Damn, we made a really nice profit from the stuff we sold at Tall Pines. The typical combined market value (which is twice the crafting cost) of those items would have only been 3,500 IM.

Better yet, 9,000 IM is enough to create 40 Warforged. If this small group of relatively unimportant Undead can afford that for some minor magical items and a few books, that bodes very well for them being able to fund their transition to Warforged.
 
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At this point I'm really wondering how Sarnor in general came to unlife.

I mean, the incident in my Omake was only about a few thousand dead around Vaes Dothrak, never intended to be the cause of the Sarnori Undead in total.
For some of them vengance is a sufficient reason, but even in a high-magic setting not everyone with open ends becomes a revenant.

We have now seen that many Sarnori awoke from earlier ages than the Dothraki conquest, they are not driven by vengance.
And many more died for various reasons, like the dead of Mardosh being killed by their own soldiers, or the people here in these outskirts who did die to Dothraki raids, but didn't really have time to notice the genocide of their people and build up the hatred and despair that might later drive them from their graves.

I could think of two possible causes:
First, if the awakening of just the initial vengeful dead was already enough to introduce so much negative energy into the world that all the others just kinda rose with them or came up a bit later.
This fits with the worldbuilding so far, as massive undead-presence does make it explicitly easier to raise more of them, but still requires some big starting point to really get going, after all not all victims of mass-murder all over the world are currently rising up.

Second some great magic, either a ritual the Sarnori cast or some divine intervention, which fits better with the fact that the Queen we met was deliberatly called back to this world, and that the Undead in this area here all seem to have a common creator and controller.
That seems a bit unlikely, but Sarnor was a high-magic kingdom and it is entirely possible that they set up some big ritual of mass-raising to defeat the Dothraki, it didn't work due to the waning magic, and now that the tides are rising again it completes itself. Would be cool and we could learn a lot if we found something like that, particularly because Winter is the other faction using true masses of Undeads, so knowing how to interfere with their rituals seems useful.
 
I'm not seeing a reason we can't just talk to the colossus. Its minions being level-headed enough to peacefully trade is fairly encouraging.
 
I'm not seeing a reason we can't just talk to the colossus. Its minions being level-headed enough to peacefully trade is fairly encouraging.
I'm not so sure about that.

Per Eskil: "The men of Gornath, blinded by the lure of gold aided in the madness and butchery, stained holy altars with the blood of Sarnori and foreigners alike. No single king rules Kaasth, but thousands, bone upon bone and voice upon voice and spirit upon spirit, howling for the death of Gornath as much as that of the savages. There will be no reason, no trade and no alliance with the City of Caravans while stone upon stone remains of Gornath. The only aid the Many-Voiced-One will accept before that day is the one they attempted to draw from me, a joining. I counted more bones than this before my journey to Kasath, and many of my fellows were not so fortunate."

Admittedly, they've got a serious hateboner for Gornath which could be impeding their judgement, but this type of vengeful dead doesn't generally mellow out too terribly much even after the subject of their ire is destroyed.
 
[X] Scouting Party
-[X] The scouts will consist of all three of Teana's Shadow-Traces, plus 2d4+4 Jannis Summoned by Vee casting Summon Nature's Ally VI twice after activating her Bead of Karma (raising her caster level to 21st and the duration of her Summoned Jannis to 42 rounds, or 4 minutes and 12 seconds). Viserys will use Wild Arcana to cast Etherealness on the Shadow-Traces prior to Vee's Summoning.
--[X] As soon as the Janni are Summoned so their limited duration is not wasted, Viserys will use Miracle to place a Greater Hide from Undead (DC 33 Will save vs Intelligent Undead) spell on them and the Shadow-Traces, while Tyene casts Wind Walk on all of them to grant 60 mph flight speed.
---[X] The Jannis will render themselves Invisible, Small-sized, and Ethereal, and accompany the Shadow-Traces to explore the catacombs, especially the areas nearest to the Charnel Colossus. The Shadow-Traces will allow the Janni to do most of the scouting, Telepathically relaying what the Janni discover back to them, who will in turn relay it to Teana. They will scout in this manner until the Janni's duration expires, then the Shadow-Traces will be directed how to proceed based on what has been learned so far.
 
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Teana is just so perfect for this stuff. Although she hasn't seen any combat on this mission, I hope the whole experience helps contribute toward her next level up.

It's probably given her ideas on how to further increase her reputation for omniscience among students of the Scholarium in Sorcerer's Deep.
 
[X] Goldfish

We're probably going to need to kill/capture the colossus, but if we're feeling lucky we could try to get it to launch an attack on Gornath.
 
Teana is just so perfect for this stuff. Although she hasn't seen any combat on this mission, I hope the whole experience helps contribute toward her next level up.

It's probably given her ideas on how to further increase her reputation for omniscience among students of the Scholarium in Sorcerer's Deep.
Two more levels and she gets access to the Eight Circle of Magic. Official Archmage territory. :D
 
Two more levels and she gets access to the Eight Circle of Magic. Official Archmage territory. :D
As is appropriate for the Headmistress of the premier magic school on the planet.

Of course, 8th level spells will be great, but next level is going to cap out her current PRC and give her a really nice class feature. A blanket +20% realism to all of her Shadow Illusions combined with other abilities she already has means that any 7th level or higher spell she uses will by default be 100% real. Using her Solid Shadows ability, that would apply to spells as low as 5th level. That's not quite as versatile as Wild Arcana, but being able to perfectly duplicate any Evocation or Conjuration spell is closer than most mages ever get.
 
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Honestly if at least one of the undead we meet doesn't look like a Dark Souls or Bloodborne monster, in either here or Qohor, I'm calling foul :p
 
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