So far we have been pinning Longevity in some form at around 2nd Tier for every character who goes Mythic barring Viserys.

So I'm guessing we will probably keep with that pattern.

Even if Viserys were to hold his Longevity Ability, that wouldn't make an issue since he's a True Dragon.

What's a few years compared to the millennia to come?
 
Vote closed.
Adhoc vote count started by DragonParadox on Jul 26, 2020 at 12:07 PM, finished with 58 posts and 11 votes.
 
@Crake, I updated the link in my Mythic plan for Malarys to link to you post where you mentioned the Path of the Judge rather than the default Pathfinder Heirophant path.
[X] Malarys' Mythic Rank
-[X] Mythic Feat: Mythic Spell Lore (Chain Dispel)
-[X] Mythic Path: Path of the Judge (full details TBD)
-[X] Divine Surge:
--[X] Inspired Spell (Su): You can expend one Mythic power to duplicate any Divine spell on your class or Domain spell list, up to your highest level of spells known, with a +2 caster level bonus as a Standard Action.
-[X] Path Ability:
--[X] Eldritch Breach (Su): You always roll twice on any Caster Level checks (to Dispel, overcome Spell Resistance, etc) and take the higher result.
That way you can work on the details for the Path and still have it linked to the closed vote for reference purposes.
 
@Crake, I updated the link in my Mythic plan for Malarys to link to you post where you mentioned the Path of the Judge rather than the default Pathfinder Heirophant path.

That way you can work on the details for the Path and still have it linked to the closed vote for reference purposes.
We'll have to talk about what would be appropriate mechanics wise, but I can at least pin the general progression for the abilities there once we decide if it is balanced.
 
Wowie, we just keep making the Godling expend Divine juice on us.
It is not Alter Reality, not yet... and we aren't in it's Domain in person, after all...
But I do hope that we get to have it weakened by the time we encounter it, long as we keep on going this way.

Hm.
Talking about its realm, are we going to do anything about the place we have found, once we are done with the rest if the Undead here?
I recognize that outright killing a God, even a mostly dead one such as this, is still out of our weight-class - but can we maybe block off all the entrances it has to Sarnor?
Limiting at least the physical manifestations of its power?

About Malarys, I barely remember the last times he used either Dispell, or his inqusitiorial abilities.
The most defining spell these days?
Sacramental Seal.
Do it feels kinda weird that he goes back to the old fluff of Dispellmancery here and now.
 
Wowie, we just keep making the Godling expend Divine juice on us.
It is not Alter Reality, not yet... and we aren't in it's Domain in person, after all...
But I do hope that we get to have it weakened by the time we encounter it, long as we keep on going this way.

Hm.
Talking about its realm, are we going to do anything about the place we have found, once we are done with the rest if the Undead here?
I recognize that outright killing a God, even a mostly dead one such as this, is still out of our weight-class - but can we maybe block off all the entrances it has to Sarnor?
Limiting at least the physical manifestations of its power?

About Malarys, I barely remember the last times he used either Dispell, or his inqusitiorial abilities.
The most defining spell these days?
Sacramental Seal.
Do it feels kinda weird that he goes back to the old fluff of Dispellmancery here and now.
Unfortunately, even with divine assistance, I imagine it's going to take a research action to fully deal with it without having to fight it head-on.
 
About Malarys, I barely remember the last times he used either Dispell, or his inqusitiorial abilities.
The most defining spell these days?
Sacramental Seal.
Do it feels kinda weird that he goes back to the old fluff of Dispellmancery here and now.
That's like, one spell out of all of his various abilities, my dude.

Even Viserys' path abilities have little to do with firepower, and one would argue even to this day Viserys is the person who most consistently uses Blasting spells in a fight. Your point?
 
About Malarys, I barely remember the last times he used either Dispell, or his inqusitiorial abilities.
The most defining spell these days?
Sacramental Seal.
Do it feels kinda weird that he goes back to the old fluff of Dispellmancery here and now.
Malarys does a lot of Dispelling for us, and has since he joined. He's really good at it. With his Bead of Karma activated, he was already hitting the +25 bonus cap for Chain Dispel, but that can increase with his Mythic tiers now.

We just haven't been in many high level fights with him lately where it was preferable to Dispel over using something like Sacramental Seal. The only other person we have who can come even close to Dispelling as hard is Viserys, and oftentimes he has more pressing priorities for his actions.

Also, Sacramental Seal is already kinda perfect as spells go, at least in the hands of someone like Malarys or Dany who can Reach it automatically without Metamagic and Chain it with Divine Metamagic if they want. Making it Mythic would have felt gratuitous, IMO.
 
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That's like, one spell out of all of his various abilities, my dude.

Even Viserys' path abilities have little to do with firepower, and one would argue even to this day Viserys is the person who most consistently uses Blasting spells in a fight. Your point?
My point is largely the same, Dispelling is very much just one of his spells these days, this one particular encounter aside.
Focusing entire part of Mythic Path on something he rarely uses feels weird to me.
without having to fight it head-on.
 
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In our defense--please spoiler that btw jesus--we wouldn't be swording it to death. We'd probably be blasting it from 400 feet away.
 
My point is largely the same, Dispelling is very much just one of his spells these days, this one particular encounter aside.
Focusing entire part of Mythic Path on something he rarely uses feels weird to me.
It really wouldn't be the entire Path. One ability? Sure. The rest would be rather appropriate to his skill-set.

Regardless your point is rather moot in regards to centering on more "relevant" spells, since I don't think any upgrade to Sacramental Seal would be balanced. As is the case with most Save or Die spells.
 
In our defense--please spoiler that btw jesus--we wouldn't be swording it to death. We'd probably be blasting it from 400 feet away.
Or 1,360 feet, whichever works.

Viserys: That's a big sword you've got there. Too bad I'm allll the way over here. <insert Draconic "neener neener">
 
The way I imagined it

Ability: Some kind of upgrade to negating magical effects, maybe the ability to convert a spell-slot into an appropriate Dispel, being able to cast it even while caught off-guard, or treated as even making unraveling the magic destructive to the caster by making them suffer from partial effects from their spell? Would have to confer with @Goldfish there.

And that would really be it.

The rest I will have to think over and likely take suggestions, it's not like we don't have time to work on it if you wanted to throw your hat in the ring @egoo.
 
More appropiate:

...I have this strange feeling where somewhere, somewhen... we're gonna face a titanic monstrosity much like dear grandpa Kronos in Elysium or at least within the Good Planes.

I might be wrong. But if it did happen... I'm going to be the first to pick up that phone.
 
The way I imagined it

Ability: Some kind of upgrade to negating magical effects, maybe the ability to convert a spell-slot into an appropriate Dispel, being able to cast it even while caught off-guard, or treated as even making unraveling the magic destructive to the caster by making them suffer from partial effects from their spell? Would have to confer with @Goldfish there.

And that would really be it.

The rest I will have to think over and likely take suggestions, it's not like we don't have time to work on it if you wanted to throw your hat in the ring @egoo.
Being able to spontaneously convert prepared spells into Dispels of the appropriate level, and maybe adding Sorc/Wizard exclusive spells like Reaving Dispel to his spell list, would be a very nice Path ability for Malarys. It would open up some spell slots for him at 3rd, 6th, and 8th level and insure that he was always ready to Dispel or Counterspell without relying on Mythic power.
 
Enduring Blessing becomes much, much more powerful if you take it a second time at 6th+ Mythic tier. Almost all of Dany's buff spells fall into that category. It's a great effect, but the investment to get it is kinda steep.
Unless she was going to focus on being a buff-bot, yeah.
 
Also, Sacramental Seal is already kinda perfect as spells go, at least in the hands of someone like Malarys or Dany who can Reach it automatically without Metamagic and Chain it with Divine Metamagic if they want. Making it Mythic would have felt gratuitous, IMO.
Thats not really true. It requires touch (or a touch ranged touch attack with metamagic), gives a save, and allows spell resistance. The very best save or die spells only require you to win two of the attack roll, the sr roll, and the save roll (amber sarcophagus for example), give you more than just a captured enemy on success (scribe's binding is a perfect example), or can target a group of enemies at once. Its still a great spell, but its far from the best save or suck spell we've used.
 
Thats not really true. It requires touch (or a touch ranged touch attack with metamagic), gives a save, and allows spell resistance. The very best save or die spells only require you to win two of the attack roll, the sr roll, and the save roll (amber sarcophagus for example), give you more than just a captured enemy on success (scribe's binding is a perfect example), or can target a group of enemies at once. Its still a great spell, but its far from the best save or suck spell we've used.
Of course there are drawbacks and better spells for certain situations, but not all spell lists are created equally, and not all enemies are vulnerable to the same spells. Sacremental Seal hits a lot of the sweet spots, though, being a long duration SoS/SoD spell that doesn't immediately kill the target, doesn't target Fortitude (Creatures with high Fortitude saves seem much more common than high Will saves), and nothing is innately Immune to the effect. Without the ability to Reach it, however, it moves to barely middle of the pack.

Amber Sarcophagus is arguably the best in that it's already ranged and doesn't allow a saving throw, and can affect anything it hits, but it's only on the Sorc/Wizard spell list, meaning our Divine spellcasters have to make do with what they can.
 
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