
 
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That wasn't a Disintegrate effect which destroyed the Heralds, I don't think. They were just obliterated through high damage.
Wasn't the reason given for not resurrecting them through that one reanimate construct spell that they were in fact disintegrated? Otherwise we would have just revived them.
 
Wasn't the reason given for not resurrecting them through that one reanimate construct spell that they were in fact disintegrated? Otherwise we would have just revived them.
You're confusing a Disintegrate spell, which disintegrates a target, with being disintegrated, which can happen through pure damage if enough of it is applied.
 
Asteroids are not worth it, due to the distances involved. Generally though, a burrowing Necrocraft is something Qyburn can do in his sleep.
I'm not so sure about that, we know Adamantine has been found at places where asteroids hit the world, so that hint, they're somewhat likely to have magic materials in them, and it's not like asteroids can't get big, if this solar system has an asteroid field like our solar system do, it's certainly worth it to explore what minerals are to be found there.

Although the main price we know of is probably the red comet, it's the herald of magics return in canon, I bet it's chock full of magic materials, though it will probably have some impressive guardians.
 
You're confusing a Disintegrate spell, which disintegrates a target, with being disintegrated, which can happen through pure damage if enough of it is applied.
@Goldfish, I went back and looked. It was specifically a Disintegrate, not disintegrating through too much regular damage.
Half dozen bolts of ruin fly from their ethereal fingertips and only three are stopped, one by Lya, one by you and another by Zathir literally interposing himself in front of a myrkdreki and letting the magic fail against his scales.

The other three attacks strike home and three heralds are unmade in an instant, their remains falling like soft ash over the armies of the dead.

Three Heralds Destroyed
 
I'm not so sure about that, we know Adamantine has been found at places where asteroids hit the world, so that hint, they're somewhat likely to have magic materials in them, and it's not like asteroids can't get big, if this solar system has an asteroid field like our solar system do, it's certainly worth it to explore what minerals are to be found there.

Although the main price we know of is probably the red comet, it's the herald of magics return in canon, I bet it's chock full of magic materials, though it will probably have some impressive guardians.
Issue is that the trip to the asteroid field would likely take roundabout a year and another year to move the materials back to Planetos.

Space is big. Really big.

Ask again in case we find a FTL drive on the moon.
 
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How hard is it for us to ensure that the wind doesn't mess up a ranged touch attack? This thing has no spell resistance and touch ac 19 (18 +1 for the opponent being in the air). Seems perfect for Malarys (ranged attack bonus of 16) to miracle up an amber sarcophagus for.
 
I'm not so sure about that, we know Adamantine has been found at places where asteroids hit the world, so that hint, they're somewhat likely to have magic materials in them, and it's not like asteroids can't get big, if this solar system has an asteroid field like our solar system do, it's certainly worth it to explore what minerals are to be found there.

Although the main price we know of is probably the red comet, it's the herald of magics return in canon, I bet it's chock full of magic materials, though it will probably have some impressive guardians.
Even if every asteroid around the star was pure Adamantium it probably still wouldnt be worth it just from the energy cost alone.

Wed need something wild or game changing. Both as a way to find valuable asteroids, and as way to get them where we want them.

Edit: @tarrangar
FTL in pathfinder is handled by a supernatural ability called starflight. Well... probably find it in the outer realms. Some of the Lovecraftian nightmare horrors have it.

Also Outer dragons. But the flesh forge will probably explode if we shove a Great Wyrm Outer dragon into it.

We still would need a way to find valuable space trash.
 
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Even if every asteroid around the star was pure Adamantium it probably still wouldnt be worth it just from the energy cost alone.

Wed need something wild or game changing. Both as a way to find valuable asteroids, and as way to get them where we want them.
Divination should be capable of finding a valuable one, but that still leaves the distance.

The easiest way would probably be to build a Construct piloted drone that flies to the asteroid, anchors itself to it and then brings it into an orbit around Planetos.

Full mission time would be 2-3 years, but it's doable with our current tech base.
 
Divination should be capable of finding a valuable one, but that still leaves the distance.

The easiest way would probably be to build a Construct piloted drone that flies to the asteroid, anchors itself to it and then brings it into an orbit around Planetos.

Full mission time would be 2-3 years, but it's doable with our current tech base.
I am optimistic about us being able to track something with starflight down (eventually) and rip out its FTL organs.

It might be a while though.
 
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I am optimistic about us being able to track something with starflight down (eventually) and rip out its FTL organs.

It might be a while though.
That's not actually faster then what we can do right now. It's just weirder by virtue of using random travel times.

If people absolutely want to go further then the Moon, I'd suggest Venus instead. One trip takes only 4 months.

Edit: Nevermind. I was specifically looking at a Mi-Go, where the travel time roughly matched up. Apparently, it's completely random how long Starflight travel takes. For reasons.
 
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Zherys and Mereth have this covered. Either one of them could handle the Necromental, but together they should melt it.

One but from Zherys' Disintegrate could do it, but it might get lucky and make a saving throw. Mereth's eight arrows, each inflicting an average of 37 damage, would be enoufh, too, but some might miss. Working together...bye bye Necromental.

[X] Handle it themselves
-[X] Assuming he has already cast Arcane Spellsurge, Zherys targets the Necromental Dragon with a Maximized Fiery Disintegrate (DC 29 Fortitude save to avoid 228 damage, 30 damage on a success) as a Standard Action.
-[X] Mereth targets the Necromental with a Full Attack using Rapid Shot and Channel Vigor: Mind (+36/+36/+31/+26 [1d8+2d6+26; 19-20/x2]) and her Wind Tunnel maneuver.
-[X] Malarys will use Chain Dispel to disrupt any attempt the Necromental makes to use Control Weather or Control Winds.
-[X] If the Necromental survives Zherys and Mereth's attack, Rina, Nettles, and Vee will each target it with a Fireball spell.
 
@Goldfish, we should make use of the fact that the now not-dead Heralds don't qualify as draconic enough for the enemy air-elemental dragon thing.

[X] Goldfish
 
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