Was there a base-construct that the Sarnori used before every part of the warmachines became an unholy fusion of crew, magic and gun?
Since our allies have a few they would know.
@Goldfish Think we should add a set of targets for our dragons? We should have 8 non-Viserys ones with breath weapons, and this probably the last section where friendly fire will be a complete non-factor for them.
@Goldfish Think we should add a set of targets for our dragons? We should have 8 non-Viserys ones with breath weapons, and this probably the last section where friendly fire will be a complete non-factor for them.
Not yet. They're deadly, but their range is limited. If they get close enough to use their breath weapons against the Bone Wagons and other greater Undead, not only do they come in range of the wagons' cannons and the other enemies, they also risk suffering from friendly fire. They could get caught in the edge of a Sunburst and end up blinded, cross firing lines with a steam cannon round, etc.
Not yet. They're deadly, but their range is limited. If they get close enough to use their breath weapons against the Bone Wagons and other greater Undead, not only do they come in range of the wagons' cannons and the other enemies, they also risk suffering from friendly fire. They could get caught in the edge of a Sunburst and end up blinded, cross firing lines with a steam cannon round, etc.
[X] And in the wake of the light comes thy Doom! -[X] Viserys will cast a Maximized Shadow of the Doom spell (210 Searing Fire damage), with one 20-foot cube targeted on each remaining Bone Wagon. Any remaining cubes will be used to target Graveknights and other greater Undead. -[X] Dany and Lya, using Inspired Spell and Wild Arcana respectively, will each target any Bone Wagons, Graveknights, or other greater Undead which survive Viserys' attack with another round of Sunburst spells. -[X] The Moonchasers and Wyverns continue to bombard the Bone Wagons and greater Undead, but only after Viserys, Dany, and Lya have acted, in order to conserve munitions. -[X] Teana will use use a 7th level spell slot to cast a Heightened Solid Shadows modified Augmenting Wall (Acid) along the 170 feet of our most concentrated archers and crossbowmen. The wall will be one-way, reducing duration to 4 rounds but adding +1d6 Acid damage to all of their ranges attacks.
[X] And in the wake of the light comes thy Doom! -[X] Viserys will cast a Maximized Shadow of the Doom spell (210 Searing Fire damage), with one 20-foot cube targeted on each remaining Bone Wagon. Any remaining cubes will be used to target Graveknights and other greater Undead. -[X] Dany and Lya, using Inspired Spell and Wild Arcana respectively, will each target any Bone Wagons, Graveknights, or other greater Undead which survive Viserys' attack with another round of Sunburst spells. -[X] The Moonchasers and Wyverns continue to bombard the Bone Wagons and greater Undead, but only after Viserys, Dany, and Lya have acted, in order to conserve munitions. -[X] Teana will use use a 7th level spell slot to cast a Heightened Solid Shadows modified Augmenting Wall (Acid) along the 170 feet of our most concentrated archers and crossbowmen. The wall will be one-way, reducing duration to 4 rounds but adding +1d6 Acid damage to all of their ranges attacks.
You breathe out a sight of relief seeing the manticores retreating back towards Sallosh. That had been far too close to having to fight the enslaved husks of your own soldiers. At the back of your mind notions on how you might prevent something of this nature from happening again flicker, but you do not have long to consider it. There is a battle yet to fight and from what Queen Namaaru told you those accursed bone wagons could still wreck havoc among the lines of the Legion.
Thankfully there are less than forty of them left and you can more than deal with over half of them presently. Once more you call upon the fires of the Doom, or at least attempt to. This time the Power choking the sky is wiser than to try attacking you directly and snuffs out the flames of your spell before you can cast them into being. For one rather chilling moment you wonder if you had come fully under the influence of the thinning magic, then you see Lya's and Dany's lights flash across the field to the approaching army. Only two wagons each. Not enough, not near enough...
Again you speak the words as you watch Teana raise a curtain of vitriolic shadows before the ranks of the Torchbearers' most skilled archers to give their shots more than the strength of steel and valor, again your spell is drained away before it can come into being as you circle, tail lashing in frustration. You might almost prefer the damn lighting bolts.
A third time for wrath and ruin you utter the words, to conjure fire that binds those to stone, that burns all things. This time the magic takes hold and flame finds kindling. A handful of wagons are bound in gleaming dragonglass, the others you had aimed for burn bright and terrible.
"You threw off some launcher crews' aim," Varys hisses in your mind, hoping to lighten your spirits before battle is joined in earnest.
"I suspect they would be willing to forgive me this once," you reply dryly, looking over the field. The last of the siege wagons are beginning to fire on your own stone-shaped emplacements. The siege companies are showing their mettle, but not without cost. Crews die under a hail of bone and mangled metal, others perish at the withering touch of cursed souls.
They will not last much longer, you realize, certainly not long enough to disgorge the cursed souls within upon your lines, you realize relieved. However, the enemy line is still stronger than you might have hoped, seeded with the greater dead, and with each step the pale altar grows closer, pulsing like a heart in tune with the clouds above.
Overall Result: Bone Wagons destroyed, minor damage done to Greater Dead in the host
Losses:
Siege Company take Light Damage (Mitigated from Moderate due to healing)
As the lines meet what do you do?
[] Bolster the line with dragonfire
[] Focus on the altar, it is of a piece with the Power that drives your foes
[] Write in
OOC: And after what may be the most consecutive series of interludes in the thread we are finally back to Viserys.
----------------------
In other news, this makes it what, four times that we have denied the efforts of the God in span of a single battle without anyone dying?
The poor sob must feel like an underachiever
----------------------
I also second the notion that we should do something to halp our soldiers' short-term mental health now.
We have the long-term programs running back home in the Empire, but here all they have is 'happy juice'.
Call me psycho, I am thinking Memory Moss-lite, to, at least temporarily, close off the memories (and the stress, as such) from the battle, so they can enter the next battle with less anxiety issues.
I think we're definitely sending Viserys and companions versus the altar. We have 6 fiery drakenbeasts, Amrelath, Relath, 8 heralds, 21 plant creatures with a sunburst SLA, and a few more high cr creatures to handle the greater undead. That should be sufficient for them.
You breathe a sigh of relief seeing the Manticores retreating back towards Sallosh. That had been far too close to having to fight the enslaved husks of your own soldiers. At the back of your mind, notions flicker for how you might prevent something of this nature from happening again, but you do not have long to consider it. There is a battle yet to fight, and from Queen Namaaru told you of those accursed bone wagons, they could still wreak havoc among the lines of the legion.
Thankfully, there are less than forty of them left and you can deal with more than half of them presently. Once more you call upon the fires of the Doom or at least attempt to. This time the Power choking the sky is wiser than to try attacking you directly and snuffs out the flames of your spell before you can cast them into being. For one rather chilling moment, you wonder if you had come fully under the influence of the thinning magic, then you see Lya and Dany's lights flash across the field to the approaching army. Only two wagons each. Not enough, not near enough...
Again you speak the words as you watch Teana raise a curtain of vitriolic shadows before the ranks of the Torchbearers most skilled archers to give their bolts more than the strength of steel and valor, again your spell is drained away before it can come into being as you circle, tail lashing in frustration. You might almost prefer the damn lighting bolts.
A third time for wrath and ruin you utter the words, to conjure fire and that binds to stone, that burns all things. This time the magic takes hold and flame finds kindling. A handful of wagons are bound in gleaming dragonglass, the others you had aimed for burn bright and terrible.
"You threw off some launcher crews' aim," Varys hisses in your mind, hoping to lighten your spirits before battle is joined in earnest.
"I suspect they would be willing to forgive me this once," you reply dryly, looking over the field. The last of the siege wagons are beginning to fire on your own stone shaped emplacements. The siege companies are showing their mettle, but not without cost. Crews die under a hail of bone and mangled metal, others perish at the withering touch of cursed souls.
They will not last much longer, you realize, certainly not long enough to disgorge the cursed souls within upon your lines. The enemy line is still stronger than you might have hoped, seeded with the Greater Dead and with each step the pale altar grows closer, pulsing like a heart in tune with the clouds above.
Overall Result: Bone Wagons destroyed, minor damage done to Greater Dead in the host
Losses:
Siege Companies take Light Damage (Mitigated from Moderate due to healing)
As the lines meet what do you do?
[] Bolster the line with dragonfire
[] Focus on the altar, it is of a piece with the Power that drives your foes
[] Write in
OOC: And after what may be the most consecutive interludes in the thread we are finally back to Viserys. Not yet edited.
Here's an edited version of the chapter, @DragonParadox.
Can we reasonably retrofit a single Wyvern into a guided missile in a short time frame? Loaded with lots of alchemical weapons, and then rapidly launch it at the altar?
♂ Ramming action ♂ All the way ~ ♂ Across the sky~
Bit seriously, I don't want to approach the thing anywhere close, it exploding is all but guaranteed party-wipe, Divine bullshit is bullshit like that.
I'd say ram it with a Moonchaser for surety, but those are too expensive, still.
For all that it would have looked Metal. As. Fuck.
😢
@DragonParadox If destroying is hypothetically not an option, due to the damage it could cause if it goes out of control, what other options do we have?
I'm going to assume at the very least it would be at least as bad as if you launched a Disjunction at it, and it counted as an Artifact due to the divine power currently being channeled by it. Maybe not lose all spellcasting permanently, since we're not actually launching any Disjunctions and there's no resonance spiral effect causing that to happen, but a hard Will save at the very least.
I'm guessing Lya has an idea, but see, that kind of makes me frustrated seeing as how you're presenting it as the main obstacle in the last update but didn't have characters roll any Knowledge checks so that we could make an informed decision.