Some interesting stuff dug up and approved for use by DP:
Diminished Detection Schoolabjuration; Levelalchemist 2, bard 2, sorcerer/wizard 2, witch 2
CASTING Casting Time 1 standard action Components S, V, M (a piece of wool)
EFFECT Range personal Target you Duration 1 hour/level
DESCRIPTION
You can avoid being detected when you are on the edges of some divination spells' ranges.
Whenever you would normally be within the area of effect of a detection spell (such as detect magic, detect evil, or detect undead), the area of effect is reduced by half for the purposes of the spell's caster detecting you or your possessions. The caster of the detect spell is unaware of this reduction in her spell's range; she simply does not detect you.
Easier stealth'ing for pretty much everyone, since "Detect"-line of spells doesn't cover all that far from the get-go.
Speak with Objects Schooldivination; Levelsorcerer/wizard 2
CASTING Casting Time 1 standard action Components V, S
EFFECT Range personal Target you Duration 1 min./level
DESCRIPTION
You can comprehend and communicate telepathically with manufactured objects, including animated objects and constructs. You are able to ask questions and receive answers from objects. An inanimate object's sense of its surroundings is limited, so it won't be able to give or recognize detailed descriptions of creatures or answer questions about events outside its immediate vicinity. The spell doesn't make animated objects or constructs any more friendly or cooperative than normal. Furthermore, they are likely to make inane comments. If an animated object or construct is friendly toward the caster, it may do some favor or service for the caster (as determined by the GM).
Because shit's silly at one end of the spectrum, and pretty useful for investigation on the other.
Forewarning School: divination [mind-affecting]; Level: sorcerer/wizard 8
CASTING Casting Time: 1 standard action Components: V, S, F (a small, perfectly clear marble)
EFFECT Range: touch Target: one creature Duration: 1 hour/level or until discharged Saving Throw: Will negates (harmless); Spell Resistance: Yes (harmless)
DESCRIPTION You look into the future and implant in the subject's subconscious a thought of a specific danger that lies ahead.
At two different moments while the spell remains active, the subject sees a warning in his conscious mind. This warning serves as either an insight bonus to his choice of either Armor Class or Combat Maneuver Defense, or as a luck bonus to a saving throw (in either case the bonus cannot exceed +25 and is equal to the character's caster level). Once the second warning has been used, the spell is discharged. The decision of what type of bonus and to what kind of defense must be made before any dice are rolled, at the moment of danger.
This spell cannot be cast on a single creature more than once in a 24-hour period.
@Goldfish, see for yourself if we should try adding this to our "usual buffing scheme" (which we never defined well as it's own thing, by the by).
Searing Sight Schooltransmutation [fire]; Levelcleric/oracle 1, druid 1, magus 1, shaman 1, sorcerer/wizard 1
CASTING Casting Time 1 standard action Components V, S
EFFECT Range personal Durationconcentration, up to 1 minute/level or until discharged Saving ThrowReflex half (see text); Spell Resistance yes
DESCRIPTION
This spell functions as darkvision except it also grants the subject of the spell a burning stare. At any point while the target of the spell is maintaining concentration, they may target a creature that they can see within 60 feet as a swift action. The targeted creature takes 1d4 points of fire damage per caster level and catches on fire. A successful Reflex save halves this damage and prevents the target from catching on fire. Once this effect is used the spell immediately ends.
Perspective additions: Garin: Predatory Stealth (+5 competence bonus on Stealth checks; no detection by Scent; no detection by blindsense, detection with Blindsight as if by Blindsense). -- Needs 2 more levels to apply.
Undecided: Modified Aspect of the Dragon (+4 to Constitution and Charisma, and +2 to caster level checks; only works on people with the dragon bloodline who are not actual dragons and it may affect them negatively as those instincts are artificially unshackled) -- Risky, and actively changes one's body beyond the human look. Is pretty powerful, though, if limited to a very small group.
Bonebreaker and/or any other high-end equines in service: Furious Hooves (+30 ft speed, adds two hoof attacks that deal 1d6 hp damage plus 1/2 the target's Strength modifier (1d8 if the target of the spell is Large). These attacks are treated as secondary natural attacks, even if they are the target's only natural attacks; May deal hoof damage to the target of any successful bull rush or overruncombat maneuver). -- Don't think it's worth the price for the scrolls, but Bonebreaker be like "Nyoooom~!"
Everyone with HD available and nothing better to put on: Protective Spirit (Dex bonus times/round can try to counter an AoO made against you, need to hit the one making AoO at user's BaB+Dex modifier). -- Kiiiiinda not best for our casters, imo, since BaB and Dex modifiers are pretty shit even at high levels, but far from the worst too.
I've updated my character sheet pages with everyone's Permanency additions. Gotta apply some new gear we commissioned either today or tomorrow, then I'll send the updated sheets to @DragonParadox.
You know, I just realized we are going to have a fuckload of HD in corpses to turn into more units. We're gonna build a servitor army, and make the Sarnori pay for it!
EH HD based servitors don't go to all that high CR, I think a better use for all this HD, would be to make an army of healers, so every hamlet in our empire can have a local healer.
Adhoc vote count started by DragonParadox on Jul 25, 2020 at 7:39 AM, finished with 52 posts and 11 votes.
[X] Make a sortie against the enemy and their flying beasts, all dragonriders on their mounts including yourself, with the air force engaging at maximum distance possible with Beetle Bombs against targets spotted from afar and Manticores and Moonchaser-class vessels making use of their steam cannons. They have specialty rounds for striking incorporeal foes as well.
-[X] To whit, engagement should include: Amrelath with Legendary Proportions, Relath, Varys riding herd on Balerion, Viserys in True Dragon form utilizing Legendary Proportions, 9x Adult Mind Dragons, 2x Very Old Myrkdreki Dragons, 8x Fiery Dragonbeasts, 30x Heralds, The Harbinger, Moonchaser, Dawnstar and Duskrunner, 27 Type-A Wyverns, 12 Type-B Wyverns, 5x Manticore Fighter-Bombers. -[X] If there are foes which the Air Force does not find as much purchase against, even with Energy Siege Shot and specialty ammunition, again from either high altitude to deliver payloads or from afar using long-range weaponry, they will hold back while the three air ships continually attempt work wrestle with the weather effect using their Weather Control consoles. --[X] Viserys and Zathir will open the fight by attempting to defray or quell the storm exactly as they did before, having spent at least one hour resting spells.
---[X] PCs Present for Sortie: -[X] Dany, Lya, Vee, Sir Richard, Waymar, Tyene, Teana, Malarys, Rina -[X] Melisande, Zherys with Ceraxes, Benerro, Nettles with Sheepstealer
[X] Order of Battle + Supply Distribution
-[X] The Sathari army will take the Right Flank, with the prior arrangements made to quell enemy mages attempts to harm your forces while yours focus on attack and supporting effects with their spells slots. -[X] Viserys will empower the entire force's weapons with Magic Army. -[X] Dany and Malarys will organize the ground forces magical protections, including measures described by @Goldfish, including preparing circles of mages with x50 Consecrate scrolls and x30 Symbol of Healing scrolls. Titan's Tools can be used to prepare the field at Ser Gerold's discretion. --[X] Engineering crews working with Titan Tools will arrange the additional defenses raised around Sallosh to funnel Undead enemies into prepared killzones, each of which will be constantly bathed in the damaging light of Celestial Brilliance banners (1d6 damage to Undead per round), lined with continuous Consecrate effects (+3 bonus to Turn Undead, -1 penalty to saves, attacks, and damage to Undead), and multiple Symbols of Healing (2d8+5 Positive Energy damage on Undead) arranged one after the other so that when Undead leave one of the 60 foot area of effect they will immediately enter another. ---[X] Our Forge-grown Plant servitors will use their Entangle SLAs to turn approaches other than the killzones into nearly impassable obstacles for groundbound Undead, making them easy pickings for our forces while encouraging others to brave the killzones if they wish to make any forward progress. Entangle SLAs will also be used to hinder any large masses of Undead who seem likely to break through a killzone when our forces are not positioned to repel them. ---[X] Archers with quivers of Grave Marker Arrows will use them to herd lesser Undead into the killzones. -[X] Additional scrolls for things like fireball and other similar Area-of-Effect type spell scrolls ordered Level 1-3 will be taken from the armory and dispersed among your mages, allaying some of the issues with limited spell slots. This will allow everyone to prepare the most optimal load-outs as they can without having to sacrifice too much offensive ability. -[X] Distribute the following spell scrolls among our mages who can use them to ward or enhance themselves and our forces in their vicinity. --[X] x50 Recitation: +2 luck bonus to AC, on attack rolls, and on saving throws to everyone in 60 foot radius for 42 seconds. --[X] x50 Mass Aid: +1d8+5 Temporary HP, +1 Morale bonus on attack rolls and saves vs Fear effects to everyone in a 15 foot radius for 5 minutes --[X] x30 Archon's Aura: Hostile creatures must make a Will save or take a -2 penalty to AC and their attack rolls, 20 foot radius centered on caster, 5 minutes --[X] x50 Absorbing Barrier: Every ally within 40 foot radius gains DR 20/Magic until the barrier absorbs 140 points of damage, 7 hours --[X] Majority of the heavy horse will be set up on the left flank, with half of the light horse, the other half positioned in the reserves and perhaps a quarter of the Lancers as well.
---[X] The Siege Company will engage from platforms beyond the first battle lines.
----[X] Dany and Malarys will prepare another 80 Celestial Brilliance banners to distribute among the Legion, allowing for some overlap. It will be fiendishly difficult to engage them without being under that constant effect.
-----[X] Dany will use her 1/day Hallow effect in the center with Death Ward centered by the effect.
------[X] Brilliant Barrier charms will be strategically distributed to help herd overwhelming amounts of undead away from flagging areas, allowing them to at least reorder or withdraw as calmly as possible, hopefully allowing for defense in depth.
-[X] You will position the majority of your draconic flying forces in the center, Relath and Amrelath guarding the Left flank, the Wyrmlings healing your Heralds, with constructs mostly concerning themselves with dealing with aerial threats while your heavy hitters attempt to turn their more powerful breath weapons against the enemy on the ground. Position of Valyrian Dragons will depend on Riders' location.
--[X] Myrdreki will be with the reserves until the battle has progressed sufficiently that assassination attempts might be made, though they will be looking for opportunities more than trying to force one.
---[X] Mind Dragons not explicitly assigned to any one group of PCs acting as communication hubs, will be dispensed at Gerold's discretion to help coordinate forces.
----[X] Dragonbeasts will act as the vanguard.
---[X] The Manticores will act as mobile artillery, keeping within optimum engagement range for their Steam Cannons and engaging harder targets, or keeping constant pressure wherever the enemy seems strongest on the field.
----[X] The Moonchasers will hold with the reserves and will not get into close engagements with the enemy, focusing on keeping their thirty cannons constantly firing with AoE munitions and doing as much damage as possible deep within the enemy ranks as they can reach, which serves as a side effect of forcing the enemy to move to engage head-to-head thanks to the sheer volume of fire.
--[X] 1st Legion will hold center, 8th Legion will hold the Left Flank and the 9th Legion will act as a reserve force. The local Legion garrison will be folded into the reserves.
[X] Strategic Assets -[X] (Outsiders) 1x Hadhayosh (CR 20), 23 Veteran Erinyes, Yrael, Azema, Mereth -[X] (Dragons) Amrelath, Relath, Viserys, 9x Adult Mind Dragons (CR 15), 2x Very Old Myrkdreki Dragons, CR 15, 8x Fiery Dragonbeasts - Advanced Fiery Gigantean Half-Dragon Drakenbeasts (CR15) -[X] (Fey) 2x Orphne Fey-Lords, Soft-Strider, Glyra & her Troupe -[X] (Arcanums) Aradia the Huntress, Diana the Sea Sprite, Nuri -[X] (Companions) Dany, Lya, Vee, Sir Richard, Waymar, Tyene, Teana, Malarys, Rina -[X] (High-grade Minions) Melisande, Zherys with Ceraxes, Benerro -[X] (Mid/Low-grade Minions) Nettles with Sheepstealer, Liomond Lashare (Warblade 13), Alyssa Crowl (Ranger 13), Danar Crowl (Bard 6/Lyric Thaumaturge 7), Thoros of Myr (Paladin 10), Chun Ting Lo (Monk 9), Ser Criston Storm (Human Paragon 3/Fighter 5/Occult Slayer 1), Ceria "Storm" (Favored Soul 8/Sacred Exorcist 1), Ser Denys Trainer (Rogue 1/Alchemist 8), Morwyn and Tuin - the Drow assassins -[X] (Assorted) 10x Guardian Nagas, Nirah - Champion of Yss - the Voice of the Timeless One (CR 20)
[X] Leftover Assignments
-[X] Hadhayosh will take the left flank.
-[X] Bahro will be with the right flank.
-[X] The 23x Erinyes and their more homicidal counterparts will be lead by Mereth in groups of around six or more, generally acting as a rapid reaction force, with Mereth herself supported by Yrael and Azema. They will have Grave Marker Arrows which they will use to herd the undead into optimum position.
-[X] Fey will be with the reserves, waiting for opportunities to act.
-[X] Arcanums TBD
-[X] Companions TBD
-[X] Melisandre, Zherys with Ceraxes and Benerro TBD
-[X] Nettles with Sheepstealer will be guarding the Left Flank, Liomond, Alyssa, Danar and Thoros will be present in the center with Gerold's command cadre. Vargor and the Misfits will be with the reserves. The Drow brothers will as well, waiting for opportunities to act.
-[X] The Guardian Nagas will be dispersed in pairs along the center. Nirah is TBD.
--[X] 15 AdvancedPlant-ImbuedSea Drake, 20 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD), and 20 Verdant Ravens [AdvancedPlant-ImbuedGiant Raven (w/+4 Racial HD)] will be dispersed around the front lines, ravens carrying cats, utilizing their Sunburst SLAs against masses of undead, as well as their Entangle SLAs.
What can Gornath do with the ghost rat swarms to trip us up when they realise if they try last times tactics they'll just be wasted and destroyed then?
If they pin our army (and Companions) defending Sallosh can they strike somewhere else with fast assault forces like that Dragon of Tiamat went after Rhaella in Sorcerer's Deep when we assaulted the Golden Company?
But transporting them would be difficult and time consuming for very little overall effect in the outcome of the war. I can see it as a spite tactic, but not a likely one.
But transporting them would be difficult and time consuming for very little overall effect in the outcome of the war. I can see it as a spite tactic, but not a likely one.
1) They can't be teleported, since swarms are not individual creatures, they just behave like them mechanically.
2) They will blow over in a stiff breeze to just about any aoe magical effect. If you put someone in the air above them, they can be killed with literal impunity.
3) All the methods of transporting them would be pretty blindingly obvious and relatively slow.
4) Since they're kind of a city killer (if one less elegant than others), they probably count for "wide area mass murder" events which easily ping on divination radar.
Adhoc vote count started by DragonParadox on Jul 25, 2020 at 7:39 AM, finished with 52 posts and 11 votes.
[X] Make a sortie against the enemy and their flying beasts, all dragonriders on their mounts including yourself, with the air force engaging at maximum distance possible with Beetle Bombs against targets spotted from afar and Manticores and Moonchaser-class vessels making use of their steam cannons. They have specialty rounds for striking incorporeal foes as well.
-[X] To whit, engagement should include: Amrelath with Legendary Proportions, Relath, Varys riding herd on Balerion, Viserys in True Dragon form utilizing Legendary Proportions, 9x Adult Mind Dragons, 2x Very Old Myrkdreki Dragons, 8x Fiery Dragonbeasts, 30x Heralds, The Harbinger, Moonchaser, Dawnstar and Duskrunner, 27 Type-A Wyverns, 12 Type-B Wyverns, 5x Manticore Fighter-Bombers. -[X] If there are foes which the Air Force does not find as much purchase against, even with Energy Siege Shot and specialty ammunition, again from either high altitude to deliver payloads or from afar using long-range weaponry, they will hold back while the three air ships continually attempt work wrestle with the weather effect using their Weather Control consoles. --[X] Viserys and Zathir will open the fight by attempting to defray or quell the storm exactly as they did before, having spent at least one hour resting spells.
---[X] PCs Present for Sortie: -[X] Dany, Lya, Vee, Sir Richard, Waymar, Tyene, Teana, Malarys, Rina -[X] Melisande, Zherys with Ceraxes, Benerro, Nettles with Sheepstealer
[X] Order of Battle + Supply Distribution
-[X] The Sathari army will take the Right Flank, with the prior arrangements made to quell enemy mages attempts to harm your forces while yours focus on attack and supporting effects with their spells slots. -[X] Viserys will empower the entire force's weapons with Magic Army. -[X] Dany and Malarys will organize the ground forces magical protections, including measures described by @Goldfish, including preparing circles of mages with x50 Consecrate scrolls and x30 Symbol of Healing scrolls. Titan's Tools can be used to prepare the field at Ser Gerold's discretion. --[X] Engineering crews working with Titan Tools will arrange the additional defenses raised around Sallosh to funnel Undead enemies into prepared killzones, each of which will be constantly bathed in the damaging light of Celestial Brilliance banners (1d6 damage to Undead per round), lined with continuous Consecrate effects (+3 bonus to Turn Undead, -1 penalty to saves, attacks, and damage to Undead), and multiple Symbols of Healing (2d8+5 Positive Energy damage on Undead) arranged one after the other so that when Undead leave one of the 60 foot area of effect they will immediately enter another. ---[X] Our Forge-grown Plant servitors will use their Entangle SLAs to turn approaches other than the killzones into nearly impassable obstacles for groundbound Undead, making them easy pickings for our forces while encouraging others to brave the killzones if they wish to make any forward progress. Entangle SLAs will also be used to hinder any large masses of Undead who seem likely to break through a killzone when our forces are not positioned to repel them. ---[X] Archers with quivers of Grave Marker Arrows will use them to herd lesser Undead into the killzones. -[X] Additional scrolls for things like fireball and other similar Area-of-Effect type spell scrolls ordered Level 1-3 will be taken from the armory and dispersed among your mages, allaying some of the issues with limited spell slots. This will allow everyone to prepare the most optimal load-outs as they can without having to sacrifice too much offensive ability. -[X] Distribute the following spell scrolls among our mages who can use them to ward or enhance themselves and our forces in their vicinity. --[X] x50 Recitation: +2 luck bonus to AC, on attack rolls, and on saving throws to everyone in 60 foot radius for 42 seconds. --[X] x50 Mass Aid: +1d8+5 Temporary HP, +1 Morale bonus on attack rolls and saves vs Fear effects to everyone in a 15 foot radius for 5 minutes --[X] x30 Archon's Aura: Hostile creatures must make a Will save or take a -2 penalty to AC and their attack rolls, 20 foot radius centered on caster, 5 minutes --[X] x50 Absorbing Barrier: Every ally within 40 foot radius gains DR 20/Magic until the barrier absorbs 140 points of damage, 7 hours --[X] Majority of the heavy horse will be set up on the left flank, with half of the light horse, the other half positioned in the reserves and perhaps a quarter of the Lancers as well.
---[X] The Siege Company will engage from platforms beyond the first battle lines.
----[X] Dany and Malarys will prepare another 80 Celestial Brilliance banners to distribute among the Legion, allowing for some overlap. It will be fiendishly difficult to engage them without being under that constant effect.
-----[X] Dany will use her 1/day Hallow effect in the center with Death Ward centered by the effect.
------[X] Brilliant Barrier charms will be strategically distributed to help herd overwhelming amounts of undead away from flagging areas, allowing them to at least reorder or withdraw as calmly as possible, hopefully allowing for defense in depth.
-[X] You will position the majority of your draconic flying forces in the center, Relath and Amrelath guarding the Left flank, the Wyrmlings healing your Heralds, with constructs mostly concerning themselves with dealing with aerial threats while your heavy hitters attempt to turn their more powerful breath weapons against the enemy on the ground. Position of Valyrian Dragons will depend on Riders' location.
--[X] Myrdreki will be with the reserves until the battle has progressed sufficiently that assassination attempts might be made, though they will be looking for opportunities more than trying to force one.
---[X] Mind Dragons not explicitly assigned to any one group of PCs acting as communication hubs, will be dispensed at Gerold's discretion to help coordinate forces.
----[X] Dragonbeasts will act as the vanguard.
---[X] The Manticores will act as mobile artillery, keeping within optimum engagement range for their Steam Cannons and engaging harder targets, or keeping constant pressure wherever the enemy seems strongest on the field.
----[X] The Moonchasers will hold with the reserves and will not get into close engagements with the enemy, focusing on keeping their thirty cannons constantly firing with AoE munitions and doing as much damage as possible deep within the enemy ranks as they can reach, which serves as a side effect of forcing the enemy to move to engage head-to-head thanks to the sheer volume of fire.
--[X] 1st Legion will hold center, 8th Legion will hold the Left Flank and the 9th Legion will act as a reserve force. The local Legion garrison will be folded into the reserves.
[X] Strategic Assets -[X] (Outsiders) 1x Hadhayosh (CR 20), 23 Veteran Erinyes, Yrael, Azema, Mereth -[X] (Dragons) Amrelath, Relath, Viserys, 9x Adult Mind Dragons (CR 15), 2x Very Old Myrkdreki Dragons, CR 15, 8x Fiery Dragonbeasts - Advanced Fiery Gigantean Half-Dragon Drakenbeasts (CR15) -[X] (Fey) 2x Orphne Fey-Lords, Soft-Strider, Glyra & her Troupe -[X] (Arcanums) Aradia the Huntress, Diana the Sea Sprite, Nuri -[X] (Companions) Dany, Lya, Vee, Sir Richard, Waymar, Tyene, Teana, Malarys, Rina -[X] (High-grade Minions) Melisande, Zherys with Ceraxes, Benerro -[X] (Mid/Low-grade Minions) Nettles with Sheepstealer, Liomond Lashare (Warblade 13), Alyssa Crowl (Ranger 13), Danar Crowl (Bard 6/Lyric Thaumaturge 7), Thoros of Myr (Paladin 10), Chun Ting Lo (Monk 9), Ser Criston Storm (Human Paragon 3/Fighter 5/Occult Slayer 1), Ceria "Storm" (Favored Soul 8/Sacred Exorcist 1), Ser Denys Trainer (Rogue 1/Alchemist 8), Morwyn and Tuin - the Drow assassins -[X] (Assorted) 10x Guardian Nagas, Nirah - Champion of Yss - the Voice of the Timeless One (CR 20)
[X] Leftover Assignments
-[X] Hadhayosh will take the left flank.
-[X] Bahro will be with the right flank.
-[X] The 23x Erinyes and their more homicidal counterparts will be lead by Mereth in groups of around six or more, generally acting as a rapid reaction force, with Mereth herself supported by Yrael and Azema. They will have Grave Marker Arrows which they will use to herd the undead into optimum position.
-[X] Fey will be with the reserves, waiting for opportunities to act.
-[X] Arcanums TBD
-[X] Companions TBD
-[X] Melisandre, Zherys with Ceraxes and Benerro TBD
-[X] Nettles with Sheepstealer will be guarding the Left Flank, Liomond, Alyssa, Danar and Thoros will be present in the center with Gerold's command cadre. Vargor and the Misfits will be with the reserves. The Drow brothers will as well, waiting for opportunities to act.
-[X] The Guardian Nagas will be dispersed in pairs along the center. Nirah is TBD.
--[X] 15 AdvancedPlant-ImbuedSea Drake, 20 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD), and 20 Verdant Ravens [AdvancedPlant-ImbuedGiant Raven (w/+4 Racial HD)] will be dispersed around the front lines, ravens carrying cats, utilizing their Sunburst SLAs against masses of undead, as well as their Entangle SLAs.
The army marches out, the order of battle decided, the living and the dead in ordered rows each fighting to their strengths, above the skies filled with darkenbeasts. The brass bull is on the left flank and Bahro gleaming on the right, but for now you can see the field only in passing from the swiftness of a dragon's wings. Here flies Amrelath the Ash Risen, his deathly image vast with the weight of sorcery, Relath gleaming like the silver foam at dawn, and here too flies Balerion the Black Dread with Varys perched upon his enormous head. The great beast reaches out with one wing as though to shield your own draconic form, from any other being it would be an absurd attempt, Balerion almost manages it, though not without drawing a hiss of displeasure from Ceraxes on his other side, quickly brought to heel by Zherys.
Looking across from the Lord of Volantis and his dragon you see Benerro and Melisandre flying side by side, twin flames to the Red God's power, only recently met but in this united in purpose, and beyond even them Nettles and Sheepstealer darting and swooping at the edge of the formation, nervous for what was to come perhaps... or eager. No one had ever accused dragon or rider of a lack of daring when they had flown in the Dance.
Teana accompanies a pair of myrkdreki, their shadows dancing and twisting to the song of countless magics while a full nine mind dragons form the outermost shell of your formation alongside the mightest of the darkenbeasts, ridden by the most experienced of riders to add their unshackled strength to the mind dragons' quick cunning. The outermost living shell, you shouldn't perhaps say for wyverns and the new manticores, hum with the power as they set what is to them a gentle glide to allow the dragons to keep up.
"Well, we are as ready as we are ever going to be and not a... half hour too soon," Dany interjects from beside you.
You acknowledge the jest with a nod and a smile. After some thought you had decided to keep your companions near you at the heart of the formation. Though it would have been tempting to set Rina or Malarys more towards the edges to provide healing further off the risk of one of you being cut off at the wrong moment is simply too great, especially with this damn cloud potentially turning strength into weakness.
"I wonder if I can bottle up a little of it..." you hear Lya say even as you and Zathir fly swifter towards the front of the cloud. Well you can't say the notion had not occurred to you and between Waymar, Tyene and especially Vee there should be plenty of people reminding her not to try to analyze the arcane veil before it had stopped trying to kill you all.
Yet as the darkness flows all around you, hollow choking winds you realize this time, the cloud does not give way. Whatever power drove it had grown adept at countering your blows, and even Zathir's presence is not enough to do more than tear a few small gashes around the edges that seemed to heal before your very eyes.
"We fly on!" you call out, voice amplified upon dying magic. "On to slay the beasts!"
And so you do, dragons and sorcerers, heralds of steel and gods in the flesh. On into the dark and the sapping cold. Every legionnaire, every pilot had been told in no uncertain terms that if they found themselves struggling to advance or experiencing malfunctions they should turn back. It is the most you can do.
Then through the cloud that sags like black mist upon the armies of your foe you see them, seven and twenty beasts that almost seem to defy description by mortal tongue, mad amalgamations of elephant, crocodile and lion filled with the howling souls of the damned. Not the dead, you realize in horror, but living sacrifices cast into the maw of deathly effigies by desperate priests in the hopes that they would be able to stem the hordes of the Dothraki.
Six of the creatures swifter to notice you than the others open their malformed maws and spit out a avalanche of profane flame, five hundred feet and more in the air. Two of the darkenbeasts and one mind dragon are caught in the full blast and perish instantly while one of the shadow dragons is gravely hurt, its wings burning like rice paper to the dark flame that is nothing so wholesome as fire. By contrast one of the wyverns that had alo been caught in the fel magic seems to have escaped mostly intact as it could find no purchase against the metal.
2 Fiery Darkenbeasts and 1 Mind Dragon Lost
1 Myrkdreki takes 86 damage
What do you do?
[] Send the constructs to tear the horrors apart
[] Bomb them into oblivion with the Moonchasters
[] Thanks to Zathir you yet retain all your magic in this choking darkness, slay them with magic
[] Write in
OOC: Yes, those monsters are modeled after Ammit the Devourer, they are empowered by the magic draining cloud and spew lines of 25d6 profane 'fire' five hundred feet in the air. They can also do cones. You can image what that would do to a massed army. The order of battle will be covered in more detail when conventional battle is actually joined. This update already came out quite long even just presenting the strike team.
The army marches out, the order of battle decided, the living and the dead in ordered rows each fighting to their strengths, above the skies filled with Darkenbeasts. The brass bull is on the left flank and Bahro gleaming on the right, but for now you can see the field only in passage from the swiftness of a Dragon's wings. Here flies Amrelath the Ash Risen, his deathly shadow made vast with the weight of sorcery and Relath gleaming like the silver foam at dawn, and here too flies Balerion the Black Dread with Varys perched upon his enormous head. The great beast reaches out with one wing as though to shield your own draconic form. From any other being it would be an absurd attempt, Balerion almost manages it, though not without drawing a hiss of displeasure from Ceraxes on his other side, quickly brought to heel by Zherys.
Looking across from the Lord of Volantis and his dragon, you see Benerro and Melisandre flying side by side, twin flames to the Red God's power, only recently met but in this united in purpose, and beyond even them Nettles and Sheepstealer darting and swooping at the edge of the formation, perhaps nervous for what was to come... or eager. No one had ever accused dragon or rider of a lack of daring when they had flown in the Dance.
Teana accompanies a pair of Myrkdreki, their shadows dancing and whirling to the song of countless magics while a full nine mind dragons form the outermost shell of your formation alongside the mightiest of the Darkenbeasts ridden by the most experienced of riders to add their unshackled strength to the mind dragons' quick cunning. The outermost living shell, you should say, for Wyverns and the new Manticores hum with the powers as they set what is to them a gentle glide to allow the dragons to keep up.
"Well, we are as ready as we are ever going to be and not a... half hour too soon," Dany interjects from beside you.
You acknowledge the jest with a nod and a smile. After some thought, you had decided to keep your companions near you at the heart of the formation. Though it would have been tempting to set Rina or Malarys more towards the edges to provide healing further off the risk of one of you being cut off at the wrong moment is simply too great, specially with this damn cloud potentially turning strength into weakness.
"I wonder if I can bottle up a little of it..." you hear Lya say even as you and Zathir fly swifter towards the front of the cloud. Well, you can't say the notion had not occurred to you, and between Waymar, Tyene, and especially Vee, there should be plenty of people reminding her not to try to analyze the arcane veil before it had stopped trying to kill you all.
Yet as the darkness flows all around you like hollow choking winds, you realize this time the cloud does not give way. Whatever power drove it had grown adept at countering your blows and even Zathir's presence is not enough to do more than tear a few small gashes around the edges that seemed to heal before your very eyes.
"We fly on!" you call, voice amplified upon dying magic. "On to slay the beasts."
And so you do, dragons and sorcerers, heralds of steel and gods in flesh. On into the dark and the sapping cold. Every legionary, every pilot had been told in no uncertain terms that if they found themselves struggling to advance or experiencing malfunctions they should turn back. It is the most you can do.
Then through the cloud that sags like black mist upon the armies of your foe, you see them, seven and twenty beasts that almost seem to defy description by mortal tongue, mad amalgamations of elephant, crocodile, and lion filled with the howling souls of the damned. Not the dead, you realize in horror, but living sacrifices cast into the maw of deathly effigies by desperate priests in the hopes that they would be able to stem the hordes of the Dothraki.
Six of the creatures, swifter to notice you than the others open, their malformed maws and spit out an avalanche of profane flame, five hundred feet and more in the air. Two of the Darkenbeasts and one mind dragon are caught in the full blast and perish instantly while one of the shadow dragons is gravely hurt, its wings burning like rice paper to the dark flame that is nothing so wholesome as fire. By contrast, one of the Wyverns that had also been caught in the fel magic seems to have escaped mostly intact, as if it could find no purchase against metal.
2 Fiery Darkenbeasts and 1 Mind Dragon Lost
1 Myrkdreki takes 86 damage
What do you do?
[] Send the constructs to tear the horrors apart
[] Bomb them into oblivion with the Moonchasters
[] Thanks to Zathir you yet retain all your magic in this choking darkness, slay them with magic
OOC: Yes those monsters are modeled after Ammit the Devourer, they are empowered by the magic draining cloud and spew lines of 25d6 profane 'fire' five hundred feet in the air. They can also do cones. You can image what that would do to a massed army. The order of battle will be covered in more detail when conventional battle is actually joined. This update already came out quite long even just presenting the strike team. Not yet edited.
Here's an edited version of the chapter, @DragonParadox.
Very cool description of our forces flying into battle, DP. It was easy to imagine that visual. Would not be out of place on a Power Metal album cover! 🤟
Will we be able to Resurrect our Fiery Dragonbeasts and Mind Dragon?
Six of the creatures swifter to notice you than the others open their malformed maws and spit out a avalanche of profane flame, five hundred feet and more in the air. Two of the Darkenbeasts and one mind dragon are caught in the full blast and perish instantly while one of the shadow dragons is gravely hurt, its wings burning like rice paper to the dark flame that is nothing so wholesome as fire. By contrast one of the Wyverns that had alo bene caught in the fel magic seems to have escaped mostly intact as it could find no purchase against metal.
Quite a few. It looks like they have been buffed to the kills with more natural armor, save bonuses, constitution enhancement (which probably increases the DC of their breath weapon as well as their HP) as well as a buffer of temp HP.
Quite a few. It looks like they have been buffed to the kills with more natural armor, save bonuses, constitution enhancement (which probably increases the DC of their breath weapon as well as their HP) as well as a buffer of temp HP.
Wait a second, only 6 "lines" of fire went into the air so far. As 25d6 maximum is 150, and a fiery drakenbeast has 555 hp, meaning a minimum of 4 "lines" hit each of the deceased drakenbeasts. That seems crazy for an attack being modeled as a line.
Wait a second, only 6 "lines" of fire went into the air so far. As 25d6 maximum is 150, and a fiery drakenbeast has 555 hp, meaning a minimum of 4 "lines" hit each of the deceased drakenbeasts. That seems crazy for an attack being modeled as a line.
There are feats to Maximize a breath weapon and another one that allows strafing. It's not too difficult to go from strafing with a line-type breath weapon to sweeping the beam across multiple targets.