This is the maximum murder option. Thoughts or suggestions?

[X] Plan Team Effort
-[X] The Moonchasers, Wyverns, and Manticores each unleash a spread of Explosive Beetle Bombs (20d6 Piercing & Bludgeoning damage in a 40ft radius) targeting all of the creatures, along with a full salvo of Steam Cannon rounds (10d10+4 damage per shot).
--[X] The Moonchasers will use their Brilliant Barrier projectors and anyone else flying in the formation who has a Brilliant Barrier charm will activate them as Immediate Action to block the breath weapons used by the creatures, if they are within range to do so.
-[X] Dany, Lya, Tyene, Malarys, Rina, and Vee will all activate their Beads of Karma to increase their caster levels by +4, if they have not already done so.
--[X] Tyene (20th caster level) and Malarys (21st caster level) cast Sunburst (1d6 damage vs Undead per caster level, 80ft radius burst) spells targeting the creatures, Rina (19th caster level) casts a Maximized Sunburst (114 damage per caster level), Dany (21st caster level) and Lya (19th caster level) use Inspired Spell and Wild Arcana, respectively, to target the creatures with Sunbursts of their own, and Vee (21st caster level) uses her Runestaff to target the largest concentration of the creatures with an Earthquake. They will attempt to overlap their Sunbursts to affect as many of the creatures simultaneously as possible.
--[X] Viserys casts Arcane Spellsurge as a Swift Action then a Maximized Shadow of the Doom spell (210 Searing Fire damage) as a Standard Action, targeting 22 of the creatures, with priority placed on those most likely to be able to harm our forces.
--[X] Benerro, Melisandre, and everyone else able to attack at long range are welcome to contribute as well, with whatever spells they feel most appropriate for slaying Undead monsters.
-[X] We will determine how to proceed depending on how many survive our opening salvo.
 
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Vote closed.
Adhoc vote count started by DragonParadox on Jul 25, 2020 at 12:08 PM, finished with 27 posts and 12 votes.

  • [X] Plan Team Effort
    -[X] The Moonchasers, Wyverns, and Manticores each unleash a spread of Explosive Beetle Bombs (20d6 Piercing & Bludgeoning damage in a 40ft radius) targeting all of the creatures, along with a full salvo of Steam Cannon rounds (10d10+4 damage per shot).
    --[X] The Moonchasers will use their Brilliant Barrier projectors and anyone else flying in the formation who has a Brilliant Barrier charm will activate them as Immediate Action to block the breath weapons used by the creatures, if they are within range to do so.
    -[X] Dany, Lya, Tyene, Malarys, Rina, and Vee will all activate their Beads of Karma to increase their caster levels by +4, if they have not already done so.
    --[X] Tyene (20th caster level) and Malarys (21st caster level) cast Sunburst (1d6 damage vs Undead per caster level, 80ft radius burst) spells targeting the creatures, Rina (19th caster level) casts a Maximized Sunburst (114 damage per caster level), Dany (21st caster level) and Lya (19th caster level) use Inspired Spell and Wild Arcana, respectively, to target the creatures with Sunbursts of their own, and Vee (21st caster level) uses her Runestaff to target the largest concentration of the creatures with an Earthquake. They will attempt to overlap their Sunbursts to affect as many of the creatures simultaneously as possible.
    --[X] Viserys casts Arcane Spellsurge as a Swift Action then a Maximized Shadow of the Doom spell (210 Searing Fire damage) as a Standard Action, targeting 22 of the creatures, with priority placed on those most likely to be able to harm our forces.
    --[X] Benerro, Melisandre, and everyone else able to attack at long range are welcome to contribute as well, with whatever spells they feel most appropriate for slaying Undead monsters.
    -[X] We will determine how to proceed depending on how many survive our opening salvo.
 
Part MMMDCVII: Of Fire Bright and Dark
Of Fire Bright and Dark

Nineteenth Day of the Second Month 294 AC

Arcane mechanisms sing all around you, a concert of function over form. Wards of blazing light erupt into being, interposing themselves between your company and the monsters below. Beetle bombs rain from the sky as a storm of metal and death. Putrid flesh and splintered bone fountains upwards and nine of the great beasts crash down among the ranks of the dead, crushing in turn nameless skeletons by the score.

Then as one Tyene, Rina, Malarys, and Lya weave the same spell in the tongue of the Rhoynar, of Valyria and even of the Deep North in which such words should not be spoken and over the fields teeming with dead there is light, such light as to sear away the dead hosts and boil away the tormented souls in the beasts' gullet. Under your eyes another six rot away where they stand as the heart of their magic melts away.

If light can slay them then so might fire, you reason as you reach for the fires of memory, where dream and nightmare meet, the fires of the Doom to flow over the accursed plains. As you speak the last syllable a spear of lightning as thick across as a giant's arm strikes you in the chest, sending an unfamiliar spike of pain through your chest, but you do not relent, you cannot, you will not.

Your Pyre is not Ours to Burn upon

The words are in the howling on the wind, they are inside your mind scraping at your skull like a caged beast. The genie ward-ring burns cold upon your finger as the scent of ozone fills the air. Lightning dances upon it, but no lightning you have ever experienced felt copse cold. So much for wondering if you faced a god, you think through the pain. Though the voice seems closer than your usual experience with powers and principalities.

You lose 42 Temporary Hit Points

You take 63 damage


The fire burns regardless, three more of the beasts... a flash of translocation and through the pain you see another pair of beasts perish, their attendants besides them.

Seeing the sky turn against you Vee darts down fearlessly and blessed staff in hand, recalling a sundering older by far than Valyria, one meant not to kill, but to protect. Where the pale wood strikes the earth it groans and bucks, great fissures opening up to swallow entire companies of the dead. Two more of the great beasts tumble into them to be ground down by the fires of the earth.

The rain begins to fall black as pitch, a veil to hide the dead away. From somewhere among their numberless ranks a priest or sorcerer utters an incantation of sundering right at Vee as she kicks off from the earth again. The spell shatters the warding barrier, then six of the beasts barrel towards her.

Lya acts before you, a moment stretched into half a dozen heartbeats. Rather than trying to set a stronger ward that might impede Vee from getting away she simply transposes her with a stray beetle bomb from earlier in her place. You could not say if the decoy exploded amid all the dark fire, but it certainly served its purpose.

Before you can cheer the moment too loudly a terrible wail resounds across the plains and four of the six remaining darkenbeast riders fall dead from their saddles.

4 Darkenbeast Riders dead to death effects

The beasts take ill to their riders' fate and breathe across the field of corpses, and at Varys' command so does Balerion. Hundreds perish to the flame and with them another pair of the soul-binding horrors, even as the last of the cursed things direct their breath at the dragon. Instincrively he dodges with a familiar roll you have executed many a time yourself, though some of the darkness still sticks to him.

Balerion takes 242 damage

Mighty is the curse-fire of doomed Sarnor, mightier still is Balerion the Black Dread. Though the dragon roars in pain it roars in rage also. He might not have the wisdom of elder dragons, but he can still count fine you know from the days spent riding him. He sees as well as you that only eight remain and more than twice that number had perished, their corpses littering the ground.

The rain comes thicker and heavier, the clouds beginning to descent and in your mind you hear the voice that had cursed you before as a dull roar.

What do you do?

[] Withdraw, you can deal with eight of those things in the main battle sooner than you can the wrath of a defiled god here and now

[] Zathir is with you and the enemy's last blow did not deal so terrible a wound, remain until the last of the beasts is dead

[] Write in


OOC: Edited
 
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...
Let's try that again.

Bottom line, we make the thing expend more of it's power on intervening.
:V
 
Of Fire Bright and Dark

Nineteenth Day of the Second Month 294 AC

Arcane mechanisms sing all around you, a concert of function over form. Wards of blazing light erupt into being interposing themselves between your company and the monsters below. Beetle bombs rain from the sky, a storm of metal and death. Putrid flesh and splintered bone fountains upwards, and nine of the great beasts crash down among the ranks of the dead, crushing in turn nameless skeletons by the score.

Then as one Tyene, Rina, Malarys, and Lya weave the same spell in the tongue of the Rhoynar, of Valyria, and even of the Deep North in which such words ought not be spoken, and over the fields teeming with dead there is light, to sear away the dead hosts and boil away the tormented souls in the beasts' gullet. Under your eyes another six rot away where they stand as the heart of their magic melts away.

If light can slay them then so might fire, you reason as you reach for the fires of memory, where dream and nightmare meet, the fires of the Doom to flow over the accursed planes. As you speak the last syllable a spear of lightning as thick across as a giant's arm strikes you in the chest sending an unfamiliar spike of pain through you as the magic you had been trying to shape drains way.

Your Pyre is not Ours to Burn upon

The words are in the howling on the wind, they are inside your mind scraping at your skull like a caged beast. The genie ward-ring burns cold upon your finger as the scent of ozone fills the air. Lightning dances upon it, but not as any lightning you have ever felt, corpse cold. So much for wondering if you faced a god, you think through the pain. The voice, you notice, seems closer than your usual experience with powers and principalities.

You lose 42 Temporary Hit Points

You take 63 damage


Seeing the sky turn against you, Vee darts down fearlessly with blessed staff in hand, recalling a sundering older by far than Valyria, one meant not to kill, but to protect. Where the pale wood strikes the earth it groans and bucks great fissures opening up to swallow entire companies of the dead. Two more of the great beasts tumble into them to be ground by the fires of the earth.

The rain begins to fall black as pitch, a veil to hide the dead away. From somewhere among their numberless ranks, a priest or sorcerer utters an incantation of sundering right at Vee as she kicks off from the earth again. The spell shatters the warding barrier, then eight of the beasts beasts towards her.

Lya acts before you, a moment stretched into half a dozen heartbeats. Rather than trying to set a stronger ward that might impede Vee from getting away, she simply transposes her with a stray beetle bomb from earlier in her place. You could not say if the decoy exploded amid all the dark fire, but it certainly served its purpose.

Before you can cheer the moment too loudly, a terrible wail resounds across the plains and four of the six remaining Darkenbeast riders fall dead from their saddles.

4 Darkenbeast Riders dead to death effects.

The beasts take ill to their riders' fate and breathe across the field of corpses, and at Varys' command so does Baelrion. Hundreds perish to the flame and with them another pair of the soul-binding horrors, even as the last of the cursed things direct their breath at the dragon. Instinctively, he dodges with a familiar roll you have executed many a time yourself, though some of the darkness still sticks to him

Balerion takes 242 damage

Mighty is the curse-fire of doomed Sarnor, mightier still is Balerion the Black Dread. Though the dragon roars in pain it roars in rage also. He might not have the wisdom of elder dragons, but he can still count well enough, you know from the days spent riding him. He sees as well as you that only eight remain and more than twice that number had perished, their corpses littering the ground.

The rain comes thicker, heavier, the clouds begin to descend, and in your mind you hear the voice that had cursed you before as a dull roar.

What do you do?

[] Withdraw, you can deal with eight of those things in the main battle sooner than you can the wrath of a defiled god here and now

[] Zathir is with you and the enemy's last blow did not deal so terrible w wound, remain until the last of the beasts is dead

[] Write in


OOC: Yes, literal divine intervention is enough to break even Viserys' concentration, if he rolls low at least. Not yet edited.
Here's an edited version of the chapter, DP.

Viserys doesn't even need to make Concentration checks for spells of 8th level or lower any longer, but a god trying to smite him probably counts as a reasonable exception.
 
@Goldfish that ability becomes worse than useless, then, because it means we basically wasted a Mythic ability. At our power level nothing else would bother to try breaking our concentration but an archmage, and if they can just ask a God to bypass any of our mythic abilities then they always will.

Now I really want a different one.
 
@Goldfish that ability becomes worse than useless, then, because it means we basically wasted a Mythic ability. At our power level nothing else would bother to try breaking our concentration but an archmage, and if they can just ask a God to bypass any of our mythic abilities then they always will.

Now I really want a different one.
Seconded. I want to look for a different Mythic Ability.
 
@Goldfish that ability becomes worse than useless, then, because it means we basically wasted a Mythic ability. At our power level nothing else would bother to try breaking our concentration but an archmage, and if they can just ask a God to bypass any of our mythic abilities then they always will.

Now I really want a different one.
Seconded. I want to look for a different Mythic Ability.
We shouldn't be too hasty, ya'll. It's actually not that hard to force a Concentration check that is nearly impossible to make. We literally cannot pump Viserys' Concentration skill high enough to counter that. Just because the Competent Caster power isn't completely immune to Divine intervention doesn't mean it's a wasted power.
 
I think you guys are overestimating how often we can face this sort of intervention.
Vastly so.

Hell, it wasn't even a guaranteed fail, we also had to roll low on this!
 
We shouldn't be too hasty, ya'll. It's actually not that hard to force a Concentration check that is nearly impossible to make. We literally cannot pump Viserys' Concentration skill high enough to counter that. Just because the Competent Caster power isn't completely immune to Divine intervention doesn't mean it's a wasted power.
I think you guys are overestimating how often we can face this sort of intervention.
Vastly so.

Hell, it wasn't even a guaranteed fail, we also had to roll low on this!
It's more that this wasn't what was advertised. The fact that concentration checks can fail at all despite the Mythic Ability explicitly stating otherwise makes me angry. I feel more than a little cheated.
 
We shouldn't be too hasty, ya'll. It's actually not that hard to force a Concentration check that is nearly impossible to make. We literally cannot pump Viserys' Concentration skill high enough to counter that. Just because the Competent Caster power isn't completely immune to Divine intervention doesn't mean it's a wasted power.
No, this is LITERALLY the first time this ability could have become relevant since we got it, and rather than satisfaction at our advancement we instead get bodied instantly.
 
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